Comments 1,281

Re: Talking Point: Are You Prepared To Spend $70 On The Latest Games?

cleveland124

You guys have to remember that the cost to make a game has been driven down over a period of time due to the growth in the game market. Game cost/per game is Development Cost/Total Games Sold. As such, more games sold means a lower cost/game. It's also why many developers (Nintendo Excluded) have very steep digital sales after they've recovered the cost to develop the game because at that point it's all just profit. It's not like manufacturing where inflation has a direct correlation on cost. The growth in game sales has outpaced inflation since the PS1 era and is projected to outpace cost inflation through 2025.

Some numbers from Nintendo's most recent financial statements. Nintendo's profit margin was 26.9%. This is the highest Nintendo's profit margin has been since 2007. Nintendo's total profit was $361 billion yen. This is the 4th highest annual profit that Nintendo has derived only being outpaced by 08, 09, 10 when Nintendo had both the Wii/DS printing $. So any increase in price is not to cover cost increases but just to deliver additional profit to shareholders.

Re: Feature: In Praise Of Save States, Rewinds And Walkthroughs

cleveland124

@GravyThief

Sorry I hadn't responded to you so this is very old. I have the N8 everdrive and haven't had issues with save states. I know that in general save states with original hardware can have a tendency to be glitchy but in my experience it's been very good. I'm not sure what firmware I'm on or if it's just the games I'm playing but I've been very happy.

What made me think of trying to hit you up is that save states on SD2SNES have been available for a while but I just recently loaded them up and I'm initially pleased.

https://github.com/furious/sd2snes/releases/tag/v1.10.3

There is the link. It doesn't work with special chip games. So no Mario Kart, MM X3 or games like that. I haven't played with it much, but the couple of games I've played with it, it works. It can be glitchy I guess, but the biggest complaint I've seen is that the music doesn't restart when you reload. What that means is if each level has music and you go back a level potentially the wrong music will play until that level is over and then the music is back to the way it should be. That's not a big deal to me. I'll keep testing though. Maybe it won't work great, but I'm excited about save states on the SNES.

Re: Nintendo Scraps The Sale Of Digital Game Download Codes At European Retailers

cleveland124

@sanderev

It makes me mad that digital prices vary so much between regions. I've seen developers say don't buy from cdkeys because they are getting ripped off. But to me, I think the solution is don't sell the games for cheap in other regions if you don't want people buying them. Just like NBA 2k20 for switch. Recently $2.99 in Europe, lowest price in NA was $19.99. They do that because they think that basketball is more popular in NA and people will pay more for it. There's no other reason.

Consumers could do what cdkeys does, but it would require having multiple accounts in many regions and having multiple payment options that are accepted by local regions. So I have no problem supporting cdkeys and buying cheap games. If a game is being sold $3 in Russia that otherwise would cost me $60 then of course I'm going to buy the cheaper game. If developers don't like it then keep prices consistent across regions and cdkeys will go out of business.

Re: Nintendo Of America Employee Tests Positive For COVID-19

cleveland124

@Heavyarms55

Most people are already warning we are past the point of no return. These current restrictions are to slow the growth of the virus, not stop it. They want to slow the growth to reduce the strain on the healthcare system because our current system can't handle if 1/2 our population gets sick in the next month. Most people are already saying 60-70% of people in the world will get the virus and there will be significant deaths because of it.

I don't want to imply that the economy is more important than saving lives, but at the same time I think this is going to be alot more destructive to the economy than you get it credit for. In the US, about 50% of people are employed by small businesses who will not be able to pay these people with no incoming money. Then we also couple that with about 1/3 of people that live paycheck to paycheck and this can create disaster for alot of families near the poverty level. They will not recoup whatever is lost even if the economy recovers in the future. America has basically shut down for the next 3 weeks. What happens if this doesn't work? Extend it another 3 weeks? How many people can afford to not be paid for 6 weeks? What if it's extended further? The articles I've seen focus on March Madness on the NCAA statement, but they said winter sports championships will be cancelled too which implies they aren't even going to have a baseball season and that implies that this economic slowdown will last several months with cancellations and job losses.

Re: NES Creator Reveals The "Shocking" Story Behind That Infamous Flap

cleveland124

The story I always heard was that the NES looked like a VCR player and specifically said "entertainment system" because after the video game crash US retailers were hesitant to stock video game machines. So they were trying to sell it as a media player. The static electricity may have come up, but I still think the crash makes more sense.

The SNES was released 5 years after the NES and was a toploader design so their fears were allayed quickly. And since the circuitry is recessed and you are grabbing plastic and pressing down it seems unlikely you'd touch metal and generate a spark.

Re: Best Of 2019: In Praise Of Save States, Rewinds And Walkthroughs

cleveland124

Honestly if the game is fun enough to me I'll beat it without save states. I've beaten lots of difficult games like all the Mega Mans and Super Ghouls and Ghosts without save states because I enjoyed playing them and to me it was fun to get better.

Some other games I just don't enjoy enough to keep practicing and want to get past certain parts or I'd rather just quit the game and move onto something I've enjoy more. Yeah, there is some skill in gaming, but alot of it is taking the time (over and over again) to memorize or get the timing down. When people have kids they'll find that kids will get better than you at games they really like and play over and over again. If someone has the fortitude to try Ninja Gaiden over and over they will eventually beat the game without save states. And yes, that is an accomplishment in perseverance but in the grand scheme of life it's simply a checkmark on a bucketlist.

So at the end of the day, I kind of see the point. I've often thought about keeping a log of the games I've beaten and if I use save states I'd put some sort of asterisk there. If I really love those games it would be a goal of mine to replay them later and remove that asterisk. But at the same time I feel like the criticism of save states is sort of an elitist attitude that I can't support. "You're not a real gamer if you use save states" or "I'm a better gamer than you because I beat this game without save states". If they start including these games in competitions and you beat it the fastest or with the most points or whatever then great for you. But if you don't, then these are just games and you should play them how you have fun. And if you really are great at games and try to make games harder just to enjoy them then that's great too. But be humble and recognize that any tools that help get people into gaming and bring more games to the market is great for all of us instead of trying to run people out of "our hobby".

Re: Guide: Where To Buy Nintendo Switch eShop Credit, Gift Cards And Online Membership

cleveland124

Digital credit doesnt seem to go on sale as much as it used to. But for me persoanlly I get 5% off all amazon purchases because I have the amazon credit card and I typically get $1 in digital credit for slow shipping so I typically order a physical card. Then off course the 5% reward on the eshop itself so in total I get 15% off. Other than a sale store credit card rewards are the way to go.

Re: Nintendo Forced To Offer eShop Game Refund After Russian Court Filing

cleveland124

@Darlinfan

If you don't make money on games don't sell them. It's that simple. This is actually the reason that small businesses typically struggle. I'm okay paying a little more to support local businesses but I'm not okay with poor service for commodity sales. You probably should drop video games anyways since all the major players are pushing digital distribution to cut you out.

Consumer protection laws are in place because the consumer doesn't get to try out the item or get to fully understand it until they have it in their hand and by nature marketing is deceptive. Video games are interactive. Yes, looking at reviews and watching youtube helps me know if I might like a game, but sometimes you never know until you get to play it since that is the purpose of games.

Businesses that stand behind their products benefit in two ways. 1st if I know a company will refund a game if I'm unhappy that means I might actually be willing to pay $60 for it day 1. 2nd, I'm willing to try more games from that developer instead of having 1 bad experience with the developer and applying it to all games.

I have a small business too and I don't like losing money and I've fired bad customers so I understand where you are coming from. But a digital purchase is not comparable to a physical purchase so nobody is out money on a return. Consumer protections and competition that allows returns make your opinion that a person should just deal with a bad game null. Running a business is hard and laws favor the consumer and sometimes you lose and it's unreasonable, but I don't think any of this conversation is necessarily pertinent to a digital purchase.

Re: Buy Super Monkey Ball: Banana Blitz HD And Sega Might Remake The Original Games

cleveland124

@JaxonH

An ultimatum is a statement of terms which have a negative outcome if not met. That's what he's done here. If this does well (which is said to influence) then y. To me he if his intent is to try and convince Sega to let him remake the first two games just say that. Those games are different and their sales don't have anything to do with how well this worse game does.

I also think you intentionally don't read the first part. He says I KNOW THE FIRST TWO GAMES ARE LIKED MORE, now let me tell you how maybe you can get those. So he knows exactly what he's doing. He's trying to persuade you to buy Banana Blitz by using those as a cookie.

And honestly he should know better. Developers say things like this all the time and people take it as an ultimatum. So regardless of his intent, there are many different ways to say what you are saying he is trying to say and he should have picked one of those ways.

I think he should have given a legitimate defense for the game he just made instead of saying I know it's not the best and then say that he wants to do the remakes. Something like, "I think we did a great job working with Banana Blitz. The control scheme is new and I think if people give it a legitimate chance they'll like it. I loved working on it and I would love to work on a remake of the originals or a brand new sequel if Sega gives me a chance." It's logical that more sales leads to future games but we don't need him to drawing a solid line for us.

All I know is unless I was stupid angry I would never say to my wife if you do x, then I'll do y. Trying to tell her that it's not an ultimatum but was just letting her know my intentions is going to end up with me looking for some place to sleep.

Re: Feature: The Story Behind New Super Mario Land, The Homebrew Marvel Intended As A Christmas Gift

cleveland124

@nimnio

"Well this guy drew an entire game. "

That's exactly the kind of thing that wouldn't qualify for fair use. The fair use guidelines take into account the amount of work that is used. There are other guidelines too. The main reasons for fair use are commentary, critism, teaching, news, and parody. It's very unlikely that creating a software program that could compete with other Nintendo released games would fall within any of the protections for fair use regardless of amount of derivative work.

" Well then you're saying it's a matter of degree, and if it's a matter of degree, where is the line?"

There are no black and white guidelines because the courts prefer to look at each case and determine the facts. The reality though is Nintendo kind of decides if you violate fair use unless you want to challenge them in court which really hasn't happened in cases like this.

Re: Nintendo's App Monetisation Depends On The IP And Player Being Targeted

cleveland124

@Heavyarms55

The old Nintendo leadership isn't in control anymore. Old Nintendo leadership was reluctant to do something that would hurt their model of selling hardware. The best years for Nintendo were when they were making lots of $ selling Wii and DS systems at big profits. They thought if they moved to mobile that they would lose the hardware cash cow as people wouldn't find the need to buy hardware to access their exclusive software. They kinda re-prioritized after they lost a bunch of money on Wii U hardware and decided they needed to be more diversified so a failure wouldn't be catastrophic.

So yes, they were reluctant. But only because they thought it would ruin their business model. Not because they were altruistic and wanted to do what was right for the gamer.

Re: Dentist Snaps Up Collection Of Ultra Rare Retro Video Games For US$1.02 Million

cleveland124

@ItsOKToBeOK

In 40 years the majority of gamers that have affinity for Original NES games will be in their 70s or 80s. At that time I can't see any of them interested in starting up an NES collection or wanting to drop a chunk of their retirement on a collection. By 2083 the majority of people that owned an NES in the 80s will be dead (including me). Younger kids grew up in a different time with different games so I don't see them valuing NES games the same as my generation. As a long time collector I stopped collecting a couple of years ago as I pretty much got all the games I wanted. Now I'm tired of storing many of the games that I'll never play and my priorities are changing. So I'm starting to widdle down my collection only aiming to keep only the games I really appreciated. Which is actually the goal I started collecting with before I got carried away. I think most gamers will hit a point in their life (like me) where owning games just to sit on a shelf isn't as important. Sealed games will always be rare, but their value is largely tied to the sentimental attachment. Over time that attachment will fade. I guess that's a long way to say that I disagree that sealed games will always appreciate in value.

Re: A Revised Nintendo Switch Pro Controller Has Been Spotted In Stores

cleveland124

I think it's too early to say the dpad isn't better. 1 mm isn't a lot, but the original is like only something like 6 mm. So it's actually a pretty big adjustment to the original. You'd have to play some of those dpad games to make a conclusion. A better conclusion would be that there are small adjustments that may or may not make any noticeable changes in games. I'm actually surprised they don't seem to play test it since they had it long enough to take apart.

Re: Billy Mitchell Threatens To Take Legal Action Against High-Score Sanctioning Bodies

cleveland124

@Zidentia

Great reply. I agree. It's likely he cheated. But at this point it's too hard to verify anything. Twin galaxies lost the tape and the one online could have been tampered with as TG lost control of the source material.

The rest does read as a smear job trying to sell that he's guilty. The tape evidence is real. But they spend alot of time playing up lots of coincidences as proof that Billy deserves a lifetime ban.

Re: Soapbox: To Me, Mario Maker 2 Is Nintendo's Best, And Most Disappointing, Sequel Ever

cleveland124

Admittedly I haven't spent alot of time with user created courses yet where I'm sure this shines. But this game was a disapointment to me.

I got it on launch, hooked, it up to the tv, and let my 8 year old play it like she has done 100,000 times with the Wii U version while I started supper. I came back back 10 minutes later and she was crying because she couldn't get the game to do what she wanted. So I bought a capacitive stylus and we stopped creating in docked mode.

Then when I had time I decided to beat the game. I hated the story mode. It took too much time and was pointless. I just wanted to get at the levels. Which was the 3rd thing I disliked. All the levels just felt like tech demos. Like look what you can do with our tool. Yeah, I get it's a creation game and the user levels are better but it just felt like a phoned in Nintendo effort to me.

Re: Switch Owners Choose To Play EA Games On Other Platforms, Says Company CEO

cleveland124

There's some truth to this, but it's still a missed opportunity. I do play sports games and have another system that I'd prefer to play Madden/NHL on at home. That said, I'd love to have a portable copy to take with me. The Switch is a better portable than Vita/PSP/DS ever were and EA saw the value of releasing on those systems. So yes, home console gamers probably choose to play EA on a stronger home console if they have that. But portable gamers have no other choice. It would still sell a lot if released.

Re: Class Action Lawsuit Officially Filed Against Nintendo For Switch Joy-Con "Drifting" Issues

cleveland124

@whanvee

Items have an expectation to work for a period of time. If an item has a hardware defect that will cause failure within a certain period of time it is defective in the box whether it works day 1 or not. Defective out of the box means hardware issue that Nintendo could fix by changing the manufacturing process. If it's not defective out of the box then this lawsuit is DOA because there is nothing Nintendo can do to fix the drift. Defective out of the box is going to be verbaige used in any class action suit.

Re: Class Action Lawsuit Officially Filed Against Nintendo For Switch Joy-Con "Drifting" Issues

cleveland124

@AlternateButtons

I find it odd that you admit you hate the joycons, use a pro controller almost exclusively, and you would like to buy more pro controllers so you never even have to use joycons which makes you an expert on joycon care. But hey, your rarely used joycons don't drift so apparently taking better care of joycons means not using them. Is that what you are arguing for here?

Re: Give Your Game Boy Advance Library An Airing With GBA Consolizer

cleveland124

@RetiredR

If you use the low lag or ultra low lag with action replay the gbp can acheive really low latentency and play at the original frame rate.

This product seems very good, but I do expect analogue to release an fpga that doesn't require harvesting a gba in the future which will do everything this does and more. No product is perfect though. Off spec frame rate and inability to play on crt or rgb out would be nice additions.

Re: Give Your Game Boy Advance Library An Airing With GBA Consolizer

cleveland124

I use the GBA player with the low lag software and raphnet snes to GC adapter to play with a good controller. I also typically play on a crt which this won't output to.

I like old the retro community though. $340 seems too expensive to me. Hopefully analogue comes out with a complete FPGA solution for $185 in the future.

Re: Pricing For Zelda Spin-Off Cadence Of Hyrule Is Revealed

cleveland124

@Mycroft

The base game is $2.99 on steam right now. The gameplay is unique but is not for everybody. I'd recommend everybody who is interested in this game to check that out first.

That said people like different things. It's not surprising that some people would like this type of game and think it's worth $25 and others would be skeptical of this gameplay and prefer to spend that $25 on a different game.

Re: Soapbox: In Praise Of Save States, Rewinds And Walkthroughs

cleveland124

@saturn_hero

I play games to have fun, not for bragging rights. That said, any decent gamer can beat any game without save states if they put enough time into it. Think of the hardest game and there will be a number of youtube videos of no hit runs. The difference is an average gamer might beat the game in say 5 hours. But the youtuber has played it hundreds of hours learning every nuance. Gaming is simply a time commitment and there is always going to be someone better than you at any given game.

Re: Konami Adds TATE Mode Support To Its Arcade Classics Anniversary Collection

cleveland124

@vio

Contra is one of the few games that the NES port is better than the arcade game. The game is a side scroller, but the arcade cab has a vertical alignment giving you limited view distance which makes it easier to get hit by projectiles. The arcade game is a higher resolution, but it seems to have fewer animation frames as the jumping just looks wonky on the arcade version. The characters on the arcade version are too big and the gameplay is slower on the arcade version. Of course opinions to differ, but to me it's not particularly close. The NES game is a lot better and more fun than the clunky arcade version.

Re: Fan Creates Homemade Switch Mini Console, Beating Nintendo To The Punch

cleveland124

@EasyDaRon

There's already a 7" model for people like you. A 6" is not significantly different in size and is pointless. As the Switch fully replaces 3ds I think they need a portable model. If that doesn't appeal to you fine. As a collecter, I just picked up a 3.5" Sega Nomad and it's pleasant to play on. Though a portable Switch might be able to push 4-5" inches as electronic form factors are smaller in general and the key to me is to make a portable version.

Re: Fan Creates Homemade Switch Mini Console, Beating Nintendo To The Punch

cleveland124

That's cool that people do these things. To me, I'd be disappointed if the Switch mini ends up like that. Not small enough to be portable. The square bottom looks uncomfortable and I other than difficulty for him, I'm not sure why it wouldn't have touch and rumble. That said, ultimately price will decide if I'm interested in the mini. To me it better be $100 off the standard Switch or it's just not worth it.

Re: Reminder: Three New NES Games Hit Switch Today, Plus A Special Version Of Kid Icarus

cleveland124

@NintendoFan4Lyf @Onion

I usually beat Tyson on the first try. Last night, I spent 3 hours and I did beat Tyson in handheld mode. There was definitely lag that made the game much harder. And I don't know how much my beating him was anticipation rather than reaction.

For instance, at the beginning of round 2, I block his gut punch and punch him in the gut. On an NES and CRT this is easy. But to do it on this version I had to punch as soon as I saw his punch coming at me. That's the only way I could land a gut punch.

Overall, probably the best emulated version of Tyson I've seen because I haven't beaten any other emulation. But almost impossibly hard due to lag. And bad controls too. It took me forever to learn how to uppercut him because of the bad button placement. I use a dpad joycon so that wasn't an issue. The small buttons were an issue though as it was hard for me to get little mac up because the buttons were so small and close it was hard to rapidly hit. That said I will probably never touch this game again. It's just not as fun as playing on a crt or an fpga like an AVS. And I won't be trying docked mode. Bluetooth controller lag will like make this almost impossible game impossible.

Re: Nintendo Tells Mobile Partners To Limit Microtransactions So That Players Don't Spend Too Much

cleveland124

This kind of sounds like PR spin. Nintendo has microtransaction games today and they are not modifying them to take those out of games. They are also not banning microtransactions from being in future games. If a partner is incentivized by a portion of revenue related to the game they develop, they will develop the game in a way to maximize revenue.

It sounds no different to me then when Nintendo tells people that 3DS is still an important game system despite using very few resources on it.

Re: Activision Admits Recent Layoffs "Could Negatively Impact Business"

cleveland124

@Yorumi

I work in business and generally defend businesses from comments like to your point and that wasn't what I was saying at all.

It's a real bad look for a business to have record profits and then turn around and lay people off. Will it improve financial performance? Probably because almost every business has fat. Was their management structure too rich? Probably. At the end of the day successful companies should care about their employees and making there life better too. It drives motivation, it helps your recruiting, retention, and productivity. I don't know the details, but they said some teams got too fat. A typical management mistake is throwing bodies at problems. If that happened they should have brought in temp employees instead of a massive layoff when things got moving in the right direction. If they had teams not performing they should fire them for that. Yeah, I'll never know all the details, but I just think it's hard to defend a company after they just posted their best financial performance ever and then layoff people especially when they say they are committed to growth. A comparable would be if Nintendo (who is performing great financially) said tomorrow they are laying off 10% of their staffing. That would make me feel sick to my stomach. I'm not going to give them the benefit of the doubt unless they give a better explanation than the one they provided. Honestly, it sounds like to me they realized that 2019 would be worse than 2018 financially and wanted a built in excuse.