Comments 449

Re: Nintendo To Broadcast Indie World Showcase Later This Week

alexybubble

@Zeldinion While the first two possibilities would be nice to see, I highly doubt that Layton would be there, mainly because I wouldn't really say that Level 5 is Indie. If I had to put them anywhere on the indie to AAA scale, I'd probably put them right around Platinum or Fromsoft, and I doubt that we'd see anything from either of them showing up in an indie direct.

Re: Video: Digital Foundry's Technical Analysis Of Bayonetta 3

alexybubble

@Mr_Gamecube PLA was THIS year? Oh my god, it feels like that game is so much older than that now. Honestly, most of the early 2022 games feel a lot older than they are to me (then again, the only ones I can think of are this, Kirby, Xenoblade, and the Live A Live remake). I guess it was just the summer game drought?

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

alexybubble

As for my hot take on this whole thing: If you don't want AI to take inspiration from your image, you shouldn't have put it up on the internet in the first place. As for who owns it; nobody does. The AI made it, so it would own the copyright. Since the AI isn't sentient (at least yet), it can't own IP. Therefore, any genned images fall under public domain.

Honestly, I doubt that this will even matter for that long anyway. With how fast AI is progressing at this point, I don't doubt that it would take more than 50 years at the absolute most for someone to create a self-improving AI, which would then be used to eliminate traditional jobs altogether. At that point, this whole thing wouldn't benefit or harm the rich or the poor, since they wouldn't exist. If no jobs exist, than no money would be paid to people. If nobody is paid, then the existence of money becomes impossible, and if the world tried to keep money around at that point, I'd give it 5 years at most before full revolution occurs. After that, people would just do things because they want to, and art would continue to be created as normal, if for no other reason than the base human desire to create. If you need an example of this, look no further than speedrunning, which still heavily exists despite TAS runs. TLDR: AI and automation WILL take all of our jobs, and there's no escaping that, but art will inevitably move on as though nothing much had really happened.

Re: Review: Chaos;Child - A Stand Out 'Science Adventure' VN That's Compelling And Gruesome

alexybubble

I'll probably play these at some point soon. SciADV has been a franchise that I've been putting off for a while, so it'll be nice to be able to start from the beginning, so that I don't get the inevitable first game(s) syndrome. Nice to know that it's a good port, also. Now, if only the Switch version of Umineko and the Tsukihime remake could get localized. Then, I'd have my VN fix for a LONG time.

Re: Rare On GoldenEye 007's Return: "We Just Kept Talking Until We Made It Happen"

alexybubble

I just wish that we knew more about the whole issue of who got what rights when Microsoft bought Rare in the first place. How did Nintendo end up having any of the rights for Goldeneye in the first place, considering that none of Rare's other non-DK related games stayed with Nintendo? Beyond Goldeneye itself, who owns what with Diddy Kong Racing? While I would assume that Nintendo kept everything but the Rare characters for that, since Nintendo kept the entirety of the rest of the DK-related games, the weirdness around Goldeneye makes me question that.

Honestly, I just hope that the next set of N64 NSO games has Diddy Kong Racing in it, so that the last of the big first party N64 games that never got on the virtual console for legal reasons can finally be there. And, while they're at it, Conker GBC, Banjo Kazooie: Grunty's Revenge, and Banjo-Pilot showing up on the hypothetical GB/GBC/GBA NSO would be really nice, since none of those showed up on Rare Replay. Either way, at least we got Goldeneye, which is still huge.

Re: The 3DS And Wii U Are Losing Two More Features Next Month

alexybubble

I agree with that there should be a sale. While a lot of games have managed to go on sale over the last bit of time, the last few games I want are from either first party Nintendo or Level 5, neither of which have had a sale in a while. What really sucks is that the DSIware games are probably never going to go on sale, and those have a much higher chance of never being seen again than native 3DS games.

Re: More N64 Games Are Coming To The Nintendo Switch Online Expansion Pack

alexybubble

Japan gets Harvest Moon 2, on top of the rest of the lineup. That means the west has one extra game unaccounted for, similar to the last wave. I wonder what will fill the gap? I could see it being Donkey Kong 64 or Smash, since those would be relatively easy to drop on there, but there is also the possibility of Cruis'n, since whoever owns the other half of that IP doesn't seem to be against re-releasing them. Then again, they could have another third party. Bomberman is the first that comes to mind, but they could also pull out a weird pick, and put in Glover or something. Or, they could go for the deep cut pick and pick Starcraft 64 or something of that calibur. Microsoft does own Activision now, after all (god, it feels weird using that as a positive point for these, but it is at this point). On the topic of Microsoft, while it could be a non-DK64 Rare game, I don't think its going to be, since those seem to be the headliner games for each wave. Especially not Diddy Kong Racing. If that game shows up at all, it'll be the headliner of wave 3, since it's the other game that's trapped in Rareware licensing purgatory.

This scenario does also leave another question, though. Why didn't Japan get their Pokemon Stadium 1? It feels weird that they got the same games as we did, when they have an extra Pokemon Stadium game in there. Maybe in the third wave?

Re: Kirby's Return To Dream Land Deluxe Flies To Switch Next February

alexybubble

I love how this looks. I know I'm probably in the minority here, but I adore the Kaiji art style, and seeing something close to it (albeit softer) here makes me really happy. Plus, the cutscenes have the Valkyria Chronicles filter, if the trailer is anything to go by, and Valk is probably my favorite looking game on the Switch, so yeah, I really like this.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@Kirgo Part 2, for comment length:

As for the mention of communism, that's not really what I want either. I'm fine with manufacturing being privately owned. My ideal system would be one where the stock market didn't exist, companies couldn't merge, all major corporate transactions and meetings of any kind would be required to be released to the public, major transactions would have limits on how much they could cost, and there were strict limits on how much money both individuals and corporations could have (say, maybe a $100,000 max on an individual, and a $1,000,000 max on corporations), and on how land they could own. This would cause a modified version of trickle down theory to actually work, since, once you hit the money cap, you would be forced to flush any remaining money out until you were back under it. That would, in turn, balance out the existence of mega-corporations, as they make so much money on a daily basis that most of their employees would make so much money that they'd be near the money cap just by working menial office jobs. With that change, regular people would now be able to innovate on existing technologies without having to worry anywhere near as much about technologies being easily copied, since you could feasibly follow your passions without having to worry about having enough money to live. Plus, it has the added (and, in my mind, main) benefit of completely eliminating the need for investors, allowing people to innovate on and create new technology without having to worry about, depend on, or cater to the whims of a group of corporate fat cats that will inevitably corrupt the creator's vision so that they can milk it for every dollar its worth. Ultimately, passion, not profit, is what my ideal economy focuses on. Money ultimately exists in this economy not for the accumulation of power and resources, but as a signifier that you are, in fact, providing some service to the world. Non-menial labor jobs are done because you want to, not because you have to, and those menial jobs are then taken by either the people who need to fund their true passions, or by those who don't have those passions.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@Kirgo For the point about it just being names: There's more to it than that. As an example, I've had an idea for a while now about what I'd want to do with a hypothetical successor to Doki Doki Literature Club. This successor revolves around the game's main antagonist, Monika, getting sent to alternate reality (based on an original IP of mine). This isn't something I can particularly do in the current system, as the plot of that story is heavily based on certain aspects of that game's plot, and the player knowing exactly what happened in that original game. That just isn't possible to do in the current system, unless you get the proper licensing, or are willing to release it for free.

For the point around Mario 64 Star Road being legal, while modding itself may be legal, that mod itself probably isn't, due to using copyrighted characters. Mods have been taken down before for this reason, such as with Zelda OOT: The Missing Link (here's an article about the takedown: https://techraptor.net/gaming/news/legend-of-zelda-missing-link-dmcad-by-nintendo).

As for AM2R and the difference between a cosmetic change and a new game, I'd again put it down to requiring the base files. AM2R doesn't take any files from the original Metroid 2, so it would be considered acceptable. While I don't have a concrete line for how much copied is acceptable, I don't feel I should be deciding that on my own anyway.

As for customer confusion, I again bring up the requirement of stating that a project is unofficial. If you use what would currently be considered breaking copyright law, you would have to mention that the project isn't made by the copyright owners in a clear manner, so that that confusion wouldn't be as prevalent.

As for innovation, I see two reasons for why innovation would still occur under these new laws. The first of these reasons is that, if products stagnated, people would stop buying new products, and money wouldn't be made. If you owned a certain software package, and nobody innovated on what you already had, what would be the point of buying new software? The people making it would eventually run out of people to buy the product, and would go out of business. As for the second part, I think you underestimate the human component of business. Even if, for whatever reason, the economic incentive to innovate is minimal, there will always be people who will see a problem and want to fix it, or see something that's simply mediocre and want to improve it. Look at the entire PC emulation community, for example. Very few people make money off of emulation, yet thousands of people have worked together to make emulators of various systems, purely out of a passion for the games on those systems, a passion for preservation, or even just wanting a programming challenge for the fun of it! That goes for software as a whole, with many free, open source projects innovating on their closed source counterparts, despite having no economic incentive to do so. This also goes to prove my point about smaller projects still being able to succeed when bigger projects from bigger companies try to do the same thing. While a lot of people might use Microsoft Paint or Adobe Photoshop, look at how many people still use GIMP to this day.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@Kirgo Part 2, because it was too long as one comment:

As for the point about businesses outside of software, there are two scenarios. For other media companies, such as those that make books, movies, tv, etc., the same logic as with software companies would apply, as those businesses are able to grow fanbases just as easily as video games and other software. As for other companies, what you see as something that should be protected, I see as one of the greatest failures of the modern world. If a company fails to innovate on current technologies or make new products that people want, they should go out of business. There shouldn't be any safeguards for companies whatsoever; if they fail, they fail. The mention of megacorporations was mainly related to this point, as opposed to the points about software. This is mainly due to the stock market (humanity's worst mistake) legally requiring most companies to prioritize profit above decency, and allowing for companies to simply buy out their competition, as opposed to innovating themselves. That, on top of megacorporations being able to sell products at a loss and being able to bribe manufacturers with their ridiculously large amounts of money are what really make this system impossible in the current world climate, not anything to do with the amount of employees in the company.

Plus, for one final point, you don't seem to be taking the time advantage of the original creator into account. Things take time to make, even if they're highly derivative. Most products would end up having a decent amount of time between their release and the release of clones, allowing for the original creator to still get profits even if an objectively better version of the product is released later. The only exception to this would be if two very similar products were both made at the same time, in which case, that's just a huge coincidence combined with healthy business competition.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@Kirgo
For point 1: The line would probably have to be drawn at different places depending on different media, and those lines would have to be decided by public consensus. As for my personal opinions, I'd say that anything non-modded should be acceptable, and for mods, you'd either need to have some kind of major changes for you to be able to sell it on its own (as examples, things like Mario 64 Star Road would almost definitely be acceptable), or, for things like cosmetic hacks, performance fixes, texture packs, and fan translations, things would stay practically identical to how they currently are, only with the ability to sell the separate files.

The main difference between the current system and my ideal system is that modifications without the original creator's permission aren't allowed, and that characters, level design, lore, etc. aren't covered anymore. So, in this hypothetical, Bloodstained would be allowed to have its protagonist be a Belmont in name, and build off of and add to the official Castlevania lore, without Konami being able to do anything about it.

For the point about cherry picking: I raise you another question. When hasn't it worked, excluding scenarios where, for whatever reason, the original wasn't available at during the time or at the place where the clone succeeded? Even in the mobile market, where people are the least likely to care about the game being the original, either the original ends up being the one that's remembered, or the game that came to surpass the original's success was already legal in the current system.

And as for the thing about even small teams having an advantage over lone developers, while I do agree, I raise you Cave Story. Despite there being many games that try to imitate what Cave Story did, even on much larger scales, and with much larger developers, Cave Story is still highly successful to this day.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@SwitchForce Again I state, this is just my opinion. I know that that the law is what it is, I just don't agree with it.

@Kirgo Hence why I also believe that there should be some notice that a work isn't official, and that distribution should still be protected (ie: prohibiting piracy or exact copies). If there's one thing that I've come to learn from the internet, its that, given the ability to, most people want to support the original creator of a work. Look at how many people are willing to support projects like Bloodstained, and (despite its quality) Mighty No. 9. Beyond that, look at how many people are willing to support projects like Hollow Knight, Shovel Knight, Undertale, and more. Look at how many people still follow AM2R and how many people love Metroid: Samus Returns, despite both games doing the exact same thing. Look at Touhou, which has multiple for-profit fangames, some of which are made by bigger companies, and some of which have very similar gameplay to the base games. And yet, people still support the main series, despite it being a solo indie project. This realization solves both major problems at once, as crowdfunding platforms, word of mouth, and etc. can allow games to stand out amongst the crowd, even when that crowd is filled with many, very similar games. This allows smaller projects to still get money, even if a bigger name makes something very similar.

Plus, on the topic of someone making a better version of the game and getting the money for that; that's exactly what I want. If you can make a better version of something that someone else made, you should be able to, without arbitrary restrictions. It's why I consider patents to be humanity's second biggest mistake. If you can innovate on something without physically or mentally hurting other people, than you should be able to, without any arbitrary restrictions on that innovation. If they want to keep making money, they should innovate in return, or else they fall by the wayside into obscurity. The only problem is that it doesn't particularly work with current society, due to the current worldwide economic system heavily supporting the existence of megacorporations, which, due to the current major model, are forced to be structured in a way where this is really hard to make work. I'm starting to get really off topic, though, so I'll stop here for now.

Re: The Pokémon Company Is Suing Chinese Publishers Over Copyright Infringment

alexybubble

@HammerKirby Honestly, it just comes down to my personal opinions. IMHO, copyright should only protect distribution (ie: stopping direct piracy), and require some kind of notice that unofficial projects are, in fact, unofficial. Once you release a product, it becomes the property of the world itself, to do with it what it pleases. Sometimes it creates good things, and sometimes it creates bad things, and it isn't up to me or to anyone else to draw an arbitrary line in the sand between the good and the bad; between passion and theft, as each person has their own distinct position on where that line is. I prefer the route of true freedom, where anyone can build off of any idea or concept that someone has had, as opposed to closing off ideas and increasing stagnation.

Personally, as someone who's currently making a game myself, I'd be honored if I got some Chinese knockoff of my game. It'd mean that I had actually made enough of an impact on the world to actually notice me, and see enough potential in my work to make something out of it. I know that I'm probably in the minority here, but that's at least my two cents on the whole issue.

Re: Nintendo Is Apparently Not Involved In The New Switch DRM Initiative

alexybubble

@beazlen1 While I don't have any at the moment, it's a distinct possibility that that there will be soon. My Wii isn't doing too great right now, and if that breaks, emulation (or using extracted roms from the Wii on another one/a Wii U, which, while not the exact same thing, might as well be for the purpose of this argument) will be the only option for my Wiiware and Wii Virtual console games, especially since you can't get those legally anymore.

Re: Masahiro Sakurai Has Launched His Own YouTube Channel About Creating Games

alexybubble

I wonder what the non-named games he's showing off are. In the Stop for Big Moments video, I can tell that the vertically scrolling shooter is almost certainly one of the 1940 games, but I can't tell what the horizontal psuedo-3D one is, and I'd like to try it out. Honestly, my only problem with this is that he doesn't list the games that he's showing footage from in the description. Otherwise, I absolutely adore this. Plus, when he does the small rapid fire showcase, I can tell that the horizontal one is R-Type, but I can't discern what the vertical one is.

Re: Sega Announces Space Channel 5 And Comix Zone Movies

alexybubble

@Lostdragon Yes, you missed that part in the game. While I haven't played enough of the game to determine if the queer part is new, I can at least attest to the fact that the character did exist in the game, seems to have been major, and was black. So they aren't actually deviating too far from the source in that specific regard. Then again, I haven't touched the game much, so I could be thinking of someone else. I do at least know that there was at least one major black woman in the game (I do think she was a lead, and was actually really competent), so even if the character wasn't in the original game, it isn't really a break in tone from the original game, especially when you need to expand the cast for a movie.

Re: Sega Announces Space Channel 5 And Comix Zone Movies

alexybubble

@Slain Except they have been bringing them back. Over the last few years, they've brought back Wonder Boy, Shenmue, Streets of Rage, Sakura Wars, Alex Kidd, Monkey Ball, Panzer Dragoon, House of the Dead, Virtua Fighter, and probably a couple more that I'm forgetting about. Heck, they brought back Space Channel 5 itself back in 2020 with a brand new game (it may be a VR game, but, at least in my mind, that doesn't at all negate the fact that they did, in fact, make a new Space Channel 5 game) The problem is less that they aren't doing anything with their franchises, and more that they just have too many to be able to reasonably manage at any one time. Back in the 90s, game development was a lot less expensive, and Sega took full advantage of that, easily having a larger output than most other companies at the time, due to them releasing arcade games and console games at a similar pace, with most of those being unique IP. Nowadays, with development costs being much higher, they probably just don't have the people or the money to make everything that the fans want.

Re: Advance Wars 1+2: Re-Boot Camp Scheduled Maintenance Spotted

alexybubble

I almost wonder if there's going to be extra bonus content that wasn't originally planned now, given how much time has passed since the original delay. Imagine if, after you beat both games, you unlock an extra remake of the original Famicom Wars or something. Something like that would make the delay worth it, at least in my mind.

Re: Sunsoft Hosting New Digital Event To Announce Upcoming Titles

alexybubble

@mrbogus Yeah. Get the remake out of arcades, and I'd buy it in a heartbeat. Why they chose to make it an arcade exclusive is beyond me. I'd even be happier if they just chose to put it on different hardware, but of course, they had to put it on the one machine that I have moral reservations against supporting.

Either way, I'm really looking forward to this. I'd love to see something else along the lines of Blaster Master Zero, either for another franchise, or just a fourth game, though I'd also be happy with a straight collection for Blaster Master (as long as they include the wiiware game. I know it might not have been the best game, but it still doesn't deserve to be lost to the wiiware graveyard.), or just a Sunsoft misc. collection. Either way, its great to see more companies crawl out from their graves. Its weird to be living in a world where both SNK and Sunsoft are back making big games again. I wonder who'll be next, are we somehow going to see Akklaim rise from the grave or something? That'd at least be interesting.

Re: Random: Daisy Shows Off Her Mario Strikers Skills, And The Internet Has Noticed

alexybubble

@Bomberman64 People got annoyed that they removed the Waluigi crotch chop. In fact, there was an article about the chop here: https://www.nintendolife.com/news/2022/03/random-nobody-batted-an-eye-at-waluigis-crotch-chop-in-super-mario-strikers. Might not be for this particular game, or even that it was removed from this one, but I'd consider it to be about equivalent to this either way, especially since its still about strikers, and it can be taken as a similar situation. So, your point isn't proven.

Re: Review: Capcom Arcade 2nd Stadium - Captures That Arcade Magic In A Quality Package

alexybubble

I just feel the need to ask why they're putting games that they've already put on other collections on here. Plus, if they feel the need to fulfill certain quotas, they could at least so something interesting while doing it. They managed to pull it off for Street Fighter 2, so why not do the same for the Alphas if they feel the need to include them? They could easily have included the CPS-1 version of Alpha 1, Alpha 2 Gold instead of base Alpha 2, and while I'd prefer Alpha 3 Upper to base Alpha 3, I'd have been fine with base Alpha 3 (if we'd gotten Alpha 2 Gold), since Capcom seems to want to stick to in-house cabinets for these. For the rest, while I don't know enough about Capcom's arcade history to be able to give a definitive answer on what to do differently, I'm sure they could have figured it out. Now, I just sit and hope for a Volume 3 that gets us the stuff that was for 3rd party cabinets (mainly the Naiomi and PS1 based ones, but I'd also love to somehow see Slipstream and Street Fighter II the Movie the Game show up on there.). While they're at it, maybe they could include the last few scraps that we never got of their non-liscensed in house library while they're at it. A man can dream, I guess.

Re: Sega's Old Arcades Are Flourishing Under New Owners, Sort Of

alexybubble

@NEStalgia True. I was mostly thinking of the modern fighting games that have arcade versions that feel more like afterthoughts than anything.

@F_Destroyer They could still get the absolute top of the line hardware that costs so much that average consumers just won't be able to afford it. Plus, there are still plenty of things that you can only get in arcades. You can't exactly get the experience of a full sit-down racing game arcade unit anywhere else, even if you have full VR with haptics and a steering wheel controller. I'm sure there are other experiences that you could only get in arcades as well. Imagine some Gundam tie-in that actually took advantage of the fact that you were in an arcade, and had an entire system set up as though you were actually in the cockpit of a Gundam, with all of the various switches and controls that would be inside it if it was a real machine. It might feel ridiculously complicated at first, but once you got it down, it would probably be one of the coolest video game experiences you could ever get. The same goes for any vehicle-based game; the arcade allows you to get a controller that just wouldn't work anywhere else. I'm sure that there are plenty of other possibilities that I'm could come up with, but that would take a bit more time than I have at this moment.

Re: Sega's Old Arcades Are Flourishing Under New Owners, Sort Of

alexybubble

I just wish that arcades would return to their old mentality. Give us more stuff that can ONLY be done at arcades, whether it be due to unique control setups, or because standard consumer tech just isn't strong enough to be able to run it. Please, companies, stop with the arcade ports of console games. I want something cool to be in arcades again.

Re: Review: Capcom Fighting Collection - An Essential Buy For One-On-One Fighting Fans

alexybubble

Honestly, this might very well be the first capcom collection that doesn't actively anger me, which is a good thing! I do have to wonder, though, why are we still stuck on the CPS Systems? Even if they want to stick to Capcom-made machines, we could still get all 4 Street Fighter EX arcade releases, both Star Gladiator games, Tech Romancer, and Rival Schools without touching any non-Capcom developed arcade board. The only thing that I can think of that would be stopping these from being re-released is that there might be some weird licensing dispute with Sony over the Arcade versions of these games, since the machines that they were on were all based on PS1 hardware, in which case, knowing Capcom, we'll probably never see any of those games show up again, which would really suck.

Re: Taito's 'Space Seeker' Blasts Its Way Into The Arcade Archives Line-Up

alexybubble

@Funneefox I'd love to see them go further than that, even. Imagine waking up one day to see that the next game was Tekken, Ridge Racer, or one of the Cruis'n games, or, better yet, KOF 11 or F-Zero AX. At that point, all I'd really want would be for them to finally get Sega, Midway, and Atari in on AA (since Capcom is clearly doing their own thing), and I'd be perfectly happy with this going forward.

Re: Minecraft Legends Is Coming To Switch In 2023

alexybubble

God, this makes me so happy. When I heard "Minecraft RTS" I was thinking of something a lot more standard, but this has shattered every one of my expectations in the best way possible. God, this looks so good, and like it might finally be able to scratch that specific non-standard rts itch that I've had since playing Little King's Story and Lego Star Wars: The Clone Wars on the Wii. Just please, let this game be good. That's all I want.

Re: Here's Your First Look At Netflix's New Castlevania Series

alexybubble

Honestly, I just wonder where this is going to go. Are we going to get SOTN, or just Rondo? If we do get both, how are they going to handle Maria, since, in SOTN, Saturn Maria and PSP Maria play completely differently, inevitably leading to two different interpretations of the character? Considering that the first series did change up a lot within CV3's story, will the other girls from Rondo actually remain relevant going into SOTN?

And after that, if we get a third series, what will it be? Will it go back and cover Simon or one of the other, older Belmonts? Will we go into the non-Belmont era? If we do, will we get Order of Ecclesia (please let this happen, I want more Shanoa in my life), the Morris duology, or will we just skip straight to Aria, since those are the popular ones? I'd love to see them do something weird with the Morris games, since those have the most room for adding characters (maybe, just maybe, re-imagine Sonia Belmont and put her in here, since we have no idea what the Belmonts were doing during this time period. God, I'd love that.). There are so many possibilities here, and I want to see where they go with it.

PS: Is it just me, or does Richter look a lot like Sypha did in the first series? It might just be the angle that the screenshot is at, but there's a very clear resemblance.