
It's Thursday, and you know what that means: it's time for crab news.
First, a bit of backstory: Unreal Engine, created by Fortnite developer Epic, has been used by game studios since at least 1998. Games such as Rocket League, Bioshock, Brothers: A Tale of Two Sons and Dragon Quest XI were all built using Unreal Engine 3 and 4, and now it's time for the next big update: Unreal Engine 5.
Unreal Engine 5 was just released in Early Access, which means interested developers can play around with it before the full release next year. But that doesn't answer our most important question about this new Unreal Engine version: how many crabs can it render?
The answer is, according to Crab Champions (a crab-based survival combat game), at least three million. Did the answer surprise you? Well, if it did, you don't know much about crabs. They bloody LOVE being in massive groups. In fact, three million is a relatively small gathering.
But what this does mean is that Unreal Engine 5 is powerful as HECK, and who knows what kind of games we'll be getting in a few years as a result? Just imagine: instead of crabs, it could be Marios. Or Toads. Or Pikmins! The possibilities are limitless.
Anyway, that's your Thursday crab news. Please return next Thursday for more.
[source twitter.com]
Comments 33
https://www.youtube.com/watch?v=V7JA2fZTf7o
Obligatory.
@Slowdive Now you can attack a lot of crab's weak point for massive damage.
The dream of Super Mario 128 quadrillion can finally be realised, I'm glad.
@HammerGalladeBro
With battles that actually took place in ancient Japan.
That’s a lot of seafood
Are they all instances of the same model? That's pretty limiting, even if it's technically impressive.
-but if we're using crabs as a measurement of a console's "power" then I'm happy with that.
This crab rendering makes Spaceworld 1999's 99 marios render look like a piece crap. lol
WOWZA!! That's at least .01 million more crabs than 2.99 million crabs; technology has come so far!
Not enough.
I want my crabs shiny and with great singing capabilities.
How many crabs could Unreal Engine 4 do?
I love Nintendo Life’s totally random articles like this. Brilliant 👍
Enjoying this with Khlav Kalash and crab juice
Wait, every Thursday has crab news? HOW WAS I NOT AWARE OF THIS?!
@KateGray Wait... is "Pikmins" the plural of "Pikmin"??? Either way, stumbling upon a hoard of millions of those things sounds slightly terrifying.
But... how many giant enemy crabs can it render at once?
CRAB PEOPLE CRAB PEOPLE CRAB PEOPLE
@BreathingMiit Taste like crab, talk like people!
With that many crabs, you better make sure the system has loads of stability.
Three million is QUITE many. ^^
Unreal engine 4 has been used for games for at least what, 10 years? 15 years? It's been a hell of a long time anyway.
I wonder what Unreal 5 can do better than 4 with the same hardware 🤔
Not read the article yet, but had to say, excellent headline, and thank goodness this site doesn't have non-ironic listicle headlines like that.
Read the article. Good article.
Now have the urge to listen to The Prodigy.
We may be two generations past PS3, but crabs are still reassuringly used to advertise video game technology.
Impressive for sure, but only a small part of them are actually rendered, though. I'd imagine UE5 doesn't render those crabs that are not even visible.
A otherwise very bland forgettable article turned into a very funny and nice piece of reading
@Jackpaza0508 I missed it as well
The REAL reason we're all here.
Kani Kani. Kani Kani. Yay!
https://www.youtube.com/watch?v=anw2_f8iWnM
But can it run RIIIIDGE RACERRRR?
There will be mobs with pitchforks if crab news does not arrive next thursday
@KateGray I'm expecting crab news every Thursday from now on.
No, really. This is brilliant.
They're not moving......
Funny either way.
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