RyanSilberman

RyanSilberman

Lover of games and cartoons alike

Comments 1,225

Re: Video: Digital Foundry Takes A Look At Mortal Kombat 11

RyanSilberman

@zocker-hias https://www.pcgamer.com/former-devs-speak-out-about-severe-crunch-at-mortal-kombat-studio/

Red flags include common 80-100 work weeks, 10am-12am days, and bosses leaving for dinner while their employees are left to rot in the office still working.

And unlike other recent accusations against companies for such practices, there are actual names (of former employees) tied to these claims as opposed to them being anonymous.

Re: Video: Digital Foundry Takes A Look At Mortal Kombat 11

RyanSilberman

@retro_player_22 Neatherrealm made the game. They still get rewarded for their conditions. I'll support Shiver if they attached their name to something more palpable.

Even barring the behind the scenes, MK11's microtransactions and freakin absurd 20+ GB download are massive turnoffs for me.

Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff

RyanSilberman

I have no regrets saying what I said on Twitter.

If things like this can happen, it's probable Melee was either not designed around these competitive setups or - if its strict timeframe in development was anything to go by - its intentions to foster competitive play are somewhat underdeveloped.

Great of a video game as it is, 4 and Ultimate are far better competitive choices on account of the fact they are actually and deliberately built around competitive play.