As a portable hybrid platform, the Switch has interestingly been home to a host of ports of mobile device games, with more to come in the future. Games such as VOEZ, Oceanhorn, and now Implosion show that more and more developers are interested in the platform, but there’s another side to it. The question remains: do mobile games make the transition to console well? In the case of Implosion, the answer is a firm yes, though the game’s roots in mobile platforms are extremely evident.
Implosion sees you taking control of Jake, a cocky mech suit pilot who controls a machine codenamed ‘Avalon’. As part of a small group of survivors that left Earth after a global crisis caused the destruction of society, Jake and his band of allies return to Earth to investigate the aftermath of the destruction and to fight a zombie like invasive species of alien called XADA. Though the writing is pretty weak and cliché-ridden, it still moves at a decent pace and more than does its job of providing adequate context and narrative tension to the gameplay. You definitely won’t walk away from this one wowed by the riveting tale that is told, but that arguably isn’t the primary focus of the game.
Gameplay is like a rather watered-down version of Bayonetta or Devil May Cry. You’ll primarily combat the hordes of enemies with a collection of light and heavy attacks that can be chained together in a myriad of ways, and you can support your efforts with gunfire and special attacks that consume portions of a gauge. In between fights, you’ll spend your time running around the isometric stages in search of breakable containers and crates that contain a variety of goodies that can be used to upgrade your mech and give you an edge in combat.
Combat itself is fun enough, but there’s a creeping sense of repetitiveness that gradually sets in as you fight through stage after stage. Your actions don’t feel quite as smooth they should, coming off in many places as stiff and rigid where you expect them to be fluid. Moreover, there’s a few combos that objectively deal more damage than most others, and once you’ve mastered them there's little reason to branch out other than for the sake of experimentation. Enemies have a decent amount of variety to them, but new ones are introduced at a rather slow pace and rarely necessitate that you switch up your tactics. For a game that’s so focused on its combat elements, they feel a bit more slipshod than expected.
Fortunately, the RPG and upgrade elements make up for this somewhat and provide a nice hook that’ll keep you engaged. In between stages you can spend credits obtained in the shop for a variety of modifications to your mech. There are six available slots — three different types with two each — with a seventh slot that determines what kind of special moves you can use. The mod economy is deep and varied, offering plenty of depth and allowing you to customize your mech to your specific playstyle needs, and it provides you with a nice sense of progression as you can gradually afford more mods and reach ever higher levels that allow you to equip better ones.
On top of this, the badge system offers a satisfying extra layer of replayability that’ll also encourage you to test your skills. Every stage has one to three ‘badges’ available, which are essentially just extra stage-based achievements that challenge you to play with unique restraints. For example, you might have to clear a stage without using any special attacks, or to run through it in a certain amount of time. As you amass badges, these can be turned in to receive special rewards, like rare suit modifications or a second playable character.
On the subject of replayability, Implosion is quite packed with things to do. The main campaign itself is long enough as is, but there’s a secondary campaign called ‘Last Man Standing’ that offers up additional story content and puts you in control of a different character with unique gameplay. And alongside the badge system, the game further encourages you to go back through stages with its ranking system, which grades your performance based upon factors such as how fast you completed it and how much damage was taken. Suffice to say, it’ll take you a decent chunk of time to see all that this game has to offer and to master its intricacies.
When it comes to presentation the game performs admirably, but its mobile origins are most evident here. Implosion looks more or less like an upscaled game from the PlayStation 2 era, with plenty of low res textures and jagged geometry. It’s not that it looks bad per se, but it definitely doesn’t have very much in the way of visual spectacle, docked or undocked. The audio side of things is similar; the soundtrack is immediately forgettable sci-fi guff, but it is made up for by the inclusion the full voice acting. Though this doesn’t strictly add a whole lot to the experience given the weak writing of the story, it’s impressive that such effort has been put in, and the performance of the acting itself is much better than what one would expect for a game like this.
Conclusion
All told, Implosion is a satisfying mobile game that ultimately feels worthy of its console release, but it is a little inconsistent in its execution. Weak writing and ho-hum presentation are balanced by the depth of replayability and mindless but fun hack ‘n’ slash gameplay. We give Implosion a moderate recommendation; though it certainly doesn’t hold a candle to big-name alternatives, Implosion does a good job of creating an engaging and entertaining gameplay experience that’ll give you many hours of fun.
Comments 59
Meh, may pick it up later. The last man standing mode sounds neat at least. My biggest concern is the price and length. As in, if the content will match the price.
I'm still playing Zelda. Hope I'm not missing out on these Eshop games
Too many games to get the rest of the year so games like this fall into the I will wait for a sale range. While I want to play it I don't need to unless the price is right. I'm not hurting for games for the foreseeable future.
I anticipated Wii U ports. But mobile game ports? C'mon, Switch.
I wish we got more high quality indie games like this on the eshop. Sure there are quite a few, but for every good one there are at least 5 mediocre ones.
@gatorboi352 Has it not occurred to you that maybe this isn't a mobile-style game being ported to console, but a console-style game that first appeared on mobile for economic reasons--low barriers to entry, large potential audience--that is now coming to console where it properly belongs?
@gatorboi352 PS4 have plenty of mobile ports
@therealgamer every console does and every console has indie titles and every console has ports from last gen.
Yet people single out one to trash on.
I own the 3 biggies so I see this on every fanboy filled forum I go to.
Implosion was never a run of the mill mobile game - it was always something quite special. For £10.79 on Switch (£9.99 on iPhone) I'd say it represents very good value and I feel that needs to be taken into account - it's certainly a lot of fun for the money.
It’s a cheap game that offers a lot for the money. We like to complain about seeing lots of 2D pixel indies, well, here is a 3D modern style indie, so enjoy it!
I purchased this prior to the review and it's a good pickup and play title and for the money I'd recommend it.
Eh, no thanks
For $12 I might pick this up if I got nothing else to do.
Unfortunately Splatoon 2 and Fate/Extella are coming soon and they will likely eat up the rest of my summer.
@gatorboi352 I would be totally fine with more Wii U ports
Damn fine game. Damn fine indeed!
..makes me wonder if I have been missing a lot of stuff like this because I don't do mobile gaming. As such, this game was a very pleasant surprise.
Not being fun! But this game is not 7/10... its better than most retail release's....its at lleast 9/10 in my opinion.
So much content!
It my biggest surprise on my switch!
Sort it out nintendo life you dont half score some great game awful scores! :/
The combat is repetitive as hell and the missions are super short, but for $12 it's a nice distraction for when I can only play in short bursts.
Implosion is great! Loads of unlockables, fun gameplay, story is cool, and the voice acting is great, I'd say easy 8.5
@Tate24 This game is not a 9/10. 9/10 is nearly perfect. Frankly I'd have given it a 6, sloppy but servicable.
@Curlynob totally agree! Shame reviewer cant see it deserves better...pfff
@PanurgeJr did the developers of this game confirm as much?
@therealgamer ok? I don't own a playstation. 1 2 3 or 4.
it'll tide me over until bayonetta comes on over.
@UboaNoticedYou This game has far more content than most eshop titles and retail games on the switch.... arms, bomberman r, 1 2 switch to name afew... each of these titles has pretty poor showing of content considering there priced up to £50 pound. Implosion is only £10.79 and is swiming in content.
And for price is definitely better value!
Enough said!
@gatorboi352 Why would it be necessary for the developers to confirm that you shouldn't make assumptions about the nature of this game?
9/10 in my opinion. Very relaxing game in short sessions, worth the money.
i got it. its fun games but id recommend it for on the go as levels are soooooooooooo short. but its a fun blast. Id wait for a sale though to pick it up
@Kalmaro Dude, trust me, IT DOES. The game is only $12 on the eShop, and honestly having played it close to completion, it feels like it should've been more worthy of a $20 price tag.
Definitely getting major bang for your buck.
I give this game an 8.
Mindless hack and slash heaven. The first chapter is pretty easy, but the further you progress the harder the game gets. I’m looking forward to reaching maximum level for both Jake and Diana along with getting some super powers for Johnathan. I’m only about 33% complete with badges, but I’m looking forward to trying to get all those as well in order to unlock the cool stuff. Time to beat was around 8 hours, but to unlock everything and reach max level will most likely be around 20 to 25 hours. Some of the badges are really hard. Example: Take zero damage for whole level. This is a great buy.
@landlord14 ive got about 104 badges so far! Who fav character? Mines gotta be diana love her staff weapon!
@Tate24 How are you forgetting that 7 is a great score? I would probably give Yoshi's Wooly World a 7 and I loved that game. 9/10 is the kind of thing Mario Kart 8 deserves.
@Tate24 That's awesome. You've been playing a lot. I feel really powerful with Johnathan, but ALL 3 are equally cool to me. Have you unlocked any of the additional suits? I'm hoping the suits add different attack visuals.
@PanurgeJr is it still lost on you that you're doing the exact same thing?
@gatorboi352 No, I'm not, and anyone who was legitimately interested in discussion, rather than trolling, would understand basic argumentation, and that making an assumption (your initial comment) is not the same as pointing out that an assumption might not be true, or that it has not been shown to be true (my initial response). So it isn't still lost on me, because it was never lost on me in the first place, because I actually understand logic.
Looks very interesting
I bought it and like it a lot.
I am getting plenty of enjoyment out of this game, especially for the cheap price. Much better with a stick and button controls.
@Tate24 I agree this game deserves better than a 7, and 7 is a decent score but this title is more like 8.5 or 9 in my opinion as well , great hack and slash pick up and play title, a sequel would be awesome.
I got it on day-one. The controls are a big plus on Switch. The developer definitely payed attention on how it implemented them. Definitely did not disappoint. As a big Bayonetta fan, it fulfilled my current Bayonetta fix. Not a bad price for about a 8-9 hour campaign, 4 hours for Last Man Standing, and about 20 hours for completionists.
@flagloverNZ
it is.
I'll put this in my "wait for sale/ no other games to play" backlog, and not cause it's bad or anything. My time is just too limited these days.
@Romeo-75 Perhaps an argument could be made for 8 but this game is way too lacking to be a 9. Dated visuals, repetitive combat, and bland level design knock this one down. To rate this too highly would also be to drag down the perceived quality of other games which are actually deserving of that score.
For $12, this game has been pretty fun. I've more or less left off downloading games (I'd much prefer sticking to physical) but this is one of those rare instances where I didn't regret the purchase.
. I actually enjoyed the 2nd story a little more and wish there were more levels involving that character
Got this game before review and I like it, recommend it for a side game.
@landlord14 yea ive unlocked Avalons - death metal suit and Diana's gold suit and the prime suit for johns as well. Only suit need now is john raven suit. i havent got that many badges for john missions yet.
Suits dont do anything sadly there just cosmetic.
@PanurgeJr nothing of what you said relates to the point I made, in that, you (just like me) assumed. You made an assumption, that countered my assumption. That is all.
Also, a difference of opinion than your own does not = trolling.
Get out of your feelings and then we can talk.
@gatorboi352 I'll get out of my feelings, whatever the koopa that means, if you promise to take an introduction to logic class when you go to university.
I have about a dozen games from the shop so far, some hits and some misses. I will probably give this one a shot tonight as a hold-me-over until Splatoon on Friday.
I'm worried about the lack of triple A titles until Mario in October tho.. Im already getting kimda burnt out on Zelda, and there's 3 more months to go...then even a couple months after Mario, will there be something to fill the drought hopefully? I am hoping the lack of hardware doesnt correlate to a lack of software too.. ! =/
@NintyNate @Tate24 @Curlynob I bought this on what you guys and others have said..... I regret that impulse now.
@PanurgeJr aw snap! You schooled me!
@Filth_Element Well I'm sorry to hear you have regrets... I'm still really enjoying it, and I stand by the fact that for a ten quid indie game, there's a lot of fun to be had here.
@Curlynob lol your all good. I've only finished chapter one I'll keep going maybe it'll improve in my eyes but I'm not holding out much hope either.
Besides half the fault lies with me as it was pure impulse buy and just want to fill up some space on the Switch lol, I'll be more careful next time.
@Filth_Element ....dude seriously....
@Filth_Element
Sorry dude I think it's great! And for £10 it's even better, lots of unlockables and easy fun to use controls its way better than most games on Switch ATM I'd say... I traded in bomberman to get this and I'm so glad I did, bomberman was utter trash
@NintyNate all good man, I'll see how it goes.
@Tate24 yeah seriously struggling to enjoy it, combo system is so bad I just can't have fun with it, levels feel like total grind.
@Nintendo_Ninja for these sort of games I find that they really apeal to niche markets, so most are good (some great) to their target market.
Grind, bullet sponge, grind, bullet sponge, grind, bullet sponge, grind, bullet sponge, grind, bullet sponge, grind, bullet sponge, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind, grind
@hypernewbie I feel like game is balanced for grind + microtransactions. Except they just left out the microtransactions here without rebalancing the game enough.
Tips to dev:
1. Make the enemies pace slower. Not speed slower, pace slower.
2. Complete redesign of enemy attack system to reward aggression. If attacking well is punished by running away is rewarded, fix it immediately. Repeat for every attack in the game.
3. Get the best game player you can find. Get them to play hard mode without grinding. If they take longer than average player in normal mode, your game is too grindey. Fix it immediately until good player + hard mode finishes in the game in same time as avg player in normal mode.
4. Make the badge system actually DO something. Even high level badges add like 0.00000001% HP who ever cares just go fight naked. Waste of time.
5. Revamp shield system to be recharged by damage dealt. Right now the cooldown system means that it's always more optimal to just run away for 2 minutes. Every single time I die is because I was too impatient to wait 500000000000000000000 years for my shield so I just went in yolo. I literally get bored to death by this game.
6. Actually just fire your game designer. Re-assign them to the janitor. Hire literally anyone else.
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