Comments 330

Re: Devs Make Big Bucks On The Switch eShop By Drastically Reducing Game Prices

Tao

Ah, I remember everybody hailing the Switch as the new indie haven...It was bound to turn into a crowded mess eventually.

Nintendo really need to sort out their eShop and put some quality control in place because it's turning into Steam with the amount of trash I see...No, I would say worse, because at least I tend to only see things Steam recommending me based on what I've bought and got in my wishlist. On Switch I'm seeing ALL the trash.

Obviously "trash" is subjective and I'm just not going to like every game, and generally I'm fine with that and can understand why others do like it...But there's a ton on there that I look at and thing "damn, who exactly is buying this garbage?"

Some better search functions would help too. Sort games highest>lowest based on all time sales, put some rudimentary 'user score' on there so we can sort based on that, have two options to view only AAA and indie titles. How about instead of just having 1 highlighted indie game on the discover tab that I'm not going to go out of my way to check daily, we just have a page with a couple of hand picked titles that changes say once a week? The filter options on the Switch are pure garbage and its no wonder why so many games get lost among everything else.

Generally I tend to stay away from games that are dirt cheap going for less than £3 unless I know what they are beforehand (such as Steamworld Dig which was around £2 last month). I see a game that cheap and I don't see a bargain, I see a terrible terrible game that wasn't selling so the dev obliterated the price.

Re: Review: Fire Emblem: Three Houses - The Zenith Of A Legendary SRPG Series

Tao

@twztid13 It's the popular new Nintendo game. It's bad enough criticising a Nintendo game anyway, but a popular one? Obviously I did so only to go against the grain sarcasm. I'm absolutely thrilled to have wasted £50 on a game I was really looking forward to....

As an update to my initial early game thoughts:

I've finished the main story (from what I believe, the 'canon' route) and in that time the only opinion that has changed is I've warmed up a bit to the weapon triangle removal. It still doesn't really make a difference what unit I use against what anymore, but at least when you get about half way through the game your axe units do ridiculous damage to lance units...Which I guess is just another way the game becomes easier really...So not good but it helped me finish the game quicker, which is a godsend.

I went back and started Awakening alongside it (because yano, the 3DS battery doesn't die stupidly quick like the Switch) and the difference is night and day. Properly planning what to do next, swapping in and out different units based on what the enemy has, planning to send X unit to Y alongside Z unit. It's making me use strategy and a variation of units. The relationships also had much more impact too, planning which units to pair together to influence the stats of their offspring.

Three Houses it's always 'Blythe go middle, Petra right, Edlegard left' (given it does what it often does and starts you in 3 "groups"). Doesn't matter what the enemy has, they'll decimate everything anyway. Who do they go with? Doesn't matter really. Something goes wrong? Time travel back so it didn't, continue face rolling. Do I need to swap out my team? Nah, just constantly use the same team I've had since the beginning, it'll be fine.

And relationships were pointless. It was seemingly all just to unlock more boring fluff dialogue where they talk stereotypes and go through a typical 'character arc' for that character stereotype. Not exactly edge of my seat stuff.

Skipped all the dialogue I could because it was poorly written, stereotypical and just far too much of it. The monastery quickly became me running around, skipping through dialogue and rushing through the tedious constant fetch quests to get the renown. There's just far too much fluff in general, as though they didn't think the core combat element was enough, or they just didn't know where the focus should be.

I also forgot that time travel existed because honestly, the game is easy enough already, I didn't actually need it. I don't know what happens upon a game over which for a Fire Emblem game is shocking as I usually get one within the first couple of battles.

The vast majority of the game was spent having Blythe, Petra, Shamir and Edlegard 1 shot everything because they quickly became OP with enemies always seeming to prioritise them as a target and when I was giving orders they were the only units not forecast to friggin' die from combat. It became difficult to not do this as the more the above happened, the further behind my other units got which meant I was even less inclined to use them.

It's an okay strategy RPG, something I might pick up on sale if it didn't have the Fire Emblem title attached. As a Fire Emblem game, it's poor. I'm planning to go through on the harder difficulties (something I usually save until my second playthrough, though honestly I wished I did it from the start with this one). Hopefully the combat mechanics are more engaging when the difficulty is raised and I'm not just plowing through everything, though the rest of the game is a lost cause given difficulty won't change that.

6/10 from me. Was going to say 5, but I'm feeling generous since the slog of actually getting through it is over.

Oh, and the 'fog' mechanic it made a big deal of and keeps telling me about in the loading screen tips? Never seen it since that one battle it makes you do it. Maybe it appears more in the other story routes but for Crimson 'whatchamacallit' I saw it a grand total of once. That's just one thing I always hate in games, introducing a mechanic you never see again. It screams laziness from the developers, like they couldn't be bothered putting in another instance of the mechanic as they were too busy writing cringy dialogue for their boring tea simulator.

Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First

Tao

@Aawill91 Or...You get one shot and then you'll have to trade with other people to complete the dex, like, yano, how it was intended.

As it stands, legendaries are no more difficult to get than your regular random grass Pokemon. In fact, no, they're easier since there's little to no RNG in finding most of them, they're static, you can encounter them when you like, take abilities so they can't run and you can drop them to 1HP, put them to sleep or freeze them.

Legendaries aren't special, and part of that is the fact you can save and soft reset before facing them.

Re: Random: Don't Worry, Nintendo Switch's 'X' Button Is Still Called 'X'

Tao

Yea, obviously.

Nintendo's button layout are letters, of course it's X.

Playstations buttons are symbols, originally for what the buttons were supposed to do:

  • X + O = yes and no.
  • square is supposed to represent a map, obviously intended to be a map button
  • triangle I believe was supposed to either be a inventory or first person view button, though I'm a little unsure here as I dont recall the explanation to why it's represented as a triangle making much sense.

Regardless, obviously those uses (other than yes/no, which aren't even the primary function in near any game) obviously never really stuck to those buttons as it being the early days of 3D more common layouts quickly made the intended use irrelevant, but its neat to know why PS controllers have seemingly random symbols.

Re: Metacritic Takes Action Against Disgruntled Gamers Who Review-Bombed Astral Chain

Tao

@JaxonH Its still a double standard though. If a 10/10 review is blank or goes on about review bombing, cant say anything actually worthwhile to why it's a 10, I dont see how that's better than somebody giving a 0 because X, Y and Z giving actual reasons to their admittedly unfair score.

It's this sort of attitude that has gotten us to the state where any game rated below 8 is terrible. It's supposed to be a scale of 1-10, not 7-10, and you claiming anything that is too different from the average should be gotten rid of is just playing into that ridiculous notion that's only appeared in the past 5 or so years.

Any user review from 0 to 10 should be ignored if the user cant supply reasoning to that review or if that reasoning has little to do with the game regardless of whether it "falls in line". If a 0 review gives a list of genuine reasons, whether we like it or not, they think it's a 0/10.

Re: Pokémon Sword And Shield Might Have An Autosave Function, A Series First

Tao

Maybe legendaries might be more rare special and, I dunno, legendary when people only get one shot rather than it being a near guaranteed catch via soft resetting, shinys even more so. Cant say that's a bad thing given legendaries stopped feeling all that special once they bombarded us with them and everybody had them all.

What else...You'll have to spend like 2 minutes at best walking back to the battle you lost? I dont recall any times battles only allowed you to try once outside of the aforementioned """legenday""" Pokemon. Pokemon has never been a particularly hard series anyway, at best somebody may have to do this a small handful of times in the space of like 20 hours. It's not like you have to fight all the trainers all over again on your way back.

Re: You Can Share Switch And Steam Cloud Saves In Divinity: Original Sin 2

Tao

I would buy it, especially with cross saves, but I cant justify spending more on a second copy of this game than I did on its original release.

If you've never played it before though definitely pick it up. The Divinity games are some of the best. Especially if you like or are interested in tabletop pen and paper RPGs, this is one of the closest you'll get in video game form (not to mention it literally has a game mode specifically for doing this with people).

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@glaemay I never said Nintendo are evil. There we go again, putting words in people's mouths to further your narrative.

I also notice all your positive examples of Japanese games come from the same publisher: Nintendo. Remember those exceptions I mentioned? You probably do, but will deny it as it goes against your argument.

I dont recall those games selling terribly on PS4 either. Compared to units of PS4 sold? Absolutely, but if we're going by that metric then looking at Nintendo's history wont be much better. Xenoblade Chronicles, Skyward Sword, F-Zero? Especially from a fanbase that will buy any game despite whether or not they even like the genre, theme or series, these games historically haven't sold well. How many units has the Switch sold and last time I checked Xenoblade Chronicles 2 sold between 1-2 million, a failure in comparison to people who own a Switch, enough of a success to warrant another rerelease of the original.

And Japanese games are gameplay first? Please explain to me the mass amounts of story in any JRPG, Metal Gear, the ever increasing prominence of story in Pokemon, again Neir Automata. Only two of those I would say have impressive gameplay (though Neir is just another Platinum action game really), the others are in a stalemate of trying to reinvent the wheel.
That's forgetting the plethora of Western released games with a focus on gameplay, which you'll deny seeming that you're anti West.

Again, because I apparently can't say this enough for those two brain cells in that otherwise empty skull of yours to comprehend: I dont particularly care all that much for Sony or the PS4 outside of a bunch of games they dont even make anymore, its fanboys such as yourselves on both sides of the "my box of circuits is better" bandwagon that make the games industry worse for everybody. Again, do everybody a favour and grow up, neither Sony nor Nintendo care about you.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@glaemay I repeat the events as they are because I'm a fanboy for nobody, I just play games. Try it, you might have fun. Nintendo pulled out and went with Philip's at the last minute and it massively backfired. It's well documented, deal with it.

And Japanese games aren't that popular on the PS4 because, shockingly enough, the West isn't that big on anime styles games and/or JRPGs outside of a very small exception, and that's largely what Japanese games outside of the AAA releases are. That's not a Sony issue, that's a regional issue...Same reason this shit doesn't do very well in other mediums in the West...Not to mention, as a fan of many smaller Japanese games on the PS4 (but bought on Steam), they're just not very good a majority of the time, something for niche audiences. Even Yakuza being as popular as it is is mechanically and conceptually repetitive and dull, I wouldnt recommend it to many people and I'm a fan of it.

This isn't forgetting that things like Monster Hunter World, Devil May Cry, Kingdom Hearts or Nier Automata sold best on Sony consoles in the west (and Japan I guess) and received massive marketing by them despite being multiplatform, thus giving them less incentive to do so...But whatever.

And 'Shovelware' refers to the sheer metric ton of rubbish like Ninjabread Man, My Sim, Survivor and Keith Cheguins friggin trashy game. This trash was the vast majority of the Wii's library, dont try to straw man me pretending I just dont like 'creative' games when over 50% of the Wii's library was creatively bankrupt.

People like you are the reason for the things you're accusing me of. Not buying games because of the platform they are or aren't on, using misinformation to prove none existent points, flat out creating your own facts and parading them as pure truth. News flash, smaller Japanese games dont do well because people dont buy them, try opening your wallet if you care that much. Even the AAA Japanese games appeal to a more niche audience, such as Devil May Cry or Kingdom Hearts which have barely evolved I the 20 years theyve been around.

I dont deny Sony aren't liked by all, but none of what you've said is actually factual. Why not their refusal to promote crossplay? Their lack of quality control on their digital storefront (though Nintendo is just as bad there...), data leaks, etc etc etc. No, you're just too fixated on "I dont like their games" and forging made up truths to make Nintendo sound better, insisting anybody who dares disagree with you is a fanboy of Sony (note: I own every platform, so, I dunno, take your pick for who I'm fanboying with...I've been pretty lenient on Microsoft here if you wanna go that route)

Grow up.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@glaemay Sony entered the video game market because Nintendo pulled out from their deal to instead work with Phillips with the CD-I, prompting Sony to be a bit 'cheesed off' and continue with the concept out of spite.

I also don't really see how they're buying exclusivity for Japanese games to keep them off of Steam. Nier Automata, Yakuza, Neptunia, these have all been exclusive to Sony (Yakuza being massive in Japan) and they're all available on Steam.

Really not sure as to why a Japanese company would try to destroy the Japanese industry...Especially since its a platform with some very popular Japanese made franchises (Persona, Death Stranding, Yakuza, Fist of the North Star)...But okay.

I wouldn't use the Wii as an example either really. Whilst it dominated in hardware sales, it wasn't exactly pushing the argument of quality gaming experiences with all that shovelware. The Wii was when Nintendo stopped competing and started just doing its own thing thanks to the commercial failure of the Gamecube, "they're competing" and "they're not trying to compete" being the two stances Nintendo fans flop between depending on Nintendo's success at the time.

There's so many things you could call Sony out on, why do you continue to instead create non existent reasons?

Re: Players Discover Ultimate Way To Catch Fish In Zelda: Breath Of The Wild, Years After Release

Tao

@Coach_A Fish moving from sound is one thing, but this seems unintentional to me.

It makes absolutely no sense, it's not a thing fish do, hence probably why nobody has tried it. For it to work on one type of fish would be one thing, but for all of them?

I don't see how it wouldnt be an oversight. There's not a single NPC or hidden text in the game that points toward this being a thing and Nintendo are pretty happy about the fact everything in the game works logically and """scientifically""". This flies in the face of both and doesnt even serve as some nice little easter egg to anything, its just a weird thing that happens...much like many oversights in games.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@Nintyfan Why let game pass fall? Game pass is pretty damn good value and doesnt just consist of trash, especially so if they do as they keep talking about and get it on more platforms.

Instead of Microsoft going away, I think it would be better for them to go third party via game pass, especially given theyve already put games in Switch.

Letting Google take over seems like a terrible idea, if not because their anti consumer practices blow anything Sony, Microsoft or Nintendo have done wrong in the past few years totally out of the water then because they're pushing streaming, something the world isn't ready for with places like the US (a huge market) having terrible internet thanks to companies basically having monopolies...Which google fully supports.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@Razer A good reason for that would be this: Xbox is massively unpopular in Japan to the point it's not even regarded as a 'main console' alongside the PS4 and Switch, Xbox has never been competitive in Japan, thus they probably didn't even bother releasing it on Xbox there leading to exclusivity only due to a lack of players on the Xbox there.

If it was truly exclusive in Japan, to the point where Sony spent money to make it so, then it would be in the rest of the world too, not just Japan....Besides the point, given the Switch is region free, as is the Xbox One, what would be the point in paying for a game console exclusive in just one country for some sort of competitive edge? You could just import it, totally negating this bats*** crazy scheme you seem to think exists.

If anything, from all the """logic""" you seem to be using, Nintendo and Sony must obviously be teaming up to keep Xbox sales lower in Japan...But nowhere else in the world. Makes sense? Right? No.

I'm still struggling to see your thought process here. Why do you think there isn't a Switch version? Because it's exclusive to PS4 in Japan? Then why does the West have an Xbox version? Why doesn't the West in that case have a Switch version? None of your drivel makes a lick of sense.

Please, do some basic research and engage your brain before blindly bashing every company other than Nintendo for the sake of praising Nintendo for something that hasn't happened. I too would like MH:W for Switch, but I'm not under any delusion that Sony specifically paid money for it to not be on other platforms only in one country...Please, where is the logic there?

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@glaemay
1) Strangely the unspoken has been done and evidence seems hard to come by on the internet, BUT, with the power of about 2 minutes looking and the way back machine, I grant upon thee, my dear child..Proof!

https://web.archive.org/web/20170316173244/http://www.thejimquisition.com/the-sad-ghost-war-between-breath-of-the-wild-and-horizon-zero-dawn/

2) I'm not particularly fond of Horizon Zero Dawn. I played 5 hours and thought "I've got the gist of this" before moving on to something interesting. Not a fan of Breath of the Wild either. Neither tickle my pickle, so I don't know why you're describing your thoughts on either since I don't care.

3) "No tell us why you are defending the biggest megacorp on the market who use all its power to kill the smaller competitors instead of making good games?"

I'm not defending Sony, I'm pointing out to all the people screaming "OF COURSE SONY WOULD DO THIS TO OUR POOR INNOCENT NINTENDO! ONLY SONY! EVIL!" that Nintendo fans are just as bad. Neither Sony nor Nintendo are at fault in either situation, only their idiot fanboys.

4) "Why do you want the death of the japanese industry and videogames diversity?"

Nice strawman. Bravo. To answer your question: I don't. Stop being a moron.

5) "Personalities like Jason Rubin or Shinji Mikami warned us about the destructive behemoth Sony was becoming but you didn't listen."

Okay. I don't know what that really has to do with anything...I think the last Sony game I bought was funnily enough Horizon Zero Dawn preowned last year...In fact, I think all my Sony games were preowned...And so was the PS4 itself actually. I'm not exactly showering them in cash.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

@Razer Are you serious? Calm down, your brainless fanboy is showing.

For one, Monster Hunter World was on Xbox One as well, so that exclusivity argument is a bit redundant.

Secondly: have you played it? The base PS4 runs like a friggin' jet engine with that game. For what the game is, the PC specs are also fairly demanding from what I remember. The reason it's not on Switch will be the same as most other games: Capcom are either unwilling to nerf the game to run the Switch or unwilling to pay out for somebody to do it.

I could make the same argument: "How dare Nintendo keep Monster Hunter 3-Generations hostage!!!!"
I won't though, because I'm not an idiot and am well aware Capcom just released it on the more popular handheld at the time.

Re: Disgruntled Gamers Are Review-Bombing Astral Chain On Metacritic

Tao

"This isn't the first time that gamers have used this approach; Fire Emblem: Three Houses has also been review-bombed recently"

I just had a look and unless the reviews have been cleared up, whilst the 0/10's aren't necessary, can you really call it review bombing? From what I read they all seemed like legitimate complaints: the monastery being boring and pointless, too much focus on relationships, needless trashy mini games, being a bit creepy at parts, too many irritating fetch quests, regular frame rate drops, things like doors taking ages to load/open, too much rubbish 'fluff' content preventing from playing the actual game.

I agree with most of what was being said. Not at all 0/10, more like a 7/10, but it's not like it got review bombed the same way as Astral Chain...Or Horizon Zero Dawn when all the angry Nintendo fans bashed it for daring to be an open world game released close to Zelda.

Re: Capcom Takes A Bite Out Of Its Resident Evil eShop Prices In Europe

Tao

@Bunkerneath So am I understanding this right: You won't buy the game at all digitally, but you're willing to buy it on cartridge for £10 even if you still have to download half the game, at that point getting none of the benefits of a digital purchase and all of the drawbacks of physical, it literally being at that point just a key for something you've half downloaded that won't work properly should you need to redownload in the future once servers are down, IE, the main selling point of physical copies.

Some people are just odd.

Re: Warner Bros. Reveals Full DLC Roster For Mortal Kombat 11's Kombat Pack

Tao

Nice to see Arnie in there, though I hope there's a skin for T1 and/or T2 T-800 rather than the new 'probably a flop like the others' movie.

Spawn has been requested since they started doing guest spots, so no surprise but I'm glad he's there...Joker seems a bit out of place though.

Shame there's not more of a theme like there was in MKX's DLC. Predator, Alien, Leatherface and Jason as well as a Carl Weathers from Predator skin for Jax, they all fit into a 'horror' theme.

Re: Guide: Fire Emblem: Three Houses - Get Started With These Heroic Tips

Tao

@whanvee Microtransactions exist in tons of games to make things easier and less time consuming so yes, its comparable.

And I dont care if Nintendo games are defended, I like nintendo games, hence why I'm on a Nintendo centric site. I also like Fire Emblem, hence why I'm saying I dont like things in a game of a series I've liked for a long time. I do however dislike bias being the basis of an opinion though, something that happens regularly with Nintendo fans.

Re: Guide: Fire Emblem: Three Houses - Get Started With These Heroic Tips

Tao

@whanvee "just dont use it" is the "you cant criticize the thing if you cant do it" of gaming. If we just ignored features to make games less bad all the time, no game would be bad. Funny how I dont see "just ignore it" for stuff like microtransaction yet itll be the go to defense of any criticism for a Nintendo game...

Re: Review: Fire Emblem: Three Houses - The Zenith Of A Legendary SRPG Series

Tao

It's not a bad game by any means, but I'm not enjoying it as much as the other games in the series.

For one: you've been able to make just about any unit just about any class in past games, don't pretend this is a new feature to Three Houses.

Combat feels far too forgiving with less strategy than before. The removal of the weapon triangle and having any unit able to use any weapon at any time takes so much away whether it be merely having to think about where you put your units or simply using characters you wouldn't usually use because they fill a role you need, maybe even growing to like said character. Now just use your most powerful units all the time and ignore everybody else, there's really no reason not to.

The 'turn back time' thing is just ridiculous. There's something to be said about resetting on death (Which I did on first playthroughs as I prefer retrying until I get it right. I'm not against doing this or even a casual mode) but being able to do this multiple times a battle? It's pretty ridiculous and far too lenient. May as well remove casual mode since it's basically part of the main game anyway now...And yes, we simply could not use this feature, but we could also simply just not use microtransactions, yet we don't give those an excuse. This is one of the worst defences (along with "you can't call thing bad if you can't do it yourself")

Saying that, I've only used the time travel to see if it did what I thought it did, which it sadly does. This game so far has been far easier than previous titles to the point where I've not even had a unit at risk of dying in the next turn.

Oh, and battalions are basically just a 'win' button...But I guess we don't have to use it if we don't like it (an argument that can be used to make even the worst games problem free).

It's all doing what Pokemon has been doing, dumbing down the game and taking away potential for the player to gasp actually fail. God forbid we need to engage our brains.

The monastery is just an utterly boring bland and lifeless with the biggest gripe about it being I feel I have to do it or I'm missing out on improving units and getting money (to improve units). A bunch of mini games which are glorified creepy dating sims like the group dinners or "tea time" (where upon a 'perfect teatime' you get to sit and stare and the character making them blush...Keep it to Senran Kagura, please). Rubbish fishing mini game which is your bog standard fishing mechanic we've seen 100 times before, gardening selection screen (because it's not a mini game), """"quests"""" which are just "go here, press A...Maybe come back to me but probably not")...Oh, and doors which often take ages to actually open so you're stood there like an idiot waiting as NPC's phase through it.

The only saving grace to the monastery is that I don't actually have to use it to buy and sell things if I don't want to, which I don't, because that's the most inconvenient way of doing it there possibly could be.

Cutscenes, there's far too many of them. It feels like the majority of my playtime has been sat watching boring characters talk to each other (and wandering around the monastery bored to tears). Sometimes you get dialogue options which consist of either "literally not an option, you have 1 'choice'", two options that are basically the same option worded differently and multiple choice where there's obviously a 'correct' answer that gives you benefits but there's no friggin' way to know which it will be.

The teaching thing is arguably the only new addition I can find something worthwhile about. It's nice being able to teach weapon skills without having to send your unit to do low damage multiple times with a bronze sword.

Most of the characters I don't find appealing to me either. None of them stood out to me visually at first and their personalities are often just one dimensional stereotypes (Dorathea's "I'm the pretty popular girl...But I'm a poor commoner...Who isn't that poor actually) or just flat out irritating (looking at you, Caspar, you irritating smeg). A couple have grown on me over the hours, but it shouldn't be like that, I shouldn't be waiting for characters to 'grow on me', there should be at least a few I think "yea, I like you" from the start.

Ultimately, I'll play through it and hope I change my mind (after buying a digital and physical copy, I hope I've not wasted money) but I'm really not feeling this one. I can't imagine doing multiple playthroughs as I did with the others.

Re: Japanese Charts: Fire Emblem: Three Houses' Dominance Continues With Another Number One

Tao

Eh, it's alright.

I'm kinda sick of these boring monastery bits though that feel like you almost have to do them or you're missing out on growing your units. Also way too much sitting and watching cutscenes for my liking, not to mention it constantly giving you dialogue choices that either aren't a choice, are basically the same answer or there's clearly a 'correct' answer but there's absolutely no hint to what it is.

5 hours in and it feels like its barely let me play a Fire Emblem game.

Re: Fire Emblem: Three Houses Receives A Day One Patch

Tao

@MartyFlan False allegations are a thing but I've always been split on whether I believe the claims against him. On one hand he did and admitted to doing a lot of creepy things seemingly unaware how weird it was...On the other, wouldn't a man with seemingly so little self awareness admit to diddling children?

I never let that stop me enjoying what he did with his career though.

Re: Fire Emblem: Three Houses Receives A Day One Patch

Tao

@Heavyarms55 Ironically, despite not wanting these games to be known for their controversies, you've moved the entire comments thread into talking solely about it. I had to double check whether the article even mentions it and nope, it doesn't.
Note: I know you weren't the first to mention it, but I feel the conversation would have died if left alone.

Just play the games and enjoy. I'll be buying Sword or Shield, my physical copy of Fire Emblem comes today, I preloaded the digital one last night and Michael Jackson is a fantastic musician that I wouldn't let babysit children. All these things have 'something' surrounding them that I don't like, but I don't care, I still like and will enjoy the end product.

Just enjoy things. Don't focus so much on the negative that you say to hate but is all you've talked about. I hope you've at least got it out of your system. Go play Fire Emblem.

Re: Video: What Actually Causes Switch Joy-Con Drift?

Tao

@sikthvash I got the Splatoon 2 Pro controller. My issue with it is that there's about 2 second input lag making it hard to actually use. The input lag happens with the motion control too which makes it nigh unusable. Happens both wired and wireless.

Funnily enough though it works perfectly fine plugged into my PC.

Re: Video: What Actually Causes Switch Joy-Con Drift?

Tao

@MagnaRoader I would say lucky. I've taken good care of all my consoles since the Megadrive and never had any issues with the consoles themselves or the controllers they came with. Switch is the first in 28 years I've had issues with.

I guess like the 360's red ring. It never happened to me, but I didn't deny it was a common issue.

Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch

Tao

@KcebEnyaw But this is a problem with the controllers, not the console.

If they were going to fix the issue, I don't understand why they haven't already done so when the issue lies with an integral accessory they can easily sell separately.

It's not a console revision that the Switch needs, it's a simple redesign of the controllers that they could have done anytime in the past 2 years which would have benefited everybody without having to buy an entirely new console...But they haven't. They've outright dropped the ball in this regard.

Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch

Tao

@SakurabaNeku I can't say it was a problem with previous handhelds, or at least any common fault wasn't an issue with the unit itself but with the user. It was rarely ever a widespread problem like with the Joycons. Even when there was a common issue in the design such as with the 3DS's original design scratching its own screen, you could still play it, you can't keep playing with a drifting Joycon without copious amounts of frustration.

Handhelds by design will always be a bugger to fix when they break due to everything being on one unit and they're prone to damage due to them being intended to be carried around rather than staying stationary like a home console.

The Gameboy was never notorious for the B button breaking though, the GBA wasn't well known for having faulty triggers, the DS's touch screen wasn't prone to not registering inputs after about 8 months. Any issues that were common like broken hinges or crap getting under the buttons were the fault of the person using it, and we didn't blame Nintendo because we all knew when it was our own fault (note: I never had these issues, but they obviously happened).

Joycon drift on the other hand? It ranges from people who use docked only to handheld only, those who take it everywhere to those who won't leave the house with it, those who use it 24/7 and those who use it an hour every now and again, those who get food all over the damn thing to those who basically won't touch it without washing their hands first. There's no common thread with all the Joycon issues, it's just almost like they've got an expiration date on them.

THIS is why people are complaining about Nintendo and the Switch when it comes to the drift fault, because it is a fault with the console/controller itself and there's not much the consumer can do about it other than get it fixed or replaced with a new set of overpriced flimsy Joycons that will probably end up having the same issue sooner or later.

And for the record: I had Joycon drift in my old pair. I rarely play the thing and it had spent about 2 weeks inside a travel case on my shelf, only to pick it up and somehow have the issue despite it being fine the last time I played it.

Re: Guide: Amazon Prime Day 2019 - Best Deals on Nintendo Switch Games, Consoles, Micro SD Cards and More

Tao

@LuciferOnReddit They're too bothered about releasing downgrade consoles and stopping people from using SNES emulators on the Switch to bother redesigning and updating one of the most important, expensive and commonly breaking parts of the Switch: those piece of crap joycons.

In 28 years I've never HAD to replace controllers for a console. Bought spares? Yes. Actively needed to buy a replacement because the old one broke? Never. Then the Switch came along with these overpriced turds not fit for use.

Bought a officially licenced wireless pro controller to avoid the risk of needing yet another pair of joycons but alas, even that friggin' thing has a noticeable amount of input lag.

I just can't win with this console. The games are great but the hardware leaves so much to be desired.

Re: Playtonic Devs Recall The Trials And Errors Of Making Yooka-Laylee

Tao

@fafonio Well I cant answer that question given the example you're asking me to use since Yooka Laylee is basically for a plethora of reasons.

I'm also more saying why aren't developers aiming for 60fps over graphically impressive games when it's something that will make a difference to the gameplay itself. 60 used to be the standard everybody aimed for at one point for a reason.

And no, framerate isn't a dumb reason to call a game bad. If a game was running at 15fps I dont care if its Banjo, it would be bad. Likewise many games that ask for speed and/or precision I would call worse for lower frame rates. 3D platformers might not NEED that but why not aim for it? Especially when in terms if visuals 60 also helps make things look smoother, so it's a win win, performance and visual boost.

Re: Playtonic Devs Recall The Trials And Errors Of Making Yooka-Laylee

Tao

@fafonio 60FPS isn't just a visually pleasing thing that doesn't effect the game. I'll personally be fine with 30FPS, but I'll always opt for 60 given the option, hence why I'll drop the graphical settings as much as possible if I need to on PC games.

There's a reason many people commonly say they would prefer a graphical downgrade in return for 60FPS. It's because it has a direct impact on your input into the game, effecting how you play the game. Art direction does not do this and a good game can be ruined by bad frame rates.

Re: Playtonic Devs Recall The Trials And Errors Of Making Yooka-Laylee

Tao

The garbled speech wasn't an issue, it's that they weren't done very well that was the issue. Most of the voices were at best just irritating to hear, only a handful having no major issue.

The level design was god awful. Huge worlds with nothing in them. The thing that was great about Banjo-Kazooie was that the worlds were as big as they needed to be and jam packed with interesting things whether it be collectables, platforming, characters or just neat little aesthetic things. Banjo-Tooie already slipped having much bigger worlds with a lot of 'nothing' between the interesting stuff, but it was nowhere near as bad as Yooka-Laylee. YL just had minutes of walking through empty abyss.

Second to that: they clearly didn't know what to do with collectables. Banjo and many other games of its era nailed it, minor collectables leading you to major collectables, power ups, secrets, being a platforming challenge on your way to a major powerup or simply nudging you in the right direction. Again, Rare was already starting to drop the ball here with Donkey Kong 64 having some truly questionable placements and requirements for this.
Collectables in Yooka-Laylee are just all over the friggin' place with no rhyme or reason to the point that they've literally hidden some in hard to access areas almost outside the map that look like you would have to use glitches to get to. What is the purpose of this? What idiot did this?

The NPC's were fairly bland and the tasks they offered weren't particularly interesting. Not a huge variety either, constantly reusing the same handful in every level with no unique NPC's anywhere as I recall.
None of the enemy NPC's really stood out, to the point I can't even remember what the standard 'grunt' who is everywhere looked like.

Speaking of Mumbo and Wumba, the transformations were awful, served very little purpose outside of the 1/2 main collectables it was designed to get and they were mostly frustrating to use due to both bad controls and level design.

As an umbrella statement: all the minigames and side activities were trash. They couldn't get the main game right, I don't know why they tried to do other stuff alongside it. Usually it was terrible controls and/or mechanics, other times it was that alongside them clearly not knowing what would make that sort of activity enjoyable.

There were times that the game poorly explained itself. The collectables being thrown all over the place are an example of this seeing as minor collectables are partially supposed to act as an unspoken guide. I remember a part trying to smash glass with the echo thing because that's what the game sounded like it was supposed to do, only to google it after 10 minutes thinking my game was bugged.

The music was clearly trying to be Banjo, but it just wasn't. It felt like what it is, a cheap imitation.

The quiz stuff as well...Wow, just, what were they thinking? It worked in Banjo because it was at the end of the game once before the final boss asking you questions you probably knew the answers to just by playing the game.
YL? About 3 times, slow as heck to get through, the annoying duck with its irritating voice is there and it's asking you trash like "how many minor collectable you probably don't keep track of you have. Like with most of YL, it copies Banjo without understanding why it worked in Banjo, it just imitates and hopes for the best.

There's just so much wrong with it and this is only a small list of stuff from the top of my head. Lord knows how they'll screw up this 2.5D platformer since they haven't worked on a 2D game in even longer.

Re: Nintendo Has "No Plans" To Add Switch Lite's D-Pad To Future Joy-Con

Tao

I don't see why. I pretty much never use the Joycon as two seperate controllers because they're tiny and uncomfortable. Having one with a D-Pad would make no difference to their oh so precious symmetry and ability for 2 player at any time, meanwhile it would give people like myself who would like a classic D-Pad for some games the option to do so. It would harm literally nobody whilst being a bonus to others and if anything, it gives Nintendo some easy money from those of us willing to buy another joycon solely for this difference.

Alongside that, I also don't see why they can't release a Joycon with the """D-pad""" and analogue stick mirrored. I would much prefer a symettrical layout and considering you can take them off and swap them, it's baffling why it isn't an option at all.

It's baffling why they don't do a lot of things. The Switch is almost made to be easily customised to the users liking and they just absolutely don't allow you to do that through offical means.