Comments 330

Re: Japanese Charts: Pokémon Sword And Shield Debut In Top Spot, As Switch Sales Continue To Rise

Tao

@Kalmaro I'm trying to decide what SwSh has done so differently to make each version not feel unique to you.

It has the typical version exclusive Pokemon, couple extra through fossils and items and gym leaders, which is actually a more significant change that will make a play through on each different.

SuMo had the typical region exclusives and what, one version was 12 hours ahead? Yea, that was obviously far more significant and game changing and not at all a minimal effort way to justify two versions /s

Dont even remember what X/Y did. Probably nothing.

Actually cant remember what any other version did outside of version Pokemon. A/S changed the villain team, but even that was mostly just replacing some dialogue and skins.

Re: Pokémon Sword And Shield Is Japan's Fastest-Selling Switch Game

Tao

@Aurumonado Game Freak will never change because they're just not a very good studio in the first place, hence why none of their other games outside of Pokemon have had any real success critically or financially. They're just sell a few copies, get average reviews and fade into obscurity almost immediately. If they were decent, they would have managed at least one other successful franchise or game in the past 20-30 years. Their incompetence is down to their lack of ability, not lack of effort.

They just got lucky with Pokemon. The concept is inherently fun and even a bad Pokemon game is enjoyable enough even because of that core concept. I would love to see it in the hands of a more competent developer, but it's not going to happen if they keep selling as well as they do, which wont happen until either GF push out something horrendously bad or people just get bored of the concept...Plus it's a Nintendo exclusive, that alone secures some degree of sales.

Re: Guide: Pokémon Sword And Shield Gen 8 New Pokémon List - Full Galar Pokédex Including Returning Pokémon

Tao

As somebody who pretty much plays for the single player...This is really a none issue.

Pretty much never been able to have all the Pokemon during the story, Black and White as I recall didn't even have access to the full dex until far after launch.

And as I recall, you've never had access to so many Pokemon during the single player either. 400? 400 didn't even exist until gen 4, let alone be in the regional dex.

As for competitive, I would have sympathy if fighting game players hadn't been handling characters not returning like champs for as long as I can remember, and they have a far smaller and more unique roster of characters these cuts happen with.

Re: Of Course Pokémon Sword And Shield Is Getting Review-Bombed

Tao

These dont seem to me to be from people who legitimately played purely be cause it's the same regurgitated crap I've seen none stop for months. There might be truth to it, but after seeing it over and over I cant help but think it's just more vocal vomit from people who haven't actually played it.

I'm hoping to get my copy sometime today, still wondering whether to get Sword or Shield (Mawile is one of my favourites yet Shield has overall has more I like) because I feel this has been blown massively out of proportion by an extremely vocal minority. I expect there to be things I dislike, I already loathe gigantimax as its such a dumb and out of place gimmick, but it feels like if these are legit reviews then they've definitely gone into it not wanting to like it.

Re: Two New Pokémon Revealed In Sword And Shield's 'Final' Trailer

Tao

@RupeeClock I dunno, I dont expect other sequels for things to keep everything from previous games the way Pokemon has held on to some of its content. For the longest time the inclusion of some moves and Pokemon felt more obligatory than necessary, pretty much being in games just because they exist. Game Freak already struggle developing games, having to put in a bunch of nigh useless content too for the sake of it probably didnt help.

As a more close comparison, Digimon games rarely have all the Digimon. Nobody complains, they just have fun with what is there because theres still so much to choose from.

As a long time Pokemon fan as well, this all seems a bit whiny.

Re: Random: Hmm, This New Kanye West Song Sure Sounds Familiar

Tao

@YagaMaki Yea, probably because the clip in the article has the actual Gerudo Valley theme added to it.

It's a chord progression. You can't copyright a chord progression. It has the same chord progression as Gerudo Valley and that's it, there's nothing else there that sounds like it could have come from Zelda other than that. Gerudo Valley wasn't the first song to use it, Kanye West won't be the last.

Re: Nintendo's Dev Teams Need Freedom To Experiment, According To President Shuntaro Furukawa

Tao

@Varkster I have the same feeling with the PS4. Aside from Bloodborne which I absolutely loved (I couldn't get into the Souls games before that), I don't think any of their other big name exclusives have gripped me.

They're just very linear experiences with far too much focus on story, constantly stopping you to show you overly long cutscenes or doing that thing where you can just walk really slowly as NPC's speak at you. The controls are always very similar even when the games are totally different and the mechanics are never that interesting, only ever really doing the utter minimum to push the narrative. The Last of Us always stood out to me in this regard, essentially being Uncharted but with mechanics actually removed (specifically the """""platforming""""), like 2 different enemies throughout the game and an abundance of sitting down "watching". You know there's an issue when two games such as the Last of Us and God of War, which sound like polar opposites on paper, feel so similar.

With Switch, even a game like Breath of the Wild which I wasn't very fond of, I at least keep going back to it and playing it because it's actually a game that I interact with and "play". I turn it on and there's a good chance I can just "play the game" for a full uninterrupted hour instead of spending 40 minutes letting the game play itself, the other 20 minutes shooting the same guys in a linear corridor. I don't think it's a brilliant game, but I'm still somewhat regularly going back to finish it 12 months later.

Meanwhile, I finally got around to Horizon Zero Dawn about 2/3 months ago (a game I was actually hyped and waiting for since before the PS4 released but just didn't get the time for it) and I got bored and stopped playing within a couple of hours. I liked the gameplay when I was fighting robot dinosaurs, but there was just so much """cinematic""" fluff that I felt I may as well just watch a Youtube playthrough. Being the first game I tried in my new place, my roommate came in and asked me how it was after about 30 minutes of play only for me to respond with, "I dunno, I'm still waiting to actually friggin' play it".

I still have my PS4 since I'm not desperate for the space or £100 I'll get from selling it (plus I just like having all the consoles), but it has been a glorified Bluray player for the past 12 months...Which is fitting as PS4 exclusives have become not much more than glorified movies (though they're never as deep, interesting or simply entertaining as a good movie). Even my Xbox One has gotten more use with Gamepass allowing me to play games like Ark and Sea of Thieves with my girlfriend, again, being games that just shut up and "let me play"...And I have a decent PC, I usually have nothing nice to say about the Xbox One especially given all its games are on PC, but it's getting far more use than the PS4.

Rant over.

Re: Nintendo's App Monetisation Depends On The IP And Player Being Targeted

Tao

@KingBowser86 Trading cards is always a comparison I see pop up...But none of these games let me trade items I've gotten from loot boxes with other players for specific items like I can with a trading card.

People and publishers are always so quick to draw the comparison to TCG's because, well, yea, we don't have an issue with those...But they always fail to add one of the major reasons we give those a pass, the 'trading' part of 'trading card game'...Probably because they know we'll easily get what we want that way instead of feeling pressured into continuous purchases.

Re: Dentist Snaps Up Collection Of Ultra Rare Retro Video Games For US$1.02 Million

Tao

@ItsOKToBeOK I dunno, I can only see the value going down after a certain point. No time soon, but eventually.

We're currently in a time where 80's and 90's nostalgia is friggin' huge, NES games being a part of that to an extent. There's so much tat from the 80's/90's that is fetching a higher price than retail and it doesn't always equate to quality or significance. Once all the people who grew up in the 80's and 90's get old and we start dying off, do we really think the generation after us is going to have the same attachment to old games like this? Maybe to an extent since they grew up alongside us, but the interest is only ever going to go down after a point.

Remember, gaming didn't start with the NES, that's just where a lot of American's and other countries got their start with gaming, hence the most nostalgia. You know what SHOULD be more valuable and important? Something like the Magnavox Odyssey...Of which I can buy on ebay right now for about $200, fully tested and working, because anybody who remembers or cares about that thing is already 1 foot in the grave.

They're always going to hold SOME value, again the Magnavox costing about as much as a modern console, but especially as we go further into a digital future, things like rare cartridges of old games are only going to start to dwindle in value.

Re: Feature: The Hall Of Shame – Games Or Series We Never Got Around To Playing

Tao

The only ones that come to mind are games I dont have any interest in, so it doesnt feel that shocking to me that I've not played them since "of course I've not, I dont have any interest in them".

Any of the Mario RPG's or sports games (aside from Kart), Earthbound, Link Between Worlds...I only remembered those since I saw them in comments, otherwise I would have forgotten entirely.

I dont have time to feel bad that I've not played games everybody thinks I should have, I'm too busy playing the games I actually want to.

Re: Tekken Producer Has Had Enough With Your Smash Bros. Cameo Requests, So Stop Asking

Tao

I think it's kinda neat. These people have essentially ruined any chance of what they want to happen themselve,s which is ways amusing (though frustrating for any non idiots who wanted the same). Might have been a little overblown, but it makes a change for a dev to just say "no" rather than putting up with constant harassment and addressing idiots with an apology or "I understand..." message they may not particularly even believe in.

Re: Video: We've Played Pokémon Sword And Shield On Nintendo Switch And These Are Our Thoughts

Tao

@gamefreak77 Nope, Switch is more a handheld.

For one, the Switch lite is a thing.

Next, Nintendo won't do things with the Switch if the portable aspect cannot do the thing. Meanwhile if something cant be done docked, screw it, do it anyway. Stuff like the option for external docked storage not being an option are a good example of this, something that could have easily been achieved.

Marketing too. The marketing heavily focuses far more on the handheld part of the device than home console.

Saying it isn't a successor to the Wii U because the 3DS was more popular is pretty ridiculous. The 3DS was using outdated hardware years ago, it has been outdated pretty much its entire lifespan despite some of the truly fantastic games on it. It needed a successor and here it is, the Switch.

Re: Review: One Night Stand - A Unique Journey Through The Morning After

Tao

Come back to me when theres a game about having a one night stand with gameplay mechanics reminiscent of Metal Gear Solid, Splinter Cell, Tenchu and Hitman all rolled into one where you have to stealth your way home before she/he (because women are guilty of it too) tries to create a commitment on a drunken mistake.

Re: Magical 2D Platformer Enchanted Portals Accused Of Being A Cuphead Clone

Tao

They should have gone with either the art style or the gameplay.

It's all well and good showing your inspiration, but this looks like a reskinned Cuphead with nothing of substance added. Somebody asks "why not just play Cuphead?" and there's no answer since this doesn't look to be bringing anything substantial to the table.

Take most other popular games that have shown their inspiration quite obviously, they do bring something new however small that may be. I can answer that same question with "because X mechanic" or "artstyle" or "game type". Darksiders wasn't an identical clone of Zelda, Sonic wasn't just Mario, Saints Row isn't a carbon copy of Grand Theft Auto, this however? Even Megaman and MetroidVania """inspired""" games more often than not bring different powerups, mechanics, enemy types or environmental challenges to the table, and there's enough of those where they should be running out of ideas.

If you want more of the same, that's all well and good, but lets not pretend this is anything other than a blatant ripoff.

Re: Galarian Ponyta Officially Confirmed, Will Be Exclusive To Pokémon Shield

Tao

@RupeeClock "theyve been doing it for ages!!!"

Yea, I was there when the original games released. That doesn't make it any better.

It worked back then because of the lack of internet but now they're just desperately trying to justify having two versions for double dip customers, usually with something stupid like Sun/Moons 12 hour difference or having more and more exclusive content yet so neither is the 'full version' yet not enough to warrant buying both.

Not to mention the double packs theyve done for the past couple games. I doubt think they expected people to buy both versions years ago, now they're basically insentiviaing it.

Re: UK Doctors Can Now Refer Young Patients To Be Treated For Video Game Addiction

Tao

@ryancraddock I think people get annoyed with it because it is often painted as though the games are the issue when a lot of the time it's something else entirely that has caused their 'gaming addiction' such as mental health, social and personal issues. I for instance could have been diagnosed with gaming addiction when all I did was play games from waking up to going to bed but games weren't the issue, it wasnt so much an addiction as it was a symptom of something else, they were the outlet of what was unrelated depression.

It would go over better I feel if rather than it always being worded as something pointing to games being the issue, it was instead highlighted as what a majority of cases are: games being the outlet. I know that is often the case, but the vast majority of articles and headlines I see about the subject do nothing but give 'anti video game' type people more fuel for the fire.

Re: Port Specialist Virtuos Advises Other Devs To Not Treat The Switch "As A Secondary Platform"

Tao

I agree with simultaneous releases. I'm not going to wait for a game I want when it's available elsewhere. I'm also unlikely to double dip and buy the game a second time when it finally does release, or at least not until its had a considerable price drop.

Playerbase? I'm doubtful its mostly kids, but I don't have any data backing that up, nor do they provide any evidence. As far as I'm aware the Switch playerbase is mostly older 20+ with any of my friends kids having little to no interest in Nintendo, but that's just anecdotal evidence.

As for giving Switch versions special treatment with exclusive features? Yea, no, lets not do that. Its bad enough when Xbox/Sony get exclusive content for multiplatform games, lets not insist Nintendo always gets some special treatment. If one console is getting special features, they all should, and at that point nobody is getting the 'full' version of the game.

That said, things like adding gyro support or having a costume based on one of the platform holders IP's, that's an acceptable little novelty...That should be on all platforms. Monster Hunter comes to mind with the 3DS games having costumes/weapons for Link, Mario, Samus as well as the publisher costumes like Megaman, Dante and Chun li, meanwhile Monster Hunter World had the PS4 with Aloy and Microsoft with...Nothing, and its objectively the worst version because of that.

I would also say that with old ports, yea, add a little something to make it more worthwhile. Paying £15 for a 10 year old game is pretty naff, add an extra level or something though and it's a bit more worthwhile and less lazy feeling.

Overall this guy has:

  • One bit of common sense
  • A statement he hasn't backed up
  • A bad idea only going to backfire in some way

Re: Pokémon Sword And Shield Will Have 18 Gyms Spread Across 'Major' And 'Minor' Leagues

Tao

@Lute-Waffle Yea, being with Pokemon since Red/Blue, I remember the time where your only real glimpse into the next game were a few episodes of the anime (since the next game came out after a few episodes had aired, IIRC) and a few dodgy screenshots and beta designs which only lead to speculation of stuff like 'Bruno', 'Pikablu' and the Pokegods.

Those were good days...Days where Pokemon was full of mystery and discovery. Now we just buy the latest game to see the things we've already been shown.

Re: Mario Kart Tour Races Ahead With 90 Million Downloads In Its First Week

Tao

@aVagabond I don't disagree. I look forward to the to the very possible day I can play all games on one device because it seems like the direction we're headed. Third party publishers will release on smartphones etc when they're at a point that they're capable of running something as well as consoles and when they do, console platforms are going to have to survive essentially on just their exclusives (because c'mon, who's going to buy the latest £400 Sony console for GTA12 when you can just get it on your phone?).

When Sony, Microsoft and Nintendo have to rely only on their exclusives, I think it's going to be a slow death for dedicated games consoles...And Microsoft will probably die first given their lack of library.

That said, I don't welcome this monetisation structure. If this is the future of gaming, I guess I'll just not be gaming at that point. 'Back in the day' it seemed like a cool idea that would never happen to have one system that plays all the games but as it becomes closer and closer to a very possible reality, I more and more don't like the idea.

Re: Mario Kart Tour Races Ahead With 90 Million Downloads In Its First Week

Tao

@johnvboy It's disgusting because full retail releases and DLC just ask for a one off payment and its yours. I bought Mario Kart 8 on Wii U, I bought the season pass. It didn't ask for a penny more. That was it, done, I had finished buying Mario Kart 8.

Mario Kart Tour has the typical disgusting monetization structure of low rates to get what you want with seemingly small payments to get currency/open the next loot box (because that's all these pipes are, loot boxes, slot machines). They're specifically designed to frustrate you into parting with a few £/$ with unfair difficulty, wait times and low odds. Didn't get what you want? Have to wait x amount of hours to try again? Why not give us a few more £/$? It ain't much, go on...Then you look at your bank account and realise you've spent friggin' loads on this trashy mobile garbage and it's still trying to make you spend more.

They're essentially selling the solution to problems they invented. The game isn't balanced around being fun, it's balanced around trying to frustrate players. Gamble in Yakuza? Fine, that's fun because it's all fake currency and the game isn't designed to be unfair on the player, it's designed to just be fun. Gamble in any of these games? No, because it's real money and they're designed to work against the player.

Whether you ignore the microtransactions or not or whether it's as bad as other games isn't the point. There's people with gambling problems, addictive personalities and simply those who aren't "all there" and don't really grasp how much they're spending until it's too late. These are the people who these trashy games prey on and it's people like yourself defending it and brushing it off as nothing that are keeping this trend alive because "hey, it funds other games right? Who cares if some guy with gambling problems spent $5000 on this trash, it gives me a new game!".

Oh, and I think "they deserve to be paid for their games" goes right out of the window when the game was designed specifically around this monetisation method. They don't deserve a penny when the only reason the game was made and designed like this was specifically to grab an endless amount of money. They want to be paid, release a finished product.

THIS is why the mobile market is a joke.

Oh, and adding a subscription to it as well? F*** off, Nintendo. $5 a month? It's almost as much as Game Pass, except it's for one game, and not a very good one at that.

Re: Move Over Edelgard, Fire Emblem Fans Seem To Have A New Three Houses Favourite

Tao

I didn't really like any of the characters...But it's no surprise that Edelgard was the most popular given she's from the most popular route and you're forced to use her in near every battle that isn't optional. It's almost inevitable that a recruitable character would sooner or later take over from one of the 3/4 characters you're basically forced to use for most of the game. Not really article worthy, all those who care are likely still playing the game, in which it tells you this stuff on loading screens.

@frogopus "The worst part of the series for me has been the move to anime girl fan service. That said, this one really took a step back from that. "

How has it taken a step back from that exactly?

Re: Mario Kart Tour's Second New York Tour Adds New Cups, Challenges And More

Tao

@pullmyfinger Well, most people won't spend a penny, not because they've got the patience to grind stuff out but because they'll just not download it in the first place.

Part of the problem with microtransactions is exactly what you said, that you can "play 100 hours without spending a penny". That's the point, you can either play a ridiculous and frustrating amount of time, or "here, give us a few £/$, it ain't much, c'mon bro, we'll help you out. We'll solve this grinding problem for you...A problem that we created, as well as creating the solution for said problem!". These games are balanced around frustrating players into spending money, a little bit here, a little bit there, then when you eventually look at your bank statements you see those little $2 purchases add up to spending more than the retail cost of a game.

Then there are the real targets: those who for whatever reason are easily parted with their money. I would fall into this as I both have the money to waste and have the "just one more go, I'll win the lottery this time, I know it!" mindset they're looking for. I'm not a customer, I'm a target. The only reason I don't fall into the trappings of this filth Nintendo has become a part of is because I am up to date on what's going on in gaming, I know what turds to avoid and which ones to take heavy caution with. Many people don't and by the time they do, BAM, they've already gotten too invested, maybe even started rationalising and defending such obvious predatory practices. It's called a gambling problem for a reason, the people doing it have issues that these scumbags are preying upon.

Up until now avoiding trash games with this rubbish in has been easy for me since I either had no interest in the game to begin with or they're from developers/publishers sitting on my black list (EA, Activision, Ubisoft, Bethesda). NEVER did I think I would be adding Nintendo to the list of publishers where I either have to boycott or proceed with caution...Yet here we are.

Hopefully they'll stick to just ruining their franchises via trashy mobile games and none of this will actually make it into a finished product.

Re: Australian Rating Could Mean We're Getting GTA III On Switch

Tao

@electrolite77 It doesnt really gauge demand at all though. It's a very old game released on near every console since its release, plus a good amount of people are aware of how poorly its aged.

It only gauges demand in the logic of "if they dont buy this thing they dont want, we're not giving them anything else". That's a dirty tactic publishers are constantly using and if that's why you're buying a game, you just shouldn't, stop supporting such tactics.

Though if you're buying it because you genuinely like the game, all the power to you. Enjoy! I genuinely wish I could enjoy this game the same way I did as a kid. I bloody loved it.

Re: Australian Rating Could Mean We're Getting GTA III On Switch

Tao

@CupidStunt "awful game design"

Do you realise how old it is? By todays standards yea, having to get out of the car to shoot is pretty bad, but calling it bad design by todays standards is unfair and a bit ignorant.

It isn't a game that's aged well and I personally wouldnt bother replaying it, but for its time it was a well designed game.

Re: Epic Is Adding Bots To Fortnite, To Help Players "Grow In Skill"

Tao

Not a fan of Fortnite, but this is some neat news. Maybe it could encourage other devs to do the same.

Aside from being good if you want to practice with """players""" of a similar skill rating (as I've never found matchmaking particularly good at this), it keeps the multiplayer playable for years to come.

Look at something like Splatoon. Once the online is gone, if the active playerbase fizzles out or popularity dies so they stop releasing sequels, the multiplayer for that will be just dead. That's it, it's gone, you're just never having access to that content again.

Meanwhile we can go back to old 90's-00's games where bots were commonplace with online being rare outside of PC (including PC actually) and you can at least get a bit of a taste of what the multiplayer was like. No, the bots won't be fantastic, they'll be predictable and they won't be using ""mechanics"" such as rocket jumping, but you can at least sort of go back and somewhat enjoy it. Modern games that are regularly without bots, that ain't happening. Once multiplayer is over, it's over.

Re: Nintendo Reveals Rarity Of Character And Kart Unlocks In Mario Kart Tour

Tao

@NotTelevision Do you know what else could fund new games which people would be more happy with? If they released fully finished games, maybe with a bit of DLC sometime after release to keep it fresh. Maybe some free DLC if they want, especially for online focused games as not to split up the playerbase online.

They could release these fully finished games at around £60 each. That's a full £60 gain from each sale if bought digitally since shipping and packaging is removed. They could sell the DLC at various costs, maybe around £20-£30 for a season pass, anything from about £0.70-£10 for individual parts.

They could als....Hold on a minute, I've got a phonecall.

Heads up, apparently Nintendo already do all of the above and this is just a scummy gamble simulator just like all the others except Nintendo has even outdone companies like EA or Activision by including content locked behind a subscription fee in this one.

I don't really care if it's a mobile game, this is bad even by mobile game standards. The ridiculous drop rates for the gambling are bad enough, but this has a subscription fee as well.

Lets do some math. Mario Kart 8 has sold around 17.89 million copies on Switch. It STILL costs around £50 new in most places including their eShop, so lets be fair and call it £25 to account for sales, preowned purchases and costs of physical shipping/packaging (though £25 is still ridiculously generous). £25 x 17890000 = £536,700,000‬. Granted I chose the best selling Switch game and we've still got development and marketing costs to account for, but do you honestly think that would be even a dent in that figure?

Those are Switch sales figures, and I've been more than generous in working them out at half the price of retail, and they don't include the original Wii U sales or the DLC either. You seriously think game companies need to do stuff like this turd of a mobile game to "fund new games" when they're pulling in this kind of money from actual sales of finished products?

That's not to mention things like the Nintendo Switch Online that they're now charging us to use. Last reported at "near 10 million users", we'll use the £17.99 for 12 months model as it works out as the best value for a single user. £17.99 X 10,000,000 = £179,900,000. Keep in mind that's not including the more expensive family deal (which would only count as a single user in that 10 million figure regardless of how many people are using the subscription) and the more expensive overall 1 and 3 month subscriptions, the profit they're getting is only going to be higher than what I've worked out.

Do you think their awful peer to peer online based service (IE, it costs them nothing), some servers for the eShop and a crummy NES/SNES emulator costs anywhere even near that figure to maintain and/or develop?‬ Would that not more than suffice to fund further game development?

And another thing, I think thaadskl lasaasDK lKIOASND

...

Disregard all of the above. I love Nintendo and enjoy how much this is monetised. Love Nintendo. I can't wait to buy my self some pride and accomplishment. Love Nintendo. All hail Nintendo, they love us and do nothing wrong. Boooo other gaming platforms, yay Nintendo.

Re: Feature: 10 Of The Worst Nintendo Game Covers Ever

Tao

If Ghost Lion changed the face of the woman to be a bit less happy, it would make a great 80's heavy metal or power metal album cover.

I think you could also get a 10 worst box arts for just the Wii and DS alone (separate lists for each). They were filled with so much low effort shovelware...Heck, I would go with an easy 25, 50 if we're talking about the games quality as a whole.

Note: I'm not saying Wii/DS games were bad, just that the systems were home to a hell of a lot of money grabbing turds.

Re: Nintendo Switch Lite Has Slow Start In UK, But Retailers Expect That To Change

Tao

100% anecdotal, but the 2DS I felt sold well in the UK more so because Nintendo had some good marketing at that point for the UK, heavily reliant on nostalgia.

My newsfeed at the time was filled with people who typically weren't buyers of Nintendo stuff (only ever posting about how they wish Pokemon was still a thing...) buying their new 2DS systems with the latest Pokemon where Nintendo went crazy with the nostalgia bait. Alongside bundles with games like Mario Kart, Luigi's Mansion, Zelda OoT/MM it was hitting a certain "nostalgia generation" pretty hard.

The Switch came off the back of that and again, a lot of people who didn't buy Nintendo stuff were hyped for the Switch.

Skip to today I don't see many of those people posting about Nintendo or on Nintendo related pages anymore. It seems for many the hype has died down as they've gotten their nostalgic fix. In that case, news of a Switch Lite probably hasn't even hit them and I doubt they would care anyway.

I would also throw Brexit into the mix as there's definitely people keeping their spending lower in preparation for the worst case scenario. The Switch sold quite well, a lot of potential customers already have the base version.

ALONGSIDE THAT, it's a downgrade in nigh every aspect other than the battery life (which the "new" models of the base Switch also improves on). A lot of people aren't going to go for an objectively inferior product. Many who only ever use it in handheld would likely still shell out the extra cash for the option of using it on the TV.

AND FURTHER STILL, Nintendo isn't advertised very will in UK stores. My local GAME has a small shelf with games, a small shelf with eShop cards/accessories/pre-orders and a small shelf with a bunch of Pokemon merch you can also easily find in any Tesco or ASDA. Meanwhile Xbox gets over a whole wall and PS4 gets half the shop.
It's the same in supermarkets, Nintendo getting space for like 5 games at the bottom whilst Xbox/PS4 has an entire shelf.

There's a lot of reasons I think the Switch lite won't do brilliantly in the UK but ultimately, Nintendo have always seemed to be pretty overshadowed in the UK...Even as far back as the Gamecube (when I first started buying games for myself) when again, they would have a small shelf at best whilst other consoles had half the shop.

Re: Video: Introducing The C-Force C-Air, An External 4K Monitor For Your Nintendo Switch

Tao

@KoiTenchi The gamecube one made sense though. The screen attached to the gamecube itself and could fold shut, not to mention the battery pack that attached to the bottom. It never made it more or less portable really, it was just brilliant for it's time.

This however just makes the Switch massively less convenient. Not to mention it's a 4k screen for a system that outputs 1080p at best, a lot of the time not even that. There's absolutely no point to it. This is just a garbage product for people with too much money.

Re: Indiecalypse Is A Video Game All About Indie Developers Making A Video Game

Tao

@NEStalgia References can be used well in humour but the vast majority of it is just "look at this thing you recognise" with nothing clever or transformative done with it.

It's just "look, Lemmy from Motorhead is a chef". Okay, why? What's the joke? There is no joke, they could just do the thing, so they did the thing and it's funny because you know the thing.

Re: Indiecalypse Is A Video Game All About Indie Developers Making A Video Game

Tao

This looks like the absolute worst thing.

But I'm sure children will love it. They love references. Some might even say they somehow qualify as humour, that you can replace an actual joke with a reference to evolve it into a super joke. I have to admit, "that's a thing that I recognise" definitely is a hilarious anecdote and the absolute peak of comedy genius...If I were braindead.

Re: Deals: Micro SD Card Prices Tumble To All-Time Low On Amazon

Tao

Currently have an 128GB one in. Actually noticed last night that it was practically full (like 2GB left).

It's not much but I just ordered the 200GB one. I suppose it is just under double the size, though it should keep me going since I don't tend to buy that many big releases.