The Science Adventure series of visual novels usually don’t share much in common aside from a shared universe and an unusual naming convention, but Chaos;Child is the most direct sequel the series has seen so far. Set six years after the events of Chaos;Head Noah, this game offers a similar experience, with players taking control of a high school student investigating a series of grisly murders.
Unlike Chaos;Head Noah, this isn’t the first time that English-speaking fans have been able to play an official release of Chaos;Child. The Switch version is the newest port by Spike Chunsoft, which you can buy both individually or as part of a double-pack with Chaos;Head Noah.
Mechanically, Chaos;Child is almost a direct copy of its predecessor. Players take control of Takuru Miyashiro, the president of his high school’s newspaper club, as he slowly unravels the mysterious return of the New Gen Madness which was the core of the story in Chaos;Head Noah. Strange murders play out exactly six years after the killings in the previous game, framing the narrative in an interesting way. It's a clever and effective method of introducing key concepts about the world for new players to the series. You certainly don’t need to have completed Chaos;Head to enjoy or follow Chaos;Child, but it does give players a deeper understanding of some of the events and their impact on the game world.
In most ways, Chaos;Child's characters are an improvement over Chaos;Head Noah. Takuru is a much more proactive protagonist, actively seeking the answers behind these new killings where Takumi tried desperately to avoid them. The entire cast of characters is more interesting too, with the game's multiple viewpoints feeling much more fleshed out than they were in the predecessor.
Takuru, like Takumi before him, is a young man prone to delusions, forming the primary way that players can influence the story of Chaos;Child. Prompts appear periodically throughout the game to trigger these delusions, allowing players to view either positive or negative figments of Takuru’s imagination or to keep him grounded in reality. These are largely entertaining but don’t directly impact the flow of the plot until subsequent playthroughs when they can determine which of the multiple endings players earn. This feature, like in Chaos;Head Noah, isn't as well explained as we would have liked but plays out exactly the same manner.
In addition to these delusions, players can help build the school’s newspaper club’s murder board. As the investigation grows, so do the connections between the murders. This stays largely linear and, again, doesn’t directly impact how the story plays out in early playthroughs, but it is a satisfying mechanic that helps to draw players into the kids' roles trying to solve a mystery that feels overwhelming much of the time.
The return of the New Gen Madness brings with it a whole new set of murders with some gruesome imagery associated with them. People die in outlandish and terrible ways and the game makes a point of showing just enough of them to remain intense and frightening without being overly disgusting. The game stops short of showing things like a man eating his own hand live on stream but describes everything in enough detail that we didn’t feel like we were missing out, for better or worse.
There is a lot of story to get through in Chaos;Child. While the initial playthrough will lead players through the main story, doing so unlocks six further routes that can be completed. These follow several of the other characters as they navigate this dark mystery, and the mood and writing for these characters are consistent regardless of the point of view their story is told from. It is fun to see how the events of the story are viewed by those around Takuru and these additional routes fit into the overall narrative better than most games that try these branching stories.
Playing through the initial story will likely take players around 25 hours, though unlocking every route and the elusive “true ending” will require closer to 55 hours of play. It is a hefty commitment, even with the ability to skip previously encountered dialogue. Fortunately, it's compelling enough to stretch to such lengths, but it could be a tough sell to newer fans of the visual novel genre.
The game's biggest flaw, especially when compared to the polish of other Science Adventure visual novels, is a strange quirk that causes some punctuation to float onto the next line of text or to disappear entirely. It is a small issue that doesn’t impact the overall enjoyment of the game, but in a game that is this text-heavy, it can be jarring. It is surprising that such an obvious flaw seems to have snuck into the final release, and it stands out when other aspects of the localisation are handled so well.
The sound and music of Chaos;Child stand out as one of the biggest improvements over its predecessor. Subtle sounds have a huge impact on creating tension and fear in the player. Whether it is a lock suddenly clicking into place or the repetitive knocking that seems to accompany many of the murders the characters investigate, letting the player experience them so vividly adds to the overall experience. The use of sound is one of the best we’ve seen in a visual novel and makes this feel like a story that wouldn’t work in any other format.
If you like other titles in the Science Adventure series, you’ll enjoy what is on offer here in Chaos;Child. The interface feels updated, the sound and music are perfectly implemented, and the plot and characters feel more compelling than those found in most visual novels. Some minor flaws in the text can be jarring at times but don’t undermine the overall enjoyment that comes with solving this strange and twisting story.
Conclusion
Chaos;Child is, by most metrics, a step up from its predecessor and has every right to stake a claim at being the best game in the Science Adventure series. There is a huge amount of content and it will take several dozen hours for players to get to the bottom of the return of the New Gen Madness case. Despite some small issues with the text's formatting, the story is compelling enough to keep most players invested through the long runtime. With solid characters and some genuinely surprising twists, fans of visual novels will want to get their hands on this one if they haven’t played Chaos;Child before.
Comments 22
My second favorite entry in the Science Adventure series behind Steins;Gate.
It's rare to read a VN without a few typos here and there so that never phases me and I'm all for a lengthy story if it's compelling enough so those are the biggest cons then you know it must be great. Haven't played Chaos;Head or Chaos;Child before so looking forward to reading through both within the next couple of months probably. I've loved all the other games in the Science Adventure series so I'm sure I'll love these too.
Game looks cool and interesting, but... Quality of localisation bothers me. Chäos;Head Noah's localisation was... Not good as it needed to be...
This is quite a good game, and I don't know japanese, so I don't mind the translation errors.
You do know it’s “grisly” murders, not “grizzly” 🤣 (only commenting because you complain about typos)
I really loved this VN… but fast forwarding through scenes multiple times to see the routes and the true end kind of ruined its impact for me. It sounds dumb, but just casually zipping through a scene which initially shocked me retrospectively took away the magic. “Oh here’s the hallway scene… yet AGAIN”. Just not a fan of this route system.
Anyway in the end I’d say it was very good but not close to Steins;Gate as a whole package
BTW this was the vita version. The translation was OK, barring a map section that was untranslated and required a guide. Wonder if they fixed that.
Played this back in 2018 on Vita. I won a free digital copy of the game through a Facebook giveaway, a very fond memory for me. I actually liked this one better than Steins;Gate, though it dragged much more, especially toward the middle of the experience. It’s been cool to get into Chaos;Head NoAH this week and catch some backstory for certain elements.
Typos present in the game's text.
Well the game is called Chaos;Child instead of Chaos Child so I believe they did it on purpose just like Samurai Shodown.
@Vyacheslav333 Isn't the upcoming Switch/PC release the first localized version of Chaos;Head in Western markets? I'm curious how you're able to comment on the quality of the translation already.
My copy is coming in tomorrow and I'll be starting it this weekend. I can't wait!
@Ralizah True. It's the first time Chaos;Head has ever been localized in English.
I've owned the game on PS4 for years and keep meaning to make the time for it but just not doing it. Steins;Gate 0 took me awhile to get through so kind of been dragging my feet on more despite owning most of the Science Adventure franchise at this point.
I'll probably play these at some point soon. SciADV has been a franchise that I've been putting off for a while, so it'll be nice to be able to start from the beginning, so that I don't get the inevitable first game(s) syndrome. Nice to know that it's a good port, also. Now, if only the Switch version of Umineko and the Tsukihime remake could get localized. Then, I'd have my VN fix for a LONG time.
@Ralizah Chaos;Head Noah came out last week over here so it's been a long enough time to play through and figure if it's good or not.
I'm willing to give it a chance, Robotics Notes sequel was the worst VN I've ever read but the first one was decent.
@JustMonika I thought this collection would be perfect for handheld play, but my arms get tired holding my Switch OLED playing this in bed while reading all of the text lol. So I play this docked to my 77" LG C1 OLED while laying down with split Joy Cons in each hand haha. Even though all of the reading does make me sleepy lmao. I'm loving the first game so far! I hope you enjoy it too!
@DTfeartheBEARD I got used to the weight of the Switch OLED while laying down, lol. I just played through BioShock 2 and Minervas Den in just a few sittings. When my hands started going numb I'd just lay it down for a few minutes and pay attention to whatever anime I had on before resuming, lol
Nice, had this on my radar for ages and definitely getting a physical copy, totally my type of visual novel with a juicy mystery to unravel.
@JustMonika I'm used to the weight of the Switch OLED and I like to game in handheld mode laying down, But with Chaos;Head it's mostly reading text and pressing A or putting it on auto.
Lol, I can't have anime playing in the background, because I'd want to focus on it haha. Unless it's one I've already seen, I suppose. And I'd definitely have to play Bioshock with headphones on lol.
@DTfeartheBEARD Well yeah, I watched 40 episodes of K-ON which I've already watched to death and even have a Yui Hirasawa tattoo and the super rare Premium Box Set for it, lol. So in that case I was playing and watching at the same time, lol. Now if it's a new episode for Renai Flops, Uzaki-chan Wants to Hang Out, Chainsaw Man, Akiba Maid War or any other show I'm watching this season then the game goes away, lol
I've never heard of K-ON. Is it on Crunchyroll? Uzaki-chan Wants to Hang Out is great! I just binged the first season a few days ago. Idk why I didn't watch it sooner. I heard Chainsaw Man is good, but I haven't watched it yet. Did you watch Lycoris Recoil or Engage Kiss? I enjoyed both of those. I really want a Season 2 of My Dress Up Darling!
@Ralizah Because I have a harsh and negative attitude towards localisations and localizers of Japanese media. Videogames, especially. They usually add all sorts of gag that no one asked for. I don't trust localizers. I like to compare the original script and the localized one. When I find a gag in localization, it infuriates and annoys me a lot. I would like to write a long detailed answer, but I will not do it. Let's say... Because of localizers, I have a dream to become a translator. I've seen too much stupid and careless changes in Japanese games' scripts. It's traumatized me. And 'cause of that, in the future, I want to translate games by myself. And I want to became a translator in the near future... Well, for example, I can name one game with quite average localisation - Danganronpa: Trigger Happy Havoc. My score for the game's localisation is a solid C(3/5). There is a lot of stupid changes in the script - characters' titles' names, characters' names, characters' nicknames, game's mechanics' names, game's title name(Why "Trigger Happy Havoc"? That makes no sense!), and many more...
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