@BaldB3lper78 I mean, it's worth noting because it's definitely something that should be able to be fixed. In portable mode, Switch 2 is more powerful than a PS4, let alone a PS3/360. In docked mode, it's pretty much in between a PS4 Pro and a Xbox Series S. There shouldn't need to be cutbacks like this. It points to either issues with the developer or that they just based it entirely off the Switch 1 port or something. It's worth pointing out!
IMO, Berseria and Arise are the only really good ones that came after Vesperia. It's actually super shocking that Berseria was as good as it was, even, since it's a prequel to Zestiria and that game friggin' suuuuucked. Hopefully they don't waste their time bringing that one over before things that are better!
What really boggles my mind is that this tech review actually spends about 70% of the video praising some improvements/the Switch 2 version, but because of that 30%, y'all think DF is out to get you and Nintendo.
It's really like some of you just read headlines and nothing else or something and come prepared to be mad.
Just a reminder: Digital Foundry is not a gameplay review channel. They review tech and performance in games. That's all they do, save for sometimes when they do a DF Retro (even that's still mostly focused on tech).
Expecting them to not do the one thing they exist to do is weird. At what point can people just admit they're just upset they said negative things about the thing they like?
By it's very nature, this sort of thing is going to often involve nitpicking. Because that's pretty much what this leads to. They're not commenting on how the game plays. They seemingly all loved Elden Ring as a game, for example, but raked it over the coals for its wonky performance relative to its visuals.
SO, AGAIN, they're not calling these games bad.
I pretty much expected this to happen. We've barely heard anything at all since the demo release and the ability to preorder the game on the eshop never happened. Oh well, I can wait!
This and the sheer state of Metaphor on basically everything pretty much confirms to me that Atlus doesn't really know how to deal with the tech side of things. If y'all are unfamiliar with Metaphor's performance, it looks like a PS3 game and runs at sub 60 on basically everything but higher end PCs. It visually looks worse than Persona 5, even, despite (I think) using that game's engine. It's like From Software. Great games, but they literally don't know how to make anything technically complicated work right.
I get the complaints about game key cards, I really do, but what do people expect? These cards are prohibitively expensive. Even a game key card itself is probably still more expensive than a Blu-ray disc. Even Switch 1 carts are overly expensive.
This is why companies need to just offer made to order services or something for physical games. Then they can charge higher prices for it. (That's to avoid retailer anger over digital being cheaper, at least with big games, which is stupidly still a serious consideration. Otherwise, they'd have to make both versions more expensive.)
These kind of games, I just get on PC, where cheats are still allowed to exist. Really the only time I did that was Cuphead and I didn't even wind up cheating in it (I just dropped it because I wasn't having fun). ***** your artistic vision, I'll do whatever I want, lol.
Really, if gamesharks and such were still allowed to exist, you'd sure hear a lot less about this stuff every time a game with difficulty pops up.
@IronMan30 far more likely is that the one at the show was an old build, and Ubisoft knew it was an old build, and that's why they didn't want anyone recording anything. Not everything is some nefarious scheme to bring down Nintendo.
@Willo567 an important thing to remember is that not all teams at a publisher get the same stuff, and the really big companies have piles of different teams. Like, some teams are held way much higher in regard than some. (i.e. the Yakuza devs probably got pre-release devkits, but the team currently handling Phantasy Star Online 2 probably haven't)
That there's new games coming out that could perform better and should perform better on Switch 2/be getting a Switch 2 version but aren't just kind of pisses me off. You can only blame the devs/publishers so much before this starts becoming a failing squarely on Nintendo's part. The delay on getting dev kits out there was really dumb and just increases the odds of some devs never going back to patch games the longer things take.
Switch 2 should have just left open the option to use slower carts, but require installing it to storage to run, like how PS4/5 and XB1/Series X do it with games that are all on the discs, but their discs are too slow to be ran off it.
Personally, I decided to go all digital with Switch 2, I regretted not doing that with Switch 1, it's just way more convenient for me with a portable, but I understand the physical lover's plight. (Even if I think some people take it to extremes, like... I wouldn't avoid a good game over this sort of thing.)
I liked it pretty well. Reminds me of a lost PS1 game or something. That's a good thing! It wasn't anything spectacular or original, just solid fun. These kind of games used to be a dime a dozen in the old generations. It just makes me nostalgic!
I'm not against this as a concept or anything, but man, the game just looks so dull and drab and boring. Makes it look like some cheapo eshop/Steam indie slop that's trying to make people think of rocket league. Maybe the gameplay is there, IDK. We'll see.
@Exerion76 for what it's worth, Dolphin has had 22 years of active development and has a veritable army of passionate devs who work on it simply because they like to.
The best thing would be Nintendo just using Dolphin, but they'd never do that, for the same reason none of these things ever use open source emulators: the license agreement says they'd have to share any changes they made with everyone. (If anyone has ever wondered why none of these things use better, free emulators). Plus, I bet Nintendo has a massive hate-on for all unofficial emulators, too.
The input lag really don't bother me (but I recognize it's an issue, I'm just not sensitive to input lag), but the analog sensitivity does, extremely so, it throws me off super hardcore every time I try to play anything. It seems like it should be easily fixable. At the very least, it should be normal with GC controllers. I really just hope they fix this before they add more games.
Also, the people who get mad at Digital Foundry for measuring things and telling people the results sure are a special bunch.
People here who are literally getting upset that a placed called iFixIt is upset at how unfixable a thing I wouldn't think would be a thing, but paranoid Nintendo fanboys never cease to surprise me.
Note: they said much the same about all the recent controllers, except for the battery thing because it's easy to replace a Dualsense's batteries, same with Xbox. The only recent first party controller I've seen them praise was the Dualsense Edge, because you can replace the thumb sticks without taking it apart. It's a place that reviews repairability. They call out things that can't be easily repaired. What the hell do people expect? For them to lie?
It's kind of insane something so small and low wattage can put this kind of ***** out. My PC can use like 800-900 something+ watts when going full bore in something like Cyberpunk. The extra crazy thing is that Switch 2 doesn't even get that loud or get hand-meltingly hot either.
Everything that's a product of human creativity is art. Acting like it's either only certain things, or only the good things is just kind of pretentious. Madden? Art. Kid's fridge doodle? Art. The average terrible Transformers movie? Art. Mario? Art. A laptop? Art.
People like to get all snooty and twist the definition of art. But it has a definition. The product of human creativity. It's what it is. It's always been that.
What I don't understand is, on the Switch 1, legitimate users of the device never got banned, only the ones who were pirating things did. If they have the ability to know which is which, they shouldn't just be flagrantly banning anyone who so much as sticks one in their switch 2. I don't get how anyone can defend that past "they can do whatever they want to" or something.
I really wouldn't mind AI stuff being used anywhere if it was actually as good as an actual human being, but it's not, not even close, and almost everything they produce sucks. Even giving basic information usually is too tall of an order for AI. That being said, being mad it could take jobs has always been weird to me. Like, I get no one wants to see people lose jobs and such, but if something could theoretically be replaced by AI, and it be just as good or better (I know it isn't, this is hypothetical), then why not? Jobs shouldn't exist just for the sake of having jobs. If anything, that just shows the inherent failures of capitalism. Instead of being mad at AI, people need to get more and more angry at capitalism, IMO.
Look, I don't like key cards either, but some of you are really naive about this. If this wasn't an option, one of three things would happen: 1. download keys in a box, 2. Digital only, 3. They make the game more expensive to make up for the cost of the 64GB carts. The media these games are being put on in very much more expensive than the media disc based systems use, like, by a massive order of magnitudes, and even then, games often still make you download stuff with those. Like, year, sure, these are absolutely a cost cutting measure for devs, but in lieu of that, are you willing to pay $15-$20 more for a physical version of the key card games? It probably should be a made to order option or something for those people. But expecting these publishers to basically do you a solid out of the kindness of their hearts, while losing money on each copy sold is just insane. Capitalism is gonna capitalism. It is what it is.
Comments 33
Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2
@BaldB3lper78 I mean, it's worth noting because it's definitely something that should be able to be fixed. In portable mode, Switch 2 is more powerful than a PS4, let alone a PS3/360. In docked mode, it's pretty much in between a PS4 Pro and a Xbox Series S. There shouldn't need to be cutbacks like this. It points to either issues with the developer or that they just based it entirely off the Switch 1 port or something. It's worth pointing out!
Re: Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg
@MirrorFate2 and button remapping!!
Re: Sorry Xillia 2, 'Tales Of Berseria' Is The Next Remaster From Bandai Namco
IMO, Berseria and Arise are the only really good ones that came after Vesperia. It's actually super shocking that Berseria was as good as it was, even, since it's a prequel to Zestiria and that game friggin' suuuuucked. Hopefully they don't waste their time bringing that one over before things that are better!
Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A
What really boggles my mind is that this tech review actually spends about 70% of the video praising some improvements/the Switch 2 version, but because of that 30%, y'all think DF is out to get you and Nintendo.
It's really like some of you just read headlines and nothing else or something and come prepared to be mad.
Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A
@PikaPhantom yes, they did
Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A
Just a reminder: Digital Foundry is not a gameplay review channel. They review tech and performance in games. That's all they do, save for sometimes when they do a DF Retro (even that's still mostly focused on tech).
Expecting them to not do the one thing they exist to do is weird. At what point can people just admit they're just upset they said negative things about the thing they like?
By it's very nature, this sort of thing is going to often involve nitpicking. Because that's pretty much what this leads to. They're not commenting on how the game plays. They seemingly all loved Elden Ring as a game, for example, but raked it over the coals for its wonky performance relative to its visuals.
SO, AGAIN, they're not calling these games bad.
Re: PSA: Don't Expect Animal Crossing: New Horizons - Nintendo Switch 2 Edition To Include The DLC
Is anyone surprised? It's weird if they are. No free lunches with Nintendo.
Re: Resident Evil 0 Remake Rumours Make The Rounds Again
@darkswabber I think they'll remake RE1 again before they do Code Veronica
Re: Retro Zelda-Inspired Adventure 'Mina The Hollower' Has Been Delayed For Switch 2 And Switch
I pretty much expected this to happen. We've barely heard anything at all since the demo release and the ability to preorder the game on the eshop never happened.
Oh well, I can wait!
Re: Atlus Rules Out Persona 3 Reload Switch Port
This and the sheer state of Metaphor on basically everything pretty much confirms to me that Atlus doesn't really know how to deal with the tech side of things.
If y'all are unfamiliar with Metaphor's performance, it looks like a PS3 game and runs at sub 60 on basically everything but higher end PCs. It visually looks worse than Persona 5, even, despite (I think) using that game's engine.
It's like From Software. Great games, but they literally don't know how to make anything technically complicated work right.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
I get the complaints about game key cards, I really do, but what do people expect? These cards are prohibitively expensive. Even a game key card itself is probably still more expensive than a Blu-ray disc. Even Switch 1 carts are overly expensive.
This is why companies need to just offer made to order services or something for physical games. Then they can charge higher prices for it. (That's to avoid retailer anger over digital being cheaper, at least with big games, which is stupidly still a serious consideration. Otherwise, they'd have to make both versions more expensive.)
Re: Nintendo Download: 18th September (North America)
@scoobdoo if I had to guess, they're waiting on the Switch 2 code, as I don't think anyone was given that yet.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
These kind of games, I just get on PC, where cheats are still allowed to exist. Really the only time I did that was Cuphead and I didn't even wind up cheating in it (I just dropped it because I wasn't having fun). ***** your artistic vision, I'll do whatever I want, lol.
Really, if gamesharks and such were still allowed to exist, you'd sure hear a lot less about this stuff every time a game with difficulty pops up.
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
@IronMan30 far more likely is that the one at the show was an old build, and Ubisoft knew it was an old build, and that's why they didn't want anyone recording anything. Not everything is some nefarious scheme to bring down Nintendo.
Re: Developers Reportedly Still Struggling To Get Switch 2 Dev Kits
@Willo567 an important thing to remember is that not all teams at a publisher get the same stuff, and the really big companies have piles of different teams. Like, some teams are held way much higher in regard than some. (i.e. the Yakuza devs probably got pre-release devkits, but the team currently handling Phantasy Star Online 2 probably haven't)
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
Anyone asking legally, can they do this: this is happening in Japan, their trademark/copyright laws are mega draconian, so probably. Reminder: people were arrested there because of doing video review: https://www.technadu.com/youtube-users-posting-movie-summaries-arrested-by-police-in-japan/285768/
Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots
That there's new games coming out that could perform better and should perform better on Switch 2/be getting a Switch 2 version but aren't just kind of pisses me off. You can only blame the devs/publishers so much before this starts becoming a failing squarely on Nintendo's part. The delay on getting dev kits out there was really dumb and just increases the odds of some devs never going back to patch games the longer things take.
Re: Octopath 0 Is A Game-Key Card On Switch 2, And Square Enix Has "No Plans" For A Switch 1 Upgrade Option
Switch 2 should have just left open the option to use slower carts, but require installing it to storage to run, like how PS4/5 and XB1/Series X do it with games that are all on the discs, but their discs are too slow to be ran off it.
Personally, I decided to go all digital with Switch 2, I regretted not doing that with Switch 1, it's just way more convenient for me with a portable, but I understand the physical lover's plight. (Even if I think some people take it to extremes, like... I wouldn't avoid a good game over this sort of thing.)
Re: Square Enix Wants Feedback About Its New HD-2D Game Coming To Switch 2
I liked it pretty well. Reminds me of a lost PS1 game or something. That's a good thing! It wasn't anything spectacular or original, just solid fun. These kind of games used to be a dime a dozen in the old generations. It just makes me nostalgic!
Re: WWE 2K25 On Switch 2 Is Missing Certain Cross-Platform Benefits
@Doomcrow game chat is friends only is probably why
Re: Zelda: BOTW & TOTK Are "Transformative" On Switch 2, Says Digital Foundry
@Jedrus_Lilac yes it will. That's what I did!
Re: Review: Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV - A Fantastic Addition To An All-Time Party Game
This should be its own $20 game because they didn't even touch the original game. That's just lame.
Re: Video: Switch 2 Vs. Steam Deck System Face-Off, Digital Foundry Investigates
Nintendo fanboys sure do love being mad at DF.
Re: Nintendo Announces 'Global Jam' Demo Event For Switch 2 Online Members
I'm not against this as a concept or anything, but man, the game just looks so dull and drab and boring. Makes it look like some cheapo eshop/Steam indie slop that's trying to make people think of rocket league. Maybe the gameplay is there, IDK. We'll see.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
@Exerion76 for what it's worth, Dolphin has had 22 years of active development and has a veritable army of passionate devs who work on it simply because they like to.
The best thing would be Nintendo just using Dolphin, but they'd never do that, for the same reason none of these things ever use open source emulators: the license agreement says they'd have to share any changes they made with everyone. (If anyone has ever wondered why none of these things use better, free emulators). Plus, I bet Nintendo has a massive hate-on for all unofficial emulators, too.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
The input lag really don't bother me (but I recognize it's an issue, I'm just not sensitive to input lag), but the analog sensitivity does, extremely so, it throws me off super hardcore every time I try to play anything. It seems like it should be easily fixable. At the very least, it should be normal with GC controllers. I really just hope they fix this before they add more games.
Also, the people who get mad at Digital Foundry for measuring things and telling people the results sure are a special bunch.
Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller
People here who are literally getting upset that a placed called iFixIt is upset at how unfixable a thing I wouldn't think would be a thing, but paranoid Nintendo fanboys never cease to surprise me.
Note: they said much the same about all the recent controllers, except for the battery thing because it's easy to replace a Dualsense's batteries, same with Xbox. The only recent first party controller I've seen them praise was the Dualsense Edge, because you can replace the thumb sticks without taking it apart.
It's a place that reviews repairability. They call out things that can't be easily repaired. What the hell do people expect? For them to lie?
Re: Video: Switch 2 And Steam Deck Face Off In Cyberpunk 2077 Benchmark Test
It's kind of insane something so small and low wattage can put this kind of ***** out. My PC can use like 800-900 something+ watts when going full bore in something like Cyberpunk.
The extra crazy thing is that Switch 2 doesn't even get that loud or get hand-meltingly hot either.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
Everything that's a product of human creativity is art. Acting like it's either only certain things, or only the good things is just kind of pretentious. Madden? Art. Kid's fridge doodle? Art. The average terrible Transformers movie? Art. Mario? Art. A laptop? Art.
People like to get all snooty and twist the definition of art. But it has a definition. The product of human creativity. It's what it is. It's always been that.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
What I don't understand is, on the Switch 1, legitimate users of the device never got banned, only the ones who were pirating things did. If they have the ability to know which is which, they shouldn't just be flagrantly banning anyone who so much as sticks one in their switch 2. I don't get how anyone can defend that past "they can do whatever they want to" or something.
Re: Level-5 CEO Sees AI As 'Tool For Communication And Efficiency Improvement'
I really wouldn't mind AI stuff being used anywhere if it was actually as good as an actual human being, but it's not, not even close, and almost everything they produce sucks. Even giving basic information usually is too tall of an order for AI.
That being said, being mad it could take jobs has always been weird to me. Like, I get no one wants to see people lose jobs and such, but if something could theoretically be replaced by AI, and it be just as good or better (I know it isn't, this is hypothetical), then why not? Jobs shouldn't exist just for the sake of having jobs. If anything, that just shows the inherent failures of capitalism. Instead of being mad at AI, people need to get more and more angry at capitalism, IMO.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
Look, I don't like key cards either, but some of you are really naive about this. If this wasn't an option, one of three things would happen: 1. download keys in a box, 2. Digital only, 3. They make the game more expensive to make up for the cost of the 64GB carts.
The media these games are being put on in very much more expensive than the media disc based systems use, like, by a massive order of magnitudes, and even then, games often still make you download stuff with those.
Like, year, sure, these are absolutely a cost cutting measure for devs, but in lieu of that, are you willing to pay $15-$20 more for a physical version of the key card games? It probably should be a made to order option or something for those people. But expecting these publishers to basically do you a solid out of the kindness of their hearts, while losing money on each copy sold is just insane. Capitalism is gonna capitalism. It is what it is.
Re: Bandai Namco's Smash Bros. Studio "No Longer" Advertising Select Roles For Nintendo Projects
@Yousef- Nothing can beat Square-Enix in the completely soulless names: Creative Business Unit III, but this is close!