Comments 742

Re: Wonderful 101 Kickstarter Backers Hit With Customs Charges And Handling Fees

SuperWeird

@TheDragonDAFan

Pre-kickstarter:
“The Japanese studio is indeed reviving the game for modern consoles, and yes, it's using Kickstarter to make it happen.
It's looking for $50,000 for funding for The Wonderful 101: Remastered, with the Switch version being the first to unlock.”

https://www.nintendolife.com/news/2020/02/ywonderful_101_confirmed_for_nintendo_switch#comments

Post kickstarter:
“The actual reason we decided to do a Kickstarter campaign was not for funding at all, it was more about gauging interest in The Wonderful 101.”

https://www.nintendolife.com/news/2020/03/platinumgames_admits_wonderful_101_kickstarter_had_nothing_to_do_with_raising_funds

Re: Wonderful 101 Kickstarter Backers Hit With Customs Charges And Handling Fees

SuperWeird

Anyone who backed this game got scammed. Platinum even admitted it. Millions of dollars raised for a game that was already complete, they straight up lied to their fans. Then they pulled that stupid April Fools trick. Now kickstarter backers are getting burned with late arrivals and added fees. I don’t trust this company, the money and success has made them arrogant and shady.

Re: Review: Mortal Kombat 11: Aftermath - An Expensive Way To Get The Full Mortal Kombat 11 Experience

SuperWeird

@Wargoose MK11 has a lot single payer content and it’s very good. It blows away SS and KoF in that respect. I just feel like you can only do so much battling the computer, their movesets are ultimately predictable. The only way to truly challenge yourself and become good at any fighting game is to fight real people. Which is why for me, single player contents is practice at best, fluff at worst. I'm sure you know this though.

Re: Have You Spotted The Switch eShop's New Sales Filter?

SuperWeird

Did they fix the problem where the discounted games list slows to a crawl as soon as you start scrolling down?

Did they make it so your wishlist items delete after you purchase them, instead of having to manually remove them after each purchase?

Did they add folders?

Basic functionality would be a nice update to see someday.

Re: Streets Of Rage 4's Dotemu Is Working On Three Unannounced Projects

SuperWeird

@Razer I unlocked all 17 of the characters first by replaying some of the beginning stages, then I played through the whole game on normal, hard, hardest and am now working through mania. Each difficulty adds more enemies on screen, bosses double up etc, it becomes a full-on street brawl at the hardest settings, which is just awesome. I’ve played through it entirely with retro graphics and again with modern graphics. I’ve spent a bunch of time in Battle mode, which is a pretty legit fighting game in its own right. I’ve also made a couple attempts at Arcade mode. And since performance is graded for each stage, I find myself going back to stages to try to earn a higher grade, which has me jumping into other people’s sessions. And finally, I have a story I’m working on playing through online with my brother, whenever he has time.

As much as I’ve re-played the original SOR trilogy over the years, SOR4 is even better, and it’s the kind of game I will play through many times. It’s just a real joy to play.

Although I will say 80 hours is a lot for me. That’s more time than I put into most games, including some of my favorites. Time just flew by with this one.