UboaNoticedYou

UboaNoticedYou

Metroid Prime Rib: The Other M Meat

Comments 49

Re: Poll: Have You Ever Had Problems With Nintendo Hardware?

UboaNoticedYou

I've had to repair so many NES consoles that couldn't read cartridges, mainly by rebending the pins.

My DS Lite was one of many that had trouble reading DS cartridges, usually resulting in me having to hold the cartridge down while launching the game.

Our Wii got a dead power supply and we had to send it and the console in (no idea why they'd need the console since the power supply on the Wii is external).

With the Switch itself, the plastic fan prongs broke withing a few months. Not a huge deal. But the controllers... between my own joy cons and those of friends I had to replace probably close to 6 sticks due to drifting. I actually just have a big bag of joysticks in my room now so if mine or anyone else's controllers drift I can replace them pretty quickly. I also had to upgrade the bluetooth reciever in about 3 or 4 joycons since the ones built in are laughable.

Re: RiME Devs Explain The Difficulty Of Porting The Game To Switch

UboaNoticedYou

@Biff_ARMStrong Frame rate goes hand in hand with gameplay, and there is nothing wrong with having a bare minimum standard that must be met.

I remember back when I had to play with an integrated graphics card on my old Inspiron laptop from 2011. I'd often aim to get at least about 24 fps from games like GTA4, Arma 3, or Assetto Corsa. Playing at pitifully low settings just to at least get the chance of playing these games really made me appreciate higher framerates when I became an adult with a disposable income. I'm not trying to say "Woe is me", but I do know what the worst of the worst performance can make a game play like. RiME is past my personal breaking point. I honestly don't mind infrequent dips into even the low 20s in 30fps games, but the stuttering in RiME is unacceptable. It's the first game in a while to remind me of playing all those PC games at atrocious framerates with horrible graphics options, and I never wanna go back to those days.

P.S. I beat Superhot at about 26fps, with stuttering, with the color white being overexposed to the point where in certain levels you couldn't see the geometry. RiME is somehow worse than THAT.

Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch

UboaNoticedYou

I think how Nintendo is promoting indie games now is a great start. Having them promoted on the news channel is great for exposure and ensures a lot of people see them! Early days, of course, so that could change at any moment.

Also kinda baffled at him bemoaning the use of cartridges on a portable console. Is there a non-flash small factor format that can store 32GB and still maintain decent read write speeds? I'd rather not carry around a bunch of UMD 2.0s everywhere, or whatever form tiny optical media would take. Besides, he rarely publishes his games at retail, so that doesn't affect him in any serious way.

Also, Oddworld failed on Wii U because the console at that point was dead. I bought it on Linux because I'd rather not have to go back to consoles I rarely play unless I really want to.

Re: Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles

UboaNoticedYou

@Great_Gonzalez Keep in mind that Switch games cost more to develop due to the higher fidelity assets used in game. Art assets are one of the most expensive aspects of game development, and as games get more graphically complex to address the growing market of those who value fidelity over gameplay, the price of asset generation will only get higher. The 3DS cartridges probably aren't too much cheaper to produce, but development costs for 3DS games are lower as well.

That being said, it doesn't make it any less bullstuff that third party companies would rather let the consumers suffer than taking the initial hit and keep their good will intact. I'd like to see the price of manufacturing carts vs discs nowadays.

Re: Monster Hunter Generations Launches on 15th July With a Limited Edition New 3DS XL

UboaNoticedYou

@Zoda_Fett They aren't too hard to open up, all you need is a small Philips. Open them both up and swap the motherboards and you'll be all set.

I actually really like the red design, I just wish it didn't say Monster Hunter on it. My special edition is for me, not other people, so I know what game it's from when I buy it. No idea why they're pre-installing the game instead of just providing a code. If someone already owns a 3DS they can't upgrade to it without losing MHG, which sucks.

Re: This Nintendo Patent for a U-Shaped Fitness Controller is Actually Cool

UboaNoticedYou

@Kirk You're a bit abrasive at times, but damn if you don't have some interesting controller concepts.

Honestly, all this Star Fox Zero and Steam Controller fuff is really good for the game design community. My problem with many control schemes is that they don't allow for personalization and customization. If every system supported M + KB, gamepad, and gyro-supplemented gamepad, I think it could open up new doors to people and allow genres to exist on consoles that otherwise would struggle.

Re: Rumour: The Binding of Isaac: Afterbirth May Be Coming to Wii U After All

UboaNoticedYou

Might get it if you can enable and disable the expansion on the fly. I've heard some bad things about it on PC and I haven't even beaten all the bosses in vanilla.
Also, great discussions by @Einherjar and @Late. The dev was kind of a dick to people but systems based games like BoI, Minecraft, and to an extent Fallout tend to be more intensive than highly scripted ones like Smash and Bayonetta.

Graphics alone do not signify how system intensive something is. Supercomputers actually often have weak or nonexistent graphics cards because they often times aren't needed for intensive calculations.

Re: Video: FAST Racing NEO's Hero Mode Melts Further Faces with an F-Zero Twist

UboaNoticedYou

@ActRaiser Yeah, how dare people have different preferences in video games, am I right?

I don't really understand your beef with there being a challenge mode in a game, considering that there are plenty of games made for those of lower skill levels. Even FAST Racing NEO has lower speeds available to choose from. Why are you angry that people like different things than you?

Re: Shovel Knight is Now Playable on Wii U Emulator, Cemu, But Progress Remains Slow

UboaNoticedYou

Having a functioning emulator of every game system possible is important for the preservation of games history. Remember PT? Games are quickly embracing digital means of distrobution, and that means if the developer / publisher decides to remove a game from the storefront, or the storefront itself is removed, it's gone for good. I pray we have a functioning PS4 emulator before the end of the decade so new generations of players can experience PT, since that game is not only a masterpiece of short form horror, but is forever linked with Konami's departure from the gaming market. PT is important both as a game and as a history lesson.

Emulators have uses besides piracy, and there will come a time where a system and its games become either nonexistent or scarce to the point where it is nearly impossible to source a unit that's even playable. To deny that is extremely shortsighted.

Re: New Splatoon Patch Adds Fresh Gear, Adjusts Ranking Results And Generally Makes Things "More Pleasant"

UboaNoticedYou

@gatorboi352 Idk if you've played ranked Splatoon or not, but if you have you probably know that kills alone don't win a game, and K/D isn't the best way to show how much someone has contributed to a game. In certain modes like Tower Control, there are times you need to literally jump onto a grenade to secure the objective, or at the very least stop it in its tracks. Or in Rainmaker, where hypothetically you may get a very low amount of kills if you're carrying the objective and everyone else is playing defense. With a game so heavily based on territory control, only focusing on kills instead of the objective won't always bode well.

That being said, I don't like this new system. The results screen is supposed to be for the current game, not the session. They should implement a CoD-like system where kills and objectives count as points. As it stands, it tells you very little about how you performed and how you helped your team. It only shows if you're a good player or a lucky one.

Re: Video: Nintendo Minute Shows Off Battle Dojo in Splatoon

UboaNoticedYou

@DerpSandwich: For the map, you can jump at any time, not just at spawn. But I'll one up you: Holding - / SELECT brings up a larger semitransparent menu of the minimap that COULD be in the lower lefthand corner, which shows the location of your team on the map. To allow for fast teleporting, UP on the d-pad teleports you to the first teammate, LEFT the second, and RIGHT the third. Not as fast as simply pressing them on the gamepad, but a functional, quick alternative.

I think the elephant in the room here is performance. Nintendo might have been unsatisfied with how the game performed with 4 players locally, so they decided to exclude it. It's easier to exclude something like that in a new IP than other games where it's a key feature, like Mario Kart or Call of Duty. It's a shame, since I'd be satisfied with 30fps for couch coop if it meant I could have it at all.

@masterLEON: Nope. 720p 60fps.
http://www.eurogamer.net/articles/digitalfoundry-2015-first-look-at-splatoon-tech-analysis
Not that it matters. As the article notes, the art style would have only marginally benefited from 1080p, and the game looks absolutely beautiful regardless.

Re: Video: Did You Know Gaming? Tackles Metroid Prime, Dread and a Cancelled 3DS Entry

UboaNoticedYou

@ZenTurtle
Fusion was very original and canonically just as important as Zero Mission, but I enjoyed Zero Mission more strictly from a gameplay standpoint, even though it was way too short (probably because the original Metroid had a lot of climbing platforms to pad out the game, which was removed in ZM). I do hope they take the positives from Fusion (great art direction, more backstory to Samus) and not the negatives (linearity, lack of sequence breaks). Plus, I'd like to see Samus exist and operate independently from the Federation.

Re: Review: WarioWare Touched! (Wii U eShop / DS)

UboaNoticedYou

@FaustoM The 3DS can play GBA games as well, remember the few GBA games they gave out as part of the Ambassador program?

The main reason they don't put these games on the eShop is because they would be missing the features of other VC games due to hardware constrictions. When the 3DS plays DS or GBA games, the CPU actually cycles down to match the CPU cycles of either machine. Emulating the original hardware AND running the 3DS's OS and Miiverse and such wouldn't be possible. That's why when you press Home when you play DS games, the game doesn't pause, it just asks if you want to go to the home menu.

Personally I don't care about the VC features, they aren't as robust as they are on the Wii U. I just want Four Swords.