Ahead of next month's release of the wave one expansion pass, Nintendo and Koei Tecmo have taken the opportunity to update last year's game, Hyrule Warriors: Age of Calamity.
This update allows players to now purchase the Expansion Pass from within the game, and also resolves "various other issues" including some language adjustments.
Below are the full patch notes, courtesy of Nintendo's official support page:
Ver. 1.1.0 (Released May 20, 2021)
- Made it so you can now purchase the Expansion Pass for this software from within the game.
- Addressed various other issues, including the following:
- Adjusted narration for English and Dutch languages in some scenarios.
Version 1.1.0 is only the second update released for Age of Calamity. The original update launched alongside the game last November and resolved a number of issues:
Ver. 1.0.1 (Released November 19, 2020)
- Added Spanish audio.
- Fixed software issues, including the following problems:
- Fixed issue where proceeding further became impossible after certain operations in the menu screen of the two-player mode.
- Fixed issue where proceeding further sometimes became impossible when changing characters at a certain point in some of the scenarios.
- Fixed issue where proceeding beyond the loading screen sometimes became impossible after defeating an enemy with a certain procedure in some of the scenarios.
- Fixed the issue where the screen display got corrupted and controls apart from the HOME Button stopped responding after certain operations in the materials selling menu.
Nintendo has also taken the opportunity to remind everyone to prepare for the next battle by purchasing the Expansion Pass DLC for the game:
And just yesterday we got our first look at Link's bonus gear that comes with the DLC purchase. It'll be arriving next week on 28th May.
Will you be picking up the Hyrule Warriors Expansion Pass when the first wave of content arrives next month? Have you even played through the main game yet? Leave a comment down below.
First! I'm glad they fixed the dialogue for the second mission of the game. It always bothered me when they mentioned Hateno when they never went there.
If they don't address the 20fps gameplay I won't be playing!
I really don't like how that sounds like we only get one character.
No stability this time around? Now that we need it...
Meanwhile, I'm comparing this to the original HW expension pass, which was the same price, but included a lot of content.
Choppy performance and mindless button mashing at full price. Now buy DLC. Signed, Nintendo
Let's not bother sorting the frame rate, just make it easier for people to spend more money on more choppy content.
They will address the frame rate so everyone needs to just calm down. They already had a timeline set for this expansion to come out and if the frame rate is such a big issue play in docked mode and if it is still a issue play at 720p instead of 1080. If you still want to complain or this doesn’t work then just go play something else and stop whining bout it because it’ll do no good.
I really want this game to be great. Bottom line for me is that if KOEI Techmo has heard all the feedback from the fans and they don't deliver the "As of the beginning of Breath of the Wild" canon downfall ending then they aren't getting it and I can't defend them anymore.
I'm totally OK with leading with a feel good ending where people can win and I enjoyed 100% this game. I enjoyed the hell out of the champions. I played a LOT of Link but then also got Zelda to 100. This game really does a lot for her character arc. No regrets.
But, they have to deliver what the fandom has been asking (angrily) for since launch, which is what they were expecting. It's not hard. It's an incredibly easy win. Just add that in. Not extra stages where we try to kill 500 bokoblins in under 2 minutes and a fire&ice lynel or whatever, but the story fans thought they were getting. I just need KOEI to do the obvious right clear and true thing. Take the gd win, please.
EDIT: Online multiplayer wouldn't hurt but complete the campaign first.
@FaroreAbhorsen this I can agree on.
This isn't the first time something like this happened. Persona 5 Strikers got retconned by the extra content in Persona 5 Royal.
As much as I wanted Age of Calamity to be a true prequel to Breath of the Wild, the game would've been awfully small. At the very least, it's technically a sequel to Breath of the Wild, just not THE sequel. They could only do so much with a roster of only 6 or 7 characters when they had the opportunity to bring in the rest of the characters from Breath of the Wild. It would also be predictable, which the same people who really wanted the story to be that way would also be disappointed by it.
I would rather have a complete story that diverges into a different timeline than have a small story that's part of canon with characters shoehorned in a non-canon manner. A time loop wouldn't have helped the situation either.
Remember, Age of Calamity still delivered us what Hyrule looked like 100 years before Breath of the Wild. They gave us voices of characters whom we never heard speaking in Breath of the Wild. They implied that Astor was the one who started the Calamity in Breath of the Wild. Even the events of Age of Calamity mirror that of the Breath of the World's memories in an opposite manner; basically, two sides of the same coin. Be glad that they at least brought in some of the stuff the fans requested.
Besides, having another timeline goes to show how Breath of the Wild is evolving to become its own universe than can be seen independently from the rest of Zelda games.
The two games aren't really meant to be compared, because they are targeted to basically two different audiences and have two different playstyles.
Quality over quantity. With Age of Calamity bolstering direct collaboration with the Zelda team, it might turn out to be better than the first Hyrule Warriors game, even with less content.
One character in Wave 1, multiple in Wave 2. I honestly don't mind waiting.
@15roundTKO If you mindlessly button mash that's on you, not on the game. Fighting games, hack n' slash and beat' em ups can be technically completed that way, but you won't have a good time. It's up to the players to learn the combat mechanics and get the best out of their game.
Recently started this game, enjoying as I did with the first HW and FE Warriors. Glad to hear the DLC is right around the corner.
@ModdedInkling Yeah, I was thinking more that the original HW got 4 new major expansions from the one dlc at $20, while AoC only gets like, 2. The games themselves are different on some levels, but I still look to see what worth I'm getting for my money.
And, as luck would have it, I just finished P5 Strikers.
I still don't know the new ending of royal, except, I think it's optional?
DLC for this seems odd, they were scraping the barrel for characters as it was.
Yep, i just purchased the dlc, cant wait for the 1st wave!
@ModdedInkling I don't disagree with your points about why the initial release was the way it was. I've made the same argument several times before. I can understand why it made sense to do it that way for the reasons you mentioned. I think that a welcome and reasonable compromise or amends to those who expected something different, take the $ for this expansion pass and build that much smaller set of content. It would probably be about a 4th the size of the main game. Then most everybody is happy. KOEI gets more money, and most of the fans new and old are pleased. There will always be the "$20 more for what should have been in the original game!!!" crowd but the set of them that wouldn't buy the content anyway, I think, is small.
Separately, I've been meaning to say that the first Hyrule Warriors will always be great in a very different way from this. I enjoyed playing with the Champions and Zelda in this game but the original HW also has some uniquely fun play elements because it's fundamentally a broad celebration of the franchise as a whole. It's a little more "fun" fun. Silly pointless violent fun. This is very purposeful fun. But there's always room in my heart for Fi dancing over enemies and Fierce Deity Link cutting a moon in half. Very complimentary experiences that I think can both be enjoyed for years to come.
Honestly having played Hyrule warriors originally on the Wii U. I couldn't even finish the game. Now that imo was super broken and choppy which really had me on the fence to AofC. But holy cow was I surprised by this game. As some has said, if you think this is mindless hack n slash then you didn't really try to learn the mechanics. I ran through all of dying light and that made that game super mindless. When you choose to not play the game the way it's intended every game will be bad.
As for me, I genuinely love this game. Had so much fun with it and too many times did it have me and my siblings actually enjoy co-op (yes frame rate included) and although there's one memory burned in my head from BofTW that I would have loved to see, I absolutely loved this twist, did not expect it and honestly for the first time I felt like I played a game that truly felt like it was the legend of ZELDA! and not just the legend of link.
Anyway just my two cents, idk if I'll buy the dlc as it doesn't quite sound worth it, but lol by stand alone this game long ago got my money's worth
I've still got Fire Emblem Heroes and Dragon Quest Heroes 2 to get through first which will take me ages. Although for some reason Dragon Quest Heroes appeals to me more than Age of Calamity which is a surprise.
@amyr0se you are so full of it.i never have a slow down.and I have 60 hrs in.and that will be you own fault for missing the game
I know it's hard to notice, but because I've noticed, the missing polygon on Urbosa will never stop bothering me. If you have no idea what I'm talking about and I just sound like a raving lunatic, go to the character viewer and stare at Urbosa's hips; you'll be able to see through one of them due to a missing polygon. I have been cursed with this knowledge since the game came out and now I'm sharing that curse with everyone else. Enjoy.
I am excited for the DLC!
I haven't played through Persona 5 R (don't have a PS4 or PS5) yet to know. I just know there was a bit of a conflict between the games.
As far as Hyrule Warriors DLC goes, I'm willing to argue that the original DLC was most definitely not worth it because the 3DS version of the game was released around the same time, featured all of those DLC characters for free, and even gave them story whereas the Wii U version did not.
Funny thing is, the whole "$20 more" thing is how I feel about Breath of the Wild. Paying $20 was kind of rough for me if you consider Master Mode and the Trial of the Sword.
That being said though, I would immediately welcome a DLC that would actually link (no pun intended) to Breath of the Wild. However, they'd have to release it farther ahead once no one cares about spoilers anymore.
I have to agree with @Darkyoshi98 there. It's kind of ridiculous if you judge a game by rare frame rate drops. The frame rate is choppy, but it only gets unplayable in very specific instances. You're missing out on a lot of fun.
You can thank the 3DS and Switch versions of the original Hyrule Warriors for all of those quality-of-life improvements. Still, the game's story and soundtrack never seemed as exciting as Age of Calamity.
As a completionist of AoC, I'm confident the DLC will bring us enough content to be happy. The second wave would introduce some more story.
@Dirty0814 Complaining that a game can't meet the basic criteria for playability is whining? I'll never understand why some people spend so much time white kniting for a company that doesn't even know they exist.
I've been playing this game a lot and haven't noticed any issue with the framers, I have literally no idea what people are complaining about
I just want to be able to play multiplayer without split screen. A local wireless connection would be leagues better than trying to make a single Switch sweat through rendering a Warriors game twice on the same screen.
IT HAS DUTCH NARRATION? I really need to finally start playing this, and hope that it doesn't automatically start in Dutch...
After 100% completing this game over 70+ hours, I can say performance was smooth 95% of the time, sucks for those that have problems but I absolutely loved my time with the game and can't wait for the dlc, although I hope we get more than one extra character in the second wave because it looks like we're only getting one in the first wave.
Actually the canon ending (alternate ending)
Sneak peek at Botw 2
The only times the game was choppy was with Mipha. Her particles are too much
As a completionist of the game, I can confirm that what you said is true.
Is the performance at least better now than in the demo?
SOMEBODY doesn't have eyes.
Even NintendoLife published an article on how bad the framerate is, and they'd tend to be biased towards Nintendo.
It's LITERALLY unplayable, I played through the first two missions and felt sick.
Also beyond all of this, the first Hyrule Warriors game runs at 45-60fps on Switch, and, (although a subjective matter) I think it looks better. There really is no excuse
@Dirty0814 God forbid we want a QoL addition that was added to FE Warriors a long time ago and the poster above me just said the first HW has much better fps. It's not like we're asking for a precedence here...
@Deepdoop What are you judging performance on? Even ignoring the average fps being around 20, it wasn't even consistent, especially in the last chapter.
Mindless button mashing? The first Hyrule Warriors, yes. This game? No
I really like this game, but I won't buy the Season Pass
@Kilroy I can't say what other's experiences are, and I don't look at what my fps is when I play a game, but for me personally the game was as smooth as any other game, no choppiness or noticeable frame rate issues. I don't know what else to say, the game runs great.
For sure, the Switch is far away from a PS5 performance, where almost every game runs with 60 fps at no ease.
But even though, the framerate in Hyrule Warriors AoC is fine for me.
@ModdedInkling I see your point. I played the original from pretty close to day 1 though, and got the dlc well before the 3ds version was announced. Only to have similar happen when I eventually caved and got the 3ds version. :/
Though, as someone who's played both, the original version of the DLC is absolutely harder.
I have been holding off playing the game, waiting for a performance patch since the framerate "s*cks" imo. This patch has me hoping that the switch pro is a thing and will fix this issue. 🤞
@amyr0se That’s gonna be a $300 dlc in the form of a Switch Pro. 🤣
Im not calling you out but I find that hard to believe. But, either you are incredibly lucky to have a rare version of the game that's been fully optimized or maybe you do notice them but just don't care. I don't know but!
As someone who just recently purchased the a switch about two months ago, I recall buying BoTW, beating it and had a fun time (even then there were some drops in frame rates). I then decided to purchase AOC to give it a shot.
I noticed right away the frame rate issues because right int he beginning the I did a special attack suddenly it dropped very low to the point I thought the game froze.
I look around and have found alot of people had this issues but what is worse I noticed alot of people handwaving it off simply because it's a zelda game from Nintendo and that's OK.
It doesn't end there but I have noticed a trend among hardcore Nintendo fans of not wanting to admit when a product is poor.
From the overpriced release and limited time only Mario 3d all stars, to the mixed bag that is Paper Mario, to re-releasing old games from decades ago and charging full price for them, and various other things there seems to be this problem with admitting Nintendo is a corporation and not a gamer's best friend.
I mean heck they are milking Skyward Sword for all it's worth, even asking buyers to purchase a 20$ Amiibo with a useless function that for some reason couldn't have been included in the base game.
Back to AOC, cleary either the game is unopmitized or the switch is finally showing it's age. Even link's awakening had frame rate problems too and that game looks like it should run like a breeze.
Something is clearly wrong when a game has issues running on the dedicated system it was designed for.
Nintendo just like every big corp releases buggy games from time to time and rarely addresses them. It's depressing but it is what is. But not surprising. This is the same company that only addressed the joycon issue once the threat of a lawsuit came up.
Whats even sadder is Nintendo knew about the joy con problems but didn't plan to do anything about them.
I like Nintendo's games but they are no different from other companies imo.
6 whole months for that!?
@amyr0se Same, and it likely won't until we have a Switch Pro. This game will be sitting on my shelf until then.
@Vexx234 you may be right, I might just be used to the lower quality in performance on switch so I wasn't bothered by AOC, but for me personally whatever frame rate issues I had they weren't bad enough for me to care. And as for Nintendo as a whole, if you see my other comments on this site you'll know I'm far from a Nintendo shill. I've refused to buy miitopia and anything skyward sword related because of how slimy and gross these ports are. I have no love for corporations, I have a PC along with my switch so if Nintendo isn't putting out a good product I'll gladly take my business to other platforms.
@Dirty0814 I didn't even realise you can change to 720. How is this done?
Can physical owners finally get the Lucky Ladle? Kinda still want it even though I finished every mission and unlocked everything. Theres really not much to bring me back to this other than the DLC. I’m hoping its good. Online multiplayer would have really added replay-ability to this title, considering it would have even ran well.
I did enjoy the game and hope the DLC is worth it.
A PC release would fix all the performance issues related with this game. Different game (Daemon x Machina), but the leap from Switch to PC was quite significant.
@SortingHat Ohh boy don't I know it.
I felt Wii era had unbalanced difficulty. That was when I first had an issue with Nintendo's games.
This whole switch era, with the exceptions of a few key games, has felt really shoddily put together. It's pretty much riding the coattails of Wii U and 3DS, only, because of the attention they're giving it, it's become their definitive console in a way. Most of the big name games are ports, or sequels that aren't completely their own thing, (Splatoon 2), or, they feel like mobile games in terms of bulk. Not quite AS bad as mobile games, but certainly far too compact. And ofc, because the games are releasing on switch, they're the best recognized games in the respective series. It's infuriating. And that's even before getting to joycon issues, NSO, and some of the limited time marketing strategies, though I will admit, if FE 2-6 came out of Japan with that strategy, I'd likely buy them.
Man I need to give Rise a break and finish this game
@SortingHat Eh, I never even heard of that game. Which era was it?
And, I think switch can be differentiated from an oversized 3ds.
3ds had more original games for it, though I will note a lot of the sequels weren't quite as good.
I was really hoping for the amiibo costumes to make a return. I mean it ain’t like it’d be hard since most of the game is reused assets anyways.
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