We're pretty big fans of the Darksiders franchise here at Nintendo Life. These games may pilfer their core mechanics from all over the shop, and make no attempt to hide the fact in the process, but they're pure comfort food; cosy, familiar, resolutely old-fashioned in how they go about their business, and for the most part a lot of easy-breezy fun to boot.
First released to fairly average reviews back in 2018, Darksiders III sees the series stripped back to its basics, removing a lot of the faff introduced in part two for a much more streamlined and basic affair. You'll do combat with all manner of demonic beasties, solve a bunch of pretty simple puzzles, take on some bosses and engage in light platforming action — there are absolutely no surprises in store here. It's the very epitome of a safe, straightforward adventure that serves up exactly what fans of the series will likely expect, a light-hearted action adventure with plenty of character in the form of its sassy cast of Horsemen and demons.
Unfortunately however, as far as this Switch port goes, any easy-breezy gaming comfort you were hoping to derive from this particular adventure is undercut by some pretty consistent and frustrating technical issues. Yes, the graphics have taken a big hit, as expected, in an effort to keep things slick but persistent frame rate issues remain. Painfully long loading times occur after every death, there are frequent full-on pauses during the action and everything from grappling around levels to battling beasties is rendered a chore as a result.
But let's rewind a little here and work our way to the bad stuff shall we? Darksiders III puts you in the steely shoes of Fury, one of the last Nephilim — and a bit of a grump — as she sets out to take down the Seven Deadly Sins in exchange for the promise of a position as leader of the Horsemen. Things get underway pretty quickly here with a boss battle in the first five minutes against Envy and, over the next thirteen hours or thereabouts, you're pretty quickly funnelled through the rest of the Sins as you puzzle and platform your way across cities and swamps, festering pools, bonelands, lowlands and more.
As you blast through skeletons, sycophants, sloth bugs and spidercrabs, you'll earn orbs that can be used to level up, purchase blacksmith materials or grab a few shards at Vulgrim's store. It's all very straightforward stuff, Fury only has three branches to pump points into — health, strength and arcane — and the game's various shards see you gain health and fortitude, max out your fury gauge or temporarily put you into frenzy mode for some short-lived damage boosts. Simple.
Fury starts out with a whip as her only weapon but, as she gathers hollows from defeated foes, she'll gain access to the flaming Chains of Scorn, an electric lance, a force move that allows her to blast obstacles out of her way and a nifty ice-stasis attack. It's pretty much everything you'd expect to find in a Darksiders game and the more powers you have at your disposal, the more fun the combat, puzzling and platforming becomes. Or at least it would do if those aforementioned technical woes weren't here to ruin the pain party.
For the first few hours the frame rate issues aren't too bad, there aren't a ton of enemies onscreen at any one time and the game just about gets away with it. However, once you hit the Bonelands — roughly four-ish hours in — things begin to fall apart. With more enemies present at any one time, the frame rate really begins to falter and it affects the flow of action quite badly. Fury's dodge move, a fundamental element of the combat which sees you counter with a furious riposte if timed correctly, becomes a nightmare to pull off, swarms of enemies encircle you as the game stutters and struggles to keep up and, in all honesty, the whole thing turns into a bit of a mess. We even had one boss fight, against Avarice, that totally bugged out on us, our huge foe completely paralysed in the middle of the arena as we pummelled him to death. Not ideal.
Platforming, which often involves quite precise jumps and some swinging around with your whip, also suffers and we constantly failed to make it across gaps and chasms due to the frame rate slowing down and making it feel as though we were trying to walk and jump around in sludge. Death is accompanied by loading times that can run close to a minute and sprinting around in later levels often sees the game fully stop, throw up a loading bar and sit there until it's managed to catch up to your antics. In short, this is not a good port, it doesn't feel good to play — it's worse in handheld than in docked — and, for the price, we just can't see how anyone who has access to any other means of playing this game would choose to go with this subpar Switch version.
Beyond the Switch-specific technical snafus, Darksiders III also has a fair amount of shortcomings of its own. As much as it's a generally pleasant game to just zone out to, this third entry waters the franchise's core elements just a little too much for our liking. Even with a full set of abilities unlocked and ready to rock, the combat here is repetitive and rather messy stuff. Locking on to enemies is a pain and the camera often works against you to obscure incoming attacks. Platforming can be frustrating at times, too — we absolutely loathe those buggy, unresponsive platform creatures — and overall the whole endeavour just feels like a step back from the tighter action, exploration and puzzling found in its predecessors. Even the story, which is usually a high point, feels tired this time around and Fury makes for a pretty one-note protagonist.
Overall then, Darksiders III on Switch is a poor version of a distinctly average entry in the series. If you absolutely must have it, and can deal with its technical shortcomings, you will at least be rewarded with all previously released DLC for your troubles. However, we'd advise, where possible, to skip this particular port and pick this one up on some other platform.
Conclusion
Darksiders III on Switch is a poor port of a distinctly average entry in the series. Constant technical issues make fighting and platforming more frustrating than fun, long loading times follow every death and the further along you get, the worse these issues seem to become. It's a shame as we're pretty big fans of the series in general, but if you have any other means of playing this one we'd advise you give this clunky version a miss.
Comments 74
If this game struggles because of the amount of enemies on screen dying light will run at like 2 fps unless they've significantly reduced the amount of zombies
Sounds like this would have benefited from being a Cloud version.
Honestly I expected this, as I heard so much negative surrounding the original release. Hopefully we’ll get some patches to bring up the tech issues. I’ll still end up getting it, just to complete my DS collection on Switch.
I'll get this on a deep sale. Hopefully they will have patched it up by then
I loved 2's innovation on the Wii U despite it's crashing, and I got the original on the Wii U which was uncompletable due to bugs.
I think the spark has gone out of the series, and it exposes the buggy weaknesses.
I like the franchise and my expectations were very high. It's a shame
From meh to « avoid this game », the darksider saga, since the second opus…
This was a technical mess on PS4 not surprised it’s even worse here. It’s not even that safe of a sequel they toss out of the Zelda meets Devil May Cry combat for a bad knockoff Souls combat system complete with its bonfire system because god forbid if a dev tires to do souls combat without including that instead of standard checkpoints.
I guess I can always play my Wii U copy of the 1st one since it’s just sitting there if I get to itch to play another one of these games other then the second. The spin off one(I can’t remember the name because it’s not Diablo)was like that to me.
A shame they didn't fix issues that already existed in the PS4 version, I completed some time ago... Would have thought there would have been more thought 🤔 going into a weaker console. Hey Gunfire I still can't beat the arena area in the Diablo like Darksiders Genesis game, it locks up and crashes all the time so I just gave up on it...
Darn. Well I really wanted this on the go but I already have it on xbone so I will just play there. I will look for a few more reviews. Just in case.
Darksiders hasn't been great since the beginning. The first game was one of my all time favorites, but for some reason part two bored me and part three, even more so. Oh well, such squandered potential.
@Would_you_kindly if they remove the waves and waves of zombies I will cry myself to sleep
Good that I skip this one and went straight to Genesis.
I remember reading that the performance of Darksiders 2 was also problematic at launch. Did they eventually fix this?
Such a shame, I was really looking forward to picking this up to go with Darksiders 1 & 2 on Switch. I guess I'll stick with my Xbox One version and pick up a copy for Switch after a discount...
@Would_you_kindly Dying Light 2’s a Cloud game.
Well there you have it. Steer clear
@Broosh Cloud ports are just companies' way of a cop out.
I'm probably going to get it anyway. Have been looking forward to this the last 2 month and nothing else is on the Horizon (I know, Metroid Dread, but I'm not really into 2D games that much).
I hope they will patch it eventually if it sells well enough (plus it's not THAT expensive considering you get all the DLC with it).
@mikegamer It's not a horrid idea considering the weaker hardware and the rise of Game Pass streaming all over the place. But yeah last I tried a Cloud Switch demo I wasn't too impressed.
@nessisonett dying light 1 isn't
Excuse me, there's a preorder I need to go and cancel.
My thanks.
This game on SX isn’t a bad game. All the technical issues mentioned here are eliminated on that system. The One X has a couple of the aforementioned issues, like the pauses between areas, long loading times and texture pop in. When I heard this was coming to Switch, I knew it was going to be a train wreck. I’m just here to see how bad. Not suprised at this outcome
Well darn, that’s a shame it’s a very poor version. It’s not surprising they brought the game over performing disappointingly, it’s just a shame they happily put their name to such a product.
@Would_you_kindly Is it the same team that is responsible for that port? And are the originals made with the same engine?
I feel like this review is slightly hyperbolic in the performance... Slightly. Like whatever experience you're having, I am having the same to a lesser degree. I notice it but I have not hit the point I want to break from it.
But yes, it is the most lackluster of the three main games. Mechanics suggest DS4 will be more shooty though.
That's a shame and a bit annoying since it's a decentish game but just horrifically ported. Hopefully it gets a big series of patch ups but I suspect all the various bugs won't be cleared in the long run. I thought the first two games were decentish timepass gaming.
@Specter_of-the_OLED Genesis is cracking!
@Paraka How far in are you? It gets pretty bad.
Prior to this switch review, the game got middling scores. Not surprised a poorly reviewed game, got a poor port, which resulted in it reviewing poorly, again.
Wow how many times have I seen the phrase poor switch port? Don't know if I should blame lazy developers or the hardware. I Know switch is capable of amazing seemingly impossible visuals but constantly seeing poor switch port is getting old.
I doubt that it will be worse than the launch version of Bloodstained Ritual on the Switch. It was a wreck! And even then I completed it without updating only for the torture.
I hope I can do the same with this one just from the cartridge.
@PJOReilly - Last night was my last time on it, just got to the introduction of Greed. If that gives you how far I got to.
There's a framerate test up on Youtube, doesn't look that bad honestly.
https://www.youtube.com/watch?v=nwYPyeFBEQY
@MrGawain I can relate. I was unable to finish Darksiders: Warmastered Edition on the Wii U thanks to War constantly falling through the floor during a boss battle. I had to watch him fall into a chasm of nothingness before the game would finally reload from the last autosave.
Pretty much the same as SwitchUp said in their review. First half is reasonable ish but the 2nd half tanks badly. Sometimes down to as low as 10fps on the odd occasion with the dodge mechanic becoming a pain in the ass to nail alot of the time.
I knew something was up when a gameplay was never shown for the switch from the developers.
Edit: due to my love for this series, I caved in and brought it. Not the best but it plays well not perfect. I believe a patch will fix some pacing issues.
Too late too cancel the pre order... Oh well I'll finish off number 2 then hopefully some patches will have rolled out.
Such a shame, the port of the first game to Switch is excellent. I do think the second game had issues at launch that got ironed out eventually. I guess this one is perhaps asking too much of the Switch hardware? If at least they could fix the bugs, this could still be worth it when the time comes for a Switch successor, capable of running older games much better (just brute forcing through the poorly optimised code so to speak).
I'll be getting this. I'm sure there will be a few patches to improve things a bit, as usual, and then I'll play it. Been looking forward to some nice hack-and-slash!
@Zeldafan79 "Wow how many times have I seen the phrase poor switch port? Don't know if I should blame lazy developers or the hardware. I Know switch is capable of amazing seemingly impossible visuals but constantly seeing poor switch port is getting old."
Always blame the developer. If can't make it run to satisfaction, don't throw it on the market. It's consumer unfriendly and bad for the brand. Plus it demotivates the whole team.
That is a bummer. The game is not groundbreaking in any way but I have so much love for the series that even an average one will easily carry me to the end so I was looking forward to playing it again on Switch. Hopefully they'll smooth it out and I'll grab it on sale sometime next year.
This is actually my favourite Darksiders game. Too bad it couldn’t make the transition to Switch without big compromise. I absolutely would have picked it up again.
I got this POS on the PS4 for three bucks and it was so bad I returned it. One of the truly worst games I have ever played.
I got the 1st one on PS4 like a week ago and seem kinda GOW, I like it and was planning on buying the rest, guess I'll stick to ps for this franchise
@Zeldafan79
While it comes down tot he devs/publishers etc in the end since they decide to release it in that state, the hardware itself can make it very difficult especially if you look at the amount of time, effort and resources which go into bringing games like the ori series to the system.
i do love the switch but i definitely feel like it would benefit some kind of upgrade (be it "new switch" or a fully BC "switch 2") since were in that transitional period where many games are still getting releases on "last gen" hardware, only in this case "last gen" is the ps4 and xbox one.
im not saying it absolutely needs one or "nintendo is doomed" and the chip shortage is definitely a big obstacle, its more in terms of a better experience when it comes to playing games, plus making more games viable without it being a cloud version or a sub 30fps mess.
but yeah, as mentioned in a prior post im hoping the jump to Nintendo's next system is closer to how the ds>3ds jump was
The PS4 port is already on clearance at Target so it can't be that good of a game.
Bugs I can deal with. And the game itself is great. And looks great. Docked and handheld.
But severe framerate issues could be a deal breaker. The footage of Switch gameplay I saw looked excellent and perfectly playable, but, it could have been early game as mentioned.
I'll give this a go and find out for myself. Maybe the issues really are as bad as reported here. Or, maybe it's just some slight issues here and there that got overblown from the frustration of the bugs and everything combined. After all, the framerate test looks pretty good to me. Even if it runs into a few issues here and there, if it's like this for most of the game, I'm good with that.
https://youtu.be/nwYPyeFBEQY
It'll be a shame though if it does have severe drops deeper in the game. But not completely unexpected, as Darksiders 2 didn't turn out that well either and this game pushes harder.
But, I guess we'll see.
1. Next to no quality control.
2. Desperate to recover development costs.
3. Rushed to meet deadlines.
4. Lack of coding experience .
5. Just couldn't care either way.
My theories on why they've allowed this to get through.
@Would_you_kindly Different games, different optimizations. I'm not saying that Dying Light will run smooth as I'm also skeptical, but a game like Warframe is running well on Switch so I don't think that this game is an indicator of anything. Having said that, there's many poor ports on Switch, hence why I have doubts.
@Would_you_kindly not necessarily. A bad port can run bad even with very little going on and a good port can run superfluid while being very busy.
But sure, I wouldn't expect Dying Light to be a 60fps game
@NTELLIGENTMAN i would expect it to be on sale everywhere. Its nearly a 3 year old game on other systems.
@Dizzy_Boy i could probarbly say that for about 70% of the trash thats on the store right now and most of that should run perfectly fine on a switch.
Sadden by this, same story as with Darksiders II which is a game I absolutely love. Just badly ported to Switch. Better get this on PC I reckon.
runs like a dog on the other consoles any suprise its worse
I'm a big fan of Darksiders 1 and 2 but 3 is a very weird game. They tried to cash in on the hype around the Souls formula but that didn't work. The visuals on PC were easily the best thing about Darksiders 3 so if those are gone in the Switch version I cannot really recommend this game.
Well that’s not what you want. Disappointing. Maybe they’ll patch it someday? 😔
Yeah just play it on pc or something
@MrGawain
Haha Warmastered on Wii U looked good but was a pain. I 100%ed it but my Wii U suffered at least 15 hard crashes during the process. Most of which were in that infamous room near the end where you're trying to get to the top of some tower but constantly crash before reaching it.
I am playing 3 on the Switch now. It looks pretty good in handheld mode but very janky on a 4K TV. Controls are definitely clunky as hell, but one could argue this adds to the challenge.
@Broosh Cloud games aren't even using Switch hardware. What's so special about playing a game you can't even keep?
@mikegamer I imagine it's just the appeal of playing more graphically demanding games than switch can handle natively. Again, I'm not into Cloud games, I'm just saying this feature would have benefit this port in the end of it has a lot of performance hiccups.
A pity to hear this, but it doesn't really surprise me. It wasn't a hard-hitter on the other consoles graphics-wise either, and there where also many bugs. So of course it would be worse on Switch. I got it in the mail yesterday and hope I can live with it (haven't tried it out yet).
Its great that thq nordic brings their stuff to Nintendo devices, but pleaaaaaasssseee polish them better from now on. Since thq nordic games always seem to be full of bugs on Nintendo devices (Daksiders 1 and 2 on Wii u, Legend of Kai on Wii u and now this on Switch).
@Broosh I think cloud games are a cop out
That's unfortunate. It seems like it would have been better as a Metroidvania sides-scroller. Why does the whole damn area have to reload when you die anyway?! That's been a problem since at least Jade Empire. One would think developers have found a way to fix that by now.
I've been playing this last night
And I have non of the issues that has been talked about in the review
The graphics are great no bugs on the boss no braking up in game play
I will admit the loading is long and the game is prity hard
But other than that its a really good game
I don't know what has gone wrong at Nintendo life's version but I think it deserves 7 or 8 out of 10
2 hours in the game looks good and plays nicely (and 2 fun bosses, the second one to be very hard already). Of course the game seems to start tanking when you enter the boneyard, hopefully I won't experience such technical difficulties.
Incredible what i saw in this review.
The game runs great and has not more frame drops than The Witcher or any other big game.
I have played the PC version and yes there is a reduction in graphics quality as all the games in switch.
Is a great game, enjoyable, and i really though it would run way worse than it does.
For me is a great port.
If the case I'll wait for updates to play the game.
I wonder when a patch is incoming. I'd like to complete my DS switch library. I got the DS with the misprinted cover.
"Constant technical issues hamper enjoyment on every level"
"Bugged out boss battles"
Did Nintendolife play the physical version without the day one update? I can't recognize any of this and I'm more than halfway through the game.
Ok, there's the occasional stutter, but it's pretty rare. I've encountered no bugged out boss battles whatsoever. Maybe Nintendolife should have reviewed the game AFTER the day one update, it almost feels like they simply don't like the game (which is understandable as it's not really a Zelda-like like the 2 previous entries in the series).
@kryz good to know. Ordered it today 😊
@shgamer got it today and well, it runs way better than this review makes you believe. But even with the update, I faced a few issues. Little sound bugs, 1 or 2 graphic bugs and I faced 2 invincible enemies. I'm general, I'm impressed how good this looks on Switch.
I hope another patch comes soon, with patches the little issues.
Got it tonight. Had Switch versions of the first two, and I like the thought of trying this handheld. I’m going back to the first two games very soon to give those a shot.
Ok, I've been playing 15 hours of the Switch version of Darksiders 3 the last 3 days (I have restarted a couple times before that and I have a total of 35 hours in the game) and I am going to do a mini review of the game.
Performance is good 95% of the time (now I haven't played the last 25% of the game - explanation further down); there's is an area about halfway into the game (just after your encounter with angels) with some rather large structures in the distance where the game is struggling quite a lot (mainly when loading in new assets), but not really during combat in my experience.
The game's tough on several levels it has to be said though:
1. There's no manual as such (something the Switch - contrary to the PS Vita - does not provide unless it's part of the game itself) which means you have to figure out most of the game's layers, mechanics, system, menus etc. yourself (and the game DOES indeed have a quite a lot layers - upgrade items for upgrading weapons and equipment, souls acquiring in 2 different ways to level up health, damage and arcane (special) damage etc.)
2. Combat is tough until you get to level up (especially damage is important in my experience).
3. Progression through the world can be difficult until you learn the various mechanical systems PLUS the level layouts - as there's no map (you CAN however fast travel to a lot of locations when you have discovered them - the map is not that big, but it IS open world - well the first 75% of the game at least - more about that in a moment).
4. The game throws a pretty difficult boss at you in the first 2 minutes or so. Not very nice IMO, but the developers were apparently inspired by the Souls games.
Verdict:
This is what I used to call a mid tier game (nowadays you call it an AA game, I think); the graphics are not completely top notch, but it's still good looing pretty good.
The good news is that for the first 75% of the game, it's a really good AA/mid tier game; gameplay's interesting; the mechanics (though tough to learn) works well (and are satisfying to execute) with good button configuration as well; the story is quite interesting and well told; the game's is often frustrating at first, but it wins on consecutive playthroughs in my experience (when you've of learned the ropes so to speak).
The bad news is that the last 25% of the game is very repetitive and pretty much linear plus it becomes very action oriented with a lot of tough enemies and some less stellar bosses; the game is simply too long for its own good IMO plus the story gets a bit too much IMO (didn't even play all of it, just watched Youtube for story mainly).
Final verdict: first 75% of the game is worth replaying on a higher difficulty (the game's got New Game+ option too if you can stomach playing through the full game that is), because the exploration and mechanics are interesting (but I would forget about the last 25%).
Score: 8 out 10
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