The Nintendo Switch has been around for almost five and a half years, and in that time, it's made headlines over and over again in ways that other consoles haven't — for better or worse. And you know what? It's pretty refreshing to be able to talk so much about one piece of hardware. We were there for the Wii U years. We were there.
So, we decided to see if we could pick out some of the moments that have shaped and defined the Nintendo Switch's reign, for good or bad, from the first time we played Zelda outside of the home to the dreaded Joy-Con drift...
The very first Switch trailer
Ollie: One of the most defining moments of the Switch for me was watching the debut trailer for the first time. I remember it so well because I was working at GAME at the time and the store was exceptionally quiet when it debuted. My colleagues and I gathered to watch it on the TV and we were all completely blown away.
Although everyone knew that Nintendo's new console would be some sort of hybrid, watching the concept in practice was incredible. Needless to say, seeing the console for the first time - along with confirmation of games like Skyrim and a brand new 3D Mario title - convinced me to buy it day one.
Seeing the Switch OLED screen for the first time
Ollie: Seeing the Switch OLED Model in person for the first time was kind of a revelatory moment for me. As someone who plays primarily in handheld mode, I was interested right from the start, but I couldn't quite justify the price at the time. It was only when I managed to get my hands on my brother's Switch OLED that I knew I needed to own one ASAP.
There's undoubtedly a voice in the back of everyone's mind that says something along the lines of "nah, it can't look that much better than the standard model, right?", but when you see the OLED screen for the first time and realise how much of a difference it makes to games like Breath of the Wild and Luigi's Mansion 3, you simply can't go back - it's over. Better fork out 300 quid.
Wait, this can play Skyrim?!
Kate: Two key pieces of information: One, I hadn't played Skyrim before I owned a Switch. Two, I owned a Wii U. I loved my Wii U, but I wouldn't have bought one if I hadn't been working for Official Nintendo Magazine; my 3DS was a much better console for my needs. So I didn't play a lot of the heavier stuff on the Wii U, preferring instead to occasionally boot up Wind Waker or Paper Mario.
When the Switch was announced, I was feeling a little pessimistic, after the Wii U had flopped and ONM had been closed down due to flagging sales. Perhaps Nintendo had lost its grip on the console market, I thought. The Switch looks flimsy. It's basically a tablet with tiny, crappy controllers. It won't be able to run anything good.
Admittedly, the first time I realised the capabilities of the Switch was playing Breath of the Wild... but we can't make this whole list about Zelda, can we? It was Skyrim that really made me realise what the Switch was, and what it could be. Sure, Zelda looked fantastic, but Nintendo was able to build it in-house based on their own hardware, so that's cheating. Bethesda, on the other hand, had to take a sprawling open-world RPG that wasn't custom-made for the Switch, and port it over before anyone really knew how to port games to the Switch.
And it worked, flawlessly. In fact, Skyrim in 2017 is a better Switch port than a lot of more recent AAA games, which tend to fall back on the Cloud Edition option to avoid having to tangle with the Switch's unique graphical and processing requirements. So, although Skyrim didn't sell me on the Switch (again, that was Zelda), it cemented my love of the Switch, and my belief in what it could do.
Super Mario Odyssey reveal
Ollie: Seeing Super Mario Odyssey in the reveal trailer for the Switch was arguably a defining moment in itself, but playing it was a whole other ball game. Although Super Mario 3D World for the Wii U was a great game in its own charming way, Odyssey was a return to what everyone really wanted: fully 3D worlds. I couldn't quite believe what I was playing, it all worked together so perfectly; the controls, the visuals, the gimmicks, it was just wonderful.
Super Mario Odyssey stands as not only one of the greatest Mario games of all time, but one of the greatest games, period. The fact that it released during the Switch's first year on the market alongside the likes of Splatoon 2 and Breath of the Wild makes it even more impressive. Nintendo was firing on all cylinders here!
Playing Zelda on the bus
Gavin: I used the excuse of having 8-hour return bus journeys every weekend in March 2017 to justify getting a Switch on launch day and the joy of taking a brand new Zelda game with me as I travelled sticks with me today as one of the console's defining moments.
I'd played Zelda portable before, of course — Spirit Tracks on the train, Ocarina 3D on a plane — but having something as special and open as Breath of the Wild available in the palm of your hand felt like magic. It wasn't compromised or lessened to make it work, it just worked. And when you got home and slid the console in the dock, it just worked again. Ultimately, when I think of Switch, my brain jumped to those incredible first hours on a warm ALSA bus with other passengers craning their necks to get a glimpse.
The Animal Crossing-meets-pandemic lockdown serendipity
Kate: You could wait a lifetime for another incredible event like this, where everything aligned so perfectly that it seemed like a well-planned publicity stunt. But unless Nintendo was somehow pulling the strings of a global pandemic, which, to be clear, they weren't, the release of the new Animal Crossing game during the first week of a massive lockdown was just beautiful serendipity.
It wouldn't have worked with any other game. Imagine millions of people getting really into DOOM during a lockdown, instead of tending to their carefully-manicured islands and escaping into a tropical paradise while the world burns around us — it just isn't the same! Animal Crossing: New Horizons was such a perfect game for the first few weeks of something scary and isolating that it's actually become something of a time capsule for many of us, bringing back memories of that dark time in our lives...
The 'death' of Mario
Gavin: The September 2020 announcement of the many and various Mario-related releases as part of the Super Mario Bros. 35th anniversary celebrations was soured somewhat as details of their limited-time nature became apparent, and it's odd how this still sticks in my mind as a significant (non-)event in the history of the Switch.
On 31st March 2021, Super Mario 3D All-Stars was removed from sale on the Switch eShop, with no more physical copies being manufactured. On the same day, Super Mario Bros. 35 was also booted off the Switch eShop, the Super Mario Game & Watch system was retired, and the original Super Mario Maker on Wii U had its online services shuttered. Ouch!
Obviously, this was a ploy by Nintendo to fire up the FOMO (and bolster the bank balance just before the financial year ended). In the case of the Game & Watch and physical copies of 3D All-Stars, they would be easily available for quite a while after that date (and are likely still sitting on some store shelves even now), but the idea of limiting the availability of such popular products didn't sit well with many fans, and scalpers obviously took advantage of the situation.
The whole thing felt needless. Shutting down Mario Maker's online service is disappointing but expected, to an extent. But Super Mario Bros. 35? That's just gone, and for no good reason. In isolation, none of the above events are particularly surprising, but the confluence of all of them coming on the same day felt like a needless downer at a time when Mario fans should have been having a blast.
The dreaded drift
Kate: Bit of a negative one, but getting Joy-Con drift for the first time was the moment that the Switch began to lose a little bit of its lustre. It was such a colossal tech story, too — not many games stories get covered by the BBC, or have over 6,650,000 Google results. Our own video on how to fix the problem has over 2 million views!
Even now, it's the most persistent problem with the Switch, and I think a lot of people felt a little cheated by this incredible piece of technology having this issue that made it unplayable. I'm currently on my fourth pair of Joy-Con. Bah.
Being able to actually finish JRPGs... in bed
Zion: I’ve been incredibly guilty over the years of making some healthy progress in many RPGs and then for one reason or another I end up putting them down and never return. I’m looking at you Persona 3, Final Fantasy VII, VIII, IX, Tales of Vesperia and Symphonia. *tears and apologies* Games like these can be massive commitments with the amount of level grinding they require and the deep (sometimes never ending) storytelling that’s told.
So when the Switch came around it sort of changed things for me. I didn’t need to have access to a TV, a couch and a free schedule to see these games through! I could take them anywhere with me I wanted and could dive in for ten minutes or a few hours. The game could always be there, allowing me to strike when the time was right. Plus, if my couch wasn’t already hanging out without someone else for the night, I could still grab a snack and cozy up with it well past my bedtime under the warm glow of a big ol’ TV screen. So for me, this realization was special and it’s a feature I hope we never have to live without again, as far as Nintendo goes that is…
Switch when?
Kate: The trend of asking "Switch when?" under game announcements, both AAA and indie, has become an expected part of the industry these days. It's frustrating to have the Switch be the last console release for many games — we frequently see delays because the Switch's hardware is just so different, and requires a lot of optimisation work — so it's understandable that people just don't want to feel like an afterthought.
But it's also hell on the devs, who presumably can't actually talk about why the Switch version is delayed in great detail, lest they incur the wrath of Nintendo, who don't offer a ton of support to indies in the first place anyway; or the wrath of Sony and Microsoft, with whom they may have secured an exclusivity deal. But the fans, for some reason, assume that the developer hasn't even considered releasing on the Switch, and they're doing them a favour by gently reminding them of one of the world's best-selling consoles of all time. So, no one's happy.
But frustrations aside, it's pretty telling how often "Switch when?" appears under game announcements, to the point where it's basically a meme in itself (I like to say it to my developer friends to wind them up, because I am terrible). It's just a shame that the fans saying it are often being entitled and impatient.
We like to think our picks are representative of the rollercoaster of emotions we've had over the past few years with our Switches, but we're keen to hear your thoughts and suggestions, so make sure to vote in the poll above and tell us your defining moments in the comments!
Comments 114
For me, it was the announcement and release of Metroid Dread. A monumental event if you ask me.
The Switch becoming the go-to platform for everything Indie was the biggest for me, I think
There are loads of good ones, but I went with Animal Crossing (I don’t even own the game!) but I think the hardware sales it drove have probably helped to extend the Switch’s life quite a bit.
2017 and 2018 hands down.
Zelda, Mario Odyssey, Splatoon 2, Smash Bros Ultimate.
And the announcement of Metroid Prime 4 (sobs a bit in a corner)
The official death of the Virtual console. Rest in Peace Virtual Console. We miss you!
Smash Ultimate reveal.
Playing Skyrim on the can was truly a defining moment.
I was actually very hyped when they announced it for the Switch.
But to me the true selling point was Breath of the Wild.
My defining Switch moment is a personal one from Summer 2017.
Me and a girlfriend at the time, who didn't normally play console games, playing Snipperclips together on the Switch screen with split off joy con. That day, a friend of hers came to visit and was like "holy [smokes], is that the Switch!? can I try??" before trying Snipperclips and Mario Kart 8.
At the moment, it hit me that YES. This is what the Switch was made for!
It became my favorite console ever that day. Still is.
Playing Splatoon 2 with my friends with local wireless in a place with no internet connection was awesome. Metroid dread reveal was awesome as well
@StarPoint Oh, absolutely! Seeing the title pop up made me lose my mind. Like, really?? Metroid Dread??
Incredible moment.
The timing of the Switch worked well for me - I wanted a console after going through a non-gaming part of my life where I basically didn't even notice Wii U existed. And Switch was cheap and I could take it when I traveled for work which I used to do back then.
Animal Crossing and Super Mario Maker 2 affected me most directly. I hadn't even planned to buy AC pre-pandemic but it ended up being my lifeboat for several months. Mario Maker just changed my gaming habits and turned me into a Switch addict, for better or worse; it's just an incredible game in so many ways.
On the survey I put animal crossing, but Mario 35 being gone makes me sad at least once a month. I just booted it up again last week to stare listlessly at the menus and wonder why they even turned off the single player practice mode. I enjoy Fall Guys now, but for me Mario 35 is my favorite battle royale/race game ever.
2 years with my switch and I never played it in portable mode. Could have a cheaper version as a desktop-only console.
It's games and portability... thats it.
I don't think theres anything else to write home about the console.
3d Mario reveal.
Getting the console and swapping between handheld and TV mode. It was fun and gave the console a unique identity, something most consoles now can't claim. Me and my brother even used individual joy cons to play Mario kart in handheld mode during the first few weeks (until I wised up and got a pro controller).
The first splatfest (which was the pre release version) was really cool. Hadn't played Splatoon 1 so this was new to me.
Skyrim in portable form of course. That's something that's just great about handhelds, experiencing a game from a few years ago that was cutting edge now in the palm of your hands! So cool!
And finally Pokémon shield/Legends Arceus. I didn't end up getting shield because of the backlash (not that I was mad, just felt I was sick of hearing about it) but in 2021 it felt like everyone I knew finally got a switch and we all got Pokémon and completed the Dex and had tons of battles! Great times. Scarlet will hopefully continue this!
Honestly if it wasn't for Animal Crossing and Super Mario Odyssey I don't think I would even be alive right now. Those 2 games got me through one of the worst periods of my life, what with my mental health and physical health both suffering like they never suffered before. I won't go into details but I have a lot to be thankful for thanks to these developers and many others ofc.
I don't play Animal Crossing, but I feel like that had a cultural impact that rippled outside of the normal Nintendo die-hards.
Its been long enough since launch at this point that I'm feeling nostalgic for the days of poking fun at Vroom In the Night Sky. At this point, its just yet another cheaply made shovelware title.
@Arkay The Elder Rolls: Sky(toilet bowl)rim
When Nintendo released the Lite version; it enabled me to play Resident Evil 4, 5, 6 and Revelations 2 (plus various other classics) on a handheld (I actually had played 4, 5 and 6 on my Vita via streaming from my PS4 - it was good while it lasted - you can't really trust streaming in my opinion).
I never trusted the "normal" Switches because of the "flimsy" nature of the Joy Cons. The Lite on the other hand has never really let me down, never had any drifting issues (have had some issues with the left stick when I pushed it forward and it didn't register - found out I could blow really hard into the stick internals and it solved it - must have been some dirt/dust sitting in there).
the consoles first year to me was the most defining moment coming out of the failure Wii U era and a huge bounce back with such a great first year that has still and will never be topped with is both good and bad
I think bc the Pandemic was so huge and how ACNH simply exploded subsequently, I had to pick this. The large install base also gave Nintendo a head start on the impending chip shortage…ACNH gave Nintendo some financial breathing room, even tho they were quite healthy pre pandemic….
@StarPoint this was the biggest for me as well, never would I have thought we'd see a totally new sidescroller Metroid.
IM SO LATE TO THE PARTY JUST BOUGHT SWITCH A MONTH AGO BEAT BOTW AND GOT MARIO KART AND SMASH .. JUST DOWNLOADED XENOBLADES 2 I CANT WAIT TO GET INTO IT. SWITCH IS THE BEST SYSTEM I EVER OWNED BOTW TOOK GAMING TO NEW HEIGHTS FOR ME
Aside from Metroid Dread, I think Kirby And The Forgotten Lands reveal and Smash Ultimates teaser were some of my favorite moments
@KBuckley27 Yeah, the first sale stats coming out which meant it would be a success. Don't know if most remember, but over half the Switch posts prior to launch were incredibly negative. Some thought it would be less successful than the WiiU! Most were predicting lifetime sales of between 20-50 million. Nobody seemed to realise that it would be the go-to upgrade machine for the already existing 100+ million handheld market.
@TheMelodiusRose In this case I think "can" is meant as slang for toilet. i.e. Playing the Switch on the toilet.
One thing people don't talk about is using the Switch as a tablet. I used to take the joy-cons off and go down to a local WiFi signal and download a game. It's pretty easy to find a pocket big enough with the joy-cons off
I love all the old Mario 2D games but seeing how well the two new Doom games run makes me love Switch even more
Just playing BotW and Odyssey for the first time, for me. Both games were so wildly imaginative and unpredictable... it was an incredible set of experiences.
@Yas I remember that first year via the comments section here. In particular there were a couple of NLifers who were like the Monty Python Black Knight but with negativity:
“Well it might have sold 10 million in 6 months but it’ll still be a bigger flop than Wii U. The Vita will bite its legs off.”
Man, it feels like the Switch released like three years ago. Pandemic screwing up my sense of time and space.
IT CAN RUN DOOM. 2016!!! Was probably the toppest of moments for me. The trailers looked too good to be true but the actual thing is unbelievable.
(Oh, and Shin Megami Tensei V, for all its flaws, is a jaw dropping experience too)
The biggest moment hasn't happened yet: the announcement of Wario World Deluxe!
I usually think of defining moments as something a bit more personal. For the GameCube, it was sitting down with friends or family to play Mario Kart/Party/Smash Bros. For the portables, it was getting so hooked on Pokemon that every one from the Game Boy Color through the DS was just a Pokemon machine that occasionally played other things. For the Wii, it was playing Wii Sports at its launch and seeing the promise of motion controls, then playing Skyward Sword at the end of its life and finally having that promise fulfilled. For the 3DS, it was playing one of the handful of games like 3D Land that really made the stereoscopic 3D feel like a fundamental part of the experience. I don't think the Wii U ever got its defining moment, though I still love the thing. With Switch, it's hard for me to pick one thing as the standout. I rarely use it portably, so that feature by itself doesn't mean much to me. I've had very few opportunities to play with other people, so the sense of community isn't there. It has plenty of great first party games, but the only ones I'd call the absolute best in their series are Smash Ultimate and New Horizons, neither of which are dramatically different from their predecessors. I guess the thing that makes the Switch stand out to me is the sheer variety of its library. It has a fantastic selection of new first party games along with a lot of my favorites from past generations, the best third party support I can remember for a Nintendo system, and an indomitable mountain of indie games. It even has games made by Microsoft, Sony, and Valve, which is still crazy to think about. So I guess I'll give credit where it's due and thank Breath of the Wild and Skyrim for carving out the Switch's niche as a hybrid console that can play any kind of game. I doubt it would have nearly the library it does today without them.
Re-watching the first trailer hits me with both a wave of nostalgia (5+ years already??), but also a cool reminder of just how big a deal a system like this still is. Despite the "hybrid" novelty sort of running its course, it still remains as practical as ever, and there's yet to be a competitor that balances the concept as well as the Switch.
Going from Docked-to-Handheld is a given, but Tabletop mode is such an underrated feature. And the versatility of just two Joy-Cons (that can natively attach to the console, no less!) still remains unmatched.
Having Banjo finally in Smash. Or seeing him and Kazooie again, in general, is wonderful.
Tbh the reveal itself and the absolutely perfect timing of animal crossing will be the two main things people will look back on the switch for. Once again, Nintendo has struck gold with the switch. Let's hope they've learned their lesson from their last success and don't make a "Switch U"
Playing any game on the game for sure. The other option of the Switch being your go-to for games goes hand-in-hand for me because of this.
Also demanding games still being announced is cool to see. I feel like a lot of people don't give the Switch nearly enough credit for what it is and act like it's way weaker. We still have games like Nier and No Man's Sky coming. You love to see it.
Releasing a Lite model that doesnt even Switch
I'm going to be selfish and say when my grandpa got it for me back in '18
Powerhouse Zelda and Mario Odyssey followed by the perfectly luckily timed Animal Crossing/Pandemic are huge points, the intro of the Switch was powerful too; but for me, it's a negative, and that negative is the dreaded drift. Sorry! It's plagued 3 of our Switch systems in my house.
The reveal and ACNH.
Skyrim was a ps3/ x360 game originally. The Switch is more powerful than those so why is it strange it can run it easily?
Hybrid portability. I mean, it still blows me away. Playing high quality games in handheld while my wife watches something on TV is a Godsend. It's also great to keep it docked, fire up the pro controller, and play it on the TV.
Breath of the Wild, Mario Kart 8 Deluxe and Odyssey made the first year of the console one of the best first years of any console in history.
Other great franchises as well like Luigi's Mansion 3, Fire Emblem 3 Houses, Smash Ultimate, Xenoblade 2 and 3, Metroid Dread, Kirby and the Forgotten Land, just to name a few.
Great new games like Astral Chain.
Great indie support.
Great place to play retro games.
Stronger than usual third party support, though that admittingly has diminished a bit with the console aging.
Cons for me would be weak online service and infrastructure, aging hardware (it just doesn't compare anymore to the PS5 or Xbox Series X/S), and Nintendo's own, shall I say, laziness (porting a bunch of Wii U games to fill gaps, releasing half baked games like Switch Sports and Mario Strikers, still ignoring certain IPS like Star Fox, F-Zero, Punch-Out and others).
I know drift is a problem with a lot of people, but oddly enough after 4+ years of a lot of usage, my joycons still work just fine.
The Switch might go down as my favorite console of all time, but the aging hardware is making me play it less and less, as more games I want to play like Elden Ring are only going to the other consoles.
How about this new working relationship with Microsoft? We got:
Cuphead
Both Ori games
Banjo kazooie!!
Not sure if I’m forgetting anything but to be able to play games that were previously Xbox exclusives is a big deal.
I appreciate all the older games coming to the Switch like Chrono Cross. In some cases the games just don’t look good on an HDTV so the Switch is preferable to the other consoles.
@TheMelodiusRose
But maybe they have a telly in their bathroom. Or a table! 😆
To me the defining moment of Switch is when Capcom put out a new version of Street Fighter 2, inexplicably sold it for 40 bucks and it still sold well. This is probably a weird one, but I've been a Nintendo fan long enough to see how 3rd parties have always treated Nintendo systems (especially consoles) that at any other point, this would've felt almost like intentional sabotage to justify not supporting the system. And yet it sold well, because everything early on sold well, which defined this bizarre reversal of 20 years of weird issues with 3rd party support.
When you spend on average an hour or more each day playing your switch for more than five years, it becomes a part of you. It fosters creativity: Mario Maker, ACNH, competition: Rocket League, community: BOTW (oddly a single player game was the biggest conversation with my coworkers)
I am so happy to own a switch!
Playing Breath of the wild for the first time as someone in his 30s who has never played a Zelda game before
1) Banjo and Kazooie in Smash announcement
2) Joy Con drift
The Nintendo Switch Presentation in January 2017, all of the Smash Ultimate trailers, and the Super Mario Maker 2 reveal trailer are the highlights for me. As a big Mario Kart fan, I also have to give a shout-out to Mario Kart 8 Deluxe receiving DLC after 5 years.
@KateGray I 100% agree about Skyrim! I never finished the game on PC or the other consoles but when the game was ported on the Switch I couldn't let it go before finishing the main story!
It is awesome in handheld mode!
It's been a real slow news week. And it's still a brutal 7 more days until Xenoblade 3 launches next week
The Innovation of Nintendo Switch. That's the start of it. And fact they stayed portable when all others ahemm NintenDoomed fandom said they die within a year of release. But it's mid 2022 far away from March 2017 and oh wait where are the NintenDoomed fandom where did ya'll go????
@Axecon Just one week until Xenoblade 3 graces us with it’s holy presence.
The pandemic was the biggest defining moment imo because it showed the staying power the Switch could have and prove an increased lifecycle for it was very profitable for Nintendo.
For me it was the exploration element of Breath of the Wild over the past year and more - after I got stuck in the house longer than lockdown thanks to an injury.
My favourite thing to do in 'real life' is wandering up and down mountains and along coastlines, and being able to do that on BotW when I haven't been able to in real life I think helped my mental health more than I ever thought a game could.
There was a time I wanted to finish the game to play something else, but I've been dragging it out for the past couple of months.
This is actually a pretty tough question for me. What do I believe was most important as a whole? Probably just playing and seeing certain games in handheld mode and how great it looks.
On a more personal level though, Mario Odyssey and Breath of the Wild are absolutely amazing (though I beat BotW on Wii U first, it was still the first game I bought for my switch near launch). Also, Shin Megami Tensei V. The story kinda sucks, but I can't properly put into words how it felt to finally play it. The gameplay and level design in that game are not just great by SMT standards but for all JRPGs. The music... Oh, the music!! Flaws acknowledged, it was a dream come true playing that game.
@AlexHarford Some of us have yet to finish BOTW .... lol. Too many other games have come up since and backlogs are getting longer and longer.
@CharlieGirl I was thinking about what game I would recommend to someone that has never played a game before. The answer I came up with is INSIDE. Why? Well the controls are very simple. You can't get lost about where to go, since you are always going the same direction. And the game is an experience without being difficult to see how the whole story plays out. And it's not very long.
It was the cheap games for me. I actually moved away from handheld gaming because of smartphones. I was paying just a few dollars for games, and having fun while 3DS games were $40. It was hard to justify. Being able to have that wide range of price points on the eShop made me put away my phone for the better controls and bigger screen.
the pandemic really catapulted the switch sales into the number 1 leader it has become..
My Switch highlights are more in the games rather than the announcements and trailers with one exception.
Some of the Super Smash Bros. Ultimate announcements, particularly Ridley, Daisy, Dark Samus, King K. Rool, Hero, Banjo-Kazooie, Bomberman and Shovel Knight Assist Trophies and the Mii costumes of Lip and Cuphead. I really don't like this Smash Bros. compared to Smash for Wii U, but that doesn't mean I don't like its contents.
-Kirby and the Forgotten Land, the first proper 3D Kirby.
-Metroid Dread, we were overdue for a new Metroid, whether traditional or Prime, that wasn't a remake.
-Miitopia, being able to play one of my 3DS favorites on the TV really made me glad it got a second chance.
-Sonic Mania Plus, being able to play the 2D return of Sonic on the go. Though I really liked it, I'm very critical about it when it comes to being an official SEGA game.
-The west finally getting the original Panel de Pon and its original fairy characters after 25 years of being neglected, Smash Bros. aside.
When/If it comes out on Switch, Metroid Prime 4 will also be a highlight of mine.
Having said all that, I'm starting to think the weak hardware was a good idea back on the first years, but not now.
If Nintendo wants me to go all-digital, the Switch needs more than 32GB of internal memory (64GB on the OLED is a progress) and better online infrastructure, let alone better wifi signal (that alone almost kills the point of being a handheld for me).
On the Wii U, managing those 32GB wasn't a problem, but on the Switch I'm about to fill my internal memory with DLC and updates of physical games I own. My 128GB has my digital games and it's almost full.
Trigger Warning!
The Switch for me has a special place in my heart and soul, as it saved my life. Although I had been eagerly following the Switch from its reveal, I didn't purchase one until April, 2018. Several months leading up to this, I was having a particularly hard time in my house share, whereby one of my housemates was a complete psycho who psychologically bullied me and eventually things turned physical. As if that wasn't enough to crush my spirit and lust for life on top of an abnormally large dose of childhood and adolescent abuse, my Granddad Arthur -who was my life guru, inspiration and father figure - ended up dying during February and I was violently attacked in a pub when trying to use logical thinking to deter a man from spitting racist bile in March. Anyway, I had decided I had had enough of living and booked a solitary holiday in a wooden cabin (don't worry, as there was electricity and a TV) with the sole intention of hanging myself from the abode's rafters. How I looked at those wooden beams in order to accrue the muster I thought was needed to string myself up to them. However, after a few days of solitary confinement and intense contemplation, I decided to venture into the town centre. I walked around in somewhat of a daze until I went into Game. On a whim, given that I didn't think I needed money where I was intending to go and felt the splurge would be justified in giving providing one last superficial moment of asinine joy, I purchased a Nintendo Switch alongside Breath of the Wild, Mario Odyssey and Xenoblade Chronicles 2. It has been the single most important thing I have purchased as it magically took me back to more innocent times and helped me find my inner child once more. I thought he had died a long time ago, but witnessing first-hand the seamless brilliance of playing the remarkable console in handheld, watching it instantly transfer onto the big screen when docked and the pure pleasure the aforementioned trio of games took my to a gaming nirvana I had cease to accept existed anymore. So yeah, the Nintendo Switch will always have a special place in my heart as it helped me get out of an extremely dark rabbit hole and it's the reason I am still here today. Simply put, if Nintendo never brought the Switch into existence then I wouldn't anymore.
I was going to say the launch, but I guess the reveal up through launch is kind of all together as the defining moment for me, so I voted for the reveal. More specifically the full reveal in January 2017, really. Seeing all these massive games coming in just the first year was incredible and it sold me on the system day one. I had never bought a console at launch before, but knowing that I'd see a new entry in my favorite series (Xenoblade), a brand new mainline Mario platformer, a sequel to one of the Wii U's defining games (Splatoon), an interesting new IP in Arms, and some surprising third-party ports was enough to make me decide I couldn't wait for the Switch. The idea of being able to play Breath of the Wild on the go as opposed to just on the TV was also a nice boost, though I could've just gotten it on Wii U if I really wanted to. Knowing that I'd only need to wait less than three months just made me even more excited.
Launch day was also a very big and exciting moment, and I was very happy to discover that the Switch absolutely lived up to my expectations! I was hooked on Breath of the Wild, and it was fantastic getting to take my Switch along to my university and still be able to play the game away from home. Honestly, I feel like 2017 as a whole might as well be what I see as the most defining moment for the system given how amazing the rest of the year was as well. I don't think there's been a bad year for the Switch yet, but 2017 was probably the best year of its lifespan. I love the Wii U despite the very slow release schedule it had, but I'm glad Nintendo learned from it and made sure that they didn't hold back for the Switch's first year. It was a massive shift from what I'd gotten used to during the Wii U days, and it just helped make the year even more memorable.
The NSO announcement that reeked of corporate greed, my realisation that virtual console was not going to evolve to include Gamecube or more and this meant that Switch would never deliver on the promise of being an advancement and successor to the Wii. No wonder they didn't announce this until over a year after launch.
The Metroid Dread announcement was one of those once in a lifetime moments for a big 2D Metroid fan that played Super/Zero/Fusion to death for for as long as I can remember.
I mean the crying in here when it was announced because "muh graphix" plus the overwhelming amount of doubt and naysaying in the comment sections which entertained me no end, but ultimately for me it was sitting down and loading up BOTW for the first time and holding those joycons in each hand.
For me there are many moments . Right now that moment is playing darks souls on the switchlite
I knew something special was happening the moment I found myself playing Breath of the Wild on top of a Mayan temple in the middle of the Mexican jungle.
None. It’s a underwhelming system with way too many overpriced ports.
After playing Breath of the Wild it was of no shock to me that it could play Skyrim. In terms of technical achievement Breath of the Wild is far more complex, sound and designed. Skyrim is a game often praised but aged like a warm glass of milk, it was built on an ancient, even 10 yrs ago, engine that make everything seem out of date almost immediately.
If it wasn't for Fallout 76 people would still blindly believe in Bethesda, thankfully 76 and Starfield's reveal has helped bring people back to reality.
@MrHonest
I know they had the audacity to change me $20 for a flawless port of Portal 1 and 2, those monsters.
But to answer the main question, I think Luigi's Mansion 3 was a game that from start to finish made my jaw hit the floor, also Bioshock Infinite and Witcher 3 running as well as they did on the Switch both shocked me
@johnedwin
So it being the console and games lead in 2017, 2018 and 2019 was caused by what?
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@MrHonest
I like you, you are fun, sorry for my late reply I was working at my job
@steventonysmith the switch benefited massively by the pandemic that is a fact..compared to it's competition which was bringing out a new console. each..
It's a pretty good console to bring when I'm out to other town, playing a real console games (compared to handheld games like psvita) when travelling is great 😃
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Puyo Puyo Tetris 1 defined so much for me, so that's pretty much a major Switch milestone.
It's not just me, it was a major time for both series (Tetris had some backlash after Ultimate, and Puyo Puyo had rarely seen English localizations), and for early Switch owners back when there wasn't much out yet. This was one of the earliest online party games on Switch, and people had a good time and it revitalized the Puyo Puyo fanbase.
The Switch has become my go to platform, which is a little unexpected because I knew it would be my main but not to the exclusion of all else. I don’t care if a game might look nicer somewhere else because that doesn’t matter if I never play/beat it. If the switch can run it natively and be a technically solid port (so well optimized), that’s where I want to be. I remember feeling something similar during the gamecube years when I had one system, but that feeling has mutiplied exponentially because the limiting factor is no longer money, but where I want to be. My PC is a sims and TES machine, and my other systems including my series x are in boxes.
Switch has my favorite controllers of this gen, and the versatility that I need to actually play. I’m at the point that unless a game is a must have (usually an exclusive or the switch just got snubbed- fighting games for instance) if it isn’t on Switch, I no longer buy. Which also means I buy way more indies than I did before. Big publishers wanna snub switch, I am snubbing right back. I have several hundred games so it isn’t like I am actually missing anything. And I am willing to wait a year or whatever for it to show up on switch.
Civilization VI on the Switch a year before it made it to other consoles. Even though the game plays very slowly on the Switch, it's my favorite way to play Civ6. A Civ game usually takes a couple of days, so being able to take the game with me to bed (and, yes, to the toilet) makes it that much more likely that I'll finish a game.
This year is shaping up to be a standout year with 2 Pokemon games, Xenoblade 3, Splatoon 3, Bayonetta 3, Persona 5R, Neir to name a few games
Honestly, the most defining moment for Switch was watching it becoming so successful so fast. It completely outsold the Wii U in less than a year, and it put Nintendo back on top.Satori Iwata would have been so proud.
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Without the announcement of the NSO, I wouldn't be gaming today.
You mean...I get to play a whole bunch of my favourite classic NES and SNES games of my childhood for pennies a day? YES PLEASE!
For me, it was the "Wait, it runs Skyrim?!" thing, only with The Witcher 3. Beforehand, I liked the concept but never thought the console would be powerful enough for third parties to take Nintendo seriously again with their major AAA releases.
And then there was this TW3 reveal, a game that absolutely maxed the original PS4 and XBO, proving that the Switch has what it takes to run any games its competitors at the time could, and all that in a portable form factor. This is quite mind blowing when you think about it and I think it was big because it defined the future of gaming for Nintendo: this achievement probably means that they will continue developing hybrid technology for many generations to come. Especially since it's only becoming easier and easier for mobile tech to match larger desktop hardware.
And seriously, playing TW3 anywhere, be it in bed or while sunbathing outside, is not something you ever take for granted. Not even after 250 hours. Actually, for me the defining thing about the Switch is that it means absolute gaming freedom: no longer having to sit inside a man cave behind a TV to play your console with full AAA games from both first and third party devs, but now having it with you as a companion wherever you go. And it's amazing.
Honorable mentions for the console making Nintendo successful and big with third parties again, running many other "impossible" ports along with some of the best first party titles ever, and yeah, that initial reveal trailer.
@johnedwin
They benefited that the other two systems decided to launch in the height of the chip shortage and couldn't get enough consoles on the shelves to sell. They did benefit from the pandemic as well being the only company not only keeping systems available for purchase but also releasing big first party titles. But evidence shows that pandemic was not the only reason for this Switch's massive success. Prior to the pandemic and after the height of the pandemic the Switch still sells crazy numbers of hardware and software
@TheMelodiusRose "can" is slang for toilet. As in using it in portable mode while on the toilet?
Statement flew over your head it seems.
For me it's been the release of Metroid Dread followed by it winning action game of the year
@TheMelodiusRose people that travel often/ have to use public transport use it in portable mode. There is no "right way", use it however you want.
All significant but for me, I'd say giving the more obscure and niche series a rise, helping them find bigger markets and game sales. Giving the likes of Fire Emblem, Xenoblade, Kirby, Yoshi, and Metroid a lift in sales and attention while even giving the big guns Mario, Zelda, Smash, Animal Crossing and Splatoon the best sales in their series (Mario excluded).
Smash Ultimate in general. How is THAT not on here?
Mine has to be Arceus. Screw the graphics; it was the experience that sold it for me. Waaay back when I began playing (I wasn't OG but close; began with Yellow), Arceus is the closest they've come to what my mid teenage brain imagined when I thought, "This game is great but could you imagine what it'd be like if I could just walk around and SEE them/interact with them/catch or fight them?" Being able to actually see the main cast, the mon themselves, just existing in their environment (and not on rails like Snap, which was great in its own right) was like seeing a moment I'd began to lose hope for come to fruition. I use gaming as a part of my attrition warfare against spinal pain, so those kind of moments are big for me. The Switch in general has provided me many such moments.
@thinkhector When I share games with people, I make suggestions based on what they like, not based on what I like.
@Dizavid I feel similarly. Arceus made me feel like I was playing Pokémon for the first time all over again. It's such a refreshing change for the series.
@CharlieGirl right? It's made me feel uncertain about playing the new ones. I mean, I know I'm gonna, but I also know I'm gonna be wishing they'd kept the Arceus system fully intact. To be clear, I don't think it's a wrong direction to blend elements of it in with the more traditional style of combat and such; in fact when Arceus released I predicted they'd prolly make them both systems in use, under different banners (Legends vs main releases). It's a great way to do something new without alienating old fans. I totally get that.....but I know my metaphorical eye is gonna keep going, "Damn this would've been even MORE epic if it was a Legends entry!" Just overexplaining so I don't sound like one of those, "How dare they not cater directly to my singular preferences!!!!" lol
@Dizavid I absolutely agree with all of that.
Will I like Scarlet Version? Yeah, probably. Will I find it as exciting as Legends? Based on recent leaked info: no, probably not.
There's a lot of defining moments for the Switch so far but one that I would definitely toss onto the pile there would be the Bring Back National Dex movement back during Pokemon Sword/Shield's prerelease. I've never seen a more 'straw that broke the camel's back' moment in my entire life, where every minor grievance/annoyance with modern main series Pokemon compiled into one gigantic instance of poor damage control. SwSh's public perception was doomed the minute E3 ended and, even though I still loved the game myself, there were definitely issues that could (or more likely should've) been addressed before it came out. However, with the advent of Legends and SV, they seem to have taken the criticism to heart and now we're probably in the most exciting era Pokemon has ever been in since XY came out and I wouldn't have it any other way.
For me the moment i really saw the power of switch when i saw my kids playing mario kart in the international ICE from amsterdam to dortmund. Really a game changer on the road...
I'm flip flopping on three moments right now.
-The release of DOOM 2016. It might be easy to forget, but remember, it wasn't skyrim, an at-the-time 6 year old game; it was a then-recently released game with a whole bunch of stuff happening visually. I even believe many thought it would be just a port in the vein of that Dead Rising Wii port. You know, the one called "Chop Till you Drop" that was made on the RE4 engine but just couldn't match up to the xbox 360 version? But, lo and behold, to everyone's surprise, It was pretty much the same game. Yeah, there's all that blur you gotta deal with, but compared with what could have happened, this wasn't half bad, and it seemed to open the floodgates to me with developers trying to get their games onto switch no matter the costs.
-Option two (Which honestly is kind of similar to the first one i mentioned but anyway) would be the Port of the Witcher 3 to switch. This was one of those go to games that would be the response to the question of "Which game could never come to switch, no matter what, and should be used as a beacon showing that not everything is possible?" due to it's massive size, scope, and visual flair. Then that E3 press conference came along after (What i swear seemed like) YEARS of rumors. I went "Oh! The rumors were serious!" Much like doom, it might not be the ideal way to play the game, what with all that blur, but if you wanna play a great game on the go, hey, could be worse.
-Third option for me here is Crysis remastered on switch. The game that was most well known for years for being borderline impossible to run at max settings on certain computers, being brought to arguably the weakest console out there? But wouldn't you know it, the witcher 3 port guys did it, and from what i recall (Please correct me if i'm wrong here) It ran better on switch then it did on other systems! What a time to be alive.
The Good: Metroid Dread as a surprise drop while everyone was expecting Prime 4. The game is SO smooth and was a much needed jolt for a hungry fanbase. Complete surprise announcements that delight fans of large franchises and don't feel forced are to be celebrated.
The Bad: Death of the Virtual Console for a subscription based model. I'm still salty about this and won't purchase the online alternatives out of principle. Huge missed opportunity to house all previous consoles together and make the Switch, despite its limited power, the undisputed GOAT.
Honorable Mention: Pulling off the Witcher 3 port
I don't even know if you need to say (so far). This feels like a retirement speech and honestly it is starting to feel like the end of this generation. I can almost taste the GC/WiiU moment coming for the next Zelda. Don't get me wrong, I love the Switch but no way it's got 2 more years left in the current hardware rendition, even OLED.
@romanista Like Mario Kart 7 on the 3DS?
A couple of things stand out for me, tbreath of the wild was an absolute marvel and make me go WOW so many times. But also when they started announcing things like skyrim and other games like that, it just made me think of how good the future could be.
I got my switch a few months before OLED was announced, so the whole playing a game in handheld was still shocking by the time I got my OLED. I mean, the 3DS was handheld, but the screen is just so much larger on the OLED or even just the OG model.
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