Nintendo's delve into the world of mobile gaming came as quite a shock, especially considering the Japanese giant had barely even scratched the surface of the new and rapidly emerging practice of paid DLC at the time. The company has often been thought to be slightly behind the times when compared to its main competitors in several areas, but this was one such case where fans were actually happy about it.
The concerns surrounding Nintendo's smartphone adventures were mostly centred around the typical free-to-play or free-to-start models, where players can pick up the game for free but need to shell out on lots of smaller transactions to properly progress through the game. Nonetheless, games like Fire Emblem Heroes and Dragalia Lost have done exceptionally well.
According to a report from The Wall Street Journal, however, Nintendo seems to have adopted a more consumer-friendly approach to the practice. Players have been known to spend hundreds, if not thousands, trying to earn elusive in-game rewards or to speed up their play time, but Nintendo has reportedly asked its mobile development partners to adjust games and limit possible microtransactions.
The move comes as a way to prevent its loyal fanbase from spending too much unnecessarily, benefiting the player, but also ensuring that the Nintendo brand keeps its positive reputation. According to The Wall Street Journal, one CyberAgent official (parent company of Dragalia Lost developer, Cygames) has said that "Nintendo is not interested in making a large amount of revenue from a single smartphone game. If we managed the game alone, we would have made a lot more".
It's a refreshing approach in today's climate, where paid DLC and countless microtransactions have simply become the norm for many developers. Here's hoping that more companies follow suit in the years to come.
"Here's hoping that more companies follow suit in the years to come."
Not in a capitalist economy they wont.
This is why I love Nintendo. There are reasons people keep coming back to their systems/ games and that's them cultivating brand loyalty and evergreen titles. They're slacking in many areas rn with the switch (i.e Switch online) but they have the best consumer approach out of the big 3 IMO
Good guy Nintendo, but in this economy, Micro transactions are nearly as ubiquitous as DLC. I don't remember where I heard this from, but if these AAA titles didn't have MC's in them, their retail price would be 10/20 pounds/dollars more than they already are. It's no wonder Nintendo game still have high retail prices even if they have been out for years.
I'm not saying this is a bad thing though. Less MC's are always great, but I don't know how long it will last.
Now give us SNES and N64 games on Switch Online service 😁
They should ask their partners to not charge full price for ports.
This move isn’t to protect their fans. Its to protect themselves.
Microtransactions are an insidious blight on gaming.
Way to spin this to fit your anti-Switch narrative, chump.
Anyway, good guy Nintendo. I don't play phone games, but I appreciate this.
And in other news Nintendo’s shares dropped [insert number]% as investors react, lol.
Are you telling us Nintendo is not like EA, Activision and all the other devilish companies?
Dragalia Lost is pretty great with its micro transactions. You don't need them at all to beat the game, and if you want rare or exclusive summons, you don't have to spend very much
Well, people starting to associate certain franchises with money-grubbing practices is one of the pitfalls of using them on mobile platforms. I wonder if anything will come out of that statement; Nintendo should definitely bet on building their "good guy" image at the moment.
Microtransactions are a cancer. It won’t take much more bad press about gaming microtransactions before laws change to “protect” those imbeciles that can’t protect themselves. Nintendo are getting on the good side before the proverbial hits the fan.
Guys, those massively-inappropriate-for-a-family-site adult cartoon adverts from Toomics are popping up again. You really need to cut them off from your advertising.
If only Nintendo took more measures to prevent its loyal fanbase from spending too much unnecessarily on Swich.. Maybe start by not charging full price for ports and old games.
This kind of sounds like PR spin. Nintendo has microtransaction games today and they are not modifying them to take those out of games. They are also not banning microtransactions from being in future games. If a partner is incentivized by a portion of revenue related to the game they develop, they will develop the game in a way to maximize revenue.
It sounds no different to me then when Nintendo tells people that 3DS is still an important game system despite using very few resources on it.
As much as I love to hear this, let's at least acknowledge the fact that Nintendo only has these games to get more people to buy their console and main stream games.
These mobile games are nothing but advertising for them, and the more goodwill they garner from them the better.
On a plus, Nintendo at least sell us a complete game with extremely minor bugs (at best). Then sell additional DLC created AFTER the game was finished for a reasonable price.
Unlike other companies, who sell 3/4 of a game and sell the other 1/4 at a later date. And also shove micro-transactions (which to be fair, should only be for "free to play" titles like Fortnite and Candy Crush Saga) into £40-£50 games.
And cue stock prices dropping. It's a capitalist world, and investors don't care about people in general, let alone gamers, so they will consider this a BAD choice on Nintendo's part.
While that sounds awfully nice, these games are still largely a form of advertisement, that exist to make players spend time in a world, where they are repeatedly encouraged to either spend money now, or spend money on a full-price franchise entry.
Telling development partners to "make sure people don't spend too much" is a plaster on an infected wound in that regard. Although I admit that this image is a little dramatic, my point is that they're merely seeking to stem a dis-trust that spur-of-the-moment overspending could form with users over time.
They're not addressing whether the games are designed at the outset for encouraging spending, rather than encouraging exploration, relaxation, self-discovery, curiosity, creativity, understanding, competitive readiness, critical thinking, mental aptitude, or any other meaningful goal typically pursued by film and games distributed via slightly more transparent revenue models.
I'm glad i am NOT a smartphone gamer.
My money is for Real video game machines such as Switch, 3DS, Wii, Wii U, NDS, GBA, PS2, PSP, PS4, etc.
@KingdomHeartsFan Simple, you keep them low priced and don't make the gameplay hinge on paying for them.
Huh?? Then why does AC Pocket Camp have so many micro transactions... they can’t put a game out like that and then claim that they are the good guy.
Good! They are a the big stain on the gaming industry.
I’ve been playing a lot of Dragalia Lost.
It’s hard to justify spending money in that game, you don’t need to.
Nintendo is late. Now Bioware has developed a more profitable system: reduce microtransactions but invest less to develop the game, so that some gamers have their systems bricked... I still wonder how they did it
I understand microts from small companies it's the only way they can compete with big companies in the low cost upfront mobile gaming market.
I've spent what I consider a lot on Nintendo games on Switch. Internet plus eShop make that incredibly easy to do. Which shows that spending lots this way is possible!
My concern is really for protecting kids and helping compulsive gamblers get help. I don't think this initiative, good as it is, does enough for either of those. But it will really take an industry-wide coalition to impact on that for example by jointly running adverts to educational sites that offer advice and personal stories.
You can see this approach in both Pokémon Rumble World and Pokémon: Magikarp Jump.
Both games use Diamonds as their micro-transaction premium currency, which is obtainable in game, or purchasable using real money.
Both games will also put a maximum limit on the diamonds you can purchase, and will unlock a means of receiving additional and plentiful free diamonds on a daily waiting cycle.
In Magikarp Jump in particular, you are allowed to purchase up to 5000 diamonds (roughly £80.94), but the Diamond Miner is unlocked after purchasing 2500 diamonds, and will give you 100 diamonds every 22 hours, which is £1.98 worth of diamonds daily indefinitely.
Seeing as Magikarp Jump is an idling game though, purchasing items to speed up progression in an idling game is often self-defeating, and the game is fully playable from start to finish without paying a penny.
Man, that is refreshing to hear and makes me love Nintendo even more.
I mean, what effect will that have after people have already hundreds of thousands on FEH? It's been out for two years and recently they kicked power creep into high gear, lowered the earnable orbs and made certain modes more whale-bait than before so I'll take the idea that they care about their mobile game players with a grain of salt.
They also added loot boxes to Pocket Camp after it had already received glowing reviews and it seems they've made a pretty penny off that too.
I like to see Nintendo as the good guys as much as everyone else does but they have been making Bank of the same stuff that EA and such have been doing yet Nintendo has a perfect image and I just don't see how on earth they're going to 'limit spending' in games that are fundamentally designed to bleed whales dry
@gloom exactly. It's ridiculous
@bluemujika I take it you haven't seen the financial earnings reports for FEH and the recent, increasing anti-consumer elements then if you think Nintendo's only interest in these games is free advertising
I've definitely got friends who've gotten sucked into GBF, but isn't Cygames relatively consumer-friendly for a mobage dev?
At the end of the day, it's ludicrous to act like microtransactions in a game like Fate/Grand Order or Dragalia Lost are even close to normal console games, and acting elitist because you only play "real games" is even more stupid. But mobage are definitely worthy of criticism.
How far has the industry wandered off from making games to milking its consumers as much as possible that when a company cares about its OWN brand image, it's so refreshing?
@Peterjr1 I play FEH and don't really feel the issues that you've mentioned. There will always be whales but it's not like the PvE experience is affected. PvP will always be about competing stats or gear in any game that's not real-time. There are still plenty of space to navigate around before feeling the effect of not spending money. That's usually more than enough to a casual mobile gamer.
@puddinggirl "The industry" was Always about milking as much money as possible. The only thing that's changed is how easy modern tech makes it.
Bravo Nintendo! This is why you are now my favourite brand
Luckily, Nintendo seldomly consider investor reactions to be indicative of whether something was a bad decision or not.
They made their choice based on research and strategic planning. Then a few investors make their choices based on immediate extrapolation of the perceived consequences. No biggie.
Honestly, this is a very good thing. Most smartphone games are playable without money anyway. They just require a lot of patience. I've made it past level 60 in Pocket Camp without paying a single cent.
Don’t spend so much, but please buy new super Mario bros u deluxe and tropical freeze for $60 a piece.
Yeah here hoping but knowing that Nintendo wI'll be one of a few to not try and make a quick buck through microtransactions
@puddinggirl there's direct skill powercreep in skills that used to cap at '3' being increased to '4' on new units, BST increasing over time, Armored dragons, AR lift being increased by the amount of mythic heroes on your team and their amount of merges, Surtr being released and doing an AoE damage attack for just standing there, Duma having a similar effect, PvE content such as the Legendary Hero Battles getting harder and harder to compensate for the powercreep, the majority of cool and exclusive skills being 5 star locked, the reduction in earnable orbs etc. If you don't care about these things that's cool but it's had a palpable effect for many
@Pod NIntendo seem to be one of the few game publishers who are thinking ahead. Currently both the AAA and mobile market are in free fall with ever increasing releases demanding more time and money. It's not sustainable.
While I'm often critical of Nintendo not following the crowd when it comes to online I am very grateful that they still consider that their number one priority is to make great games that will get people to come back again and again rather than the smash and grab approach being followed by other publishers.
@ALinkttPresent I felt like when I was playing DL it was pretty heft costs still because of the way they did their system where you have 3 different 5* types that increase the pool size and getting a specific hero or dragon was pretty terrible and required pretty heavy spending. I stopped playing because of that about 3-4 months back. It may have gotten better, but it didn't feel much better at that time at least than any other gacha, and sometimes worse because of the 3 types of 5*'s. Which makes me laugh at this statement when that game felt pretty costly.
Pokemon Picross had a good model. It's free to start, but you could buy picrites for some of the things in the game. However, there is a cap, in that you can only buy up to 5,000 picrites, after which you'll get free picrites. All in all, the max you can ever spend on it is about 30 dollars/pounds/euros.
It would be interesting to see that in other free to start/play games as well, though maybe on a monthly basis. Of course, I understand they need to make their money on those f2p games.
One of the things I like about the Nintendo mobile games (and certain other non Nintendo games) is that it's not a necessity to spend real money for in-game currency and being pretty generous on giving/earning free ones; AC: Pocket Camp is up for questions on that part with the leaf ticket demands and all.
I like the way they handled it in Dragalia Lost where you can play and progress without the need to spend money and giving out Wyrmite, Summon Vouchers, and other items left and right.
Then again it's not a PvP game, so you don't have to race to be the best at any cost.
Nonsense. This is to prevent addiction taking hold and costing you thousands of dollars for a single game.
You're talking about ports being full price? So what, an extra $10-20 that's a conscious choice made by an informed consumer and not in any way a compulsive reaction? The two aren't even remotely the same. Especially when those ports are justified by the fact they're brand new games that meet the standards of new games being released today for 95% of the audience.
Let's not confuse being victimized by addiction in a gatcha game that costs you hundreds or thousands of dollars, with just being a cheapskate who thinks price tags are designed around them as individuals and complains about a port costing $10 more than they like
@KingdomHeartsFan I don't doubt that they enjoy the revenue from them, but I don't think that was the deciding factor.
They dropped how much free orbs you get or can earn. Is news to me
Haha. PR BS. NINTENDO just doesn't want the hateful spite towards their brand if they did make a very microtransaction focused mobile game.
This way they seem like the "good" guys.
@Arnold-Kage yeah they removed 5 orbs from the monthly quests, removed orbs from Forging Bonds and some from Tap Battle.
Also there was the entirely RNG anniversary events which had 50 less orbs given out than last year
I've just gained quite a bit of respect for Nintendo doing mobile now.
My own experiences playing them has shown that microtransactions are almost completely unnecessary unless you're binge playing them like you would a real console game. But now knowing their intent makes me feel much better.
@RadioHedgeFund the ads are targeted. So... what have you been looking at online?
@BumpkinRich what do you mean the AAA market is in freefall?
@Spudtendo it’s a knock on all companies, Chump. Nintendo is no different. Some people go to sleep hugging their Yoshi pillow thinking Nintendo cares about them lol. Some hug their master chief pillow. It’s all the same.
I've never spent money on a free mobile game. I've never been inclined to, especially the Nintendo titles. I'm not gonna dog somebody that has, though; I've spent over $120 during ME3's first year on Spectre Packs, and it was well spent to me. That was awhile ago, too.
@Peterjr1 exactly on point.
@Lthoise But what about the cost of e-Shop games and the "Switch Tax"?
Sorry Nintendo, on your platform you can say this but with mobile (an open source platform) devs are free to do whatever they want. If they want to milk players for all they could they had the right to do so. Just you know don't support mobile too much.
@blackbox64 nintendo game's retail prices has been the exact same as everybody else's and they have ALWAYS remained at that price even way after launch. That business model existed before microtransactions were ever a thing and has continued after. Mac's have bothing to do with these decisions and have rather been continued in spite of them.
@Anti-Matter I wouldn't class myself as a smartphone gamer either (almost all my time playing games is spent on consoles, usually Switch), but there is fun to be had in some of Nintendo's offerings. Even after all this time, I'm still going back to Super Mario Run and even Pokémon GO.
@Trajan That the current business model is not sustainable. The rise of micro transactions over the last 5 years has seen massive profit growth which is expected to grow. This cannot happen. Games cannot continue to make more and more money.
Look at Activision, destroying any good will left for Call of Duty by hiding a full price game (+ full price season pass) behind FIVE different ways of buying micro transactions. Then announcing record profits , then laying off 8% of its staff because those profits aren't enough to keep the investors interested.
Nintendo are saying that short term gain is not worth the long term damage actions like that cause. Nintendos investors wanted staff cuts after the launch of the 3DS and Wii U - instead Satoru Iwata (and other management) took a pay cut to protect the staff because he knew that would not lead to great games. Nintendo didn't turn to micro-transactions - they made Breath of the Wild.
That's cute and all, but they're still gonna be in there. I think Nintendo just wants the good PR of this move while also still raking in ridiculous amounts of cash rather than just changing how the games operate to not need gacha mechanics.
I mean, still, good for them for at least trying to limit people, but I'm not gonna sit here and say how generous of them
@Knuckles-Fajita They did in 1990. Nintendo did the right thing by releasing only quality games, instead of the much more profitable model of releasing tons of bad games. Eventually everyone else followed suit. The same can happen here too.
@Mgene15 You clearly have no idea how insidiously mobile “gacha” games prey on people’s psychology with respect to gambling, if you’re comparing them to paying $60 for a complete game.
Exploitative gachas can easily manipulate their target audience into throwing away several hundred dollars, not even for a complete experience, but for a single character, and without even a guarantee of getting them at that. It’s not uncommon at all to see people paying out thousands of dollars total on a single game this way.
The diiference between exploitative gachas and AAA retail pricing is about a hundredfold, and that’s being kind.
This is what is known as a PR stunt. By "limiting" they appear to be taking action against microtransactions. They are not. It simply makes them appear like they are doing something about the problem. Don't be surprised when other companies follow suit and do this to improve their image as well
@RadioHedgeFund could you email us a screenshot please? Send it to [email protected] if possible, thanks for your help!
@ummyeahnintendo I agree.
Also, can people take responsibility for themselves ? Don’t pay for micro transactions. Play something else. The market will adjust. If people pay too much for ports, then companies will take your money.
@dougphisig the gacha in DL is pretty rough but to make up for it they hand out wyrmite left and right. In December alone they gave out a free... I think somewhere over 10,000 wyrmite. And a gacha pull is 150 wyrmite (10 pulls for 1500). They’ve consistently made it easy to get 100+ wyrmite a day during events too, and once you have solid teams for every element then you don’t even need to do pulls and can wait weeks or months until something you really want appears. It takes self control but you can totally reach close to the might levels of whales with some patience and planning. For each of the 5 elements I have a team of at least 15,000 might, and I rarely see anyone reach 20,000. That’s without spending anything. All the microtransactions do is speed up the process of reaching there. If you’re trying to collect everything, it’s a lost cause, but there’s literally 4 star characters that are higher tiers than 5 star characters, so even if you’re very unlucky you don’t have to fall behind. Plus they’ve made many resources like eldwater easier to get over time and improved the stamina system so you can grind easier.
The amount of free wyrmite they give out is ludicrous though, to the point that it’s silly to spend money on the game. It’s become a joke in the community that when something breaks in game, everyone gets happy because we’re about to be given a bunch of wyrmite as compensation. In terms of gacha games, it’s one of the most generous ones you can find for free players.
SOOOO, what happened to all those microtranactions with Niantic, Nintendo? would be nice to be able to leave my mons at a gym for days and get more pokecoins than 50 a day!!!
@dougphisig also if you’re trying to get a specific character or dragon... well it’s a gacha game, you’re setting yourself up for failure. Sure there’s ones with boosted rates and aiming for those is reasonable if you stockpiled wyrmite but just in 5 star characters and dragons, there’s probably well over 50 by now, and more added every few weeks. You just pull and hope for something good, for example if you need a fire unit, you could aim for Mikoto sure but with a, like, .005% of spawning, that’s pretty high expectations. Instead you aim for a good fire unit, of which there’s probably a dozen, and on the way you’ll get good units of other elements. Not to mention they’ve given out a few automatic free 5 star pulls so everyone should have some 5 star units, and every other event gives a free 4 star unit and 5 star dragon. At this point... the top tier characters are so powerful there’s nothing worth making them out for because there’s not enough very hard content yet.
Nintendo on the forefront to change the mobile gaming world.
This is pretty awesome! Now let's hope it continues to be implemented. I played Fire Emblem Heroes for the longest time and I never had to pay a cent to get what I wanted.
Sad that people are really trying to spin this. It’s their strongest signal to date that micro transactions and loot boxes will not be a part of their home console games, and that they aren’t going to follow the increasingly predatory AAA model. They could still renege, but they’re not likely to considering all of the legal troubles faced by lootbox games. A good move for Nintendo, and a big step up from their “it’s just like baseball cards” line.
For a Triple A dev/publisher to do, I think this is unheard of, especially in the world of games today where devs/publishers are shoe-horning micro-transactions in everything. Major kudos on Nintendo for this.
I mean, this doesn't actually mean anything. It may even be a publicity stunt.
The point of microtransation based games is to keep people playing, and get the small amount of whales to pay a lot of money to be better than the free to play players (cosmetically or mechanically).
If you are too aggressive with the microtransations, your game will not succeed, you have to find the right balance.
If the game is too unpleasant to play for free to play players, they won't play it, and the whales have no reason to stick around, because there is no point in paying tons of money if you can't be superior to other people for it.
Really? Wow. Firstly, I don’t think this is true. Because no sane business would be so absurd... yes, let’s shell our profits... makes perfect sense. Secondly, how, exactly, would third parties go about implementing this intangible sentiment of being ‘kinder’ to vulnerable mobile gaming addicts? Halve the prices of gold/points/tokens? Only allow people to spend money on boosts once a day? Seriously, someone log in to WSJ and read the whole article and explain it to me like I’m an idiot because maybe I’m missing something critical.
@RadioHedgeFund So I wasn't the only one getting them heheh.
Well can't say I noticed it.
I just spent $120 on Dragalia Lost after months of just spending a few dollars here and there. I can comfortably go back into not spending a dime for the next few months again. The level of attention given to the game is very exceptional. I don't feel cheated on that $120 at all.
@Yorumi well I don’t know when you stopped playing but they’ve been improving it drastically every day. With the current event, your dailies alone give 100 wyrmite and a summon ticket, and between that and all the wyrmite for other event endeavors, I’ve made over 6000 wyrmite in about a week. The raid bosses have all had a small chance to drop summon tickets for awhile now too, so I’ve gotten over 20 extra summons in the past week (including the free 10-summon ticket they recently gave out).
Stamina has mostly been fixed, with the stamina and getherwing limits raised and now multiplayer never costs stamina, plus they give a ton of stamina and getherwing recovery items. I’ve yet to run out of either.
There are a few good 3 star units, unit balance is one of their problems still though, as there are literally some 3 star units near top tier and 5 star units in low tier. Unless you in depth understand the intricacies, you may as well look at tier lists online to find out who’s viable. But if you do 10-pulls (which you should always do), you have a guaranteed 4 star unit which is in most cases good.
They’ve even started making wyrmprints that actually matter.
Overall, most of the active DL players agree that its one of the better gachas out there. It’s not perfect, but it’s really not hard to reach 15,000 might even without spending a dime, at which point everything is a breeze other than High Dragon Trials. Mama and xp crystals are so common now that it takes no time to get a surplus and max out characters you wanna use as you get them (assuming you’re not just trying to max out every character you get, because some characters do outright suck).
They're thinking long-term here. Good. I would happily pay a couple of bucks once a month or so on a game like Heroes, but as is the monetization is targeted at Whale players. I would much rather pay a moderate amount regularly, like with the Fortnite battle pass.
@Yorumi did you only play solo? The game was made to encourage co op, generally if you switched between co op and solo you wouldn’t run out, especially from leveling up (and the rate they churned out the recovery items). I generally don’t recommend gacha games in general, I don’t think of any of them as really good games (DL included), but I also feel Cygames has been one of the most generous gacha developers. The game did start out rough in a LOT of ways, but they kept improving it little by little and gave massive rewards to players who stuck through the rough time without quitting. Three free 5 star characters, dozens of free 10 pull tickets, and tens of thousands of free wyrmite; every time they found a bug they they gave ridiculous rewards (in December we got a ton of stuff, every couple days they fixed something and sent compensation), and every time they improved a bad feature they gave players who had been active for awhile free stuff so they wouldn’t feel punished for starting when the game wasn’t as good. It’s by no means perfect, but it takes a lot for me to say a gacha game is good. It’s really set up so us free players can keep up with the whales just fine, as long as we’re not looking to match them overnight. The raids are especially over generous, they drop enough to build an entire new team from scratch for the next event.
Correct! Their quality control saved the video game market with the NES in the 1980s. I'm pretty sure most of the micro-transaction mobile monstrosities of today were the E.T.s of yesteryear, quality wise.
@Yorumi the problem with coop used to be that hosting a coop game cost stamina... so anyone wanting to spend stamina did solo play and it was impossible to find rooms. Now hosting costs getherwings and, if you don’t find a room, it auto makes you a host, making it balance out. Lower difficulties are usually still dead for online but that’s because they’re easy enough to clear solo. Plus you get three free skip tickets away so they’re best used for grinding.
As for the castle upgrades, yeah, that stuff’s a pain. Though there’s more weapon trees so 5 star weapons aren’t the meta anymore, there’s 4 star weapons with attached passive abilities. So that’s a plus.
Curious. Pokemon Shuffle on 3DS allowed up to $70 a month to spend on jewels, which bought extra hearts (play time) and coins, with the coins used to buy power-ups. I found this disgusting, and while I never needed to "cheat" to capture all Pokemon available, I thought a better payment model would be to unlock a premium version of the game for $10 to $15. Instead of 5 hearts every 2.5 hours and 500 coins a day, it would give 30 hearts a day all at once and 3000 coins, and possibly a jewel every week. This system at least provides the incentive to pay something for the game without exploiting people.
@Knuckles-Fajita a capitalist economy depends on the consumer. If consumers end up preferring THIS approach and start "pushing back" against companies that put out ridiculous microtransaction markets, the companies will follow suit to regain consumer trust. Those that don't will fall to the wayside. It happened plenty amongst the MMO market. It'll START happening in the console market too once sports games are less frequently bought (being the worst offenders of all microtransaction markets).
@WOLF13 lol Zelda Link's Awakening is $60 just a gb remake so that seems kinda funny. But seriously, what about team kirby clash deluxe? Once I saw putting $5 wasn't gonna change the quarter munching gameplay with every boss power creeping the last, I opted out. No idea why Nintendo is sanctimonious now.
One wonders where exactly the line is between microtransaction gaming and gambling is.
This doesn't affect me because I don't play that type of game, I know they are cash cows for the company.
Let's hope Nintendo use the same morals for its eshop games.
I don’t believe it, if they really live by that golden rule, Fire Emblem Heroes wouldn’t be the cesspit that it is right now. Power-leaps asides, they are giving out less orbs to players so that means we are more likely going to need to buy orbs if we want new units.
Talk is one thing, acting is another.
It's a good policy to have, I agree majority mobile games and microtransactions have terrible pay schemes per the player. Particularly the free to play ones.
Well I appreciate their sentiment on the topic, I don't think they should chime in till they fix the pay to value ratio for Dragalia Lost and Fire Emblem Heroes. Sure, FE Heroes gives out a lot of freebies, but when you actually pay, the price is way too high for what you get. At least per traditional game pricing, where you can cap it and get a great/full/total experience for around $40, 60, or maybe $80-100 when dlc, the cap is way higher and every amount you pay you won't get much added value (and it's randomized, so you could pay hundreds $ and not even get what you want. Or get the right hero w the incorrect IV's, and so on and so forth).
(Unsure of DL's freebies. FEH might not be managed by Nintendo directly, but DL should be)
Good. Pocket Camp was cute at first but the pressure on FOMA and pointless furniture hoarding has turned it into a thoroughly unpleasant waste of time. Every time I think about playing it I remember that server shutdown day is on the way.
There shouldn't be any microtransactions in Nintendo related games at all. I have a feeling though that Nintendo has become a bit scared because of the "loot-boxes" backlash going around.
Tap here to load 90 comments
Leave A Comment
Hold on there, you need to login to post a comment...