It might not feel like it--especially with the avalanche of titles across all platforms constantly threatening to whittle our bank balance to zero given the chance--but video games remain one of the best value forms of entertainment going. Bloated summer blockbusters might deliver three hours of entertainment for the price of a movie ticket (remember those?), but even a modest gaming investment blows Hollywood's latest out of the water as a sheer value proposition.
Downloading classic literature for free online is the only thing that comes to mind which can rival gaming in value-for-money terms. However, Humble Bundles and other pay-what-you-like collections (like the remarkable Itch.io Bundle for Racial Justice and Equality which included over 1700 games) mean that Austen, Dickens, Twain and the rest of human history's finest out-of-copyright authors arguably find themselves displaced by digital libraries of legitimately-obtained video games.
Over the last decade or more, rising development costs have shaped the forms games take and we've become intimately familiar with methods companies employ to make money beyond the initial sale. DLC, F2P models and games-as-a-service have all come about in an effort to keep players engaged in an ecosystem as long as possible in order to recoup investments and make a tidy profit. For many industry onlookers, news earlier in the month that Activision is upping its MSRP to $70 for PS5 games--a jump of $10 on its current generation titles--has been a long time coming.
Paying a premium is something Switch owners have had to put up with thanks to the so-called 'Switch Tax' levied on many third-party releases on the system--often for ports of older titles that are available much cheaper on other platforms--but Nintendo is another company that is fiercely protective of its pricing. First-party titles are rarely discounted outside of carefully crafted promotions (the Game Voucher program, for example). On Switch we've seen more sales experimentation than ever before from the platform holder, but it's still not worth waiting months after launch for Nintendo games to drop in price; they don't.
While the thought of paying $10 more for new releases might be hard to swallow, especially given the current economic climate, there's no denying the ballooning cost of large-scale development over the last few console generations, with team sizes for the average AAA release absolutely dwarfing those of two decades ago. Taken with the context of inflation and rising costs across the board, it's remarkable that games haven't gone up in price like movie tickets.
In fact, video games are arguably cheaper than ever before. Back in the 1990s, partly due to Nintendo's licencing fees and preference for pricier cartridges, it wasn't unusual for Super Nintendo games to hit the £70 mark in the UK. Grabbing an issue of N64 Magazine off our shelf confirms that early N64 title Turok: Dinosaur Hunter was retailing for £70 in November 1997. And, lest we forget, 70 notes could buy a small car or a modest semi-detached house in the '90s.
You might be able to remove every other triangle from a Toblerone and charge the same for it, but that's more difficult with a video game
Jokes aside, £70 in 1997 is the equivalent of £128.36 in 2019 money (according to the Bank of England's inflation calculator - 2020 data is unavailable at present). Games have been getting comparatively cheaper just by staying the same price. You might be able to remove every other triangle from a Toblerone and charge the same for it, but that's more difficult with a video game, especially sprawling single-player experiences with fewer opportunities to monetise beyond the initial buy-in. The Final Fantasy VII remake on PS4 is a good example of a game that has been altered and edited into separate parts in order to be made financially viable in the twenty-first century. Chocolate hasn't changed much in the last twenty years; the same can't be said for video games.
Economic factors including minimum wages, cost of living, local taxes, currency fluctuations and more come into play in different territories, but the US has generally been the cheapest place to play video games for a long time, and this remains broadly true. If we take a modern example, flagship title Breath of the Wild costs $59.99 on the US Switch eShop. The same game in the UK will set you back £59.99 (which works out at $76.46 at the time of writing), Eurozone gamers pay 69,99€ ($80.52), and Japanese players pay a surprisingly reasonable ¥6980 ($65.32). Compare that to $80+ for Chrono Trigger on the SNES back in the day and we're not doing too bad.
Bearing all this in mind, and looked at with a rational head, a general increase in game prices in the near-ish future is to be expected. There's no indication that Nintendo is planning on changing its current pricing at the moment, although it's probably worth preparing ourselves for. Would fans refuse to pay $70 for, say, Breath of the Wild 2, Metroid Prime 4 or other big first-party games likely to come towards the end of Switch's life cycle? Personally, we may not like it, but we'd pay it.
It's that type of thinking that Activision is banking on, although it arguably feels like more of a slap in the face coming from that specific publisher given their in-game monetisation methods. NBA 2K20 offers a fine game of basketball, but one riddled with systems designed to get players forking out after the initial layout. The deep 95% discounts offered on both 2K20 and 2K19 show the significance of in-game purchases, and for an annual series which for many players leans far too heavily into its microtransaction mechanics, there's an argument that the MSRP should be going down, not up.
for an annual series [like NBA 2K] which for many players leans far to heavily into its microtransaction mechanics, there's an argument that the MSRP should be going down, not up
It'll be interesting to see EA's strategy with FIFA in the next generation, but the same principle applies. There remains a huge amount of money to be made from sports fans who buy a console purely to play annual titles. While Epic is taking the Fortnite route with Rocket League and transitioning to a free-to-play model, Activision and EA will continue to have their cake and eat it for as long as people keep buying sports titles on a yearly basis. A $10 increase on an annual iteration feels steep, but much like Nintendo first-party enthusiasts, it's not going to stop sports fans from paying and playing.
It would be something if the additional profit generated went towards employee benefits, alleviating crunch and tangibly improving the work environments of workers contracted by these studios, but somehow we doubt this extra revenue will have much of an effect for people working on these games. We'd loved to be proved wrong.
Ultimately, given the context of the industry, it's tough to begrudge a prospective price increase, although it's frustrating to see the NBA 2K series leading the play. What do you think, though? Would you be prepared to pay more for games in the coming generation? Does it depend on the type of game? Let us know in the polls below and feel free to share your thoughts on price increases with a comment.
Comments (305)
Hahaha, I said this on PS but absolutely no chance. I’m not made of money and that’s just too much for one game. At least Playstation and PC games go down in price, with the crap sales on the eShop, I’m not sure I could justify owning a Switch anymore.
Not on switch games im not. For me to spend 70 i want cutting edge graphics, a decent and stable online infrastructure including friend invites and communication for online gaming and full games on a single cartridge with none of this 15gb mandatory download rubbish.
I mean just over the past two years most PS4 games now are £60 and not £50. The upcoming Crash 4 is one of them.
@Haruki_NLI you will never have to pay that for a ps4 game.
I don't usually buy many games at launch anyway so I wouldn't mind waiting until they go on sale.
I'm a freaking Canadian. I have to spend $90 on digital eShop versions of new AAA releases thanks to the 13% tax enforced by our government
I'd honestly be happy if they were 10-20 bucks cheaper
Honestly, I find it painful to pay 60 bucks for most current games. The standardization of game price is pretty problematic. I gladly paid 60 bucks for BotW, but no way in hell am I paying the same amount for Link's Awakening, or Kirby Star Allies.
While Nintendo's games themselves are many times higher quality than those offered by their competition, I don't believe they have as large as a budget as many third parties spend on titles with high amounts of cutscenes and realistic graphics. So while I would understand a price raise in next gen titles, Nintendo's games, while amazing, aren't next gen, and therefore should stay the same price. Not to mention Nintendo games hold their value, while many other games are $40 or less a year after launch, so the $70 initial price is only for those that want it at launch.
On a separate note, I don't think any paid games should ever use microtransactions. You paid for the experience up front, and shouldn't be asked to pay more to win, or unlock cosmetics.
not even used to 60, gone indie/old ports on sale only.
In the last year of the N64, the N64 games where super expensive in Europe. But luckily things have changed, and if you go for the proper online-shops you pay 50 Euro tops most of the time (for first-party Switch games, and some third-party Switch games). Often I pay less!
It's a tough one. Would I pay £70 for a game up front? No (unless it's Bayonetta 3 and I get it right now). Then again, I pre-ordered Witcher 3 on pc and bought all the expansions, so it probably came to more than £70 all told.
I live in Brazil.
I pay so much more than 70!😰
I don't pay the $60, so I definitely won't pay $70. The only game I've paid full price for is BOTW. I always wait for sales, so I guess they can raise the price all they want and it won't affect me unless the sale prices are raised, too.
I rarely buy games on launch day anyway, I am usually a good year behind everyone else, by which point most games are pretty cheap, so no I don't plan on shelling out 70 bucks unless it's something I really want.
@Kidfunkadelic83 Yeah. Yeah you do. Crash 4 on the store page right now is £60.
I mean, I can understand with PS5/Xbox Series X, but I feel like Switch games should stay $60.
No, because there's no sign of Switch games being $70 to begin with.
The $10 price hike will probably just apply to next gen anyway, which doesn't surprise me. Game development is only going to get even more expensive on those machines. not to mention all this talk about photorealistic graphics, Ray tracing and whatever other buzzwords publishers/developers like to use will help them justify the price hike.
I just don't want microtransactions at all
Also let's not assume that just because a game is 70 bucks that there won't be microtransactions because I fully expect there to be regardless, certain companies that we all know are greedy enough to do that.
@Haruki_NLI The PS Store has proper sales. Physical versions are a normal price and frequently go down to £10 or £15. That’s what he meant, of course if you buy from the source at launch then you’ll be paying loads.
@KryptoniteKrunch they bloody are in switzerland
I already find it hard to swallow $60, so $70 is a definite “no”... unless it is Mario Kart.
Cries in Canadian.
I have been saying for years that games are less expensive than ever. They haven't inflated like so many other things. Here in Canada, Kmart sold Dr. Mario for NES for $80. I remember some N64 games cranked up to $80 around 2000/2001. I recall during the GameCube Era, many games went down by $10 when the American and Canadian dollar were more at par.
N64 games were like $60 IN THE NINETIES.........sooooooo.....$70 in 2020 ain't all that bad
Here in Mexico we pay way more than $70. .... So ... NO
@arekdougy you right. people are just cheap and like to complain
I'm from brazil, and here we don't have an Eshop, so the money of the game is directly translated from the dollar, and here with the dollar going super high, a game of 70$ would become a 1/3 of the minimum wage
@Haruki_NLI BOTW was €70 on Switch as well. The price hike is already happening, just not in the US, and more gradual over here.
Game devs can stick microtransaction where the sun never shines, regardless of the initial price. although I would be happy to see the DLC market die, but we all know a price increase doesn't mean they will stop selling DLCs
@TheFrenchiestFry Yeah, but US$ isn't the same as CAD$, so it's not like you're paying 90 US$...
So I don't get it when Canadians complain they have to pay even more, it's a different currency.
I remember the N64 release at £250 with £70 Turok. Suffice to say I bought a Playstation instead.
Yeah N64 games used to cost a fortune in the UK. I don't think it really matters, the only people paying full price are folks silly enough to walk into GAME. There will always be deals, and sales. I think the only game I've bought full price in the last 5 years is FFVII remake.
"Would you be willing to pay more for games without microtransactions?"
This question is funny, because it assumes that publishers will opt to make their games $70 to replace microtransactions, when we all know that the publishers who will price their games at $70 will do so on top of all of the microtransactions and loot boxes in those games.
The vast majority of newly released games today are in a beta state, full of bugs and poorly optimized. The one and ONLY company I would consider paying full price is Nintendo first party. No chance on earth I will pay $70 for anything else
I pretty much never pay full price for things now let alone another 10 or 20 on top of things. I always wait a year before buying most my games. I always have stuff to play so I’m never really in a rush. The exception are Nintendo first party games(if I’m interested in the title) but even that I’ll shop around and get at least a tenner off.
@nessisonett So with that logic, which is quite agreeable, wouldn't the issue of third parties charging more be a non-issue then?
Interesting how the upfront cost is an issue but the likely real cost later isnt.
If they're good and that's the price, yes.
When I was a kid, Castlevania 3, on the NES, was $50-$60, for a new copy at time of release.
Finally Fantasy 3, $50-$60.
Symphony of the Night, $50-$60.
Mario 64, $50-$60.
We can’t have it both ways. We keep demanding higher quality games, but 35 years in and the industry hasn’t raised cost to meet demand or inflation. A $10 increase, assuming the game is solid, isn’t an issue to me.
I would rather pay $70 once, upfront for a solid game like Demons Souls, than pay $50, then $25, then $25, then $25 again like people had to do for Street Fighter V.
It’s unreasonable to see the COST and INVESTMENT required to make a game go up, and not expect the price to go up, when it hasn’t in 35 years.
The price of games in CAnada went from $60 to $70 to $80 I buy way fewer games for full price than I used to when they were $60. There are several games that have come out recently (Final Fantasy VII Remake, The Last of Us 2, Ghost of Tsushima, Xenoblade Definitive Edition) that I would have bought for $60 but now I won't buy until they're on sale for probably $40 or less.
$90 games will just mean I buy even fewer games. The longer it takes for a game to hit a reasonable price point, the more likely I am to just never get around to buying it.
I just had this conversation on push square and the same argument was what I made: we paid $80 for Chrono Trigger back in 1995. That’s well over $120 in 2020, but at least it didn’t need patches or have DLC.
Then again, I bought the game again on DS...
Steep, but I would also have a pretty hard time passing up compelling new Nintendo software. My other hobbies cost roughly $0, so $70 every 3 months for ~30-100 hours of joyful entertainment is beyond worth it to me, especially if it has replay value.
@Haruki_NLI This article is about Switch games, which cost more than normal anyway. If there’s a price hike then they’ll be pricing people out of the market. Even second hand Switch games are crazy expensive.
I still don't plan on buying any new systems for the forseeable future, so I'm not worried about it.
Development cost has gone up, but so has revenue. The industry is in a very different position than 30 years ago. Gaming has become a bigger industry than both music and film combined.
And to top it up, most big publishers who are pushing the price increase, are the ones who will not cease with microtransactions in games, and have exhorbitant upper management salaries and investors who push for perpetual growth, which is by all means impossible.
I don't think companies can afford to price their games over $60. We live at a time where many $15 indie games are better than AAA games so they have to compete with great gameplay. Even if the graphics are much better, in the words of Reggie "If the game isn't fun then why bother?"
@TG16_IS_BAE good point about castlevania 3 but then again you weren’t the one paying for it back then and didn’t really know or care for the value of money. I also had an NES and the cost of the games meant I only got a new game for Christmas or my birthday so if they raise the price they can’t be that shocked if people decrease the amount of games they buy per year. I guess that could be one of the costs of that.
As for Nintendo, they will follow market trends. If a lot of $70 games on PS5/XSX sell very well, then they will price some Switch 2 games at $70. If those $70 PS5/XBX games don't sell very well (or not nearly as much as other $60 games), then Nintendo will stick with $60 games.
As of right now, the only next-gen $70 game is NBA 2K21, which is sure to be a microtransaction infested hellhole as per series tradition. I'm interested in seeing how well it performs this coming holiday.
@Slowdive Can't recommend that video enough, or almost anything by Sterling.
@TheFrenchiestFry I recommend you to get a US account and select Montana as a state. Fill in some random address. You will save 10-15 bucks on each game! It is an easy way to do it 😁
If all of the planned DLC were free.
Laffo with everything going on and they want $70 games and consoles close to the $599 US DOLLARS barrier, this current generation we’ve been rushed into will be the great culling. PS4 could have driven excellent quality games for another five years or more but NOPE the industry won’t allow it it needs even longer dev cycles for games to match the latest graphical standard because this industry and its hardware obsession is suicidal.
I struggle with the thought that $60 is too much for some games, let alone $70
stupid article simple thing if you want it you will buy it. Disneyland keeps uping their admission right now its $100 for one day in one park. $200 for both parks. People still spending $700 on APs. you dont want it DONT BUY IT dumb article.
@Octane Ok like paying 80 bucks minus tax is any better compared to paying 60
It's still considerably more expensive here compared to America regardless of currency differences
@SalvorHardin also lets be honest, with most of these larger companies the main cost of development is in the first title they make for a next gen console. They then use the same shell for the next 5 years +. Fifa, madden, assassins creed, far cry. It’s the same shell jigged around and used again.
I'd much rather developers just spend less on development. Focus less on graphical power and more on art style and gameplay. Most of the best games I've played in recent years have come from indie devs. You don't need a massive budget to make quality games.
I paid £75 for Virtua Racing on the Megadrive when it was released. No regrets.
Will they sell the whole game or is it still going to be half the game and then DLC for the other half?
Just make the damn games $100 each and sell the whole damn thing.
@TheFrenchiestFry Strange how eShop does taxes Canada while Steam and PS Store are tax free
That would be $90CAD... I don’t know how I feel about that.
puts on eye-patch and starts singing shanties
If a higher price price tag means killing off DLC (a practice that I have quickly grown to absolutely hate), and releasing complete games on higher-capacity cartridges, then sure. Otherwise they can go to hell.
Am I willing to pay top dollar for the best games like Nintendo First Party exclusives? Yes.
Will I wait for stuff I’m not too fussed about to go down in price? Also yes.
I would suggest to anyone price conscious not to buy digital only consoles because once all the physical retailers disappear, there will no longer be competition to drive prices down.
The text is clearly defending this increase that has no justification.Games are increasingly earning more profits year by year, so why raise the price? Accept that and you will see $ 70 games + micro transactions.
Nope, not one bit.
I'm not crazy about a price hike. Who would be? To be fair I paid over $70 for Super Street Fighter 2 Turbo on SNES and that came out in 94. I got MORE than my monies worth out of that. If anything, it will just make me more picky.
@SoManyHaveDied Along with that, they have unrealistic expectations. I already buy too many games and do not beat them. I am not amazing with my finances, and I am sure plenty of people are far worse. Or they are children, complaining. I started working as a kid so I could buy the games, books and music I wanted...I realized at 19 I was overextending myself on the media I was purchasing.
I'm not sure Nintendo is going to increase their titles to $70 with the Switch in its current form. In the future, newer hardware, that could be a possibility. Also, I don't know if we'll see it with the way Switch from other publisher now since everything has been established at the $59.99 price point for "AAA" games.
Sony is getting ready to do it on the PS5 and I would imagine Microsoft will do it their system, plus all the big publishers will jump on it to make an extra buck. They won't be sharing it with the developers or programers at all.
At least on other platforms, many of the popular 1st party titles have $20 GOTY editions or drop to super cheap prices during sales, so it's quite easy to forgive a price hike. I just have to be patient and keep an eye out. But with Nintendo's first-party games, it's a miracle to find even a 20-30% sale, digital and physical.
I remember spending £110 on a USA import of SF2 Turbo on the SNES, think it was from ‘Console Concepts’ back in the day.
No thanks, Activision, I can happily live without Call of Duty
@Haruki_NLI You didnt even mention digital in your origional post. You said crash is 60 and i said you wont ever have to pay that for a game. Physical games wont ever be 60 for ps4. Even for digital there are ways to pay less than sony are asking. Cd keys always do discount on their psn credit. A couple of months ago i got £100 for less than 80 on there.
We need innovative ways to keep the price tag low for a game. I dont want to have to pay in the future a $100 price tag for one game, if we let this continue upward. No.
Switch games should not be $70. They are not even at PS4 standards most of the time when it comes to production values.
As for PS5. PC games are $60 and already run at 4K and with RayTracing. So not like those production cost are new. Nobody is charging me an extra $10 because I play on Ultra on my PC.
If games end up at $70. I'll rent more from gameFly and buy more used games on Amazon Warehouse. Make it average out the same for the year as now.
No. And it that's what they're going to cost then I think the industry is going something very wrong.
@Rodan2000 i did the same. The steel tin version with the pin badge.
No. I would rather it go down to $50 again. I would then buy two games instead of just one. If games go up to $70 in their current state, you will only see those games go on sale after week 1
Large scale production is ruining video games.
Basically I’ve gotten to the point of only buying Indie and Nintendo titles new. I’d spend $70 on Mario or Zelda, but the rest are gonna have to wait for sale. Not a problem though as my backlog across 3DS, Vita, Switch and PS4 is ridiculous already. And I still have yet to get some top titles on PS4 like REmake 2&3, Fallen Order, Red Dead 2, and Spider-Man..... so I’m holding off on PS5 for a few months, and even then, will likely only focus on PS4 games on the system.
O Nintendo Selects, where art thou?
Not for a Switch game which are already overpriced.I just sell my game consoles and play on my Pc.
PS5 games at $70 is a totally different value proposition to switch games at the same price. Much more resources are required to produce the PS5 games in comparison hence the increased price. You can’t justify a price increase for switch unless we get something extra for it as the development cycle hasn’t changed...
I wonder if in places like the United States where so many people are under economic distress e.g. there could be 20-30 million new homeless people by Oct in the USA, if those markets will bare a price increase or not. Since Nintendo is not putting out a new system with games that cost a whole lot more to produce they might do exceptionally well for years compared to Sony and Microsoft.
For me, 70 bucks will never be acceptable, but that is due to so many games not being complete straight out of the box. In addition to that, most games go on sale pretty quick besides Nintendo games, so I see no need most of the time to pay that much. This is just my opinion though and where value lies in my thought process.
There is no point to Nintendo rise the price, since the price for producing Switch games are not following PS5's and XsX's producing prices. I would pay 70 for a 100% single player game with zero micrograms action and access to new content.
Realistically I don't see game prices increasing. If you think about it game prices have largely been where they are at since the 80's. NES games sold for $60. The average American consumer expects game prices to be $60. I remember as a kid going to Toys R' Us and seeing SNES games like Star Trek TNG Future's Past selling for $79.99 among others. Development costs have gone up and I think some publishers will test the water with higher prices, especially at a system launch. But the tactic that works best is to release at $60 or just release digitally and then release DLC, season passes, skins, etc, to recoup any extra costs. I don't see this generation being any different.
A lot of the "latest" games are ports or remasters that were more fun on their original consoles. This is why I love emulation. More money for quality of life improvements like driving a luxury car and drinking good beer
Unless it's an essential purchase at launch i usually wait till the game drops a bit in price or i can find it cheaper online. Last time i paid full price for a game was probably Mario Odyssey.
No, absolutely not. I may sit out this next generation of gaming because of that. I never really buy games at full price anyway.
It's a tricky industry. Making games is getting more and more expensive. People expect bigger worlds, better graphics, better animations, more story and more features. Yet the price of the games should stay the same.
Honestly, I'd be fine with a bit shorter, more focused games. Keep the price as is, but also make the games a bit smaller if necessary. I don't want to spend 60h on a game anyway, I'd be more than happy with ~15h games.
A hypothetical Switch 2 with Elder Scrolls 6 at $70 would be something I could go for. But other than that I don’t see too much else I would pay $70 for.
If you think publishers are going to stop pushing mtx or day-one DLC because of a $10 MSRP hike, then you're incredibly naive.
When more games show in their credits +500, +1000 people involved in their development, adjustments, distribution, marketing; I always wonder if $ 60 is enough for that game to give the company and therefore those employees enough to keep going and have new projects.
Yes, it all depends on how well developed the game is, and not only in the graphics, but also in history, characters, mechanics, music, soundtrack, etc. Since all that costs, each person, or group of people who are dedicated to those points of the game.
But, when it comes to the moment of truth, net sales, how much is $ 60?
I'd be hesitant to pay that much, and especially not with digital games. For a physical version I'd be more likely to pay that much, but with the way even games that are complete on cart at launch get day-one patches and additional content that isn't (and might never be available) on cart it is increasingly becoming harder to justify.
ETA: On a side-note, the physical version of BOTW is $50 instead of $60 on Amazon right now and I'm seriously considering it. Nintendo games, as the article says, don't go down in price very often...
I i remember my mate paid about 80 quid for Clay Fighter (I think) on the snes in like 94?
Two things I don’t think this article acknowledges are that there are a heck of a lot more people buying games now, that’s why prices haven’t really needed to increase because the number of players has exploded since the days of the SNES.
The other aspect is digital distribution. Remember when the industry promised us digital games would be cheaper because we wouldn’t have to pay for manufacturing, packaging, distribution and the cut that retailers take? Digital prices are often higher which means publishers are pocketing the difference and digital sales are roughly 50% now.
While it’s very true the complexity of development and the size of teams has also skyrocketed, I think sometimes developers could just cut back on the size of some games and it would actually be an improvement over the bloated run times of some games.
This has been talked a lot lately, but in reality a higher MSRP price only affects two crowds: People who buy games at launch, and Nintendo fans because their games hardly ever go on sale. I personally save a ton of money by just waiting for the inevitable price drop which doesn't take long, unless it's a game I really must play right away. And for those few games, which are usually Nintendo games, I wouldn't mind paying more if the game is worth it. I payed $160 for BotW (both console versions each with the DLC), and definitely feel I got my money's worth.
@DoktorTotenKopf I don't think you've got anything to worry about. Some publishers will test the water with any new release. It makes sense, games cost more to develop than they did in the 1980s yet we are still paying the same price of $60 per game. Publishers like 2K have been more than willing to push the price ceiling to outrageous prices just to see what they can get. $150 for a new NBA2K title? That's nothing new. The bulk of the publishers out there know that $60 is the price ceiling consumers are willing to pay on average. It's dangerous to ask more, and most publishers know that. If they want/need more than an all digital release, DLC, season pass, skins, etc is how consumers will pay more.
Personally I don't pay $60 for new sports titles as if I wait a few months they'll be $20 (and I'm not a huge sports fan). But I will buy special editions or gold editions of games and franchises I enjoy.
Even at the current price point, I choose wisely which game I purchase, frequently having to skip day one, especially when several titles comes out at the same time.
70 euro for a game? Depends on the game, it is rare for me to buy games at full price so in 99% of the cases that 70 euro game will be bought by me when on sale for a price I want to pay for it.
The other 1% then? That's reserved for those few games I would get at launch and pay 70 euro, or maybe even more when it is a LE.
@TheFrenchiestFry I fell your pain, imagine living in the EU and playing 21% tax...
Publishers have been side-stepping the $60 msrp for a while with digital deluxe editions and overpriced collector editions with nicknacks. With many high profile games triple-dipping with microtransactions in $60 games. To this day, GTA V shark cards generate millions of dollars for 2K Games.
It's not ideal but it's not the worst thing in the world compared to--as many have pointed out--the prices of SNES and N64 games back in the day.
What also bears mentioning is the fact that Walmart has recently lowered the price of all their new games by $10, likely in an attempt to compete with Amazon for game sales. The last few (full-price MSRP) Switch games I've bought new have been 50 bucks.
Compare this with an earlier article charting sales of games discounted on the eShop. Games do not sell at all at full price but sales shoot up when heavily discounted.
I dunno guys, maybe selling more games with a smaller mark-up per games yields more profits than selling no games with a larger mark-up per game.
It will very likely not be the case and the 2k thing is likely a one off. If does go up it just means game companies will be getting less of my money and many other peoples money. Currently after taxes I pay $91 for a game, if they up it $10 more that brings it to $103 for a game. I just hate that people are "ok" with it or trying to defend it by saying costs are higher, but the fact is they are not higher as the tools are getting much easier to use and that is being fed to us all as why, publishers are greedy and the real issue with pricing and it needs to change. The vast majority of games do not have 500 million dollar budgets either.
@TheFrenchiestFry hey at least it's not 20% tax like the British goverment........
@Purgatorium Sell something appealing for less and more people will buy it, it is a fact of sales in general, if AAA games were $40 for example, more people would buy them period which in turn either net you the same amount of $$ or potentially more.
I would buy Mario 64 remastered for 70 pounds right now! Xxx
I think 2K are in for a rude awakening. People aren't going to shell out that much money for a game riddled with DLC, and their audience to sell to is going to be small considering how few ps5s are going to come out this year. I hope they learn their lesson.
It's also kind of disgusting that they are charging more for the "mamba forever edition" to benefit from people caring about Kobe.
I've always taken the approach that "I've had my moneys worth" if I can equate the cost of the game to a pound an hour. So if a £50 game gives me 50 hours of gameplay, I'm sorted.
My next measure is fun factor/enjoyment level. The game didn't work out at a pound an hour, how about fun factor? If I enjoyed it, then it was worth it.
My third level if measurement is simple. I'm a games collector. I collect every game that interests me. You can't put a price value on a collecting hobby because said hobby is going to be insanely expensive.
So, really, if it "feels OK" to buy that game. I will. If it doesn't ( doom eternal, last of us 2 we're sold back within a few days of purchase due to disappointment factors) , I won't, or I'll make a point of getting it second hand for sub £15.
I Ain't paying 60 for crash 4
70$ can buy either 11 movie tickets, food for two weeks, 14 t shirts, 3 pairs of jeans, 70 comics, 16 books, 10 funko pops, or three tanks of gas for my car. I'd never pay over 50$ for a video game, unless it's a bundle or from a game studio I really want to support because I know almost all of them are going to go on sale or I could trade/barter/wait until next Gen for the price to go down.
@Cool_Squirtle 3 pairs of jeans...try 1 good pair of jeans.
No way. Never.
They are already pricing out of my 'willing' and able range, period.
I buy only on sale and/or used and/or previous generations.
If they care about the future they will get a grip on the pricing.
No, it's already hard for me to justify buying any new games at $60, I usually wait for them to go on sale or for price reductions. At $70 I would probably hardly buy anything besides my most highly anticipated of AAA releases. The whole inflation argument doesn't hold up either due to DLC and micro-transactions, and I know that's not going away with a price increase.
Also if the price goes up so do my standards. I will expect nothing less than greatness if I am spending that much on a single game. If the game doesn't live up to my expectations I will be very upset after having spent that much on a game.
In hindsight I would! I paid first day prices a lot during the last gen and although I enjoyed most of them they would generally become forgettable by the end of the cycle and probably not worth the £45 I had paid. If I knew I was getting another Skyrim/BOTW to sink 100s of hours in I would pay it hands down.
It depends on the game in my opinion, but the problem is you never know whether the game you're buying is one you'll want to play again. Would I play Captain Toad again? Probably not. Would I play Wind Waker again? Yes.
NO!! NOOOOOOOOOOOOOOOOOOOOO!
@TriforceBun I'm looking forward to buying New Pokémon Snap at $50. That's the sole reason that I haven't pre-ordered it, yet.
"Don't you regret not supporting the developers?" I have plenty of amiibo and am forced to buy $20 DLC more often than not — I won't lose any sleep over $10 off of my initial purchase.
Well, they're already $80 here. But it depends on the game. If it's 300 hours worth of content, that's a bargain. If it's a rehashed port, it should be half that. As long as the games aren't full of lootboxes and microtransactions.
They cost far too much as it is they are far too over priced.
I hardly own any switch games become of the prices and soon as they come out they are sold out and the prices go sky high.
I like my playstation best for games because games that have been out a while cost far less than then Nintendo tax.
I love nintendo but the prices are far far to high and always have been since the nes £40 a and snes £45 a game way back then.
I am. Whether my wallet is will remain a matter of multiple different factors like the release dates and my spending priorities around those dates. If I can't buy a game at once (like Nelke, Tokyo Mirage Sessions or Burnout Paradise), I'll get it sometime later full-priced (BotW, Skyrim, Fire Emblem Warriors) or discounted (L.A. Noire, Xenoblade 2, Starlink). There's no rocket science to it now and there won't be even if the "AAA" prices reach $100 or higher.
Not voting the second question for lack of "I don't care" option. I simply don't use MTX aspects nearly enough (or pretty much AT ALL) to be in the indicative market for this one. As has been discussed before, gamers' skewed psychology has made MTX prolific enough that they won't disappear overnight in any scenario - at least nowhere the shareholders and investors could take a publisher by the scrotum on the subject, - but giving the games a chance to make more money in the base sales segment would certainly be a step forward. Non-MTX gacha can stay for all I care - I find my share of amusement therein even in Xenoblade 2 whose player base still seems to have cold sweat flashbacks at the very mention of KOS-MOS, and I recently found a non-MTX randomised craft mechanic even in Cat Quest of all indies. Without a wallet boost function (or, again, even with it if you play video games in a sound mind rather than a fan one), all these gachas are hardly different from what procedural loot classics like Diablo have done for longer than many gamers here are alive.
I also agree with the fact that more people are buying games these days too. Gaming is the largest entertainment industry in the world right now.
They need to be careful because too much of a price increase and consumers will go full "ARRRR... MATEY!" instead of paying full retail. If media costs too much or is difficult to access, history shows this ALWAYS happens.
It's a luxury good. Charge what they want, I'll decide if it's worth my time. Just like any other nonessential good.
As a Canadian, I'm already paying $80+ for a new title to begin with, and because games here are so stupidly expensive, I've save myself the troubles of the more recent series of over-hyped let-downs that are being released lately.
if each game is $100+cdn at that point; it better be damn well worth my money or i'll wait for it to one day show up in a bargain bin.
the pricing of games at this point is a total joke and an insult
Years ago, when you would buy a game, it was complete. It was tested, finished, required no updates, add ons, micro transactions, etc. Now, the opposite is true. Every single game that comes out is unfinished, there is ALWAYS an update, before the game is even released. Plus take a game like animal crossing on switch, it is about 30% of the game from the package, then you need update upon update to do just about anything relevant in the game, most especially holidays. That game should have been $20. To think they will charge even more for these unfinished games is sickening. I will not buy them.
No, that is not acceptable.
@Kidfunkadelic83 Because physical games on other platforms don't require installs?
That's what sales are for.
PS ups its game cost to $70, flash forward over 6 months and now it is less than $40 due to their countless sales; meanwhile back at the Ranch of Nintendo...the price never changes for AAA titles less you buy it used, even big-box store sales flood you with Xbox and PS sales but nothing Nintendo original.
@TheFrenchiestFry You're a freaking proud Canadian, don't you mean?
Mon frère ou soeur, why are you buying AAA games from the E-shop - and those, not on sale? For the price they're charging, insist on receiving a game case and cartridge!
I for one will not pay $100 (tax included) for any video game. $90 is barely justifiable when purchasing serious, broad works like Skyrim or BOTW.
@Mr_Pepperami What does my personal experience have to do with the overall value of money, how it relates to games, and inflation?
I don't pay $60 for games now so no, I won't pay $70. I rarely buy games on release due to backlog and there are sales all the time.
depends on the games, if nintendo started randomly charging $70 for switch, id say no, but for next gen? maybe?
really depends on how good the games are.
I like Nintendo's approach. I feel like I get a full game and DLC is just bonus if I like it enough. So end up paying $70 (mk8 on WiiU)-$90 (Pokemon, Zelda, one pack for Smash).
@Kiyata Kind of an unfair comparison. Back before internet updates, they HAD to make the game work as well as they could, however! The games used to be a fraction of the size of a game made today. I'm not sure if you've noticed, but games these days that you purchase day 1...are like joining a public beta test. And honestly, I think with the size and scope of some games, the only way to fix them is to release them to the wild. There's only so much play-testing/bug squishing that can happen in a development time, when everything is under a budget. It makes a lot of sense that a game will be released and then fixed with further patches, due to size and scope.
Not to mention Nintendo games hold their value, while many other games are $40 or less a year after launch, so the $70 initial price is only for those that want it at launch.
On a separate note, I don't think any paid games should ever use microtransactions. You paid for the experience up front, and shouldn't be asked to pay more to win, or unlock cosmetics.
@MasterJay I agree completely, and that raises another point. If they want to charge $70 US up front, why are they are discounting so heavily later?
In the last two years (I cannot recall when), Miyamoto-san haughtily (but correctly) told developers to value their work appropriately when setting pricing. I don't consider Yoshi's Crafted World to be worth $60 US, and I have ignored all sales on it since release. Nonetheless, I hardly think The Last of Us Remastered or Yakuza 0 are only worth the $20 CDN I paid for each at retail. And then there's the digital sale price of Hollow Knight for Switch...
@muscpt Exactly. While people are moaning about $70 games, they are forgetting how many publishers race to the bottom. I got Dark Souls Remastered on sale for $7. Skyrim - Legendary Edition I got on sale for $5!! Bloodborne and it's DLC cost me $10 TOGETHER over Christmas. It's not like games publishers are making their games inaccessible for people who want to, or have to pay less!
you right. people are just cheap and like to complain
@SoManyHaveDied Come on. Between auto insurance, housing prices, food prices, the planned obsolescence of electronics and appliances, and bloody stagnant wages, this statement is completely unfair. This is a hobby, friend, let's remember that...
come on I have a hard time as it is to get 60$ bucks now i need to get 70 God.
I live in Canada. I already pay $70 for Nintendo games .. damn things won’t drop in price either
No, especially with Nintendo. At least PS4/5 and Xbox games are discounted after a year or so. I hope Nintendo starts doing permanent price drops on year old games.
For the games I can't live without then yes I will pay 70, I will rent the rest of the games I want
A lot of Nintendo games are worth the price I'd say. NSMBU Deluxe wasn't worth the full price on Switch. Although I really enjoyed, it did feel overpriced. BotW was 100% worth the price. I'd be tempted to argue it's worth the price of buying a Switch altogether.
Nintendo would really REALLY benefit from a subscription service like Xbox Game Pass Ultimate - £11 and I can play any of the 100+ games on both Xbox and PC! If Nintendo did a similar thing that included online and they're first party titles for £20, I'd be down for that, but even £59.99 for a brand new game is way too much for me.
@PcTV of course they do but they dont require you to buy additional storage do they. Also games on other systems dont cheap out on small arsed disks and fit their entire games on one disk. Penny pinchers making games for the switch seem to think its ok to put their games on a smaller cart that then requires an additional download when the bigger option is available to them.Its a disgusting practice to say the least. The 2k games are the first that come to mind.
That would mean paying $94.99 CAD and that is not going to happen at all.
This is the most comments I've seen on a Nintendo life article in a long time.
I paid £64.99 for Street Fighter II in 1992. So, yes.
I already pay like $80 USD for new games in Central Europe. Another price increase is just unacceptable.
I'll get dlc, if it's good value but I don't spend money on all the other stuff.... As it is, I mostly wait for sales on other platforms and am keeping my Switch more for games not available on those.
So, I'll be doing that more & only buying my most wanted games before or on launch
Most I would pay for a new game is £60, usually I'm buying for around £40-£45 (physical). Digital, is usually half those amounts. The only time I pay the higher prices is on AAA stuff. Lately, I've cut back on the cheap indie titles, some of them are rough as boots or not fully developed. EVERY purchase is very carefully reviewed beforehand.
All the comments about 'I live in <insert country> and I already pay more than $60' are irritating.
You probably also have a higher minimum wage and/or universal health care.
Nope. I don't pay full price now. I get on a sale or I wait for a deal or I wait till I have certificates. I just got Mario oddessy cause I hadn 25 bux in rewards at best buy. So 26 bux with tax is a great value.60 bux however, as you can read, I didn't pay that and would not have.
Back in my day, I remember not buying a Final Fantasy II on the SNES because it was $69.99....nothing new but I wouldn’t mind it if ALL in game purchases were removed forever.
I don't see a good option for me in the poll, so may as well weigh in my thoughts here.
Basically, I would be conditionally happy to pay a slightly higher game price. But it's a pretty non-realistic condition. If I could know that the extra price is money actually going to pay those who make the game and is reducing "crunch" and ensuring that microtransactions and such are kept out of the game. What I'm not willing keen on doing is paying more for games that still try to prey on consumers with microtransactions and the extra money is only lining executive pockets or making company profits bigger numbers and feeding greed.
I'm not into paying more for games that are increasingly being released incomplete, bug-ridden, filled with garbage microtransactions and/or content held back to be sold as DLC.
As the current industry is, I rarely buy games full price when new. I wait to see what DLC and stuff is coming and then buy the entire thing as one cheaper package later, usually on sale.
If a game is complete, then yes, I would by more new at full price. But that's pretty well unrealistic for many new releases now.
I personally think Nintendo shoots themselves in foot a bit with their prices. If I look at my ps4, I’ve got loads of games I bought for $20 Or less at a whim.
I’ll probably never play the new paper Mario, because there’s a limit to how many $70 (Canadian) games I want to buy
Sometimes, there are far more fun ways to spend my money
Cinema tickets, DVD's and books prices don't increase that often. The author, publisher/ film company collect the revenue on the number of units/seats sold. Why should game publishers be any different?
£50 for a game like Paper Mario is about tops and that is high.
If a shop sells baked beans, 100 cans a week and has 10 different brands, that's an average of 10 sales per brand. If they reduce the brands to 5, that is then an average of 20 sales per brand.
Nintendo should reduce the amount of 3rd party games and sell more Nintendo titles.
It would be interesting to know what margin of profits there is in an AAA Nintendo title, especially non physical ones. Maybe we should know that before we are asked to pay more. A game should live or die on its sales figures, and these figures, I guess, often are determined by pricing correctly at launch.
I basically won't pay $70. Remember when LoZ:OoT cost $75? Micro transactions are slimy and wreck gaming for me. I want escapism, not being reminded that money exists and I don't have enough. If a game costs so much to make, find a different way to make money. Good DLC: Smash Bros presents a relationship between product and cost.
Bad DLC: FFXV Plot was cut out and downloadable as 'chapters' later, which bungled the plot. KH3's DLC came out a year later and contained core elements that should have been day one, plot, characters, sidequests, explorable dinal area, weapons. Base game was bare in places. Beware of Square.
Let those with FOMO buy the games at $70 day 1.
Those of us with patience will wait, what, 3-4 weeks and the game will be half off. I'm not paying for $70 just because you can see cheek bones on characters on close ups. I don't care about that.
It's all about the context of the game you're talking about, I have plenty of 100+ hour games that I would have happily parted with more cash for. When you compare to other mediums, for example paying £10 for a cinema ticket that lasts 3 hours max, I would consider anything over or around 20 hours to be worth full price. The real issue is always what you're getting for that investment, which obviously varies from person to person, but the reason I won't pay £50 for a ubisoft/activision/EA title now, is the exact same reasons I won't pay £60 for the same games in the future, because I don't feel they give me the value back for the cash I invested. But would I spend an extra £10 for 150 hours in Breath of the Wild? Absolutely!
This also feeds into why physical media dying is going to be a huge negative for consumers in the long run, once the competition of sales go away, the publisher storefronts can charge whatever they want and we have to just suck it up if we want to play their games.
A price increase on games at this time would be shooting the industry in both feet. The real economy is in global freefall. Even before the current crisis the rising costs, rising taxes, rising cost of living, and more things that are "required" just to live life in the modern world that were not requires to spend tremendous amounts of money on just 10 or 15 years ago mean that most people's real incomes have dropped significantly in a combination of wage stagnation, the ever widening income gap.
The discretionary income to be spent on entertainment is lower than ever for a wider than ever portion of the populace in the modern era, and this comes at a time when mobile devs push "free"..... That would be a death blow to the industry, and the industry has been working on driving the costs down and the value up, vis a vis Game Pass, Steam/PSN/XBL sales, etc, but making money up by milking rich/stupid whales via mtx.
I increased my game spending considerably when more game sales appeared with deeper discounts. Were prices to rise as described, I'd cut my game purchases to a few a year at best and spend that money in other areas than gaming. I imagine many others would as well. Fortunately major players in the industry, such as MS and its partners seem to be aware of that and seem to be pushing to move the economics of the game industry toward the "Walmart model" of many many low margin sales instead of a handful of high margin sales. This likely arrived by watching the mobile industry profit greatly, $.99 at a time.
No. Its not the time.
@DawgP really good points, If people were more educated and up to date on the practices of the companies they supported, and spent based on that, I don't think many of the big players would be in business!
As long as the indies aren't 70 bucks, I guess I don't really care. Otherwise, I'll just wait for a sale or spend my money elsewhere. They need my money, not the other way around, my backlog is gigantic and games these days can be dirt cheap so those 70$ games are going to be a hard sell.
And it seems stupid to be doing this during the plague, since many are out of work or struggling it's hard to justify spending that kind of money on a game.
***** that. Gaming is really expensive as is. I’m always waiting for a good sale
@Kidfunkadelic83 So a couple things.
There's a 500gb PS4, and the new CoD is around 200gb. That's one game, plenty of 100+ gb games out there too.
They might not "require" you to buy HDDs, but incredibly impractical to not do so.
On other systems, Spyro the Dragon Trilogy has required downloads for some of it's games just like on Swit h, as well as deluxe editions simply coming with a voucher for the extra content.
Storage is not a Switch-exclusive issue.
@TheFrenchiestFry
Pretty much this, we're already spending 79 dollars CDN without tax for brand new releases. Games are costly in Canada already.
@Kidfunkadelic83 possibly nostalgia but more likely the exuberance of youth but a big title new release was something exciting back then.....the golden age of gaming.
@TheFrenchiestFry 60USD = 93CAD. So you're not paying more...???
It's funny the first people looking to raise the price is for a game riddled with microtransactions already and providing crappy versions of games at times or bad support.
You guys have to remember that the cost to make a game has been driven down over a period of time due to the growth in the game market. Game cost/per game is Development Cost/Total Games Sold. As such, more games sold means a lower cost/game. It's also why many developers (Nintendo Excluded) have very steep digital sales after they've recovered the cost to develop the game because at that point it's all just profit. It's not like manufacturing where inflation has a direct correlation on cost. The growth in game sales has outpaced inflation since the PS1 era and is projected to outpace cost inflation through 2025.
Some numbers from Nintendo's most recent financial statements. Nintendo's profit margin was 26.9%. This is the highest Nintendo's profit margin has been since 2007. Nintendo's total profit was $361 billion yen. This is the 4th highest annual profit that Nintendo has derived only being outpaced by 08, 09, 10 when Nintendo had both the Wii/DS printing $. So any increase in price is not to cover cost increases but just to deliver additional profit to shareholders.
@PcTV i completely get that but the 100gb game have come quite alot later than the launch of the 500gb ps4 and with complaints about storage sizes came the revised models. Surely nintendo knew before launching the switch that storage was going to be an issue, especially as they knew the limitations of their card sizes also. I do agree that storage, install sizes and updates/patches are an issie right across the board tho. Unfortunately it doesn't look like its going to change going in to the next gen either.
It’s still hilarious how this 70 dollars for game discussion started after only ONE game did so.
@Rodan2000 i agree. Gone are those magical days of buying a game im really exited to play. I usually feel let down with games now days.
@DAHstroy Because it is.
I’d rather people embrace digital than pay more for games. I know, grab the pitchforks, I’ll get a head start.
I haven't played full price for anything in years. Just wait 6 months and th price crashes. As for Nintendo there's always eBay.
@Kidfunkadelic83 you should always be willing to pay more to play portable.
I am ok with the price because either way I will only get games I like.
Most people buy blindly before researching of the game is worth it.
Also I get 20% discount on all games currently
Depends on the game. A handful of games are worth $70-$100 to me. All time favorites, games which I know I'll get a lot out of for years and years, masterpieces. But if $70 becomes the norm, the obvious consequence is that I won't take risks. At $60, I already rarely buy a AAA game unless I'm absolutely confident in its quality and longevity.
The reality is that in the 2D market, many indie games are already destroying their AAA competition. The 3D market gives an advantage to studios with money: few 3D indie games are close in quality to the best games in their genre. (My Time at Portia comes to mine as one, but only because most 3D Harvest Moon games run worse than Portia...) But by this point, there are indie games for $15 better than most AAA games in the same genre. The further they bump the price of AAA games up, the more likely I am to try one of countless quality indie games instead. Or a classic game on Steam. Or a book. Or literally anything except a $70 video game with microtransactions.
I don't think I've paid full price for a game in years. Early Switch days, probably.
Love the Switch, but wish we had more games in the 3DS price range ($30-$40). As the 3DS is phased out, it will leave a gap. For first party titles, not everything has to be $60 in size and scope.
@BenAV so true, I buy more indie games lately then I buy triple a games
The real problem is the lack of sales on 1st party Nintendo games. I don't know the last time ARMS was for sale but I've been looking over a year for it.
I like my Switch exclusives being expensive
@XCWarrior which Nintendo published games are half off a month after release?
Someone has to pay for those CEO salaries...
Hopefully games like Chibi-Robo Ziplash are not $70, that game is not even worth $10
@Nico07 You? Me? Same.
@Randy_RedGuard not even $1
My copy of Diddy Kong Racing on N64 still has it's £59.99 price tag in tact on the box, was worth every penny.
I have backlog issues so tend to get games later and cheaper unless it's a first party Nintendo game. Guess if the prices went up I'd be more concerned about younger gamers who have to rely on their parents for games.
@Randy_RedGuard Scott the Woz?
Won't have to worry about it since Nintendo isn't releasing anything until who knows when. They are leaving us in the dark. Makes me sad honestly.
Here in Indonesia, All $60 games usually sold with price range between Rp 700,000 until Rp 800,000. It should be around Rp 870,000 for a $60 game.
I think i have to play Rp 800,000 until Rp 900,000 for a $70 game. 😕
I only buy games when they're on sale; Dekudeals is such a godsend. No way I'd regularly pay $70 for one game.
@sixrings should we, really? We have already sacrificed on graphical limitations of the switch. Im more than happy to pay what Nintendo asked for the switch otherwise i wouldnt have got one but i wouldnt pay over the odds just because its portable. Dont forget that not everyone who owns a switch plays it portable at all. I dont think anyone should be be made to feel that they should be expected to pay more to play portable.
@Kidfunkadelic83 I was totally being sarcastic. Nintendo games are already over priced for a couple reasons. One they rarely if ever go on sale. Two they are using older gen tech which was supposed to be easier to develop for therefore needing smaller teams. Three, historically all portable games were cheaper than their console counterpart. BTW my switch stays docked. So I already feel ripped off paying extra for a console than cost more to produce because it could be taken portable. Plus Joy Con drift!
No sorry, if they need more money lower the price and they'll sell more copies. Nintendo games are overpriced already.
I leave you with the wisdom of my ancestors.

No way id pay 70€ to play AAA sequels of sequels every year, but for something close and true to the heart like a new F-Zero? Day one!
I believe I will be retiring after this hardware generation and become a full-time retro gamer. Will still keep tabs on anything Nintendo related but probably just look at the current industry from afar.
@sixrings sorry bud. Totally over my head. I put it being down to me being old and it being late 😂. I agree with you tho. Its a joke.
In all honesty don't we already pay upwards of $85-$100 for a game because of DLC?
It's an inevitability at this point. What I will say is that if prices go up again, I'll be buying much fewer games. I have a very tight budget and new games already cost over $90 in my province of Canada after tax. Assuming the exchange rate is held fairly closely, a fully priced new game would cost me about $110. Not gonna happen, matey.
I am prepared to pay it because we pretty much already do if we get a game at launch. If it goes up £10 and Devs and publishers drop DLC, that would actually be refreshing, because a game with it's DLC is usually £90-£120, not counting a required online subscription of roughly £5 a month (for as long as you use the machine). Time will tell
I'd spend 70 dollars for sure. I purchased WWF No Mercy and a few other N64 games at 70 bucks. Absolutely worth it...however those were physical cartridges, with no internet mandated downloads. I'm already hesitant the last few years with internet connected games. And I'm not paying 70 or more dollars for a digital game.
I wait for sales and buy second hand as is.
That's why I'm fighting so hard to keep the inevitable digital only Era off till at least the next console. (it is a reasonable way of maintaining the price by cutting out all the physical retailing and stuff! )
$70 Is what a game costs in my country today, that is way too high. A new game should not cost more than maybe $55-60.
We've had $60 games for a generation now, like roughly 15 years. I dunno about the rest of you, but the rest of entertainment cost has not been frozen in 2005. Even with a imaginary 0% inflation rate, I now pay more at my local cinema because - for instance - many movies drop in 3D, which comes at a premium. Do I want/need to see all those 3D movies in 3D? No, some benefit, most don't and some are worse for it. It is still a fact.
Do I want/need all my games to have a massive open-world? No, some benefit, most don't and some are worse for it. It is still a fact. The list goes on, games that would come be played and be done with, now have to have tacked on multiplayer version barely anyone ever plays. None of this is free and most PS2-era games were not burdend by it.
Also, on PSN, it's already 70€ mostly last I checked. Obviously, I have been using PSN US since ... PSN came online way back then, but for fairness sake, I would not mind it all that much. That is easily a -depending on exchange rate- like a 15€ price difference for ... well, nothing. Ofc, as a collector, I am aware that being a 2nd class global citizen means paying a premium, but it is still annoying.
Nintendo puts a $60 tag on some games that should be far less, so no.
I paid $80.00 USD for TUROK back in '97. Most brand new 64 games were at least $60.00. Disc media curbed that for a while, but development costs have changed. What they need to give is a $10.00 break for digital versus physical.
I’m not so much upset about higher costs as I am about how long it takes to develop games nowadays. I miss the NES/SNES days where you could expect a great new Final Fantasy or Castlevania or Megaman game every 1.5-2 years. Now we have to wait 4-5.
$60 is already hard to swallow for me, I usually wait for games to go on sale unless it's something I've been super looking forward to.
"£70 in 1997 is the equivalent of £128.36 in 2019 money (according to the Bank of England's inflation calculator - 2020 data is unavailable at present). Games have been getting comparatively cheaper just by staying the same price."
Without also providing information on real wages in that time, this information is not especially useful.
@WhiteTrashGuy I agree about the discount for digital games or just go all digital. I had a N64 and remember the prices. One I just bought much fewer games because of those prices. Two blockbuster existed to rent games I wasn't willing to buy.
The industry (i.e. "AAA" mega-publishers) are pushing this because they claim that games have become so expensive to produce. The reason for that is they're trying to be glorified movies, with photorealistic visuals, cutscenes, fully voiced dialogue, and expansive, fully interactive worlds with loads of customization options. These things require literally hundreds of employees working in various departments, often burning the candle at both ends to meet deadlines.
Here's the rub, though: not every game requires that kind of resources or cost to the developer. Games "that look and play like videogames" are still relevant (especially on Nintendo platforms) and can be every bit as much fun to play, if not more so. Some of those (like Zelda: BotW or Super Mario Odyssey) require similarly sized development teams and resources. But again, most games, especially those from smaller publishers, don't incur the same costs and therefore don't justify the same asking price (based on development here, not necessarily the value an individual gamer gets out of a given title), but you can bet that a price hike by the bigger companies will cause those to go up as well.
The end result will be the same as we're seeing now with $59.99 games and their expansions or Season Passes that can run almost as much: many gamers will simply wait for the price to come down, either via a sale or a permanent discount before buying. Maybe the publishers would get by a little with this if they make more "complete" games for that $70 instead of utilizing those business models so much, but when have they ever done that? They've been "training" consumers to pay more for less at the original point-of-sale (including basic rights of ownership) for years now.
gonna tick off alot of Canadians if they raise the prices in america
I get that game development has become more expensive with new expensive tech and such allowing games to do stuff they couldn't do decades ago, but do they even need to be priced at 60 all the time? Indie games get by with half or even a sixth of that price. Yeah, indies are smaller in scale compared to triple-A but I fully believe game companies won't go bankrupt if the games' prices dropped down by a bit.
@Incarna also, the games from those greedy buggers is already more expensive than normal games
Why is this a question on a Nintendo site? It will be a while before Nintendo charges $70 for its base games.
I'm sure not every PS5 and Xbox Series X games are $70.
The indie games in physical probably at the same range from $20 - $30.
And hopefully the indie developers able to create more diverse games in genre.
The Genesis port of Virtua Racing cost $100 in 1994, due to the extra development costs compared with other games. I also remember paying $70 pretty routinely back then: Secret of Mana, Final Fantasy 3, Street Fighter 2... it's crazy that this industry keeps getting cheaper, but gamers keep getting more childish in their attitudes toward pricing. It's a microcosm of society's broader relationship with modern convience, really.
Sony and Microsoft probably couldn't have picked a worse year to be launching new consoles, and the same goes for the industry discussing a $10 price hike on games. With the effects of COVID-19, countless people are either out of work or really struggling just to get by right now. Sure there will be early adopters and those who can afford it because they've (so far) been insulated from the financial impact that others have experienced, but for many gamers (even lifelong hobbyists like myself) they just aren't a priority right now. I'm sure the new systems will both have amazing games down the line, and I'll probably pick them up once the investment is justified in terms of available titles, but the timing has to be right. As for $70 games, I've been waiting on sales or price drops for years now before purchasing; if anything it will only reinforce that habit.
I am prepared to spend € not Dollars from the United States.
@AtlanteanMan I think this will actually be the perfect time to release a new system. A lot of people are low on cash but I believe the new systems will sell like hot cakes considering social distancing will continue for a while. People have cut back on spending generally but not on games.
I already find the cheapest way to get the games — buying physical at Walmart, buying gamestop or eshop gift cards at a discount, sharing the cost with my brother as we game share on PS and Switch. I even built a pc so I could start playing games cheaper on there as well. I’m not gonna pay $70 for games. Instead I’ll just look at year or two old games and pay $15-30 instead
They took away the Manuals, gave us cheaper cases, split the games up to sell parts individually as "DLC" all to save "Costs" then want to remove the entire physical component all together while raising the price? That's gonna be a hard No!
I do remember (and still had the receipt left in the game case) that I paid $70 for Mortal Kombat 2 on the genesis. Other than that, I never really pay $60 for a game unless I know I'm going to play it...a price increase could potentially hurt it from being a hit, but in all honesty, games do go down after a while, so it's no big deal if you don't buy right away. Back when I was a kid (yup, I'm old) when an Atari console was out (not sure if it was the Jaguar or another), their games were $100 and the console was $500...and that was back in the day, so imagine what that would be now.
Anyways, I will not be paying that cost for games, and I know if Sony and Microsoft get away with it, nintendo will be the next one to try it too on their next console. They did it on Wii U by raising them to $60, after the Wii's library was really always $50. To me, it's just companies trying to make back money after this virus issue.
@sixrings
Yeah and then I would buy games used from Blockbuster! I remember Tony Hawk was $40 when it launched.
Also, the article mentions Activision raising prices and links to an article about 2K doing it. Is it both or is that a typo?
Still, i can't imagine the industry wants to see a contraction. A recession or probably depression was going to mean a sales volume drop overall. I can't imagine a price hike reducing sales volume sharply is going to look good for their numbers.
Looks like some of you have been watching Easy Allies where they think Sony and Microsoft have the right to charge you more but Nintendo doesn't... which is asinine.
@PrincessAzunyan meanwhile, books have been getting outrageous!
70 dollar price is a myth.
Its bust.
They can easily pay 90% less on their overpaid ceo' s
Could argue we should have these games all be f2p if they adopt a f2p model.
In 1995 I paid $145 for SNES Street Fighter 2 Turbo, and I thought that was a good deal! It was only $5 off RRP. That's Australia of course, where we are prepared to pay more. Even back in the NES days, most games were $80, then increased to $90 (first party) and $100 (third party) for SNES. SF2 was $120 by memory, and Star Fox $130. These prices began to drop later in the cycle whereby Super SF2, I'm fairly sure, was under $100.
Today, RRP is typically $90 for Switch games. Of course, most stores (EB the main exception), sell at $70 due to commercial deals. If you account for inflation, games have never been cheaper.
Due to quick price drops these days, I never buy new games unless it's Nintendo first party (because they take years to drop) or something I must play right now. Increasing the price wouldn't make much difference to me, and $10 more seems reasonable.
Likely what will happen is that next-gen, a few games will be $10 more, and once that is seen as an acceptable price, others will follow. I find it staggering games are so cheap compared to the old days, especially when you consider inflation and the enormous more time and money that goes into making them, and even accounting for cartridge costs that no longer apply.
I'm not going to make any friends with this, but I think for a big game that obviously took a large team a lot of money and effort to develop... and doesn't have microtransations, $70 is reasonable. But I don't think that should be the go to price for every game from a major publisher. It would make sense that a big open world game loaded with content should cost more than a game that is in a closed world or has limited content. How does it make any sense that Zelda BOTW, Link's Awakening, and Mario Tennis Aces all have the same price tag. So I think instead of everything being 60, some big games should be more, and others need to actually be cheaper to represent the difference in content you're actually receiving.
I always wait for games to go like half-price or cheaper... except for some Nintendo games. So if Nintendo adopted this strategy I'd probably stop buying Nintendo games at launch and just wait for those very uncommon price-drops. $70 is just too much for me personally as I rarely buy games at $60 already as it is.
No way are todays crappy games on all the consoles worth that price or the Switch's games (ports) worth it either.
@TheFox You're entitled to your opinion even in this day and age. I happen to agree with you. $70 is a fair price for a big budget AAA game that doesn't end in less then 10 hours. If it does end in less then 10 hours it better have a lot of replay value. I also agree that Link's Awakening is not worth $60. $50 at best. It's a fine game but it's over way too fast.
Just spent $80 on Luigi’s Mansion 3. Great game though.
No. I am not ready. Devs and publishers forgets that gaming is a hobby, it is not a necessity. people have other priorities than buying games. and though I love gaming, spending on games is very low on my priorities list if they keep raising prices, I will just keep buying discounted games.
Prices go higher then I'm done with gaming! Prices are already too high when you add in the scam micro-transactions or unfinished games that then charge for dlc or features that should have been part of the main purchase.
I hate this direction gaming has gone but if prices go up then these scams better end otherwise I'm done with gaming and I'm sure I'm not alone on that.
This is getting ridiculous!
In Canada, most games are $80-$90 on the Switch. I have never bought a Switch game on launch for that price. I waited a year to find a used copy of Mario Odyssey for $50. Most digital games I'll buy on Steam instead, because the 'Switch tax' inflation is kind of crazy. I won't pay more than $50 for a big Switch title if I can help it, I would rather wait for big titles to show up in my local used game store.
Sony and Microsoft intentionally made this happen with their 1upsmanship that threatens to ruin gaming. Games need to be more modest so that they can focus deliver on what really matters, quality.
70 dollar games are ridiculous when day 1 dlc is never going to end, microtransactions are not going to stop, games are still going to ship with game breaking bugs, and consoles themselves may not even outlast those pricey games.
Games need to take a step back they doing too much and not exactly doing it well.
I'm surprised how many people are defending a price increase while knowing what the profits are, and specifically YoY growth numbers for these companies. This isn't an increase to tread water. This is an increase to bring investors ever greater returns simply because they feel consumers are foolish enough to support it. And here they are.
But i still say it will backfire fast. Consumers will buy less, not more, at higher prices. And less still post covid with tighter budgets. They haven't learned from their mobile endeavors apparently. Selling something to 200 people at $100 makes less than selling 3 things to 2000 people for $10 each. And there's a lot of competition for those entertainment dollars. And those 2000 people make much more marketing noise than the 200, raising the potential further. These execs are stuck in the 90s worse than Nintendo it would seem.
Everything else has been going up in price over the years, why should games be the execption?
I remember when a bottle of cola was $1.25 at the store or in a vending machine. When was the last time you paid that?
Already 80-90 Goose Dollars here in Canada, so bring it on. Tax on 'em is already a b*tch.
I don't usually buy games at full price as it is, so an increase won't likely do much to change that.
@Heavyarms55 because games are a luxury that you don't HAVE to buy... So many people won't or won't buy a many? Luxuries have to complete, staples don't. Porches have never been so cheap... Prices in the luxury market keep going down down down. Price of butter and chicken keeps going up up up!
Edit: I remember when it was $0.75
@Entrr_username Yes, it's awesome bAby!
Personally- it is very rare that a game is actually worth $60. Some big games, developed over many years, that also happen to appeal to my niche interests and demonstrate what my new console can do graphically, and came out that month... Maybe. I would buy the new Zelda if reviews say it is bigger than or same as BOTW but l wouldn't for links awakening. Metroid Prime 4 is a yes too, and I'd want a full physical release with a nice box in English. And for 60 dollars, I'd be very annoyed if they sold dlc for additional cost in the same year (it should be included as it is clearly a portioned off piece of the same game). Everything else will have me waiting for a sale.
@Heavyarms55
Almost all the cost is fixed and in the case of digital, all the cost is fixed. But the market continues to grow allowing for a lower cost/case. For instance mario kart double dash sold 7 million copies at $50 each. So it brought in $350 million in revenue. Mario kart 8 deluxe sold 24 million at $60 bringing in $1.4 billion in revenue. Do you think mario kart deluxe cost $1.1 billion more to develop than double dash? If not then this isn't about cost at all but driving more profits to shareholders.
There are some games I would be ok with paying more for like Pokémon, but then there are games that I wouldn’t. It would be one thing for the next console’s games to have a price hike, but some games like MK8DX or SSBU are just ports and not worth full price as is!
@sixrings I don't see Switch games going up to $70. The next system sure.
They may not go down in 3-4 weeks, but honestly, with 3 kids, I can wait. The backlog isn't exactly shrinking anymore.
Luckily dont have to worry about that on Nintendo as the enormous dev costs are only needed for hyper realistic graphics games which third parties dont even bring to Nintendo systems.
I pretty much only spend $60 on Nintendo first party games these days, and even then I keep that to a minimum. Most of the time I wait for games to go on temporary sales, whether they are normally priced at $15 or $60.
Lots of AAA third party graphically hyper realistic action games these days that crowd Ps/Xbox are high on graphics and short on gameplay length. Hard to make a case that those games are worth $60, let alone $70. I dont care how great the graphics are, if the game only lasts 10 or 15 hours that aint worth it 99% of the time.
I preordered PGA Tour 2K21 for $70 the other day.
If I am excited about a game I don't care if it's $40 or $70. I am also cool with giving EA $50 for the upcoming NFS port.
But I would not pay $60-70 for Nintendo first party games anymore without knowing exactly what I am getting. I bought many of them and did almost always regret it. Even if I enjoy some of them (Links Awakening for example), the price point still felt ultimately too high for me personally.
But if you are a hardcore Yoshi or Toad fan, then you might feel about Treasure Tracker or Crafted World the same way as I feel about Need for Speed or PGA Tour.
I believe I paid roughly $70 for Killer Instinct Gold and Mortal Kombat Trilogy. Maybe even Super Mario 64 and Star Fox 64.
They took away the Manuals, gave us cheaper cases, split the games up to sell parts individually as "DLC" all to save "Costs" then want to remove the entire physical component all together while raising the price? That's gonna be a hard No!
@Abstract3000 I never, ever cease to be amazed by the number of people who think that, in having to provide their own disk storage, and their own data bandwidth, at their own expense, they are somehow coming out ahead in buying digital games. I am glad that the gaming population has repudiated Google Stadia so thoroughly.
(I do buy digital games when they are small enough, but for AA and AAA releases, I wait for a physical copy. GRID Autosport is one...)
Paying $70 worth of a game would mean that the actual base game would be $60. With DLC included, however + we have to realize that there is tax, so yeah that would amount to $70. Which if the consoles were to be sold at the standard of 299.99 for Switch, if included the $70 increase in maybe future (I think Nintendo would be smart not to up the price) it would be about $369.99 plus tax, which to me, that is freaking ridiculous! I would definitely not be spending $400 for a game console! $299.99 is still a bit farfetched too. The 199.99 cost of the Switch Lite is what I would technically be interested price-wise.
There are some new games on the switch that are way overpriced. For example burnout, fifa, donkey tropical freeze, and other remakes are just too much.
I’m waiting for a sale and then I’ll buy.
And apparently movie tickets here are costing $40 per however many is in the household + money for concession fees, that's $15 more. Amount that it would be about $80-$85 depending on the amount of people that come to see a movie family-wise. Still ridiculous if I say so myself. I get its revenue, but still. That like here in the US, that's a whole paycheck
Don't know if anyone has said it already.
Games here in Australia on the PS4 and Xbox START at $99 (generally that's just digital) and then if you into a store like, let's say best buy, you're paying MAYBE $79. That's a MAYBE!
Gametraders Au (Or we prefer EB Games) generally sticks to that nice $99 price point for their physical games.
If that increase is reflected here we're looking at paying OVER $100 for games. That's too much!
I'd be more than happy to way.
I got lucky getting BOTW for $74 on discount. And the only other indie game I have is at half price. Otherwise..Full price (or More) for my switch games.
At least playstation has those online digital sales that make it worth it. When a digital game gets to $10 or lower i'm generally ALL IN! Sometimes even up to $15.
@KingBowser come to Australia. I've been paying almost $500 or more sometimes for my consoles. Sometimes i'll wait for those nice deals that come with one or 2 games. The games (by that time) are generally priced at about $40 (but they're popular) and then the discount is usually down to about $450. So really that's a $370 console. How much fun is that? haha.
@COVIDberry I gotta kind of agree with you.
I'd rather have physical but the only time I purchase those AAA games on digital is if it's been years and the digital price is well below the physical.
For instance. Bioshock collection was (I believe) $30+ physical on PS4 but $15 (maybe a little less) to get digitally. This is one of those times where, sure, I've gotta download it, but i'd rather wait a few extra hours as opposed to paying double. Cause technically, that's a whole other digital game.
Here’s a neat study. The South African store just raised the price of new games by over 20%. Presumably to be equivalent to the rest of the world taking exchange rates into account. Problem is that is too much of an increase, especially right now. I can’t really justify buying new games anymore.
I’d love to see sales data for the SA store. I’m pretty certain I’m not the only one who will simply stop buying new releases, and reduce my overall purchases. I have a budget for games. My spending won’t go up, but will in fact likely go down based on the value I receive.
Why is there no option to indicate that I have no reservations at all? The game shall cost what it costs, and I'll gladly pay extra up front to avoid the inevitable compensation mechanisms such as pre-cut content added as later DLC, micro transactions, and games released unfinished.
Judging by the responses from various countries here on price, am i to assume that gaming outside the US and Japan is basically a rich kids hobby? That might explain why so many gamers on the internet are entitled snots.
@InAnotherCastle err, you do realize this is in addition to the cut content, mtx, and dlc, right? This is about charging the maximum the market will allow in every way.
@NEStalgia I realize that I'm participating in a manufactured discussion over an imaginary problem which is designed to trigger everybody and which leads nowhere.
I've stepped away more and more from buying new games recently, as I find that you can have a way better fun to money ratio by buying used games. 70 Euros is nearly TWO WEEKS of groceries for me and my partner, I could never justify that kind of spending on a regular basis...
No, knowing what i can get on steam or at CEX. Its not that I don't have the money but 70,- Euros, dollars, whatever's i can rent 8x ok movie on apple tv, 7 good movies, pays for 3 months of Netflix, gets me a whole lot of good meat/food.
Just my opinion
@InAnotherCastle And why is this a bad thing?
I was initially just gonnae come here to say I wouldn't pay that for a Nintendo game because they're all ***** but TUROK COST £130 WHAT THE *****
Microtransactions are EVIL and should be illegal
Most "AAA" games are so loaded with so-called "microtransactions" (of up to hundreds of dollars!! What's "micro" about that?) they feel like free-to-play games. Those games aren't worth $60. They're not worth $10. They can charge whatever they like for those games; I'm not paying.
@NEStalgia you might be onto something there! Yes, here in the UK wealth is a strong indicator of whether you play video games.
Consoles and games are expensive and we don't have an Obama-legacy economy - we were still in post-recession from 2008 when Coronavirus hit.
And yes, rich Brits can be pretty unbearable. Sorry. We have institutional classism.
@tofarawaytimes Indie games indeed have it rough though I'd say they are slowly managing to increase their prices without getting too much backlash. I remember when "An Affordable Space Adventure" came out on WiiU and the majority of people were offended because the "affordable" indie game cost 20 bucks even though the game was super polished and made more use of the Gamepad than any AAA ever did. 20 bucks is pretty much the standard for high quality indie games nowadays with some aiming even higher (up to 30 bucks).
Not sure it's been mentioned but it's 2K, not Activision, that confirmed they're upping the price of their next-gen games. Even the article linked is about 2K.
Just skip the PS5 and you won't have to care about that. And you won't give your money to a company who tries to create a quality scale based on budget development instead of game design creativity.
As someone who's worked in the games industry for years, this is badly needed. Buyers want higher and higher quality games for the same price and investors want those games to have low development times.
I've been through so many terrible crunches, I'm sure it's damaged my health at this point.
On the other hand, as a consumer, I'd want to see this figure justified by the quality of the game. For example, I would have paid $70 for AC: New Horizons, but I wouldn't have paid $70 for Sword/Shield.
At a higher price point, I'd want to buy fewer games of higher quality than I do now.
I'd also want to see that extra $10 going into extending development times and stopping crunch 'culture', rather than going straight into Bobby Kotick's bonus, which is what I expect will happen with Activision.
Well... depending on where you live, Switch games are already that expensive. Paper Mario: Origami King for example is $69.55 in Nintendo eShop. I think it's the standard price for all big Switch games.
I'd definitely be prepared to pay more, but it would have to be for a game that I thought really deserved the extra expense, with a certain level of production values or massive gameplay scope. So something like The Last of Us 2? Absolutely, I'd have paid a bit more for that. Can imagine something like Cyberpunk costing that much too, and if you're into that game, I'm sure it'd be worth it.
But if I'm brutally honest, I can't think of any games on Switch that would justify that price tag. In fact I've avoided a lot of first party titles because of price. As a result, Switch is a mostly secondary gaming platform for me that I've mostly used for playing smaller indie titles.
They seem to have gone up already this year.
Checking arround for Ghost of Tsushima standard in ireland today. Prices in Euro
Argos 59.99
Smyths 64.99
Gamestop 69.99
PSN download 69.99
In 1992 i wad paying 100 Australian dollars for snes carts. Think of the inflation from 1992 to 2020. Now thats actually expensive
You can blame Steam , Playstation and Xbox for pushing the industry in this direction for many years now. Pumping the industry with EA style upgrades to consoles with no real thoughts to making things better for gamers. I remember when a new console bought innovation to the industry, only Nintendo are brave enough to do that nowadays.
Like in not in favour of having to pay more for anything cause that leaves me with less money or buying less games.
But reading these comments and doing conversations 70 usd seems like the price point or still less of what the rest of the world have been paying for years.
bad timing due to the crisis we are facing now. and besides that, when games become that expensive i'll wait to make sure i'm bying games that are really that good. if they are not that good but i still like to collect a certain title, i'll wait for a price-drop of even longer to the point when the current gen becomes obsolete and prices drop. not a big change with how i do it now. i have limited money but i collect for more then 30 years now, so i'm not in a hurry, not at all.
@BreathingMiit That's an interesting factoid I hadn't really thought of before. Not that gaming is cheap (or that much cheaper) in the US, really, but gaming has always been a mass market "everyone" thing here, not really a rich kids toy...not since the NES, really (computer games, however were.) Maybe that's changing, though it's hard to imagine an industry focused on growth aiming to contract and become more exclusive.
Don't be fooled though, we never had that "post-post 2008" recession economy you imagine. Wall Street/investor class has boomed....the real economy never really emerged from 2008 at all. All that happened is the gap widened. The people earning 100k+ before 2008 earned more and more, the people earning less ended up barely treading water, and generally going lower and lower as costs continuously increased and incomes stayed the same (or dropped). The cost of basics, necessities, and common desires went way up and the cost of high end luxury (designer clothing, fine/exotic dining, vacations, etc) have never been cheaper or more available. The bottom third of society has negative income for the first time ever (cost of necessities exceeds income), the middle third has less discretionary income than at any point post-WWII, and the top third has had both the largest growth in income ever, and, as they can absorb the cost of necessities, and the cost of luxuries has decreased, they can afford more luxury than ever before.
That's mostly just a summary, but actually comes from the best real study of it I found regarding the collapse of retail here....and it was a study by a UK firm!
Essentially they spin the collapse of retail as "millennials have different spending habits, and prefer the 'experience economy', travel and experiences, etc." Except that's not actually true according to that study (sorry I don't have a link, but it was really a market analysis intended for industry). The reality that study came up with was that the "millennials" the media likes to talk about regarding the change really means "millennials making six figures." Basically the rich kids who mostly had rich parents. The study really showed that the schism is economics based, not generational. Millennials are actually the poorest generation overall, and therefore, surprise surprise, spend less outside necessities, because there's simply less to spend.....That's why they're spending less....but the wealthy top third has never had so much spending money as they do now. Generationally all the generations seem to spend similarly in relation to available money.
Or maybe a better summary: We're a flawless mirror of China post-2008, and the luxurious top third does so much luxury spending that their numbers can bleed out the larger reality of over a decade of economic halt (so far) when looking at the averages on a graph. On average I've always had the sense the UK and US were pretty parallel where that sinkhole goes. We could be even worse...but it's hard to say.
(Continued...)
And in the middle of that...the game industry wants to raise prices. While the television industry keeps raising prices. And the cell phone industry didn't even "really" exist 15 years ago (not the way it does now.) Consumer spending stops seeing value at a certain point, and with a lot of competition it'll redirect elsewhere, or simply contract to 1990's era game spending where game or two a year is good enough, and that means a lot of game companies go bankrupt. Only the biggest games can really sell in that model, nobody takes a risk on a spinoff or secondary game at those prices.
But it does put into perspective what demographic we're talking about with all the comments of "I don't see it as a problem, just another $10, it was time, it won't affect my spending at all!" Those are comments that seem wildly out of step with the real economy where even the old $60 pricing was starting to look shaky as sustainable. But if we're looking mostly at the upper tier that is largely unaffected by any of the total collapse of the economy worldwide....then that would explain the spendthrift attitudes. I wonder if the gaming industry is really prepared to shrink from mass market and position itself as more exclusive luxury goods?
@InAnotherCastle Manufactured discussion designed to trigger everybody, yes, agreed, this is NL, is there any other kind of thread here?
But not an imaginary problem, this time, at least, it's a real one that companies float every generation leap, already successfully applied in other countries, and the first case of it applying in this country for the next gen is already existent. For now it "doesn't affect Nintendo" only because it's not a generation jump for Nintendo currently. But as they've attracted third parties (finally) they will be expected to set their standard prices in line with the others for any third party support in the future. If it gains foothold on PS5/XSeX now, it gains foothold for Switch 2.
@Roibeard64 Possibly but one would need to look at income, discretionary incomes, employment stability, the cost of living, the cost of emergencies etc to find out how much discretionary/spending money people have in comparison though. Including the healthcare system that might not be factored into expenses in some countries, but here everyone pays thousands to tens of thousands per year on insurance...not just care...just insurance that covers part of the cost of care should one need it (it's best never to...) Plus we have obscene transportation costs due to the distances and "car culture." Discretionary income is very strained for the majority of the population (but again, it's never been more available for the top third or so.)
Or put another way, in the US, 60% of households couldn't endure a $500 emergency. And most emergencies cost well over $500. An extra $10 on video games adds up and eventually gets cut from the list which makes that possibly a lot more of an individuals discretionary income than in some other countries. In the home of cheap luxury, gaming can certainly move "up market" and target itself as a think for the upper tier. But that would seem to be opposite where they've been trying to go.
I'm horrified seeing all the monday morning economists here who keep talking about "inflation since 1990 makes that cheap!" In 1990 people had similar incomes they have now, but with expenses at half or less, and far less things (cell phone, internet, computers, etc) that are considered essential now that did not need to be bought. Life was much cheaper and there was much more discretionary income available at the time. Entertainment isn't dishwashers, you can't factor the price of steel, distribution, and the cost of labor as an inflationary factor. The price has to be commensurate with the consumer's discretionary income and the competing factors for that income. That's much less today than it was then. Not more.
I am canadian so 70$ in america is 90$ dollars for me NOOOOOO switch games are already expensive as is
@NEStalgia but see other countries have such expenses too land problems like housing shortages etc.
video games are arguably a luxury product even in the realm of entertainment.
Inflation does affect them as in the higher cost of developing them, the wages that need to be paid.
We cant just keep crunching employees til they break. And the alternative is micro transactions and loot boxes.
I'll pay $70 for AAA like Zelda, Mario, Mario Kart, Metroid, etc, but other than that, I'm waiting on a sale.
Video Games are way overpriced. They shouldn't cost more than 20 dollars. Main reason? It costs to develop them but cost absolutely nothing to reproduce them. Thats basic supply and demand. Its ridiculous to spend half of Switch lite price on next NBA 2k21 special edition
@Roibeard64 Each country has its own expenses and costs of living along with its own discretionary incomes....I can't speak for Ireland, I can only speak for the STARK collapse of discretionary income in the US just in the past 10 years let alone since 1990.
But there does appear to be a divide in the market perception of games in the US vs. elsewhere that I never realized. it seams at least in the UK that it's always been seen as something of a premium luxury. A "rich kid's toy" - in the US it was always a down to earth mass market appeal. Still expensive, but not seen as premium in particular.
But we need to bury that "inflation affects them and development costs more" myth right here. Yes, the cost of developing a game is greater than it was in 1990 significantly. Yes, inflation has affected that.
So EA is worth less in 2000 than it was in 1990, right? Activision has seen their value drop by half with gross earnings not even bringing them to turn of the millennium level profits, right? After all, costs have blown up exponentially while the MSRP has remained static, so they're all losing money compared to last century?
That's what this narrative tells us. Thus they need to raise costs just to keep up with their expenses! No. Absolutely no. That's the worst corporate puppeteering of their consumer I've seen to date. You don't need me to tell you what direction their profitability has gone. They already told you, themselves! Look at their annual sales, their YoY growth targets they report. Read their earnings transcripts. They make more money each year than the year before, at the current price, despite rising costs and inflation.
How? By growing their market! They sell MORE games to MORE people. Paying back the development costs occurs fairly quickly in a title's life, and then its pure profit after that. Raising the price reduces total sales volume and thus decreases profit without a corresponding decrease in expenses to justify it unlike, say, a manufactured product where they can close a plant and lay off workers to justify selling fewer dishwashers at a higher price and netting a savings. For game design you need the same growing staff to produce the original product, then limit your sales by pricing it over market. They may in fact improve profitability tremendously by dropping prices $5 rather than raising prices $10. More sales volume.
You can make money by selling few items at high margin. Companies like Tesla, Rolex, Waterford, Louis Vuitton do this. You can also make money selling many many items for low margin. Walmart and Amazon do this. At the end of the day they're worth far more. With 8 billion people in the world and rising, selling cheaper to more people has a lot of appeal unless your brand depends on an air of exclusivity to drive its sales as the above luxury brands do.
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No, this is about a scheme to justify even quicker ROI on each game by milking the early adopters like mobile "whales". Their market research tells them that a significant part of the gaming consumer base has the same behavioral habits such as poor impulse control and fear of missing out as the gambling consumer base, and therefore are easily exploited into paying more for just about anything, but inevitably will just delay "normal pricing" to also reach everyone else eventually.
It's not about not exploiting workers. They will still work them to the bone then dispose of them if they wimper, and they will still lay them off en masse for missing a sales goal of 1.3bn by $10,000 in week 1. This isn't about keeping up with rising costs, they were not reporting losses or even stagnation as it was. It's about getting an attaboy and another $150M bonus for the board as they report their share value is increased by 6 points and the hedge fund managers that buy their stock can add another helipad to their spare yachts.
@Roibeard64 You say the alternative is microtransactions and loot boxes, as if you believe that the $10 price hike will take those things away.
I wish devs and publishers would realize there's a law of diminishing returns at play here. I understand the thought process of wanting games to be cutting edge, but look at what Indies are able to accomplish. A lot of those games are better than their big budget counterparts for a third of the price. Then you compare current gen to previous gen games... Are you having more fun? In my opinion at least, the most exciting part about new games is the refinement of gameplay, not the insane amount of graphical detail. If graphics stayed the same and only resolution increased with hardware advancements for a while, I'd be perfectly fine with that.
@NEStalgia Oh absolutely, the millennials really got screwed. Any Boomer or Xer who can't see that seriously lacks the ability to look outside of themselves.
I wonder if that screwedness is what's keeping the high end games industry going? As a late Xer, it was possible for me to get a deposit together for a house in a nice city just before the economy tanked permanently in 08. I only did it by cutting out spending on games and other luxuries pretty much completely. For folks without the prospect of owning real estate, why not blow $60 on a game when you have it to spare?
But now that the millennials' screwedness has reached new depths of crappiness, will the AAA games industry be next one to be "destroyed by millennials"? It might take a few years — and maybe there'd be some justice in it.
They better stop making remakes and actually come up with some creativity if they are going to charge 70 dollars. They will keep making remakes of games until people stop buying the same game made years ago. What happened to creativity?
@BreathingMiit my main point is the rest of the world is and has already for some time being paying alot more than the usa. Likehowoften do you see dollars prices for consoles be coverted to local currency and either pretend they are 1 to 1or add another bit on .
New ps4 games arent 47 pounds or roughly 52 euro. We dont need a what if scenario on this side of the pond.
Like lootboxes etc will those things go away probably not but games are a business if they perceive they arent making enough off one pricing structure they will move onto one that does.
@MonsterMatt Creativity is less valuable to AAA publishers than popularity. They want to make all the money, so they make things that they know people will buy. The creativity has long since been relegated to the Indie world.
Not at 30fps no. I wouldn't pay anything tbh.
I would only pay that much for the Nintendo flagship games like Zelda botw or a really long game like xenoblade where i know i actually use the time... even then i might wait for a price drop unless i really want it now
If we go to 70$ per game, I’m sticking with my 3DS.
It really depends on the game but you cant price games based on scores. Therefore games like botw splatoon 2 smash bros AC Mario kart Odyssey DK tropical freeze mario maker 2 should remain with the 60/70 dollar increase the rest of old ports and mobile ports should obviously never really go close of this price. 40 dollars for old ports/remakes seems the best approach.
Not for Switch games.
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