Comments 370

Re: Opinion: The Biggest Question Of The Generation: Er, Why Isn’t Nintendogs On Switch?

Salnax

Some people are claiming that this is no different than F-Zero and Chibi-Robo or whatever. The difference is, the original Nintendogs sold over 23 million units, more than Mario Kart DS. And even the 3DS sequel, though much less popular, managed to sell over 4.5 million. The worst-selling Nintendogs has outsold the best selling Metroid, Star Fox, or Fire Emblem game.

As for where the series has gone? Well, the first two games were produced by Hideki Konno and EAD Group 1, who also made Mario Kart games. Last I checked, Konno was put in charge of overseeing Nintendo's mobile efforts in 2015, and has likely been busy with stuff like Mario Kart Tour, Fire Emblem Heroes, and Animal Crossing Pocket Camp.

I'm guessing Nintendo considers the mobile gaming market to overlap heavily with the Nintendogs target audience, so they're picking one over the other. Still, they might be rethinking that strategy considering how well Nintendo Switch Sports sold despite the mediocre reception.

Re: Round Up: The Reviews Are In For Tetris Forever

Salnax

@AG_Awesome It's like how different 2D Super Mario games look similar at a glance, but end up FEELING quite different.

Some versions give previews of one or more upcoming pieces, letting you plan ahead. Some let you save one piece in reserve. Some let you drop pieces faster or instantly. Some feature the "ghost" of pieces to show how they'll land. Some have subtly different physics that let you rotate pieces around eachother carefully. And so on...

Re: Every American Football Game On Nintendo Switch

Salnax

@samuelvictor Don't forget, the generic sports audience may be fairly casual, but they often buy iterations of the same game year after year. Meaning that if anyone is going to have enough experience to see a decline in series quality, it's them.

Re: Every American Football Game On Nintendo Switch

Salnax

@samuelvictor EA’s sports lineup is still sizable in the USA, but series like Madden seemingly peaked in the later half of the PS2’s lifespan. This is in contrast to FIFA, which is WAY bigger nowadays.

What makes this weird is that American Football did not decline IRL, with the Super Bowl growing in popularity from the mid 00’s to 2015.

My guess is that the football genre in the USA previously existed as a competition between series, and Madden’s NFL license killed not only other football series but also EA’s efforts to make top tier games, leading to slowly decreasing sales. Note that Madden sales peaked in the few years after they got exclusivity, and declined during the console transition.

Re: Talking Point: What Was The Video Gaming 'Theme' Of 2022?

Salnax

IMO, the big theme of the year was the lack of forward momentum or change, for the better and for the worse.

1) The biggest thing to note is that the PS4 and Xbox One are STILL getting a fair amount of support. The big AAA games of 2022, even those released toward the end of the year, were largely released on consoles launched back in 2013 (Elden Ring, Horizon 2, God of War Ragnarok, Call of Duty, etc). Back in 2015, the PS360 duo wasn't getting this much support, and neither was the PS2 back in 2008, despite being the best selling console of all time.

2) The Switch is almost six years old now, and there is no announced successor as of yet. That is not a bad thing, and the system and games are still selling reasonably well, but this is a long time for a Nintendo console to be supported to such a degree. For context, support for the Wii, even from Nintendo, declined after about four years and was basically dead except for stuff like Just Dance by 2013.

3) NFT's, the Metaverse, and Blockchains have all been concepts that businessmen and speculators have been talking about for a while now, but little progress was made in 2022 to convince consumers that these were a good, or even tolerable, idea.

4) Looking at the best-rated games of 2022 on websites like Metacritic, it is shocking how many of these games are iterations on prior existing titles. Examples include Persona 5 Royal, The Witcher 3's next-gen port, the Steam version of Dwarf Fortress, the Stanley Parable anniversary version, the PC port of God of War 2018, Cuphead DLC... and these are only the games with 90+ Metascores.

5) It's hard to get my hands on sales data, but it seems that the PS5 and Xbox Series X/S are not selling particularly well. They aren't doing badly, but it's worth noting that even though their supply issues were supposedly lessened this year, this has not led to a significant Year-over-Year increase in sales. Furthermore, I'm not sure if they're going to reach the level of sales the PS4/X1 did in 2015, an equivalent point in their lifespans.

A pessimist could call all of this signs of stagnation, but I've personally not been lacking things to play this year.

Re: Video: The Switch eShop Is Bad, And It's Making Us Sad

Salnax

Even ignoring the lag (despite the minimalism existing to avoid that problem), there aren't as many ways to search for games as I'd like. No tags like Steam, no Ratings like on previous versions of the eShop, no way to make the icons smaller and thus easier to sort through, etc.

Re: Feature: The Best (And Worst) Selling Games Of Nintendo's Biggest Franchises

Salnax

@beazlen1 Keeping in mind that this is "Best-Selling" rather than simply the best...

Pikmin 3 Deluxe is that series's #1, selling 2.04 million units as of about a year ago.

Wave Race 64 sold about 2.94 million, and nothing else even came close.

Excitebike sold 4.16 million on NES/Famicom.

F-Zero sold 2.85 million sales on the SNES, more than the 2 and #3 entries in the series combined (which is likely why we haven't seen much of it lately).

Rhythm Heaven DS sold 3.04 million, whereas across the other entries in the series, only the Wii version is a confirmed million-seller.