Comments 820

Re: Tabletop Gallery and Avoider Release on 7th January in North America

TheWPCTraveler

@RCMADIAX Wait, you're telling me that the Japanese release is actually much cheaper than the EU release? Tabletop Gallery costs £4.09 according to Nintendo Life, so it's roughly 50% more expensive. If that's actually in Euros, that's 10%.

Well, I guess I can infer more about relative unit sales now. It's just looking better and better (relatively) for the JP version.

Re: Tabletop Gallery and Avoider Release on 7th January in North America

TheWPCTraveler

@RCMADIAX I'm assuming the price for the JP release is 370 yen? So, despite the fact that you have to share revenue with a publisher now (ignoring Nintendo platform revenue cuts)...you make more on a profit basis, disregarding rating licenses for both territories. Wow.
Well, I guess that what you're saying about competition should be true, considering both the TGS showing for the Wii U and how late eShop titles get released in Japan. It must also be why NoJ is bringing titles over there themselves, it's interesting considering I haven't seen them break into the Famitsu digital top ten - which typically has the last titles selling a few thousand units over four or five weeks of sales tracking.

Thank you for your time, and I found this bit:
"My second title published with Rainy Frog, Pentapuzzle, has actually been picked as "recommended" software by Nintendo and featured in their Holiday catalog in Japan."
quite impressive. I'll considering putting it on my buy list once I nab myself an eShop card.

Re: Tabletop Gallery and Avoider Release on 7th January in North America

TheWPCTraveler

@RCMADIAX Ah, I hope for your success, then.

Could you clarify what you mean by "more successful," though? Is it in terms of profit or revenue? Revenue would tell me a lot about the reception, seeing as both regions have roughly the same amount of sold Wii Us.

Perhaps Japan likes smaller arcade-style experiences better? Or maybe it's the eShop being more accessible there...

Re: Review: Johnny's Payday Panic (3DS eShop)

TheWPCTraveler

@ekreig If Gaijin Games were actually Japanese, I'd say them, but they really are a bunch of...non-Japanese people.

On-topic: I thought this might looked good enough to justify a pity purchase from the eShop, good to know it really is.

Re: Sega Slashes Full-Year Net Profit Projection By 90 Percent

TheWPCTraveler

@TheLastLugia @Artwark
Ex-Atlus, Sega still has Project Diva X (PS4/Vita), Valkyria Chronicles: Azure Revolution (PS4), Valkyria Chronicles Remaster (PS4), and, uh, various PC ports and another Sonic Boom game.
Last I checked, people are actually excited for them (okay, except for that Sonic Boom game)
Note that they released Stella Glow and 7th Dragon III: Code VFD for the 3DS this year in Japan. Both performed below expectations, if shipment numbers are to be believed.

@retro_player_22 It's funny that you say that because Sega does not make pachinko machines, its sister company Sammy does. These projections are for their parent company, Sega Sammy, which resulted from their merger.

And, SNK Playmore is shifting away from the pachinko business.

Re: Review: Cutie Pets Jump Rope (Wii U eShop)

TheWPCTraveler

@spurgeonryan @RCMADIAX He also provides lots of extra publicity for practically every niche Wii U release. By niche, I mean games like that Barbie game recently and practically every eShop title that gets glossed over.
He also pulled together a thread calling people to buy every third-party release for the Wii U.
...
He also made a thread ranting about Xenoblade X getting an 84 on metacritic because of "too many things to do." Not that I don't agree, of course

Re: The Yo-Kai Watch Franchise Has Now Shipped Over 10 Million Copies

TheWPCTraveler

@Spoony_Tech My friend who absolutely adored Stella Glow said it took him roughly 40 hours to beat the game.

I was disappointed a bit by the length, but it clears up time for me to complete TWEWY (I really don't know how pins evolve yet, though...) and pick up a either 999 or one of those DS Final Fantasies.

I'm digressing from the topic, and I'm using these ten million figures to extrapolate a shipment number of probably one million outside Japan. And, from what I'm seeing, it's either selling itself to children or it's going to end up in the bargain bin...I have to check Miiverse, however.

Re: You Can Now Register For A New Nintendo Account In Japan

TheWPCTraveler

@AVahne Surely Nintendo won't mind if they find out one day there are, like, 5 million people "living" in Alaska!

Side note: Nintendo should sell music like the Fire Emblem orchestra music on the eShop. I loved the rendition of "The Final Holy War" in the recording of an FE orchestra I heard.
Should be cheap too, so they could give it away for free if they so desired.

Re: Review: The Legend of Legacy (3DS)

TheWPCTraveler

@AVahne This. Awakening is a really weak FE title until you compare it to something like the Famicom entries or their DS remakes.

Also, I might want to note that the (lack of) difficulty in Stella Glow is by design. Removing one thing would render the game too difficult to be played with having to rely on items.

PS. I find myself enjoying Stella Glow more than I did with the non-console FE titles. I can vouch for how good its music is, especially!

Re: Rumour: A Class in Bravely Second is Supposedly Being Censored for the Western Release

TheWPCTraveler

@GeminiSaint ...and?
I'm asking you, so what? You're stating that they would get offended.

Let people get offended! Not every depiction has to be positive - I should know that, since I'm a Filipino!
Let people see both sides, both positive and negative, and let them judge for themselves! What do you think our brain is here for - regurgitating the sane things over and over again, regardless of their truth value? You cannot have a coin that only has one side.

...

This isn't the place for this, this is a games site. I apologize for stating what I believe in in clear terms, too, since apparently, that can offend people now.

Re: Rumour: A Class in Bravely Second is Supposedly Being Censored for the Western Release

TheWPCTraveler

@GeminiSaint ...and?

You know what's more offensive? Removing all traces of a culture, placing shackles on creative freedom, letting people go close their minds to everything they don't want to feel, making people think inside the box and only inside the box.

The list goes on.

Are you fine with repeating the same cycles of hatred and violence over and over, with people closing their minds to all dissenting thoughts and ideas?

Re: Review: Stella Glow (3DS)

TheWPCTraveler

@Spoony_Tech I saw the first print run and now I'm torn between getting both TWEWY and a 3DS game and this.

By the way, SMT IV Final is JPY6250, according to the Japanese Direct if I remember correctly.
That's a $50 release here for sure.

Re: Langrisser Re:Incarnation Tensei Confirmed For North American Release

TheWPCTraveler

@Ralizah More like you want great artists to continue drawing as if it was the 90s. Honestly, I think that would be a great improvement over a lot of stuff we're getting now.

@Kaze_Memaryu Oh, I might want to note that the artist they hired was only for the major character portraits. For the NPCs, well...
Let's just say they got someone else to do it.
And, uh, it doesn't mesh well. Not very well.

Re: Langrisser Re:Incarnation Tensei Confirmed For North American Release

TheWPCTraveler

@Damo There are people who actually prefer doing that, though, so there's that.

I discovered how good Urushihara really was when I stumbled upon a group of people talking about the new Langrisser. It was on the verge of becoming a porn dump before people started actually posting on-topic about the game itself, and the 1-hour gameplay video was thrown into the thread.

I wonder what could've happened to Front Innocent had it been more successful, though. Sort of like how Sengoku Rance is a fantastic game that people overlook because it has porn in it.

Re: Langrisser Re:Incarnation Tensei Confirmed For North American Release

TheWPCTraveler

@Damo Are you talking about the game or Urushihara?

The response to the game is justified, from what I've seen. Blackouts (of the abrupt kind) during screen changes, super-chibi characters in-battle, that simplified gameplay...

And for Urushihara, I stand by how great I think his art is. Not enough people draw like it's the 90s nowadays. (Yes, I know the studio or a lot of his work isn't...safe for work, like, at all.)
EDIT: Oops, you were talking about Front Innocent. I watched it for the plot and the art, I swear! :^)

Re: Review: Rodea the Sky Soldier (Wii U)

TheWPCTraveler

I'm excited for the Wii version. Oddly enough, that seems to have the most content out of all the three, so it'd be interesting to have a review of that coming.

I'll get this after I clean out the (3)DS titles on sale at a local game store.

Re: Yo-Kai Watch Will Be The Next Pokémon, Claims Viz Media

TheWPCTraveler

@rjejr @Artwark @AlliMeadow @NandN3ds
I'd point to life-to-date physical sales according to Media Create, rounded to the nearest hundred thousand because I'm too lazy to get the latest figures:
Pokémon X/Y (2013): ~4.6 million
Pokémon OR/AS (2014): ~2.4 million
Yo-Kai Watch (2013): ~1.2 million
Yo-Kai Watch 2 Ganso/Honke (Head/Founder) (2014): ~3.1 million
Yo-Kai Watch 2 Headliner (2014): ~2.3 million
It's darned close to outselling Pokémon - and neither of the two are bundled in major ways in Japan.
When you take spin-offs into account...
Yo-Kai Watch Busters White Dog Team/Red Cat Team: 1.3 million+
I think this has outsold all Pokémon spin-offs on the 3DS, combined. Last I checked, the two Mystery Dungeon games on the 3DS combined to sell just 700k (though the figures are still rising for the holidays).

@Lizuka Overworld uses the controls you're used to in Pokémon games, except that you can now change the perspective slightly with L/R. In-battle controls use more touch-based controls, but it's still perfectly usable with L/R and the D-Pad.

Re: Preview: Hitting the Courts in Mario Tennis: Ultra Smash

TheWPCTraveler

I'd be honest, I find playing tennis really fun, so I want motion controls in this title.
...
It's so weird that Nintendo made me go from hating to loving motion controls in twelve months.

The one others thing is that Camelot could've just developed a Mario Golf title, something that would've really made the GamePad shine.

As for the lack of content, look at how long the dev cycle was. It's, like, a year and a half past Mario Golf: World Tour - less, if you count DLC.
I think they're using the Wii engine but in HD - something that somehow produces great results as long as it features Mario in full 3D - so, it explains the short dev cycle.