Though they've had a hand in games as diverse as Yoshi's New Island and Time and Eternity, the name 'imageepoch' will forever be linked with Luminous Arc, the studio's successful strategy RPG series that debuted on the DS back in 2007. As a spiritual successor to those titles, as well as imageepoch's last release following their bankruptcy in 2015, Stella Glow has quite a legacy to live up to. Luckily, there's always something special about a final performance, and as imageepoch's encore, Stella Glow is a hit; this is a stylish SRPG that delights with fun, strategic gameplay, world-spanning adventure, and a unique musical motif that hits all the right notes.
Stella Glow starts off in the sleepy village of Mithra, where main character Alto has come to live with young Lisette and her mother. Mirthra and its Kingdom of Regnant are a world without song, and have been ever since the gods took it away as punishment for human arrogance. One day, however, Alto hears a melody coming from the woods. On investigating, he comes across a powerful witch — the only beings still able to sing — named Hilda, hellbent on destroying his village and the wider world. Deciding to fight forte with forte, Alto and Lisette head off to the royal capital of Lambert to join the 9th Regiment of the Regnant Knights, search for the other four remaining witches, and use the power of their Song Magic to drown out Hilda's tune of destruction.
While it starts off slow and predictable, and anime tropes abound — amnesia, childhood friends, cute girls who can't cook, duty-bound knights, and magical girl transformations all feature within the first hour — the story ends up being one of Stella Glow's best features. It's fast-paced and snappy (once it gets going), never lingers in one place for too long, and features plenty of memorable characters to get to know. Best of all, the magical music conceit is genuinely intriguing, and used very well; it gives Regnant's world a unique feel that sets it apart from most fantasy RPGs.
Musical leanings aside, at its heart, Stella Glow is a strategy RPG, like Fire Emblem: Awakening, Final Fantasy Tactics, or Shin Megami Tensei: Devil Survivor. You'll lead Alto, Lisette, and their ever-growing party of adventurers over gridded, isometric battlefields in an overhead view, taking it in turns to move your troops and launch attacks which play out automatically in beautifully-choreographed, zoomed-in cutscenes. As in Fire Emblem, there's a huge emphasis on thoughtful play; you'll be able to see how much damage your attacks will do (barring any unforeseen critical hits or whiffs) before you commit, and you can re-think your movements as many times as you like before you hit 'go'.
So far, these are fairly standard SRPG staples, but Stella Glow stands out thanks to a simple mechanic borrowed from imageepoch's Luminous Arc days: which way your units are facing makes a difference. If you attack an enemy from the side, for instance, you're more likely to land the hit compared to gunning for them head-on, and if you can manage to sneak around and jump them from the back, you'll be rewarded with both fish-in-a-barrel accuracy and a significant damage boost. It works the same way for your enemies, of course, so you'll need to predict their movements and stay on your toes to avoid being caught off-guard, by choosing which way your character's facing at the end of each turn.
Each character you'll control carries a different type of weapon, and has access to their own set of Skills — powerful attacks and techniques that consume SP, ranging from healing spells and buffs to multi-hit combos and long-range offensive maneuvers. These interact with the importance of positioning as well, with skills having different ranges (both horizontally and vertically) and areas of effect, piercing and splash effects, and more; one of your fellow Regnant Knights starts with a skill that sends throwing knives raining down indiscriminately in a wide arc in front of him, for instance, while another's early repertoire includes a knockback attack that scoots enemies over a space as it deals damage.
Along with skills, each character can sport any of several passive Abilities. Alto, for instance, starts the game with an automatic Counter attack, striking back anytime you take a hit from an enemy, while team tank Archibald's Defender ability lets him swoop in to block damage for allies standing nearby. Characters will learn new skills and abilities as you go, and the combinations really make each unit feel unique; strategizing in Stella Glow is largely about figuring out the best way to use your units in concert, and finding the right combination of abilities and attacks for a given situation is deeply satisfying.
In fact, combat in Stella Glow is both deep and satisfying in general. It's not an especially punishing game — characters fully regain HP and SP when they level up mid-battle, there's no permadeath, and you can grind for experience in Free Missions if you need — but it absolutely requires careful thinking to make it through. Learning to take advantage of different terrain types — which affect defense, evasion, and movement speed — and the variable turn order, which rewards units for taking fewer actions per turn by allowing them to act again sooner, can make all the difference, and savvy players will be able to take advantage of strategies unique to each map. One relatively early battle sent us straight to the Game Over screen after we charged in over-confidently with a newly-leveled-up squad, for instance; but after rethinking how to work around the map in in another attempt, we sailed right through, making it out alive and feeling rather accomplished.
Even expert strategists can be sure they'll have something to scratch their heads over, since each battle comes with two optional 'Special Conditions'. These grant worthwhile rewards if you manage to pull them off, and can also make missions significantly tricker to clear. They involve everything from taking out a certain number of enemies with a specific party member — usually one much less at home on the front lines — to winning without a certain character taking any damage, and are a great way to up the ante for experienced players.
Of course, it's not all fighting for Alto & company. Using a clock-mechanic very similar to Devil Survivor, Stella Glow splits its time between Mission and Free Time, with the latter providing plenty of enjoyable extracurricular activities. The highlight of Free Time is heading to the Barracks to bond with your allies. Here you'll be able to choose different party members to spend time with, through cutscenes that play out like a cross between Persona's Social Links and Fire Emblem: Awakening's Barracks chats. There's not much in the way of dialogue choice, but deciding which characters to spend your limited time with is a choice in itself, and your picks affect both the story — in determining which of several endings you'll see — and the gameplay, by unlocking new skills and abilities for characters as you 'level up' your bonds. It's a fun way to see side stories and watch relationships unfold, and helps flesh out your fellow fighters as characters, rather than just overgrown chess pieces.
Beyond bonds, you can also head out exploring or take up part-time jobs at the tavern to earn useful items and extra cash while you're off the clock. Though both of these options are glorified cutscenes, rather than interactive affairs, they're still fun to watch, and the job scenes in particular are well-written and pleasantly tongue-in-cheek.
By far the most interesting use of Free Time besides bonding events, however, is Witch Tuning. By heading to the Tuning Hall, you'll be able to enter each enchantress' heart to clear out the monsters lurking within. It's more than just a metaphor, too; ridding the witches of their inner demons will unlock powerful new Song Magic skills for use in battle, and can make a huge difference in your team's abilities. Best of all, Tuning takes place within Escher-inspired dream worlds that are absolutely dripping with style, calling to mind Persona 4 in both idea and execution.
In fact, Tuning is an excellent example of the colourful, infectiously upbeat style that runs throughout Stella Glow, and the punchy presentation is a big part of what makes it so fun to play. It takes the anime stylings of Fire Emblem: Awakening, dials everything to eleven, and hits the "moe" switch for good measure, building a colourful, inviting world that's a blast to explore. Character designs are gloriously over the top — with crisp portraits to admire in cutscenes and adorable chibi 3D models in events and battle sequences — the environments run a classic video-game gamut of variety through brightly-colored deserts, forests, and seaside towns, and the overhead world map adds a nicely immersive touch. It's impressive on a technical level too, with clean anime cutscenes cutting in for key moments, and stunning lighting effects and subtle animations bringing the battlefield dioramas to life.
Appropriately for a game where music is magic, Stella Glow's score is a standout as well. Battle and background tracks feature upbeat orchestral motifs — composed by Chrono Trigger's Yasunori Mitsuda —while the witches' Song Magic is accompanied by beautifully haunting melodies sung in the original Japanese, with a unique song for each witch. The voice acting is also of a very high standard, as you'd expect, with ATLUS' usual crew of top-notch talent giving plenty of personality to the proceedings.
Even with the overall excellent presentation, Stella Glow still has a few small interface quirks worth noting. There's no way to speed up enemy turns, for one, and these add up; it's nice in that you'll always be privy to what your foes are up to, but it definitely slows things down, and the second-or-so in which enemy troops decide their actions (or decide to do nothing) can really start to grate in longer battles.
There's also no way to switch the D-Pad orientation with regards to the isometric movement. Within the game's diagonal grids, 'up' moves your cursor up and to the right, 'down' moves it it down and to the left, and rotating these inputs 90° clockwise — possible in plenty of isometric games, from Harvest Moon to Devil Survivor — simply isn't an option here. It's workable, and comes relatively quickly with practice, but expect to stumble around quite a bit if you're used to the other approach in different games.
Happily, even these missteps are balanced out by some thoughtful touches, like extensive touchscreen tooltips, easy suspend save functionality, and an immensely helpful story recap which catches you up and reminds you where you were headed each time you load up a save file — all of which help make Stella Glow a truly portable RPG.
Conclusion
A fitting swan song for imageepoch and another gem in the 3DS' legendary RPG lineup, Stella Glow is smart, stylish, and seriously satisfying. Fans of SRPGs will get a kick out of the combat, characters, and strategy, the fun, fast-paced story will keep you entertained to the end, and the musical motif works wonderfully, winding its way through the gameplay and presentation with ease. A few interface wobbles keep it from being a totally perfect show, but they're minor concerns in an otherwise spellbinding performance. Stella Glow is absolutely worth singing about.
Comments 61
This is Luminous Arc 4 (for me. Still awaiting the 3rd one ;_;).
The nice thing is that, being an Atlus game, you know it will go on sale.
But it when your budget allows - either physical or digital. Just do buy it eventually.
Wonderful. Means I can safely grab it when it comes to Europe.
The demo made me fall in love with this game. I'll pick it up as soon as I get the chance or just on my Bday as it's in two weeks ^^
@Zipmon Once again nice review. By chance are you also working on Legend of Legacy?
I'll be picking this up next week for sure but if I start it depends on if I can beat Persona Q in time. Getting there though. 2 more floors to go!
Wow, this sounds better than I expected. On my wishlist it goes.
This review reads more like a summary of the game's features and less like an opinion on how good it was... As someone who enjoyed the original Luminous Arc, that 9 looks great, but without much ofanything to back it up, it seems almost arbitrary.
Wow I was guessing this would get dinged for the gameplay being pretty simple but cool the author liked it.
Ok, I'm buying this after Yoshi and XCX
March seems a long way off 😞
So their last game was a great one. I guess you can say this is their 'Final Fantasy'. Too bad this time it really is final.
R.I.P Imageepoch
I'm getting it. Done deal.
What a glowing review!
.....
.....
.....
I'll see myself out....
@R-Moss
Luminous Arc Infinity exists on Vita, and it's basically 4. Not sure how good that game will be, but Felistella is developing it so I'm not worried.
@Spoony_Tech Thanks mate!! And I am - working on it as I type! =) Have you picked it up yet? (And enjoy the end of Persona Q!) ( ̄^ ̄)ゞ
@zipmon I did but with Persona Q and Stella next next week I'm not sure when I'll get to it. I always support Atlus though when ever I can. I even buy all their themes. Looking forward to that review. Must of been hard on you playing both these games so close together.
Great, that convince me to take it sooner. Now time to hunt down the physical copy.
Nice!! Excited
It stands out because the direction you face matters?
Pretty sure that was true of FFTA and Fire Emblem.
Still, love this type of game.
@cmk8
Final Fantasy Tactics is the same, but Fire Emblem doesn't employ that system.
I ended up playing the demo of this last night by chance, and it's rocketed up my 'must buy' list based on presentation alone. It's so... Crisp.
Honestly my only hang up is its really creepy female designs, of both over the top endowments and lolli varieties. So skeevy.
The gameplay in the demo didn't look well in 3D, does anyone know if the actual game has better 3D visuals? Or maybe I've gotten higher expectations after playing games like Majora's Mask and Yokai Watch?
I never did like the whole "which direction you face impacts atk/def". In fact I kind of hate that mechanic. It's why I enjoy Fire Emblem so much. And why I couldn't get into FF Tactics, Disgea, and many other SRPG's.
Still, I'ma give this one a go. I can look past the direction mechanic if the rest of the game is good enough ... I think.
@Yorumi
You're really gonna like Tales of Zesteria. It's great, in fact the collectors edition may be expensive, but it's one of the nicest I've seen in a long time. Artbook (a really, really good one), steelcase, 4 figures, a set of 3 retro sprite keychains in a collectible case, and all inside that gorgeous collectors box.
@Carlos1996 I thought the demo looked great in 3D myself. Good sense of depth, without going crazy. Text overlays on the correct plane, etc. I'm on a New 3DS thou.
I loved the demo, so this is definitely going on my Wishlist. I was particularly impressed with how every single line of dialogue is voice acted, unlike "Fire Emblem: Awakening" where they only mix and match the voice acting with the context of the lines from a limited pool of mostly simple voiced lines.
By the way, are we sure Hilda isn't secretly a guy in drag? "Her" top (for lack of a better word) leaves "her" chest almost entirely exposed, which they could only get away with because there's absolutely nothing there!
Wow can't wait to get it.............Next year😭😭😭😭
@Jim_Purcell Ha, this was my thought too. Honestly with these kind of games I'm always like "pleaaase don't be secretly NSFW." Like I don't really care THAT much about the designs (I'm a girl though, so probably no one's going to think much about me playing either way) but I draw the line at skeezy dialogue.
This one looks so good otherwise, though! And Christmas is coming!
Yay, another game for me to get. 3DS is going well lately.
Might have to pick this one up! After the middling reviews on Legend of Legacy glad to see that Stella Glow is solid.
Seems like the translation of LA3 will never finish, might aswell try this one. But I dislike the chibi models for some reason...
(I preferred the sprite based ones on LA2)
Oh wow! I was actually looking forward to the demo and was going to base my purchase on that but guess a positive review helps as well. The review sort of reminds of Final Fantasy Tactics Advance which I absolutely loved.
Still going to try the demo though, just downloaded it today, coincidentally. Sadly it is the last game by the company but atleast they made a worthy swan song.
@Spoony_Tech I saw the first print run and now I'm torn between getting both TWEWY and a 3DS game and this.
By the way, SMT IV Final is JPY6250, according to the Japanese Direct if I remember correctly.
That's a $50 release here for sure.
@TheWPCTraveler I personally think you should take the 2 over the one as long as you can pick up Stella down the road for less. If it's one of those hard to find games you might want Stella while you can find it. If I wasn't getting it for 40$ I would be waiting for a sale. After all in fully enjoying Persona Q almost a year later for only 30$
Finishing the demo prompted me to bust out Luminous Arc 2, which I never finished. Halfway through that now, so it looks like I'll have to put it on hold again when I pick up Stella Glow on Tuesday.
I certainly want the game, but sadly priorities demand I not buy the game to save funds for XMas gifts for my friends.
I am holding out hope for a lucky find during Black Friday. If not, I'll wait. And if I miss out on the Launch Edition with that fabulous cloth poster, I'll continue to wait for a super cheap sale on the eShop.
Uh, better accuracy/damage from the sides/back is pretty much an SRPG staple, too. A good one, but I wonder if you play SRPGs that much. That said, this looks great and I'll try to pick it up.
Hmm, I thought this wold be another bland Anime game but I guess I might be wrong. Ill try the demo, maybe I'll be surprised.
@WiiHawk I recommend you finish LA2. A lot of stuff happens in the middle-end part of the game, story-wise (as well some battles get pretty hype if you've been following whats going on in the story)
You're missing a lot, since IMO, the first half of the game almost bored me out of the game.
9 huh? This wan't really on my radar, but this review was so positive that I guess I'm going to have to add it to the vast amount of RPG's I'll be getting on 3DS over the next few months.
...I'm going to be so broke!
Well if this wasn't on my radar already, it's definitely is up there with Xenoblade Chronicles X and Yokai Watch of games that instead of wanting I absolutely need to pick up. I'm glad and sad Imageepoch left off on such a great note even though I haven't played many of their games. It always sad when a company final game is a "Final Fantasy" in the literal sense and it just leaves you feeling a little bit sad after beating it.
Cool, but when do actually get a Strategy RPG that doesn't have anime art style everywhere? I want to play Front Mission again, man.
Another great review of a great game, @zipmon!
How do you end up with gems so often? Anyways, your recommendation is always as good as gold in my book. It looks like I'll be picking up Stella Glow in the future.
After much thought, I decided I will get this while I wait for FE Fates.
ive ordered this as well, looks like ill really enjoy it
Wow I wasn't expecting this good of a review but I loved Luminous Arc back in the day and did in fact have fun with this demo. Comes out on my birthday but like everyone is saying...I'll wait a bit until Atlus has it for half off in the eshop. Besides, Xenoblade is only weeks away and if I am playing anything new at that time, it will disappear into the void while Xeno takes over my life for 600 hours.
@Spoony_Tech Would you recommend Persona Q to someone who's never played a Persona game before? It looks interesting but I know jack squat about the series. I'm sure there are things only series diehards will get, I'm sure. I'm just wondering if those ignorant to the series like myself would be completely lost as to not even waste time considering it.
@c1pher_c0mplet I knew nothing going in. The last Persona game I played was one and don't remember anything from it. The characters from Q are from 3 and 4. Let me link you to something I wrote recently about Q read post 153. If you want you can read more but avoid the spoiler posts especially if you plan to get the game.
https://www.nintendolife.com/forums/3ds/aw_yeah_persona_q
@Zekrom025 you could say it's pretty stella
@R-Moss what do you mean its Luminous Arc 4? its not a sequel to Luminous Arc 3. Its a spiritual sequel to the LA series but its not the 4th in the series.
I can't be happier by the review of this game - top of my Christmas wish list!
Oh no, bankruptcy.
Wow! I'm hooked! I'm so hooked!
This is one of the best SRPG's I've ever played- aside from Fire Emblem it IS the best.
Talk about coming out of nowhere. I was NOF expecting Stella Glow to be this good. But now that I've played it, even Rise of the Tomb Raider went from number one game to backlog.
I just managed to get a Launch Edition after hunting it down all over the city (Mexico City is one of the biggest cities in the world and none of the chain game stores had the game in existence) so this makes me believe this game will remain in obscurity/hidden gem status to anyone who is not an Atlus fan. So far I think the game is wonderful, the characters are enjoyable and well acted, their banter makes them feel multi-layered, the battle boards are well designed and match the environments and backgrounds where they take place, another success is the art style. My favorite part of this game so far is te music, not only because Yasunori Mitsuda (Chrono Trigger, Chrono Cross, Xenosaga, Xenoblade, Inazuma Eleven Luminous Arc) is one of my personal favorites, but the soundtrack in this game is alive and most tracks have so much depth and personality they will easily reach to touch you right in them feels. Get this game you will not regret it.
@Gridatttack That's exactly what I've done. Played a bit of Stella Glow, but have now worked my way up to Chapter 27 of LA 2. You're right...the second half is much better.
Wow, how I have not heard of this game until now?! I'm going to have to find a physical copy once it releases in Europe!
one of the best games i have ever played, 10/10 love it!!
After playing the demo i wants pity us people in the UK have to wait till 11th of March 2016 and still no word on a UK release date for Fire Emblem Fates.
Downloaded this last night and am really enjoying it . Another very worthwhile rpg on the 3ds
Wow. This is currently keeping me away from my switch and i'm loving every minute of it. Had been in my backlog untouched for years and now absorbing all my free time... 3DS continues to surprise me with these hidden gems.
Loving both the chunky character models and clean crisp dialogue sprites, the pacing of new skill acquisition, the well balanced difficulty (will give you a kicking if you get complacent!) the variety of music (between positive upbeat and haunting chanting) the characters and their relationships are suprisingly well written and the plot is enough to keep me invested. 20 hours in and I absolutely intend to finish this.
Going to have to check out Luminous Arc 2 as well at this rate!
@Drac_Mazoku It's crazy because now in 2022, it is on sale for $10 CAD.
Just bought a new physical copy in 2023, one of the reissues because it's in the thinner box. Absolutely loving this, 30 hours in and I'm hooked. Can't believe I missed this gem all those years ago but really happy to be playing it now.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...