Mario Tennis: Ultra Smash is one of a couple of key Holiday releases on the Wii U, fitting snugly into being familiar, accessible and inviting for families, in particular. As it has Mario in the title and is a 'wacky' sports game there's certainly the prospect that it could win over a few households for some multiplayer fun over the Holidays.
When we first took to the court our first sense was of familiarity, particularly in relation to Mario Tennis Open, a solid entry on 3DS that scaled back the item-heavy chaos of Mario Power Tennis. Based on our time with it so far Mario Tennis: Ultra Smash is a natural evolution from Open, yet with lovely HD visuals, an impeccable framerate and some noticeable improvements in physics and stroke play. The only issue? The volume of content is one of the weakest we've seen in a retail game.
Let's start with the actual gameplay. Camelot has come up with what feels like an entirely new engine - think of the transition from Mario Kart 7 to Mario Kart 8 - and in the process zoomed the camera in a little, to great effect. This has always been a series that's kept its portable and home console efforts rather distinct, to be fair, but this Wii U arrival does carry across a particularly welcome feature in 'Chance Areas'. These colour-coded circles - when combined with the correct shot type - bring powerful strikes; these are characterised by extravagant trails, while the aptly named Ultra Smash is a less common and temporary chance shot that, when executed, is extremely difficult for the opponent to return.
As was the case on the 3DS, this system is a good way to maintain Mario-style silliness but actually add a bit of skill and strategy to proceedings. As before less experienced players can use X as a basic button that lets the game decide the shot type, but there's great power and precision in mastering normal and charge shots for top spin, flat and slice shots with the A, B and Y buttons. There's no equivalent to the touch screen buttons found on 3DS, but we doubt they were used much anyway - the key point is that this is still accessible and yet full of strategy for solo players.
An important point, though - there are no motion controls. In theory as there's an X 'simple shot' button, motions could have been thrown in; yet they're nowhere to be found. It's conventional controls only on the GamePad, Wii U Pro Controller, a sideways Remote or the Classic Controller / Pro.
Those keen to recreate this style can play 'Standard' in the Classic Tennis setting, while 'Simple' even takes away Chance Areas for some pure tennis. The reason they're segregated off is so Mega Battle can take centre stage; this is the area Nintendo's been showing off in videos and at expos, in which Mega Mushrooms are periodically thrown to both sides of the court in order to activate giant characters. You have to run over the mushroom and a brief animation for the characters growth is shown each and every time this happens.
There's certainly a power and reach advantage to being 'Mega', and there's no denying that it's fun especially when playing with a friend. Occasionally the mushroom distribution is segmented too, so there can be strategy in trying to hang on as a small character before mega-sizing to target the opponent once their effect has worn off. It's fun for kids of all sizes, even those in their 30s based on our testing.
All of the aforementioned modes are one-off matches in singles or doubles - so up to four players can jump in locally - and then there's Mega Ball Rally, which is a simple task of keeping to ball alive for as long as possible. While the ball starts off as a bit of a beachball and shrinks to add speed and challenge, this is still relatively simplistic.
Then we have the closest thing to a campaign with Knockout Challenge, which is single player only. In this mode you pick a character - each has their own mini-save that records progress - and tackle a series of increasingly difficult tie-break matches across 30 rounds. After 15 rounds you get the 'Star' version of the character you're using, and after 30 rounds you see the credits. Opponents ramp up, there are a couple of mild surprises, and in the later rounds you go on a tour of some of the quirkier courts available in the game.
It's a case of rinse and repeat, and a pretty lazy and throwaway single player mode. It's particularly underwhelming and is only partly saved by amiibo implementation. This joins Mario Party 10 and Super Smash Bros. in that it uses a figure in a read/write capacity, so you'll need a compatible amiibo - Mario, Luigi, Peach, Bowser, Yoshi, Rosalina, Wario, Toad or Donkey Kong - with no data. We set good old 30th Anniversary Classic Mario on the case (it just scans out as standard Mario) as our doubles partner; this may seem unfair against solo opposition, but as the difficulty ramps up it's useful to have a buddy.
The amiibo does 'train', in a sense. For starters their AI is pretty competent, which is nice, and after every five matches they receive a new buff to their abilities - examples can be more powerful strokes, greater speed etc. There are 10 slots - so 50 games are needed to max an amiibo out - and though the buffs are randomised you can then edit them with an unlockable feature. It's a neat idea, and you can also take the amiibo into online matches as your doubles partner, so credit is due for some smart implementation.
The use of amiibo is a plus, then, but Knockout Challenge is a weak single player mode. There are no Cups to be found here, and no more wacky bonus games than what we've already described; even compared to Mario Tennis Open the offerings are slim. Amazingly, we can't even find a way to play to play as Mii characters, so they're either locked behind a lot of progress or aren't there at all. That strips away a neat feature of its predecessor in which you earned coins to buy gear for your Mii, boosting their abilities and specialities in the process; this was perfect for finding a custom play style to take online. None of that is here - you have the core cast and their Star unlocks; that's it.
There are, as per usual, some fun court types to unlock, with the Ice Court in particular showing off the strength of the visuals. These do shake up gameplay nicely, with favourites of ours being the super-fast Carpet Court and the insane bounce to be found in Mushroom Court.
All of these unlocks are driven by an achievement system and coins, meanwhile. You can earn characters and courts by viewing and meeting the requirements or, because the game throws coins at you with merry abandon, just buy up the goodies you want the most - these include additional difficulty levels for the AI, for those solo players seeking a big challenge. It's a bizarre economy in that there aren't enough products to justify all of the coins, almost as if early versions of this had Mii characters, buff-laden gear etc before eventually stripping them out of the final game.
As already alluded to earlier, Mario Tennis: Ultra Smash does have strong presentation going for it. They may be chunky and colourful visuals, as is often the case in first-party Wii U games, but the visuals are beautifully vivid. This rocks along at 60fps and we've been unable to make it drop a frame, which is as lovely on the eyes as ever. There are some pretty effects, too, which are superficial but pleasing to see nevertheless.
Overall, we've been enjoying Ultra Smash to a degree, and it's an absolute hoot in local multiplayer, but we're struck by the scarcely believable lack of content. It's even lacking sufficient mini-games, and we never thought we'd complain about a lack of mini-games in a Nintendo release. Whether some of these features will come in the future with updates or dreaded paid-DLC is something else entirely, but we're struck by the shallow pool of content here. We even read the manual cover to cover a few times to check we weren't missing something. We're not.
So we've played a lot of this game offline, which leaves online as the key feature that will help make or break the title. It seems to have a ranking system similar to recent Mario Kart games, singles and doubles (remember you can use your amiibo, too) and also unranked 'relaxed' options for those just looking for fun matches. It looks competent if a little bare-bones, but playing human players could be key to this one's longevity. The strength of the control system and Chance Areas is that they can be used for deception; your opponent may think you'll use a powered up drop shot, for example, but instead you fire a lob over their onrushing character. The strategy involved and the lengthy rallies of online play were a highlight on 3DS, and we hope for the same effect here.
Naturally this'll be put to the test ahead of our review, but at this stage we're left a little disappointed with the offline offering. Mario Tennis: Ultra Smash is attractive, fun and mechanically solid - and a potentially great local multiplayer game - but it's also painfully lacking in content. It's a potential ace that's hit the net cord.
Comments 104
Not interested in this at all.
I do not understand why Nintendo dropped the motion control support. It could be fully optional and there are many people who really like it. Even Mario Kart 8 continued with motion controls and Mario Tennis seems a good title for having a lot of controller supports.
After re-releasing Mario Power Tennis for the Wii just for Motion controls and casual players, it seems now that Nintendo has totally forgotten about the casual players. There are still a lot of people who simply have fun swinging a tennis racket and it seems motion controls could be easily implemented.
Don't get me wrong: It is a good thing Nintendo focuses on traditional button inputs for its games but it is very strange when a new control feature is completely dropped in spite of having the hardware ready.
I wasn't planning on buying it, but several of my friends are. If the online mode turns out to be fun, largely lag-free and competitive-friendly, I think that'll be all they want.
Seriously not interested. Doesn't look like it's had much effort put in at all.
Nintendo Life "Mario Tennis: Ultra Smash does have strong presentation going for it. They may be chunky and colourful visuals, as is often the case in first-party Wii U games" Camelot is not a first party, it's an independent developer that makes games for Nintendo.
I enjoyed Mario Power Tennis (GameCube version of course), let's wait for this game reviews...
you know its weird, I never want a Mario Tennis game, like at all but somehow I end up owning them. I blame Wii Sports
They are usually great to play in between kart and smash at local MP parties, so i'll probably enjoy somehow owning this
Nintendo Life: "It looks competent if a little bare-bones" "but at this stage we're left a little disappointed with the offline offering". A Mario Tennis Open clone with better visuals then? I don't know if Nintendo rushed the developer for 3DS and Wii U releases, because Mario Power Tennis was really full of content.
Wow. This was to replace Star Fox Zero's release date. They could have moved Xenoblade if possible, but no. Mario Tennis. It also urks me that we get a Tennis Game on both 3DS and Wii U. Why not Mario Strikers U?
probably will end up getting this eventually. my kids love sports games and i'm sure we will have a blast with this game. I don't care about no mini games. My only concern really is the price of the game in Canada, it's $64.99. I was hoping since it's a sports title it would be cheaper than that. Like maybe $49.99.
Eh. Never really was interested in this, but the lack of stuff to do is pretty dang disappointing.
Should have had Wii remote support. It's pretty surprising that Nintendo has dropped the ball on Wii mote support. Too bad that it's not Mario Kart level of priority. Next we'll be getting Mario Golf U without Wii mote support, and I will look away.
This seems like more of a review than a preview very detailed, so thanks for that!
I'll probably pick this up as a Christmas gift, nothing like a nice, family friendly 4-player game to bring everyone together on Christmas day.
@Pokefanmum82 Why don't you buy Mario Sports Mix on Wii U eShop? It's much cheaper and has several games so it looks like a perfect match for your children.
Should've gave us a new Strikers instead...but I suppose this'll be a holiday gift...
Wow, this is definitely not looking good at all for Mario Tennis's side. I mean, no Tournament Mode, no Mii characters to play as (personally for me), no minigames, no gimmick courts, etc. When I think of Mario Tennis, I think of the amazing Power Tennis on GameCube or the good N64 one. Tennis Open on 3DS did not provide me nearly any defining moments or charm in the series and as a result, is a complete disappointment for me. I have this on preorder at GameStop and from what I've seen in this preview, I'm now this close of cancelling it for my other preorder being Xenoblade Chronicles X, a game from a series which I have had no gameplay experience on. I'm a huge Mario fan here who wanted to play a good Mario Tennis game so badly, as well as wanting to play this with my baby brother, but I'll just go get this at a later date if possible.
@ikki5 Up to this point, I virtually agree with you.
I had this pre-ordered and was still really looking forward to it, but with such a weak single player I'm going to cancel this and might pick it up if it ever hits a bargain bins really cheap. Nintendo now really has a weak last two months of the year in Europe(plus January 2016) for me. Luckily there's still the third party Rodea to look forward to.
This will probably end up like Power Tennis; bargain bin for $8 at Sears.
I had a hunch it would be light on content. Way to drop the ball Nintendo.
Nice thorough preview. Can't imagine what's left for the review besides online lag.
I went from not being interested at all to adding it to our holiday list when I read how amiibo were being implemented. I know its a lot like SSB but I think it works better for a 2v 2 tennis match then just crazy fighting.
But then I took it out again when I read no motion controls. Families playing tennis on Wii Sports and Wii U Sports Club are used to tennis motion by now. Heck I even have Virtua Tennis 2009 that had online and motion back on the Wii and I played that a lot, for a guy who doens't like tennis. I liked rising in the ranks week after week while pretending to get some exercise. I did work up a sweat.
So no motion equals no buy. Maybe if there's a demo and we can see what tennis is like w/ controls again, but I'm not holding my breath. And I'd maybe pick it up as a budget title, but not holding my breath for that either as there are very few Wii U games that have dropped in price, and I don't think any of the Nitnedo games,though NSMBU has added in $15 Luigi levels, so it's a start.
I suppose if there's a buy 1 get 1 free sale and I need another game could pick thisup for fre, but that's about it.
Oh, and I'm wliling to bet they left Mii's out of the game b/c of the lack of motion controls. People would see their Mii playing tennis and automatically want to use motion to play with it, not standdard controls. That would be really confusing.
I'm not really bothered about single player modes.It seems the core game is great so as long as it plays well online and is easy to find matches I'll be more than happy.I might actually buy my first amiibo for this so I can play doubles online when I want to.
I had Mario tennis on the 64........
Day One! My kid and I need a new multiplayer game.
This just feels like such a huge step backward. I skipped on Mario Power Tennis on Wii because I already had Wii Sports (and now Wii Sports Club) for my tennis fix, and I couldn't see a port with motion controls shoehorned in being superior to Wii Sports, which was built from the ground up with motion controls in mind.
amiibo implementation sounds all well and good, though it will mean that I'll need to delete the save data from my existing amiibo (and Nintendo still haven't released the Mario Party 10 poses of Wario, Donkey Kong and Rosalina). Considering that this is a read/write game, Nintendo could have issued a new Mario Tennis series of amiibo (or include an exclusive set of amiibo cards in the box for each character instead).
And I thought open was desperately short on content...
I'd really like to know as much as possible about the online component. Particularly, whether it's possible to enter customised matches with strangers online. I'll certainly need to wait for a review, but this seems as lacklustre as I feared it might be.
Y u be lacking in da content Camolot. I could care less if Ultra Smash was held back for a few months if content was to be added. Not even mario tennis 64 was lacking in content such as this.
A very lengthy preview of a stripped down Mario tennis game which is sadly one of the only games coming out this Christmas. Yup, Nintendo is in top form this 2015.
Much like their 3DS counterparts, I think a golf title would have been stronger than tennis. I actually really like the 3DS tennis title, but not as one I bury hours and hours in. It's much harder to sell a Wii U game as being the same kind of pick-up-and-play experience.
If the basic tennis mechanics are solid, I could not care less about the mini-games or lack of additional content. I can see myself spending a whooooole lot of time playing this online with an amiibo partner.
Sounds like a cheap game pushed out with minimal effort to fill a barren schedule (and probably sell DLC). I'll wait for final reviews but I can't seen this making it onto my wanted list at all.
I don't really care about the minigames as I almost always ignore them. It's the lack of an RPG campaign that's the most painful. Knockout Campaign seems very lacklustre.
Sigh. I guess I'm glad to hear the core of the series is as strong as ever, so I'll be enjoying the online mode.
I'm getting this for local play so I'm happy. Got too many others to play to want to play single player much!
I'm sticking with Mario Tennis Open, thank you very much.
Iwata was known for delaying games until they were perfected. After his passing, Nintendo became slackers in quality department. Now they are looking for easy money in the mobile industry, and selling unfinished games to their console customers.
I'd be honest, I find playing tennis really fun, so I want motion controls in this title.
...
It's so weird that Nintendo made me go from hating to loving motion controls in twelve months.
The one others thing is that Camelot could've just developed a Mario Golf title, something that would've really made the GamePad shine.
As for the lack of content, look at how long the dev cycle was. It's, like, a year and a half past Mario Golf: World Tour - less, if you count DLC.
I think they're using the Wii engine but in HD - something that somehow produces great results as long as it features Mario in full 3D - so, it explains the short dev cycle.
All I want in a Mario Tennis is the RPG style of the first installment.
Day One buy for me,Mario Tennis is the best Mario Sports spin-off barring Kart.
But it's literally a watered down Mario Tennis Open so why bother
I like that 2-player local allows one player to view the court with the gamepad while the other player gets the opposing view via the TV.
If you play 4-player local, is this still possible (two players sharing the gamepad screen), or does it force split-screen?
No motion controls probably means no buy from me until it drops in price considerably, by which time the online will probably be a ghost town. I have Power Tennis on the Wii but still never played it, saving it for my young daughter, so we'll stick to that for now, unless some updates drop and change my mind...
I'm glad there is no motion controls. I've always consider Mario Sports games to be the more arcade-y like game and Wii Sports can be the motion controlled one.
I hope there is a good ranking system like how some fighting games have and lots of court variety like Power Tennis. I played that game a lot, I found it to be really intense, especially later on in the game.
wii tennis >
when i read that this game is right next to Mario Party 10 i shook my head...once my son tried the Yo-Kai Watch demo he wanted it instead of Ultra Smash and though i was going to surprise him with it this preview makes me feel like Ninty rushed this out for the holiday
I'm probably the only one excited about this haha
Wow. Nintendo pulled the same thing SEGA/Sumo did with Virtua Tennis! Virtua Tennis 2009, while having quite a glitchy engine, did have awesome motion controls. Then they released Virtua Tennis 4 which disabled motion controls for a majority of the game. (You could only use them for the offline minigames.) At least VT4 had minigames. lol
I'll be sticking to Wii Sports Club.
I hope this is the last of the bare bones Mario sports titles.
I guess we can expect Mario Golf U next year as there's never been a console with only one out of Mario Golf and Mario Tennis (Mario Power Tennis on Wii doesn't count as it's just the GC game with motion controls).
It's funny how many people want motion controls. I thought it was a gimmick that had to be done away with. -_-
I didn't like Mario Tennis Open on 3DS, I found it repetitive and monotome, so this one will be pass for me. I miss the single player Rpg campaing of the GBA game, that was fun!
No motion controls? really?
I hated Mario Power Tennis, so I welcome a purer Tennis game more in line with Mario Tennis 64 (the best). I'm not bothered by the lack of content, either, because I usually find the bonus modes in Camelot sports games to be dire.
What DOES truly bother me is that we have to watch a stupid fluidity-breaking animation every time someone picks up a Mega Mushroom... Just let us grab a shroom and embiggen--no break in the action, it should be that simple. As it is, that's damn near a deal breaker for me.
i feel like this game would been better of being release next year, but i understand that they need something for holidays.
with that being said i'm not missing much, so i'll wait to get this later.
I actually really like the use of the GamePad to allow both players to have the better viewpoint of the game. I always hated controlling my player when the camera wasn't behind me.
@Nintendian
Yeah. Except the move to mobile gaming happened on Iwata's watch. Paid DLC in Nintendo games happened on Iwata's watch, including things like Mario Golf World Tour where half the content was ripped out to sell as DLC. Splatoon released half-finished on Iwata's watch. Shallow spin-offs like Game and Wario and Mario Party 10 released on Iwata's watch. Development of this game and Miitomo will have started on Iwata's Watch. Let's not venerate him, nice guy though he may have been.
I'm glad this doesn't have motion controls. Talented developers shouldn't waste their time shoe-horning things like that in just so casuals 'might' enjoy those controls more. It's a control stick and 1 button with simple controls!! That is a pretty casual control method. I rented Mario Power Tennis for Wii because I loved the version on GameCube. I played it a whole 10 minutes. It was really lame that your movement was controlled by the game.
Interested.
I am more interested in this game now, seeing the different modes, features and online play.
This all sounds fine to me. The mini games in past entries in the series were stuff that I'd play once and never return to again, so I have no issue whatsoever with there being a complete lack of mini games here. Second, being able to play "pure tennis" without all the chance shots sounds perfect to me. I was sold right then and there.
Great preview.
It looks good to me, except no Cups? Am I reading this correctly? Every home console Mario Tennis has had cups, and the 3DS version did as well. What would they take that out?? It's not even that complicated of a mode really. I just assumed that mode was a given.
I don't mind motion not being in the game. Maybe its time to move on from motion controls? I'm still gonna get the game
This game offers less than every Mario Tennis game before (maybe except Mario's Tennis for Virtual Boy). Really disappointing.... this looks more like a $15 eShop title than a full-fledged game.
I'll probably still buy it for the online mode. By the way, is it possible to create rooms similar to Mario Kart and Smash where you can host matches with your friends? This feature should be a given but it hasn't been mentioned yet...
I'll be picking this up at some point, but I am not too sure when. The amiibo support is surprisingly interesting and online should be a lot of fun with a friend by my side. It is a shame with the lack of single player modes, I would have loved an RPG mode or something along the lines of that. Still seems fun, even if it isn't the most inventive game in the series.
I'll buy this when I can get it at discount, which I should be able to do.
Or maybe I'll have someone buy it for me.
Hopefully I'll like Mario Tennis game.
I just checked NintendoWorldReport's preview. There is no way to play with friends online.
Shove this abomination of a game up your butt, Camelot. What a ripoff.
Well, I was a little interested in this, hoping there could be an rpg-like game mode or something, like in GBA. I think I'll pass on this, hoping I see it on offer or something. I hope they add some mini games or new content in free updates, they would be awesome and could make me buy it.
This'll be a decent Virtual Console game in 20 years. Until then, I'm only interested in this because it means we might get a Waluigi amiibo.
Have you already seen the newest video? http://www.nintendo-magazin.de/mario-tennis-ultra-smash-neues-video-monsters-of-the-court-veroeffentlicht/
Pretty sad to hear about the lack of single player content. I still may get it though.
With Legend of Zelda being added to Mario Kart 8 I wonder if we will see Ganondorf and Link as DLC. It would be fun to add them to a tennis game.
Thank you for this preview. Now I know for sure I will not be getting this so I was saved $50. I just can't justify spending the price of a full game on something that will likely last me a solid weekend of fun, but nothing more. Especially when we already have a superior Mario Tennis game in Power Tennis.
The single player in n64 was amazing, and my main reason to love Mario Tennis. So I'll skip this one sadly =/
@SuperWiiU how many Nintendo themed games go for really cheap? Won't go much lower than $35. But, i am with you. At least for now, a yawner and something I will get later on
The no motion controls seems like an odd omission or a straight up oversight. I kinda wanted this. Now I kinda don't
Kinda dissapointing that there is so little in term of options.
Not changing my mind, I like what the game will offer and I'll probably buy it (and if I won't it will not be because of the lacking single player), but it's a shame they didn't push more into it, some extra modes or power ups just for spice and vary a bit the gameplay would have been enough ^_^;
Thought I was going to pre-order but I've changed my mind after reading this. Will see how the reviews go down first. It makes me think Nintendo really aren't that bothered with Wii U owners anymore.
@Nintendian That is not true. Many 3DS games were rushed and bland and many Wii U games were rushed and bland while Iwata was watching. If you read Iwata asks, and I used to do it, he was always rushing teams to finish games and he was always optimistic and happy about games that were almost rubbish, like New Super Mario Bros. 2.
@TheWPCTraveler There was no Mario Tennis Wii engine, there was only a Gamecube port with poor motion control added, if that's what you mean.
@electrolite77 Add also all the poor and bland 3DS and Wii U games that belong to Nintendo's most valued franchises while Iwata was in charge.
I wouldn't mind buying this game if it was a Mario Sports Mix style game, where u have multiple sports to play all at once. What would make this game more appealing is if it was part of a Mario soccer, baseball, and tennis sports mix game
Mario Tennis Open was a solid dud, yeah. I'm skeptical about this at best.
What an oversight not to have motion controls, what were they thinking?? I didn't own a wii, but when I got the wiiu I was excited about using motion controls on games (especially sports) that look great. Never really happened.
Sounds decent enough, although I'm kinda let down they didn't include motion controls. Mario Tennis is a game BORN for motion controls. It's really the preferred way to play.
Also the lack of single player content is concerning. I hope Nintendo doesn't think it's ok to just fall back on online and trim the single player like every other AAA dev is doing.
With that said, the gameplay itself sounds solid and the HD visuals are a first for the series. And amiibo integration (even more, training them and bringing as a doubles partner) sounds splendid.
I'll pick it up on release day.
I think I'll probably just get Mario Tennis Open instead, even though I hardly even played the version I have on GameCube. Tennis just really isn't my thing.
@Firlow You obviously don't know how much effort it takes to make a product like this. It sounds rushed. That's a different thing than being utterly lazy.
I am tempted but I've seen this game on the Game, Nintendo store and Amazon for £40.00 even if I wanted this for Christmas and got it I think it's a tad unfair to expect someone else to pay that price for it. If the game came out at £25.00- £30 I'd be tempted, I enjoyed Mario tennis on the wii that was pretty cool. I think I'll wait for a price drop first.
I honestly felt that Mario Power Tennis wasn't exactly brimming with content either though the fact that I am just not into tennis games doesn't help my enjoyment of the series, and that is despite the fact that I loved to play real tennis back in the day.
Why would they repeat what they did with the 3DS version? ARGHHH probably not gonna buy it again. Thank goodness I still have the gamecube one.
Nope. Not interested. It looked like all they really focused on was the Mega Mushroom power up. Oh well, maybe next time.
I really want to like this game! I adored Mario Tennis Open, and hearing that the game has mechanical improvements other it sounds great, but it's just so severely lacking in content. I want creative courts based on the Mushroom Kingdom! I want mini-games! I sincerely hope this game will benefit over time from updates ala Splatoon, but if no one takes initial interest in it.... them I don't think Ultra Smash will become the great Mario Tennis it's trying to be.
@VanillaLake New Super Mario Bros. 2 is an underrated title. It is my least favorite of the Mario platformers, but I don't think it was too ridiculous and I had decent fun with it; far more than I ever had with Yoshi's New Island at least. It did what it had to be; be a 2D Mario platformer for the Nintendo 3DS. Nothing more, nothing less.
@PrincePeach92 To be fair, it seems Camelot really did try with developing Mario Tennis: Ultra Smash. I feel part of the pressure was because Star Fox Zero was delayed, even though Ultra Smash needed one as well. In contrast I feel Mario Party 10 was made to sell Super Mario amiibo, similar to Animal Crossing: amiibo Festival was concieved to sell Animal Crossing amiibo (although, to be honest, I feel the latter is even far more inspired than MP10).
Not having motion controls just seems like such a step backwards to me.
@Aerona i agree.
at the very least make it an option.
wonder if theyll take motion controls outta the next zelda??
All filler, no killer.
No motion control is a deal breaker for me. I've got the 3ds version if I want buttons, so that's a no for me now.
@the101 Underrated title? Well, here in Nintendo Life it got 9/10.
@Chandlero "I do not understand why Nintendo dropped the motion control support."
Probably because motion controls are super duper extra really wibbly wobbly badey wimey bad.
@VanillaLake Outside of Nintendo Life, most people don't seem to like it. I particularly have a friend who can't help but express his distain for it.
Loved the GC & N64 games i know that.
I thought the game looked a little bare-bones when I saw the first reveal at E3, and I see that my gut didn't lie. Unfortunate, but if it drops in price similar to the 3DS version, I will definitely be pickling it up eventually. I wasn't a big fan of the 'chance areas' from the 3DS entry and much preferred the gameplay from the GC version. Still good fun, though.
I feel that all this amiibo stuff is utter balls (no pun intended) - I don't want to have to buy crappy plastic toys to get more out of games I'm paying money for.
So this game is objectively worse than the Gamecube version? And it doesn't use Wiimote motion controls? Lame. Skip.
Seems like an insult to charge $50 for this. I'd rather buy tennis open at least it had some neat minigames. Or better year just play power tennis on gamecube.
@the101 There are reasons for that.
@LinkSword Just FYI according to NintendoWorldReport (who also wrote a preview) there is no way to play with friends online; only randoms.
This game keeps finding new ways to shock me.
This game keeps looking more and more as a rush job for the holiday season....
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...