Comments 370

Re: Talking Point: Nintendo's E3 2018 Went Big On Smash Bros. But Left Us Wanting More

Salnax

It was a disappointing presentation. Which is not to say that what was shown was bad. I think the two big problems were showing “old” news and the lack of a second big punch along with Smash.

Pokemon Let’s Go was the biggest example of a misstep in timing the news. Had they waited just a few more weeks to announce it, they could have spent 5 or 10 minutes talking about this “new and exciting Pokemon spin-off coming this holiday that ties into the megahit mobile game.” That would have eaten up time, but would have made Smash feel less like the sole ace up Nintendo’s sleeve. And they could have done more with other games. Mario Tennis Aces is about to come out, so devote actual time to showing it off. Spend more time talking about third party ports people are excited for, briefly show 3DS games in development, etc.

Second, I’ve looked at some of the better received presentations Nintendo has done at E3, and one of the things they shared was two or more big reveals, spread across the show. In 2010, this was a new Console Zelda in the beginning and the 3DS unveiling at the end. Nintendo started off and ended strong, keeping people interested and optimistic. This year, Smash was a good closing act, but there wasn’t an opener. It didn’t have to be anything coming out in the near future. Whatever game they have planned for Holiday 2019 could work. But seeing it provides better context for the whole show.

Re: Ubisoft CEO Believes The Next Generation Of Consoles Will Be The Last

Salnax

I live in a major city in the USA. I have two choices for internet provider, and picked the best package available. And I still have trouble with streaming Netflix sometimes.

Do they seriously expect me to believe that over the course of a decade or so, online services will become much more diverse, reliable, fast, and widespread? At a speed capable of matching how fast the technical demands of games are growing?

There are some games being released that have patches of around 10GB, that would not fit into a DVD. When I get a big game on Steam, I usually need at least a day to download it. And these people think... what? Do they think?

Re: Just How Good Is The Nvidia Shield Wii Emulator, And What Does It Mean For Switch Owners?

Salnax

I can easily imagine a pseudo Virtual Console on Switch selling emulated GameCube and Wii games for $10 or so a pop. It might not have the Virtual Console name, seeing how that hasn’t been a well liked brand since 2012 on the 3DS, but it will serve the same role.

Still, considering the control differences between the Switch and older systems, I have to wonder which games would be ported. Not to mention whether third parties will be involved.

Re: The Virtual Console Isn't Coming To Switch, Nintendo Confirms

Salnax

My guess is that Nintendo was never going to continue the Virtual Console onto the Switch.

Looking at the Virtual Console on Wii, 3DS, and Wii U, it’s pretty clear that Nintendo has been having trouble getting third parties on board since the Wii. Platforms like the Master system, Genesis, and Neo Geo didn’t get brought onto the Wii U, and even a bunch of NES, SNES, and N64 titles remained on WII (Actraiser, Chrono Trigger, Zombies Ate My Neighbors, etc).

Currently, it seems that if Nintendo wanted to continue the Virtual Console, they’d need to rely largely on their own old games. I guess that could be roughly 200 games if they emulate the NES, SNES, N64, GameCube, and all three Game Boy iterations. Thing is, that’s seven different emulators to make, with the much wanted GameCube emulator being the most effort.

And I know that emulating games on the Switch isn’t too hard, but Nintendo has caught flak for their VC emulation before, and the Classic miniconsoles are only going to raise peoples’ standards.

This new service won’t even require people to download an emulator, since it’s built into the Switch. The NES game are essentially a way to sweeten an existing package, not the main purpose.

Re: Surprise! There's A New Nintendo Direct Coming, And It's Due Tomorrow

Salnax

I’m not expecting much to be announced, but I don’t mean to sound pessimistic. It’s just that the upcoming few months are typically relatively dry ones, and we already have games announced for this window (Kirby, Detective Pikachu, LABO, Tropical Freeze, Mario Tennis, etc). We’ll probably learn about one or two notable titles released in the next six months.

Re: Here Are the Key Lessons that Nintendo Learned from the Wii U

Salnax

@SLIGEACH_EIRE Better to have two solid ports than nothing at all. And considering how the Wii U was largely passed by, they were going to find new ground on the Switch.

Games like The Last of Us, GTAV, and Skyrim have received ports to the PS4/X1 that have sold very well, and probably took a fraction of the effort of a new game.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

Salnax

A Lives system still has a place in modern games, if only because countless failures should result in a greater than usual punishment. That said, since the game's design is so open and Mario's lives were always interchangeable with coins anyway, it makes sense to take the cut out of coins instead. Especially since they seem more useful than usual.

Re: Poll: The Switch eShop is Hot, But Is It Time for an Overhaul of Its User Interface?

Salnax

The trick is likely balancing new features against having a fast and functional eShop. I think that digital storefronts need sections for new releases, sales, and at least one promoted category, along with search functionality that covers price range, genre, developer, user reception, etc.

That said, a lot of the 3DS and Wii U categories on their eShops seemed redundant or pointless. If you have the ability to search for platformers, why do you need a Platformers category? Which may only show a selection of them?

Re: Mario Party: The Top 100 Will Combine The Best Of The Series On 3DS

Salnax

Returning to the best minigames of previous entries is a good choice. I wouldn't mind older games being used like retro courses in Mario Kart.

The fact that this is a 3DS game is confusing. For one, this will be the third Mario Party on 3DS. Star Rush is only a year old! Also, the Switch is a very good fit for the series, probably the best platform to use since the Wii. And HD Mario assets do exist...

My best guess is that ND Cube can't reuse the MP10 stuff since they need to redo the engine or something. Which would imply a major change for the series.

Re: Online Co-Op in Splatoon 2's Salmon Run Will Be Limited to Specific Times

Salnax

To be clear, is this going to be irregular like Splatfest, or part of the rotating set of modes like the Ranked modes? The latter wouldn't be too bad, the former would be a major letdown.

If it really is only irregular like Splatfest, I'm concerned Splatoon 2 might not have enough to distinguish it from the original. We have a new campaign, new weapons, and proper local play, but without more modes to choose from or some other big features, this doesn't seem much better than the annual reiterations of certain other series of shooters.

Re: SNES Classic Edition Gets Name-Checked In Xbox E3 Survey

Salnax

Do you think that a hypothetical SNES mini could also include the NES mini lineup without raising prices too much? It'd go some way to satisfy those who never got the NES mini they craved, and I doubt that NES emulation and ROMs would add that much to the system's necessary specifications.

Re: Capcom's Future Output For Switch Depends On Ultra Street Fighter II Sales, States COO

Salnax

After reading through the article, I wasn't worried. This doesn't seem to be solely a test of the Switch, and is likely not the only test.

Then I remembered how the Switch is likely going to be the de facto successor to the 3DS. And Capcom was very fond of the 3DS. I remember how back in its first year, people were joking how Capcom supported the system better than Nintendo. Street Fighter was a star launch title, Monster Hunter abandoned PlayStation, Resident Evil Revelations was a showcase for the 3DS, and they even made a decent effort at getting older games on Virtual Console. And that was not counting promising games they had announced by the end of that first year.

In contrast, the Switch has this one Street Fighter port, arguably less notable than SSFIV 3D, and nothing else announced.

Bad signs.

Re: Bandai Namco Files a Patent for Pac-Man Maker

Salnax

I doubt that this is what it sounds like. Pac-Man isn't a series that lends itself well to level editing, considering how mazes are superficially similar and there isn't the aesthetic variety of Super Mario's types of locations and recognizable games across eras. Though as a minor release, it could work.

Really, I'd have thought the most likely "Maker" games would be Mega Man, except that series isn't doing great at the moment. Which is a shame, since you'd have lots of assets to work with. Not to mention an existing community that produces various rom hacks, indicating interest.

As for what else would work... Sonic would be the best candidate I think. Popular series, platforming levels that are more intuitive to make, a strong community, plenty of older games to use, etc.

Re: Nintendo Switch Stays On Top in Japan Despite Sharp Week Two Decline

Salnax

@Spoony_Tech @Spoony_Tech Yes, it had a good launch, but sales often fall soon after a console is released, unless if it's during November. And in the Switch's case, the only major games coming in the near future are Mario Kart and Arms. Mario Kart will likely sell less than usual due to its nature as a port, and Arms is an unknown quantity.

Re: Nintendo Download: 12th January (North America)

Salnax

I'm guessing some stuff will be added during or shortly after the Switch announcements. If the Mother 3 rumor is true, they'll probably announce Beginnings for 3DS VC and have sales on Wii U. Something like that. A sale could be a good advertisement for that sort of thing.

Re: Best Buy Rumour Reinforces Talk of $250 Nintendo Switch Price

Salnax

That would be a great price for not being undercut by the X1/PS4. Though I am a bit concerned that a small piece of hardware at that price could potentially be very limited in terms of specs. I'm not hoping for a very powerful console, but this could mean a lot of 3rd party problems and complaints since 2005 or so will continue.

Re: Soapbox: You Should Probably Avoid Capcom's Mega Man Mobile Ports

Salnax

@Oscarzxn NFirst, the glut of "free" games on mobile typically forces devs to lower prices to compete. The main exceptions are Square Enid games, because certain people will spend $15 or so on them in particular. Also, when porting a game to a platform, a chunk of time and money has to go into adjusting to the new platform. Since there are so many mobile devices, that cost can be outsourced to many more customers. It's not like the 3D effect can be ported to most platforms. Third, people who own handhelds tend to be more willing to spend money on games anyway, meaning the price can be a bit higher artificially. Fourth, Sega has other games on the Nintendo eShop. By introducing Sonic for only $2, they would be expected to have lower prices on their other 3D classic titles. This would be self defeating. This wouldn't matter as much on mobile because Sega is proportional bigger on the 3DS eShop than mobile.

Re: Poll: Are You Optimistic for Nintendo's 2017?

Salnax

I am hopeful, but far from optimistic.

Sure, a few games like Zelda will almost certainly be great. But at the moment, I don't know anything about the Switch or its upcoming games to get me hyped. This could change within the next two weeks, but I currently have more concerns than anything else. Especially with 3DS support winding down.

Re: Metacritic's 'Best Video Games' Feature Highlights Quiet Year for Nintendo

Salnax

This has been one of Nintendo's worst years in terms of software lineup for quite some time. Not that I blame them too much.

Previously, the latter parts of a handheld's life would coincide with more great console games and vice versa. When the GameCube was declining, we got DS games like Mario Kart, NSMB, Nintendogs, etc. When the DS was declining in 2010, we got DKC Returns, Epic Yarn, and SMG2. And the 3DS was gathering steam before the Wii U was released.

I guess that the shorter lifespan on the Wii U is what made this year so sparse. This would normally be the point in the generation where Nintendo releases a second big wave of top budget console games, like the Wii had in 2010. But with the Switch coming soon, projects have to be delayed or put aside. And since the 3DS is aging anyway, it isn't getting enough to make up for it.

Re: A Special Kirby 25th Anniversary Broadcast Will Air Tomorrow in Japan

Salnax

I can imagine it being the announcement of a sort of yearlong event, like with Zelda in 2011 and Luigi in 2013. That could potentially mean multiple releases.

As for what a new game would be like... well it would be on the 3DS. Kirby has a long history of releasing games for a system late in its life. See Adventure, Dream Land 3, Mass Attack, etc. But I don't think we're in for another platformer. So probably some sort of spinoff, either at retail or an enhanced version of Kirby Clash.

We can also likely expect either sales on Kirby games come this April, and maybe the release of older titles on Virtual Console. Air Ride could be used to announced GameCube support. A Dream Collection port/successor makes sense, though I imagine it being tailored to handhelds.

And maybe there will be a new Kirby platformer for the Switch this Fall. Maybe.