Ever since the launch of Mortal Kombat X in 2015, NetherRealm Studios’ output has continued to soar in quality. The alternate fighting styles of X fed into the impressive facial animation of Injustice 2, with that second round of DC super-fighting leaving its mark on the customisation depth of last year’s Mortal Kombat 11. Now the Chicago-based developer has raised its own bar yet again, delivering not just a raft of DLC characters but a full-on expansion in the form of Mortal Kombat 11: Aftermath.
Narrative expansions are nothing new if you’re an open-world explorer or an experienced RPG player, but for fighting games? This is largely uncharted territory. Thankfully, Mortal Kombat 11 sports one of the most enjoyable story modes to ever grace the genre – one that explores the entire history of the series, building to a brilliantly over-the-top finale – so with Aftermath we get to find out what happens next. We’ll try to avoid spoiling the major beats of the main story mode (just in case you haven’t played or finished it yet), but the gist involves an uneasy alliance of warriors coming together to revisit the past in order to reforge history.
It’s quite a predictable story, but none of that really matters as Cary-Hiroyuki Tagawa’s Shang Tsung takes centre stage and gleefully steals every scene he’s in. He gets some of the best fight scenes in the entire expansion, and you can tell he’s having a ball hamming it up as the dark sorcerer who can’t help himself when it comes to betraying his closest allies. Mortal Kombat 11: Aftermath doesn’t really add anything worthwhile in terms of story, but it does hint at where the inevitable twelfth instalment could go when that unannounced sequel eventually tests its might.
As with previous DLC packs, Mortal Kombat 11: Aftermath also introduces three new characters to an already over-stuffed roster: RoboCop, Fujin and Sheeva. RoboCop is easily the most prolific, but he also ends up being the most divisive. On the one hand, that’s actually Peter Weller providing the dialogue, and seeing him step out of his Ford Taurus and interact with the likes of Scorpion, Spawn and The Joker never gets old. His move set also includes plenty of nods to his cinematic arsenal – including his Stryker-esque Auto-9 pistol and the powerful Cobra Assault Cannon – but as an actual fighter, he’s not that extraordinary. Beyond the admittedly impressive cinematic connection (which, lest we forget, may well be lost on younger Mortal Kombat fans), we get the impression that some players might find him a little, well, dull.
Sheeva is similar to RoboCop in terms of speed, but she has some seriously powerful combos – especially when she’s in striking distance. And with her handy Teleport Stomp, closing that distance is easy, making her a much more balanced offering than Robo. Rounding up the trio of new fighters is Fuijin, the God Wind, who brings with him the most intriguing of move sets. He’s the most challenging fighter of the three, with an incredibly fluid fighting style that utilises gusts of air to link combos, zone-in on opponents and grief fighters from afar with his crossbow.
Mortal Kombat 11: Aftermath can be played separately from the main mode, meaning you don’t have to have finished the first part to complete this action-packed epilogue, but we’d really suggest you do one before the other in order to get the most out of its twists and turns. The expansion includes five additional chapters with around three hours of playtime, but with only three additional characters, that £35 price (or £40 for Mortal Kombat 11: Aftermath and the full game) is a bit steep. The additional stages and the introduction of Friendships for every member of the roster have been included free of charge as part of the Aftermath update, so that price tag might put off some Mortal Kombat fans.
Still, for players who’ve already sunk a considerable amount of time into Mortal Kombat 11 and are looking for new reasons to return, this is the perfect tonic. The story mode teases where the narrative might go next, and the three new fighters add to an already populous genre that’s stuffed with variety and alternate styles. With some content available for free as part of the Aftermath update, casual players might want to wait until this expansion is a little more affordable before unlocking the next stage in the Mortal Kombat story.
Given that Mortal Kombat 11 is available on other hardware, we may as well touch upon Switch performance. As you can see from the screens on this very page, the game has taken quite a visual hit when compared to the PS4 and Xbox One siblings. It still moves at 60fps – a key consideration when you consider how reliant fighting games are on split-second inputs – but overall resolution and dynamic lighting are scaled back dramatically in both handheld and docked modes, giving the whole thing a blurred look which doesn't compare all that favourably with versions available elsewhere. Still, you can play this version of Mortal Kombat 11: Aftermath anywhere you like, which goes some way to making up for the graphical downgrade.
Conclusion
Mortal Kombat 11 finally realised a true Mortal Kombat experience on Nintendo hardware, and with Mortal Kombat 11: Aftermath, Nintendo Switch players get to experience this full expansion in all its glory. The five-chapter-long Story mode isn’t essential, but it does a nice job of weaving the non-third-party DLC characters into the narrative, with Shang Tsung still managing to steal the show. The three additions to the roster certainly won’t set it alight, but Fujin alone does bring a few dimensions to the party. It’s a fun expansion, but the asking price is still a little too high at launch.
Comments 81
“Docked or undocked, you’re coming with me.”
I don't see anything on the screenshots above, because you seem to refuse to post screenshots of the games docked. Why even bother labeling the pictures? 🙄
Loved Injustice 2 (and 1). Haven't had a Mortal Kombat game since the reboot on ps3/Vita. My preferred fighters for the current generation remain Smash Ultimate and Street Fighter V.
The visual contrast seems to be really off
Not that bad when docked.aonly blurry I've seen is when playing handheld mode.not docked
Funny they only show undocked I wonder why I know it dont look like the ps4 version but it's not that bad lol
A bit odd that this game gets 'blurry visuals' as a con, but Xenoblade doesn't get anything of the sort. Could it be because this game is a multiplatform title, and the other is a Nintendo exclusive game which cannot do anything wrong? (I know different reviewers have different priorities, but some consistency would be nice.)
How is the price factored into the score? If it goes on a '50% off sale' in the future, when I look back on this review, will you add a point? A lot of publishers add the higher price so they can factor sales into the products lifecycle at a later point in time
35gbp, seriously?!
Sorry to say MK 11 was very Dissapointing for myself. Wasn't impressed at all, so went back to playing Injustice on Wii U and Injustice 2 on X1. At least it is better than some of the older Mortal Kombats though. The DLC being £35 is honestly quite shocking too. Alot of publishers are doing this.
Eh, Samurai Shodown is a better game at it's core, and looks far more beautiful in the Switch because of it's superior art direction that does not rely on impressing people with raw realism.
Loved Mortal Kombat on the SNES, simple but fun, would love the rumoured Arcade Kollection to be real.
But I find the new games to be all style no substance and do not come close to the likes of Street Fighter IV/V or Killer Instinct when it comes to the actual fighting gameplay.
But for everyone who enjoys MK games, have a blast!
I don’t give a flip about the extra story content. Single player modes in fighting games are mostly for practice (or for people who don’t actually like fighting games). But I’m definitely gonna grab the 3 new DLC characters.
I’ll be buying the new DLC characters for both the Switch and OneX versions, since I own it on both platforms. Another reason to only buy the characters and not the story for me.
@EmirParkreiner
I agree from a gameplay perspective Samurai Shodown is way more fun to play. However MK11 uses rollback Netcode so you'll get more playable matches online, and has a load of single player stuff and unlockables. MK11 just isn't that fun to play, it feels like a gimped version of MKX.
@TheFullAndy explain to me what you mean by no substance if you will?
@SuperWeird I think in mortal kombats case the story is probably the best bit, along with the finishers. Now if Capcom did story DLC for Street Fighter, or namco for tekken I'd agree it would be utterly pointless
I don't understand the pricing for this because if you've supported the game since launch you're really getting screwed over but if you're new to it then it's a good deal. As someone who has the main game and dlc there is no way I'm paying that much for this
I purchased cartridge of Mortal Kombat 11 last week, not realising this was going to be released.
Although the game has updated it seems I still need to pay the extra to get aftermath..?!?
To be honest fighting games in general have had absurd prices this generation and are only really worth buying years after launch when you can get them for a reasonable price including the extra characters
@Wargoose The story is one of the best of any fighting game, and it fleshes out the lore. But I could easily live without it. Online play is the only thing that matters in fighting games.
@amatuer_gamer
You'll get all the new levels, friendships and Stage fatalities. You'll just be missing the extra characters and the extra story mode. I'd wait until the DLC inevitably goes on sale.
@nintendoknife It's very similar when it comes to pricing. Whenever Nintendo rips off customers with a $60 port/remake, very few people complain (compared to a third-party counterpart). You still hear people being reasonably vocal, but not nearly as many.
If you post Handheld/Undocked screenshots at least keep the original ratio (screen size).
Can you fly bobby? Xx
@SuperWeird for me it depends on the game. I play Sam Sho online all the time. Whereas MK11 I might have played it once online. However I've spent hours on the towers and the Krypt.I also really like king of fighters but I spent most of my time in that game practicing combos more so than playing online.
Played this game on ps4 man, i hated this game its so slow . I liked injustice more.
They should really go back to the MK roots.
And also, my favorite MK character is gone lol. (Smoke)
@Kidfunkadelic83
The actual fighting is a bit rubbish but is masked by all the flashy x ray moves etc.
Style over substance.
Just my opinion.
Just remaster MK Trilogy already and I'll be set for years. Years.
@MrBlacky simple.. you N fans got your Switch Lite and you a lot bought that hardware many of you. N has to go as Lite and it's focused on those. So those screenshots (for Lite users) are correct
@Wargoose MK11 has a lot single payer content and it’s very good. It blows away SS and KoF in that respect. I just feel like you can only do so much battling the computer, their movesets are ultimately predictable. The only way to truly challenge yourself and become good at any fighting game is to fight real people. Which is why for me, single player contents is practice at best, fluff at worst. I'm sure you know this though.
@The-Chosen-one The day went full 3D with Deadly Alliance... they already lost the MK magic. It was like playing a Tekken game with MK theme. The speed was all gone.. doing combo's at amazing high speed all gone. Sure there is some speed, but we all know it will never match the 2D UMK3 and MK Trilogy speed. After Deception I didn't care much about MK games anymore. All became DLC and you can only unlock extra characters by paying them. In the past at least up to Deception you were able to unlock those by playing story or other mode to unlock more. The other stuff to unlock aren't really worth. Don't waste money on MK games anymore. It gives them the idea they can get away with
@SuperWeird yes but online you have to wait for people and some want to chit chat with you. offline/single player so much better. But hey.. each his own
@Alucard83 chit chat? Who talks in a fighting game?
@Alucard83 Exactly! As I just said all they have to do is properly remaster MK Trilogy and I'll be set for a lot of years. LOL I was in MK heaven when they released "Ultimate Mortal Kombat" (pretty much Ultimate MK3) for the DS years back. Having that game in handheld format blew my mind at the time! I played the hell out of it even though I still have MK Trilogy for N64 (had a addiction to that game for long time once I got it at that time too).
A major fact that fuels the big debate of Mortal Kombat is it really boils down to generation vs. generation. Meaning us older folks that were lucky enough to experience that golden era of fighting games especially those beginning years of MK1, MK2, MK3, Ultimate MK3 and Trilogy have a completely different perspective to those that didn't. The younger generation missed all that experience and don't know any better. They're very saturated in what came after that era so even when they play the older games regardless if they like them or not they just don't get/feel what us older generation experienced in that time when that's how it was all around.
I hate admitting it as I'm sure many do but we're aging out and our experiences of those gaming era's are going with us Developers really made games so differently back then. It was such a battle of how much content and just overall fun they can squeeze into a single cartridge/disc. No "DLC"s, no patches, no micro-transactions, no milking $ of any kind, no rewards, XP, no flashy distractions in game, etc. etc. etc. They had one shot to make a game so they had to make it all count.
This game really must be poo on the switch as im playing on the ps4 and its the most content filled beat em up ive ever played in my life. A huge roster of characters all completely different in their fighting styles with 3 different fighting styles each, an absolute ton of unlockable content from customizable costumes, intros, outros, weapons to augments and finishing moves, rotating towers of different difficulties offering different unlockables, different match types ie 3 against 1. Easy to pick up and play hard to master gameplay ie juggles, aerial juggles, dafensive rolls and get ups, hard drops, long get ups, combos,individual character tower stories, a fantastic (for a beatemup) single player story, the krypt set on shang tsungs island, quick and very active online lobbies and a whole host of online match modes, character training modes etc.
Im 37 so grew up with all the old beat em ups and newer ones through the generations etc and this is by far and away the best modernised beat em up ive played. They even updated the game with stage fatalities and friendships. I agree that the new dlc is a little overpriced but for anyone to say its not a great beat em up and lacks in any department is absolutely off their trolley.
PS. How did i not hit the character limit 😂
@Lordd_G Awesome comment! I'd buy that for a dollar!!
@TheLightSpirit thats my main gripe really. I went and got the collectors edition on ps4 with the season pass for £70 and now have to drop another £35 for the extra story content and characters which i wont do. Adopters of the origional season pass will be paying alot for this full package.
I paid less than the price of the Aftermath DLC for the MK11 "premium" edition. There is no way I would consider paying asking price for this add on. I won't even consider it when it's dropped down to peanuts. As much as I enjoyed playing MK11, I'm done with it. This price point is absolutely garbage, and I feel bad for anyone that paid full price for the premium edition. I hope it sells like *****.
@Alucard83
I have no idea, what you're saying. What has the Switch Lite to do with this?
@nintendoknife There is nothing to compare it to, except the Wii version, and it is far superior than that, so by that comparison, it doesn't seem blurry. My guess.
Funny enough, my mate bought this for his Switch last weekend after I sent him videos of Robocop and Terminator. He’s absolutely loving it and thinks it looks amazing 🤷♂️
MK11 remains the only physical Switch game I’ve traded in. Once I’d played the story mode I didn’t feel like there was much I wanted to do.
Had some of the DLC characters been unlock able through gameplay I’d have kept it. May get this (as the actual gameplay was good and have played MK since the original) when it inevitably gets reduced(and preferably on a cart).
@nimnio That's the thing: this game was made just recently for more powerful consoles and then ported to the Switch, so it's to be expected that it won't look as good. It's fair to list it as a con but it's also something that goes without saying, it's more exceptional to mention when a current-gen port doesn't (have to) sacrifice graphical fidelity. Xenoblade, on the other hand, was made 10 years ago and got higher quality textures (and a reworked UI), yet it barely runs at a higher resolution when docked and even drops below the original Wii game's resolution when undocked, and that doesn't dock a point off the score or even get mentioned as a con. There is no reason why Nintendo-exclusive/-published games shouldn't be judged as harshly as third-party multiplatform titles.
Edit: but I'm going completely offtopic here, so I'll leave it at this.
Haven't picked MK11 up yet but will pick the complete version up at some point on sale. I generally wait on fighting games these days as they inevitably get heavy levels of DLC. Probably the only one I still bite on day 1 is KoF.
"An Expensive Way To Get The Full Mortal Kombat 11 Experience"
"The expansion includes five additional chapters with around three hours of playtime, but with only three additional characters, that £35 price (or £40 for Mortal Kombat 11: Aftermath and the full game) is a bit steep."
So it's $40 for the complete game now for new players but the people who already own the game have to pay through the nose?
Still sounds better than SSBU, which is still $60 new 18 months after release, plus $25 for season pass 1 and $30 for season pass 2, so that's $115, and I doubt it will get cheaper anytime soon.
So I expect to see "SSBU's 1st EXPENSIVE Season Pass 2 Character is Now Available" as a headline next month. But I won't, b/c it's a Nintendo game, so $60 for a game w/ 60 characters and an extra $55 for 11 more characters, no discount for anyone, is great for consumers.
@Dragonslacker1 guns, guns, guns!!
Dear Nintendo and MK 11 I love you both but MK 11 has no business being on your system until your base system is 1TB. I actually was in love with this game on Switch, but with the constant updates and space hogging it was nuts (500GB microSD). I ended up getting it on PS4.
I cant wait for the rumored MK1, 2 and Ultimate 3 HD Remasters.
@nintendoknife Spot on. Nintendolife seems like a subsidiary of Nintendo PR. You get banned for refusing to drink the Kool-aid.
I see you glossed over the wokeness they added to Sheeva and you're bang on about the price. £35 for dlc is far too much
The Aftermath story mode kinda sucks imo even if it does had two endings. All the DLC characters were added as jobber to Shang Tsung, Sindel, and Shao Kahn in the Story Mode, and Robocop is a boring DLC. I do like Fuijin, Terminator, and Joker as well as all the Friendships but that's it. If you're planning to get the game, just wait for a price dropped or whenever a Komplete Edition is planned.
@Ambassador_Kong
Why would Nintendo be paying them to negatively review a major third party game and compare it negatively to the XBOX ONE and PS4 (i.e promoting the versions that Nintendo makes no money off)?
@Wavey84 I actually thought the Kombat was the best MK will ever be, they have always been very stiff and stilted in how they play, MK 11 has a little more opportunity for animation overriding than most of the older games.
Visually I felt it tried too hard at thing the Switch simply isn't good at. Simply using the older engine, they'd have kept texture Res competent, resolution 720p locked and 60fps locked, all that would have been lost is a few fancy lights and effects.
I'd love for Devs to actually make games "for" Switch instead of trying to force it to do things that even X1 and PS4 tend to struggle with.
@Wargoose
Yea, that's why i said SamSho is better "at it's core", the gameplay is better then MK11, and that's what's the most important to me, but it's clear that it can't beat MK11 as far as modes and features are concerned.
However, nice looking graphics/visuals are still always good to have, and Samurai Shodown just looks great and to see downgrades compared to the PS4 version, i had to watch a side-by-side comparisons.
With Mortal Kombat 11, just playing the Switch version, without looking at the PS4 version at all, i quickly got a feeling of "this isn't what the game is really supposed to look like".
WOW, its looks so bad
@Toy_Link Didn't say that. They criticize this game for having blurry visuals, yet gave a pass to the Xenoblade game which has the same problem. One of these games was released by Nintendo and the other wasn't. Want to guess which one got the pass?
@nimnio My legacy account got banned for taking issue with editorial decisions made in a few articles. I didn't think there was any need to compare the Evercade to the Switch since they are different machines that serve different functions. I joked that their comparison of console "size" reeked of compensation defense mechanism (you know, mine's bigger than your's). Got banned.
This site is notorious for removing comments that users don't like. In the end, it makes the forums less a place of discussion and more a source of confirmation bias. I haven't experienced anything like this on any other gaming site.
There is a running joke on other sites about Nintendolife. Subtract 2 from a Nintendolife score to get the real score because Nintendolife gives +2 for being on Switch.
Anyways, let's see if this comment angers the Gods and gets me banned.
I think the point here is that if you are going to mark a game down because it a) has blurry visuals or b) is priced too high then irrespective of whether or not the score is the same as what other sites have given it then that same consistency should apply to all reviews.
What is happening is that third party games are getting criticised here for apparent failings with their games but those same failings are not being applied to Nintendo games, because Nintendo.
To further expand on the two points above, yes the same blurry visuals point could be applied to XB Chronicles but it was not docked a point and as regards to the price, well Nintendo had the audacity to charge full price for a 17 year old game that had a graphical overhaul, but there it’s fine because again, it’s Nintendo.
That’s the reason why I am done with this site — it doesn’t look like it is able to separate objective journalism from blind fanboyism, and that’s a shame.
The price actually makes some sense if you break it all down. $6 each for the characters = $18, 3 Skin Packs at $4 each = $12 and so that leaves the story at $10. Suddenly that price isn't so steep.
Fun fact MK11 Aftermath Collection what contains everything is £50 in the UK, Smash Ultimate is still £60 and contains nothing extra and if you want everything including those MTX style Mii costumes then you're paying well over a £100. Of course its ok for Smash to have tons of DLC though and for Nintendo to sell a season pass where we don't know any of the characters for it yet despite them already been decided.
"Beyond the admittedly impressive cinematic connection (which, lest we forget, may well be lost on younger Mortal Kombat fans), we get the impression that some players might find him a little, well, dull."
Like no duh. It's Robocop, a character for Robocop fans. Why would you assume that DLC is made just for competitive players?
@nimnio I didn't say that I believed it. I said that the perception is that Nintendolife is not an independent review site, but a fawning mouthpiece for Nintendo PR. Giving XB a pass on the exact same issue they criticize Mortal Kombat for helps reinforce the perception.
@backup368 You've missed the point. What the review says is that for people who aren't old enough to remember (or have a nostalgic connection with) RoboCop, the character isn't going to be very interesting.
@Ambassador_Kong "I said that the perception is that Nintendolife is not an independent review site, but a fawning mouthpiece for Nintendo PR"
Because we give Nintendo games good reviews? Maybe you should check out our other scores - we regularly hand out glowing reviews to games from indies and 3rd party publishers, too. Sorry if that doesn't fit into your crackpot conspiracy theory narrative.
@Eddster You seem a bit confused; Xenoblade Chronicles got a better score than MK11 because it's a superior game. As for the blurry visuals, it makes sense to mention them for a multiplatform title like MK11 because, for the same price, you could buy a version for PS4 or XB1 that DOESN'T have blurry visuals. There is no alternative version of XC on another modern system to make a comparison with.
@Damo This is absolutely one of the most unprofessional responses that I have ever seen from an editor of a site. As an editor I would think a basic requirement for the job (aside from not calling your readers crackpots) would be reading comprehension. I did not say you don't give good scores to non-Nintendo games. I said you grade Nintendo games on a curve. Proof? Mortal Kombat got knocked for blurry graphics and XB (a Nintendo game) did not.
Also. Your argument of journalistic integrity might be a bit easier to believe if your avatar wasn't a picture of you with Miyamoto.
@Damo So if go to the Doom and Witcher 3 reviews, I'm going to see a recommendation to purchase them on other consoles and points deducted for blurry visuals?
I’m not talking about review scores, something I specifically mentioned in my comment. My issue is with the criteria used to judge a game and that certain games are judged more harshly than others because of where they came from.
Neither myself or @Ambassador_Kong have mentioned conspiracy theories once, it seems to be a defence mechanism thrown back at us because our opinions don’t match the consensus.
You cannot objectively state that a game from a company other than Nintendo is treated with the same leniency that Nintendo games are when all the evidence states otherwise. I have no theory, I don’t need a theory.
I don’t need to look very far for examples - can you objectively @nimnio say that the ACNH review shouldn’t have at least labelled the number of islands per Switch restriction as a con, or gone into it in some detail in the review - things that a purchaser of the game would want to know.
I’m not bashing because of who scores what, I genuinely couldn’t care less what scores are handed out. What I’m asking for is consistency of review criteria across different companies. If you’re going to criticise someone for something, that same criticism should apply across the board irrespective of where the game comes from, and I don’t think there’s anything unreasonable in that.
Well, seeing as the whole thread has been derailed anyway...
@nimnio The pros and cons are still meant to convey a sense of how the final score came to be, so completely disregarding them doesn't work. Now that @Eddster mentioned it, Animal Crossing got a perfect 10 (and not just on this site) because it's cute and lots of effort went into the graphics. On the other hand, there's very little to do in the game once you've put every building where you want it to be and decorated your island a bit. There's nothing to work towards unlocking. The game is incomplete and is effectively a full-price demo that probably won't be 'completed' until 2022. This is not mentioned in any reviews because it's a Nintendo game. Reviewers don't even have to be paid by Nintendo to do this, it's just the way it works. If Animal Crossing had been made by EA, Microsoft or Sony, it'd get a 7/10 and be lambasted for being all fluff and no substance.
@Damo "As for the blurry visuals, it makes sense to mention them for a multiplatform title like MK11 because, for the same price, you could buy a version for PS4 or XB1 that DOESN'T have blurry visuals. There is no alternative version of XC on another modern system to make a comparison with."
I fully agree that it makes sense to mention the visuals for multiplatform titles, but really, why shouldn't you mention it for platform exclusives? Is a problem no longer a problem if there is no alternative?
Sooo, this looks worse than the original on Switch? While this is the exact same game but with the added dlc? If so, that's very strange and ridiculous!
@nintendoknife "I fully agree that it makes sense to mention the visuals for multiplatform titles, but really, why shouldn't you mention it for platform exclusives? Is a problem no longer a problem if there is no alternative?"
The visuals in XC are no way as blurry as those in MK11. I didn't review XC so it's perhaps not my place to say if they should have been mentioned, but comparing the two, it seems pretty clear to me that MK11 comes off much worse in this department - hence the fact that blurry visuals were mentioned (combined with the fact that the game is available with sharper visuals elsewhere).
@nimnio I just wanted to say I appreciate you being the voice of reason in this thread - thanks!
@Damo "The visuals in XC are no way as blurry as those in MK11"
But that's not true (unless this DLC has worse visuals than the original release, which isn't entirely clear from the way it's worded in the review, as @Henmii also touched upon above). The docked visuals are the same: 720p max, 540p min. The undocked visuals are almost the same: 378p min for XC, 384p min for MK, 540p max for XC and 480p max for MK. The difference here is that MK runs at 60fps, double the framerate of XC's 30fps - if MK ran at 30fps, it'd be able to reach a higher pixel count. Another difference is that MK was made for significantly more powerful systems and then ported to the Switch. XC was made for a significantly weaker system.
If reviewers and customers (in general, not just here) were harsher on the flaws of Nintendo-exclusive games, perhaps Nintendo would say "we should increase Monolith Soft's budget, so they can hire graphics wizards to fix their engine problems". Now, they see reviews showering their games in praise and barely mentioning the flaws, so they think "looks like people don't mind low resolutions, there's no need to increase Monolith Soft's budget, they can keep on being forced to cut corners". Wouldn't you agree that the Xenoblade remaster would have been better if it ran at around 900p docked, 720p portable, so it'd really look stunning the way the original game did on the Wii? Wouldn't the person who wrote the Xenoblade review agree?
@Henmii The review for the original MK11 on Switch mentions the blurry visuals.
@nintendoknife XC is clearly hitting the upper end of that resolution cap more often than MK11 is, and in handheld, by your own admission, XC is running at a higher max resolution. Anyway, as for the resolution and fps debate, you're literally comparing apples with oranges - these are two entirely different games doing very different things with their respective game engines.
"Wouldn't you agree that the Xenoblade remaster would have been better if it ran at around 900p docked, 720p portable, so it'd really look stunning the way the original game did on the Wii?"
But XC ran at 480p on the Wii, so how could it possibly look "stunning" with such a low resolution?
Lest we forget, XC on Switch is significantly enhanced in visual terms and is running on a system that is fully portable. Expectations perhaps need to be kept in check here.
Come on Netherealm / WB games just give me the Klassic Kollection (MK 1/2/3) arcade perfect.
Then I'll be happy.
@Damo "But XC ran at 480p on the Wii, so how could it possibly look "stunning" with such a low resolution?"
Hey, no fair. But anyway, thanks for replying, it's nice to know you guys are people, too, and not just names attached to articles.
@Damo,
I thought you guys where praising the graphics in the original Mortal Kombat 11, but it seems I was wrong. I remember the screenshots to look better, but again I could be wrong. So I take it Mortal Kombat 11 and the dlc have the same graphics on Switch?
@Damo That doesn't change anything really.
@Henmii Yep, the visuals are the same
@Damo,
Thanks for clearing that up for me.
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