Allow us to turn the wayback machine to a couple of decades ago. The Internet was slowly but surely becoming an everyday part of our lives, cellphones were over-sized, expensive bricks and video games had gone from being a niche but blooming industry mostly aimed at children in the West to a mainstream cultural phenomenon thanks to Sony's 32-bit Playstation. In the days before eBay and online stores, the biggest restriction to any gamer was where they were born. With e-Commerce still a novelty and mostly out of reach, gamers spent much of their formative years playing whatever was officially released at local retailers. Maybe you were lucky and were born in America, where you did not have to endure the horrors of sluggish PAL 50hz gaming. Maybe you even had a video game store selling Japanese imports and the money to pick up a few, sometimes just because the cover art looked so damn cool.
But it was not just superior box art that was coming out of Japan - some of the greatest video games of all time were being released in the Land of the Rising Sun at this time. The most reliable source on these releases was printed media, with magazines such as the French edition of Super Power extensively covering manga and anime video game licensed releases while cult classic British magazine Super Play dedicating many pages to Japanese RPGs. But why were such quality games so hard to bring overseas?
The most important factor was, of course, money; during an epoch where Nintendo controlled every aspect of cartridge production worldwide, developers always had the scary proposition of ordering a few thousand units and then facing the risk of not being able to sell enough of them to cover production costs. As such, making video games was a monumental task even if your name was Capcom, Konami, Namco, Squaresoft or Enix. Add to this the complexity and effort that would take to translate RPGs, which had thousands of times more text than your average arcade conversion or platformer, and it becomes even more of a financial risk.
Now consider that the third most important market (Europe) has no less than a dozen different languages and your fantastic 16-bit RPG masterpiece would have to be translated into - at the very least - English, German, French and Spanish. Seems like a truly daunting proposition considering that RPGs were not all that popular in the West at the time. No company outside Nintendo itself would risk it, until Squaresoft started testing the waters in the US with Final Fantasy: Mystic Quest, an entry level JRPG meant to teach fresh Super Nintendo-owning westerners the joys of turn-based battles. A steady flux of JRPGs began arriving in the US market, while a few of them made their way to Europe.
Secret of Mana began production aimed to be released on the ill-fated SNES CD add-on for our beloved Super Nintendo. When Squaresoft realized that the peripheral would never become a reality, the game producers had to cut out most of the planned features, including concepts such as a night and day cycle, whole playable continents and even parts of the plot, including multiple possible endings. All of this work was undertaken in order to fit a game intended for a 600 megabyte CD-ROM onto a 16 megabit cartridge. The end result was a mere shadow of the team's initial vision, even carrying over some unsquashed bugs along the process. Yet we loved it. We still do. It raised the bar so high for what western gamers could expect from a JRPG localisation and was used as a reference point for judging future genre releases. This is why we always celebrate the game's re-release on Nintendo's Virtual Console service and happily replay the adventure of Randi, Prim and Popoi and hum along to the game's beautiful soundtrack. So how could Squaresoft surpass itself; where could they go from that almost accidental 1993 hit release to make an even better game? Was it even possible?
Fast forward to September 1995, where a highly anticipated Seiken Densetsu 3 arrived in Japanese stores, a game we had all hoped would be released as Secret of Mana 2 the following year in US and PAL territories. Citing technical difficulties, Squaresoft never accomplished that. Even worse, the rapid and unexpectedly deteriorating relationship between Nintendo and Squaresoft after the hugely successful Super Mario RPG: Legend of the Seven Stars - coupled with the next generation of hardware in the horizon - meant that Seiken Desentsu 3 ended up never getting the recognition it deserved in the west.
The plot to the game is nearly in keeping with the previous outing. The Mana Goddess created the world upon forging the legendary titular Sword of Mana, using it to defeat eight God Beasts, sealing them away in eight Mana Stones. When her task was complete, she fell asleep and became The Mana Tree. Time passed until the present day, when Mana is beginning to fade from the world, leading to war among neighboring countries for diminishing Mana resources while certain groups plot to revive the eight God Beasts. Enter six unsuspecting heroes in the making.
You read correctly; while in the previous game you were limited to the three heroes and a linear plot, Seiken Densetsu 3 substantially ups the ante by offering twice as many choices to form a party of three. Duran is an orphaned mercenary swordsman of the Grasslands Kingdom of Forcena; Angela is the Princess of the snow-covered Magic Kingdom of Altena; Hawkeye is member of a thieves' guild from the Sand Fortress Navarre; Riez is the Princess of the Wind Kingdom of Rolante, high in the mountains; Kevin is the Prince of the Beastmen from the Beast Kingdom and Charlotte is the granddaughter of The Priest of Light from the Holy City of Wendel. You can mix and match any combination of ruffians and/or royalty into a three party team, but your decision on the first character will impact the outcome of the whole plot.
Offering unprecedented replayability for a title in this genre, the game will begin by playing out your main character's events that lead him or her into venturing out into the unexpected world-saving quest. Each of the six characters has its own unique prologue. The game's plot will also change several quests, dungeons and bosses along the way of the main course of the game, depending on who you chose to be your second and third ally. Plus, there is also a unique ending for each character and you only get to see the ending of your main character on each run. So unlike the previous Super Nintendo outing, it's impossible to see all that the game has to offer on a single playthrough. Thanks to this outing being incredibly streamlined, this is not a chore at all, but actually something you will happily undertake.
Combat is where this game's polish stands out the most from the previous entry. Each character has only one type of melee weapon (or hands and feet in the case or Kevin) and as such, doesn't have to learn any other types. Magic is also character and class restricted, so you only have to upgrade your Intelligence skill to cast Magic more effectively or learn new spells. As you level up you can also upgrade Attack, Agility, Vitality, Spirit, and Luck. It's up to you to decide what sort of build you're aiming for. The fighting itself has also been cleaned up, with the recharging attack system being dropped in favour of a bar that registers consecutive successful hits until it is full. At this point you can unleash a powered up attack, the equivalent of the charge attack in the previous game. Thanks to much better hit detection, combat becomes incredibly fluid - no more getting whacked accidently by a Rabite because your combat animation got interrupted.
The producers didn't settle on having your character's class static until the end of the game either, offering two possible Class Changes at level 18 and level 38. While the first is a simple choice between following a Light or Dark path, the second one will require you to get certain items before being able to once again choose between Light or Dark. Changing class will affect not only your character stats but also what kind of magic you are able to summon. Let us use Duran as case study - the character starts as Fighter. On his first class change he can become a Knight (Light) or Gladiator (Dark). Assuming you do discover what you need for the second class change at level 38, he can become a Paladin (Light, Light), a Lord (Light, Dark), a Swordmaster (Dark, Light) or a Duelist (Dark, Dark). Considering each class has its own traits and each of the other five characters can also become any two of the six available Class paths, there's a staggering amount of replayability in this game.
The graphics are simply stunning, with some of the most detailed and beautifully animated sprites and backgrounds (that often look more like paintings) ever seen in any video game, period. This is not just pushing the limits of the SNES hardware, it's challenging what can be achieved with 2D art, putting to shame several other games from both past and current generation hardware. Add some incredible, full-screen bosses plus stunning special effects for your magic attacks and you won't be disappointed with what's coming out of the TV screen. Your ears will also be quite pleased with over three hours of music spread across seventy tracks by series composer Hiroki Kikuta, who once again manages to produce a unique, brilliant soundtrack to go along with the action on the screen.
Other planned features that were cut from the previous game also made it to this 32-Mbit cartridge, namely the Day and Night cycle. Thanks to clever usage of the SNES colour palette, the real time change between day and night is quite a spectacle, as the bright colours of daylight slowly dim into the faded, darker variants of night time and light can be seen pouring from the many houses and castles that sparsely populate the world map. After some minutes, the same spectacle awaits you in reverse and a new day arrives. This is not just for fancy cosmetics; night and day are part of the gameplay mechanics. Certain events only happen at certain times and Kevin is by far the character that is most influenced by this cycle, since the Prince of the Beastmen turns into a werewolf at night, considerably boosting his attack power. There's also a full seven day week cycle, with each day alluding to a certain mana elemental. While on their day, magic cast from their type will have a slight efficiency boost. It is a shame we do not see brilliant, original ideas like these replicated in modern age games - they were also sadly omitted from future episodes in the Mana series.
Assuming you played the first game, you will feel very familiar with the cast of allies and enemies that you face here. Rabites, the walking Mushrooms, the Helmeted Ducks and many other foes will be instantly recognizable. Friendly faces also make a return like Watts the blacksmith, the Cat merchants and even the dancing shop keepers. But every one of them has had a major facelift, with added detail and animation frames lending even more charisma to everyone. Yes, Flammie too will become available on your quest, allowing you to gaze upon the new, more detailed Mode 7 world map from high above; the added bonus being that the Day and Night cycle also happens in real time during your airbourne escapades. The ring menu system also makes a welcome return, ensuring that tasks like inventory management, party equipment and magic casting seamlessly integrated within the regular game action.
Truly nothing was left to chance in Seiken Desentsu 3. As such, it is a terrible shame that unless you are fluent in Japanese you will not be able to appreciate its value or decipher its brilliance. Squaresoft did not have the resources to commit to localization back in 1995 and it is a shame that even nowadays the game remains unreleased on Nintendo's Virtual Console. However, in 2000 that inaccessibility would come to an end thanks to the efforts of Neill Corlett who released a miraculous English translation patch that you can use with your original cartridge and a RetroN 5 or Retro Freak. Fans manage to do something believed impossible just five years after the game's original release, a feat that even Squaresoft themselves balked at. For some reason the multiplayer in this game was cut down to two players instead of three like the previous game, perhaps because Squaresoft believed not many SNES owners would use this feature since it required the often underappreciated multitap peripheral - but where there's a will, there's a way and fans also took care of that back in 2006, restoring multitap support for three player hack'n'slash fun, the way it was always meant to be.
Seiken Densetsu 3 is nothing short of stellar. Try as we might, we can't point out a single flaw or weak aspect in this game. In fact, it clearly puts the previous game to shame in every aspect, with only the likes of Quintet's Terranigma able to stand side by side with it. It pushes the visual and audio capabilities of the Super Nintendo hardware to its very limits, offering a refined gameplay experience and efficiently creating a virtual world that successfully immerses the player to a point of caring about the characters and their struggles to restore Mana and balance to the world. The bar here is set so high that even subsequent Mana games and spinoffs on superior hardware struggled to recapture what made the series so special to so many. Series creator Koichi Ishii and his team were finally able to deliver their original vision for Secret of Mana thanks to a bigger ROM size cartridge and lengthier development cycle. It is a true shame Western gamers do not have fond memories of this game at the time of its original release, otherwise you would see the name Seiken Densetsu 3 (or perhaps Secret of Mana 2) show up much more often on the lists of all-time top SNES games. You don't even need to be sad when it's over; just start a new game and change up your party to discover all new struggles. It remains a mandatory addition to your Super Famicom import collection, especially with the fan-made patches.
But let us assume you no longer have access to your Super Nintendo and are not a fan of reproduction systems like the RetroN 5 or Retro Freak. How can you play games like this one without the original cartridge? Let us also assume that in the past two decades you did not become fluent in Japanese either. Are hundreds of games just like this one forever locked out of our reach? These little pieces of denied quality entertainment from the past, are they still relevant nowadays? Considering the fact that most of these games showcase some of the finest examples of Japanese video game production values, the answer is certain 'Yes!', even more so because the markets evolved and for a period moved away from games like Seiken Densetsu 3 in favour of the polygonal revolution only to be diluted or poorly imitated nowadays in the age of cellphones and other portable gaming devices. With the market turning increasingly more digital the Virtual Console services remain one of the brightest options out there, but it needs to adapt quickly to the changing realities. Remember the Hanabi Festivals? Those were excellent initiatives to bring games to the Wii in America and Europe that remained up to that point out of reach from western players.
Even more astonishing was the release of EarthBound Beginnings, doing away with the precedent of Nintendo releasing only titles that were complete and available in the retail market, making way for the possibility for other companies to do the same. Considering the ever increasing amount of interest in retro games and Japanese exclusives that still runs deep in the hearts and minds of the video game community, companies like Square Enix are sitting on piles of pure gold. Thankfully, it would seem that slowly and surely the Japanese veteran is waking up to this fact. Romancing Saga 2 was recently localised on iOS and Android, the first time the RPG has been released outside of Japan. Hopefully this is the first of many releases, and fingers are crossed that Square Enix doesn't make such efforts entirely exclusive to smartphones.
Would you not be first in line for a legal, hassle-free way to acquire and play this (and many other) games that were left in Japan during the golden age of 8 and 16 bit gaming? Drop your thoughts in the comments below.
I wouldn't say no. It looks nice and reminds me of Secret Of Mana.
Its a shame that over pessimistic assumptions about consumer purchasing have prevented many games from seeing a release to other parts of the world.
English isn't exactly a risky bet though. Get it done.
Played the translation, what a game. Treasure of the Rudras, Terranigma, and this would be at the top of my wish list, along with the Ace Attorney games that haven't been brought over yet.
@SLIGEACH_EIRE It is a sequel to Secret of Mana...but never got a worldwide release.
So much yes. This game is magnificent. Should be on 3DS.
Played the patched version. I hope this game hit eShop someday.
As much as I loved Secret of Mana, I liked Seiken Densetsu 3 far more, they really did a fine job with it. About the only thing I dislike is that the action pauses when opening your menu to use items and spells, as it can make longer fights annoying.
I really need to replay this game, it was amazing. So much better than Secret of Mana...but then again, IMO, so was the first Seiken Densetsu (Legend of Mana) ¬_¬
Nintendo Power told us that SoM2 would be a while, and while we waited, we could play Secret of Evermore!
@DiscoGentleman My pleasure. So much from all hardware generations still remains locked away in Japan... It is a shame really.
I am totally open minded. Would like to play secret of mana first, though, and hope for a vc release.
Never could finish SoM, it just isnt as good as sekien 3 and many other rpgs/ adventure rpgs. but have played seiken densetsu 3 several times. In my mind its equal with chrono trigger as best rpg of all time. Its a travesty this has never been officially released outside japan. Rpg only mini snes with this game front and centre please!
From what I've read before, it wasn't released outside of Japan due to bugs: Critical Hits don't work, apparently only a class's base evasion is used making Agility useless, shields don't work correctly taking away Duran's unique ability. An interview with the lead programmer on Secret Of Evermore from this site mentions it:
NL: Secret of Evermore has often gotten the incorrect distinction of being the game that US gamers received instead of Seiken Densetsu 3, which would have been the true sequel to our Secret of Mana. Why do you think that is and what do you have to say to those who believe this?
BF: Well, you can't really blame people for thinking that. It was a reasonable guess, it just happened to be incorrect. I was also disappointed when Seiken Densetsu 3 didn't get the US nod, but I had a chance to play the Japanese version, so I know it had some bugs. People who have played Seiken Densetsu 3 via emulation might know what I'm talking about. At the time, Nintendo was extremely strict about its zero-bug policy, and even with Square's history with Nintendo, I think they might have had a difficult time getting it through certification. They also might have had trouble getting the American consumer to accept its flaws without returning it to the store, which was much more common then. Of course, then we went and shipped Evermore with some bugs, so who I am to talk?
Already got a repro cart of this game for my Super NES but I would gladly buy this again if it ever got ported or remake for 3DS, PS Vita, Wii U, or NX.
The Mana series is severely neglected on Nintendo systems. We need some of the modern games to make it over here, even if it's a port. Last one we had was Heroes of Mana (RTS spin-off) and before that Children of Mana (another spin-off). Sword of Mana, for all it gets slated for it's unfaithfulness to the original, is actually one of my favourite RPGs. It makes me sad we haven't seen the like of it since.
I have hoped for an emulation-free way to play both this and Terranigma and have hoped for years that SE would stop sitting on a gold mine, but who am I? On a side note, I never knew that the SoM we all know and love was a cut down of it's original vision-- you mean THAT was a cut down version???
How great IS that game lol?
It really is shocking in hindsight to see how much did actually get crammed into the tiny space allowed by the cartridges of the time, all things considered. NOA had very high standards for bugs at the time, and SD3 simply did not make the cut. For example, critical hits did not work at all, so they seemed nonexistent. At least Secret of Evermore was good in it's own right!
For anyone interested in playing through SD3 today, try out the Sin of Mana mod for it, and adjust the difficulty setting to the second highest difficulty setting by following the readme instructions. (Highest difficulty is too much for newcomers, second highest is tough but fair- the normal difficulty is actually too easy when all the bugs are fixed, especially with Duran, Hawk, and/or Kevin on your team). This mod fixes all of the bugs and issues that the original game had. Once again, we see modders offering a service that the owner company (Square Enix) doesn't care enough about to provide a remedy and rerelease for.
Try it out, SD3 is a great game deserving of any RPG fan's attention. (Or even co-op action fans, with the multiplayer mod!) Sin of Mana makes it even better!
@Yorumi @Supervada I bought Secret of Mana back when it came out on the SNES. Amazing game. Still probably has the best title music ever.
I also bought Secret of Evermore. Another great game. I thought back then that was supposed to be a kind of sequel.
Secret of Mana is one of the best games ever and it makes my head spin thinking of what it could have been. So sad with all of the stuff they had to chop out. Meanwhile, I remember playing a ROM of SeiKen Densetsu 3 about 15 years ago when I was in high school and didn't get too far but I remember it was pretty awesome. The funny part is that I happen to be one of those people mentioned above that did learn Japanese fluently over the past decade so I should really revisit this game because it sounds incredible. Now that I am living full-blown adult life however...time is my biggest enemy now. I remember finding the cartridge for sale in pawn shops in Japan and wanting to buy it just because the cover art was so cool. Haha
My favorite game from Mana series by far,
And I've played most of them
@invictus4000 and I apologise for the offtopic: Just in case you have some free time, I am looking for someone to translate the script of this one:
It is not only my favourite anime series of all time, the 34 year old novel has finally began being translated and publish to English this year (Volumes 1 & 2 are out, volume 3 out in December). I highly recommend the show and the books if you like space operas, I have never read anything quite like it.
Put Terranigma on the VC first. it's a better game and has an English version already.
As nice as a release of this would be, since I already have the translated rom, it's not that big of a deal.
What WOULD be nice, is a version of Secret of Mana with a proper translation, as well as all the story/material that was cut out to fit the cartridge format.
This is the only game I have ever imported. So yes please release it. How do I patch in the translation with a game freak?
@phunnbaba The patch files need to be in a "Patches" folder. As in RetroFreak slash Patch on the SD card if my memory serves me correctly
Finally you profile a game I've heard of, @shiryu! Unfortunately, I agree with this soapbox (unfortunately because I know too well this game's greatness and the strange sadness of it never being given an official release). The fact that it had multiplayer and a pretty funny, decent story makes it a unique gem for me!
@World Caution: This game DOES NOT have multiplayer! It is single player only. A fan patch was made that allows for mutliplayer similar to "Secret of Mana". Also, another fan patch was made for "secret of Evermore" allowing for player two to control the dog. Hurray for fans methinks!
@Shiryu Oh wow, that's amazing! I played the English translation fan patch and assumed it was JUST a translation because Secret of Mana had multiplayer. I'm even more impressed with that team now!
The soundtrack to this game is fantastic and it looks amazing and colourful, but honestly I found the gameplay even worse than Secret of Mana, which I wasn't particularly fond of to begin with.
Secret of Mana is one of only five video game related days I ever took off of work to create 3 day weekends (4 days in the case of 9/9/1999) (exclusively to play the game). I was in the military during most of the nineties and I took leave for Chronotrigger, Shining Force II, Sonic CD, the launch of the Dreamcast and of course Secret of Mana.
I had purchased an early bookshelf home theater system with 'Q' Sound (Which sounded amazing with Sonic CD and Ecco the Dolphin CD!), some cool presets, a custom equalizer and a decent sub. This effected the way I played the game. It took me a little while to even start playing, as I was blow away by the intro and the music; I let the 'attract mode' loop for some time! Every new theme made me stop and listen to it until it looped; the audio was amazing! I wanted to take the following Monday as well, but couldn't... because, military.
Honestly, I really miss that era in gaming. I don't think anyone - including most game developers - understand how special it was to get an incredible jrpg back then, let alone one so well localized.
I would get this in a heart beat.
@Shiryu Thanks for hitting me up! I always wanna help with stuff like this as often as possible but unfortunately my schedule is pretty dang tight of late and I'm unable to fit anything else in as far as free time goes. I'm a fiction writer as well and trying to hit deadlines so unpaid gigs are kinda forfeit for now. Sorry!
@invictus4000 No worries! The quest continues...
Sounds like a dream _ would love to see this on the Virtual Console! I am still hoping for FF6 and Secret of Mana on the WiiU...
Would love to play a re-release of this. I'd be really interested to find out what it truly costs a company like squenix to localise something like this, and therefore what return they'd need to get
@Shiryu Actually Seiken Densetsu 3 does had multiplayer feature but only with 2-Player and not 3 like Seiken Densetsu 2 (Secret of Mana).
@retro_player_22 Yes, you are correct, my mind a sbeen lazy as of late. The fan patch adds multitap support for three players at the same time, just like in "Secret of Mana".
@Shiryu Several places offer a repro cartridge of the game with the translation and multiplayer all added in. I bought one for 30 dollars at a Retro Convention last year and it plays perfectly in my SNES without modding or any other thing.
Also I notices a typo where you explain about melee weapons you have Hands and feet in the case or Kevin.
As always great article.
That game is fantastic. I just wish I had a buddy to play it with
@Tasuki Thanks! I can't edit the article so... oh well.
Been replaying this with my brother again, this time in Charlie/Charlotte and Kevin story this time.
Really awesome game,and IMO, it transforms everything that Secret of Mana did into something better.
I've been waiting for a western release of this game for 20 years. I remember reading about it in the 90's and was hyped deluxe. Got so disappointed when my older brother told me it was not coming to the west. Square really need to re-acknowledge this game.
Some of my best memories of my old roommates involved playing through this game 3-player, beginning to end, then immediately starting over with the other 3 characters. The light/dark character branches gave the game a lot of depth and made your characters feel more unique to the player.
Secret of Mana's music, storyline, and graphics I feel were a bit more lively, and pulls stronger on my nostalgia. But for pure gameplay experience SDS3 can't be topped.
When I was 10 years old, I told my parents that I wanted NBA JAM for my birthday on the SNES. I remember after a few plays I felt extremely disappointed, and thought it was a shell of the arcade version I had been playing.
I called the owner of the local videogame store and asked if I could trade in the game. He told me I could stop by and take a look at his collection.
I entered his shop, and after constant thinking and searching, I came across secret of mana in a case without the instruction book. I had been reading up on this game in Nintendo Power, and heard nothing but great things about the length, pace, etc. So I took the plunge on my first RPG.
I rode my bike home in the pouring rain with this youthful excitment...I was eager to explore this bold new world.
And I can say, Secret of Mana did not dissapoint. I was entrenched by the angelic music...the opening sequence with the heart beat...and the main character's eventual exile from his hometown. It was heart breaking, but the beginning of a wildly engaging journey...and I loved every minute.
So the point of my story...if you are saying there's an even better sequel hanging out there in Japan, please bring it over. I'm sure my 33 year old self will get as much enjoyment as my 10 year old self did of the original.
Bring this wonderfully gorgeous game to the West, Square-Enix. Please.
I remember one of the lame excuses was that the game "had too many bugs" which prevented its release. I call BS.
Playing 3 player co-op on a multi tap on Secret of Mana back in the day is just about as good as I've got out of gaming. The battle mechanics were amazing. I'd love to play this next one although it's a bit of a bummer it's only single player
Oh it is 2 player co-op. Excellent!
Huh, for the dominance of Reisz(?) fanart, kinda odd to see her off on the side of that banner art. But then, maybe it's just the...focus of the repository for that art.
I played this game 6 times, to see all of the endings and all of the classes. So I'd love to see this on Virtual Console for the West.
Still one of the best games I've ever played
Played it once on emulator. Would be nice to rediscover it on WiiU or whatever console!
It bothers me that all these Square resources went into making other mana games when they simply could have translated and updated this one and released it. Imagine if it was on the ds or 3ds. Sigh.
Well, there's still hope for a remake at least.
"If it gets well-received, then I'd like to use it as a base to do a remake for Seiken Densetsu 3," he said. "We've already thought about doing even better remakes should there be a demand for it. If there's demand for Secret of Mana, then we'll consider it as well."
One thing worth mentioning is that the remake for SD1 had the possibility of playing with the old musics OR the new ones; something that may be important given the quality of the music in SD3.
If it happens though, it'll almost certainly be on a sony console. Better than nothing, I guess.
I sadly just can't see them releasing it on the virtual console. I, like other people, waited for it for so long that I kind of lost hope I guess.
SD3, in my opinion, was the most beautiful game ever to grace the SNES. I was (and am) a huge Secret of Mana fan, and if this was ever released legitimately, I would buy two copies just to thank the developers.
I miss when games like these were more common, with local multiplayer adventuring. Amazing game, just like Secret of Mana!
@SLIGEACH_EIRE ...it is secret of mana
@EternalDragonX Thank you Captain Obvious.
@SLIGEACH_EIRE The way you worded it was as if you didn't know, I didnt mean any insult by my comment.
@EternalDragonX My apologies.
@SLIGEACH_EIRE no problem, game on bud.
.... and here we are. =)
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