Comments 370

Re: Best Of 2021: Retro Nintendo Games Cost Too Much, But Nostalgia Is Expensive

Salnax

@Don I imagine one of the big issues is actually getting the hardware required to make the retro consoles.

Take the NES for example. It uses a Ricoh 2A03 microprocessor for a CPU. This was discontinued in 2003. So Nintendo would have to go out of their way to meet up with Ricoh, establish a new contract to make this microprocessor, somehow convince them to make a product only Nintendo themselves would ever want, and somehow make money off of a console that stopped being supported decades ago, with games largely available on other platforms.

Hell, look even something like the Wii U could be difficult to restart production for. Despite being relatively recent hardware, the "Espresso" CPU it used stopped getting produced in 2017. So even newer hardware can be hard to restart production for.

At that point, it is MUCH easier and cheaper to simply emulate the old hardware.

Re: Switch Frame Rate And Resolution For House Of The Dead: Remake Seemingly Revealed

Salnax

I'm not a huge specs guy, but 720p docked is bizarrely low. ESPECIALLY for rail shooter style games like House of the Dead, where the graphics have historically been very good for their respective era and platforms (Virtua Cop in mid-90's arcades, Sin & Punishment on the N64, Resident Evil Chronicles on the Wii, etc). If they can't meet the usual standards in a remake of a 1996 game, I'm skeptical that the rest of the package will hold up.

Re: Talking Point: Should Nintendo Do More DLC For Mario Kart 8 Deluxe, Or Just Release Mario Kart 9 Already?

Salnax

I'm willing to wait for new hardware before getting a new Mario Kart, especially since that will keep the vitally important online community of 8DX healthy for years to come. However, I think that Mario Kart 9 is a necessary part of the early lineup for whatever Nintendo releases after the Switch. That shouldn't be too much to ask for, since MK 64, Super Circuit, DS, and 7 all came out less than a year after the launch of their respective platforms.

In the meantime, I'd appreciate if the Mario Kart team worked on another project for the Switch. Who knows, maybe we'll get Nintendogs 3 (MK and Ndogs share a lot of key developers). Or maybe they could work on a new IP, or make a sequel to Arms (again, this appears to have heavily been an MK team project).

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Salnax

@johnvboy Maybe the reason core Pokemon fans seem unsure what the perfect game would be is because they are a massive group with different histories with the series?

Some people want relatively big worlds to explore like in GSC. Some want adventures built around stories like in BW and SM. Some want a great competitive metagame, some will never touch it.

The reason Dexit has gotten so much ire is that it pisses off one group without directly benefitting another. Some people complained about Sun/Moon being so story focused and linear, but at least some people like that kind of experience. Do any players directly benefit from no National Dex?

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Salnax

@WoolooSweater I am of mixed feelings about this. They are inevitably going to have to cut the Dex, but why to 400 Pokemon? It’s just that we previously had more than that many in games since 2006. It’s like every new Pokemon effectively is standing in for five old ones.

If GameFreak announced “We are going to remove a similar number, I doubt as many people would have minded. After all, many people only became outspoken about Dexit after their personal favorite was cut. It just seems odd to me that GF would do this and NOT expect some sort of backlash, especially since this feature goes back for most of the series’ life.

Re: Talking Point: Even Dexit Couldn't Derail The Pokémon Hype Train In 2019

Salnax

@WoolooSweater What about Option 3, “new Pokemon get new models and animations while the older ones get updated on a case by case basis.” That is what Genius Sonority did for a decade with Stadium, Colosseum, and Battle Revolution. And generally, although Battle Revolution has its detractors, it wasn’t due to the fact that they were reusing N64 models.

People can accept less impressive graphics in return for a vast roster. This is how Pokemon could get away with looking worse than other handheld games.