Joker

If you missed the news, Persona 5's Joker is making his way into Super Smash Bros. Ultimate on Nintendo Switch today. Frankly, we'd be amazed if you have missed the news because we've been prattling on about it all day (you can check out more Joker content at the bottom of this article) but now it's time to really get stuck into the good stuff. Joker's moveset.

Joker's reveal trailer gave us our first look at the character in action, and we've been watching it very closely to see exactly how his moves work. So, let's get started.

Specials

Neutral Special (Gun) - For his neutral special, Joker wields a gun. To shoot continuously, you can simply press and hold the 'B' button or repeatedly tap it, and you can also dodge forwards, backwards, or even in mid-air while shooting.

Up Special (Grappling Hook) - The grappling hook shoots out at a slightly diagonal angle and can either be used to pull opponents in closer, or to latch on to the edge of a stage. Like many up specials, this one will be useful for recovery.

Side Special (Eiha) - Eiha, Joker's side special, is triggered with a finger snap animation. The initial hit isn't particularly strong, but it inflicts more damage over time.

Down Special (Rebel's Guard) - Now, this one is particularly fancy. Joker has a Rebellion Gauge which builds up over time, notably when he gets hit or is behind in terms of damage or stock. By using your down special, you can fill the gauge faster, and it can also be used as a defensive tool.

When the gauge is full, he'll unmask and summon a manifestation of his persona, Arsene. Arsene is completely invincible and stays at his side, inflicting additional damage and even upgrading the other special moves we just mentioned. Which leads us on to...

Specials - When Used With Arsene

So, you've just filled your Rebellion Gauge and summoned Arsene. Now what? Well, here's how your special moves will change:

Your Neutral Special becomes 'Gun Special', essentially handling the same as before but with the new ability to fire three bullets per shot.

Up Special becomes 'Wings of Rebellion'. Using Arsene's wings, you'll swiftly move upwards, making you invincible as you fly. Again, this can be used for recovery purposes.

Your Side Special becomes 'Eigaon', a large blast which repeatedly hits opponents, inflicting them with longer lasting damage.

And finally, your Down Special will now perform one of two counter-attacks, each triggering automatically. Melee attacks will be countered with 'Tetrakarn', whereas projectiles will be deflected with 'Makarakarn'.

Final Smash

There's one final thing to mention, of course, which is Joker's Final Smash.

Called 'All-Out Attack', Joker's Final Smash sees him cutting through foes on the battlefield. Once he's done that, he'll launch a coordinated strike with the Phantom Thieves of Hearts. Interestingly, if you fail to make contact initially, you can have another swing at it by tilting your control stick in the opposite direction, giving you a second chance to land the final smash.

It's worth noting that having Arsene by your side (achieved by filling your Rebellion Gauge) will not have any impact on Joker's Final Smash.

All Out Attack

So, there we have it. We hope you find this useful if you plan to use Joker in Super Smash Bros. Ultimate. Let us know if you're excited to get stuck in or, if you're reading this in the future, let us know how you've been getting on with the character with a comment below.


Want more Joker related content?