Comments 55

Re: Bethesda Releases Skyrim Update 1.2 For Switch 2, Includes "60Hz Mode" And Much More

Otimus

From my amateur looking about, this is a pretty huge improvement. Performance mode is still pretty sharp looking (maybe about 10% or so less sharp looking than visuals mode). The big change seems to be that performance dials back foliage distance by about half or so. 60 fps so far is rock solid, I haven't noticed a single dip (same for 30fps, but I also didn't put as much time into that). That's for both docked and handheld. Input lag seems to have been reduced even further (in both modes!).
Frankly, save for a PC handheld, perhaps, at least to me, this is the absolute best way to play Skyrim without mods now.

Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games

Otimus

@ShadLink uh... I don't know why you're trying to turn this into a fanboy thing, I don't even think I've used my PS5 for more than 20 minutes since FF7 Rebirth came out. You are absolutely right, and to be honest, this entire new generation of consoles (PS5/Switch 2/XB) has had shockingly lackluster first party support.

@PikaPhantom to be clear, I wasn't saying the Switch 2 was barren, it just hasn't gotten an amazing level of first party support or anything. It's had excellent third party support, especially after the first few months. I just hope a lot of really neat surprises are cooking.

Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games

Otimus

@ShadLink are you counting Switch 1 games with no Switch 2 version and old Switch 1 games that got upgrade patches?
Because if you exclude those, the Switch 2 has only had:

June:
Mario Kart World
Welcome Tour

July:
DK Bananza

August:
Drag X Drive

September:
Nothing.

October:
Pokemon Legends Z-A

November:
Hyrule Warriors: Age of Imprisonment
Kirby air riders

December:
Metroid Prime 4

January:
Nothing.

It has been bare, and the outlook currently pre-direct right now is extremely bare.

Now, if you want to count enhanced editions and patches, that's fine. I wouldn't, but I understand if anyone wants to. But counting just Switch 1 versions of games as Switch 2 games is disingenuous at best, and reaching to make the situation look better than it is at worst (I'd argue even if you did add those in, it's not super great.)
I love my Switch 2, but in the last few months, it's been hard carried by third parties and patches for old games.

There has been some truly heavy hitters, like DKB, which is seriously one of the best games ever made, but there really hasn't been much.

Re: Hideki Kamiya's Block-Happy, Take-No-Crappery Is "Super Reassuring", Says Yoko Taro

Otimus

I really hate it when people write off Kamiya's behavior as just dealing with the toxic internet nerds. Yeah he does that. He also is pretty much the same way with people who just want to thank him for making a wonderful game. Or if they're generally praising his work. Or even just asking him basic questions. He's also said before he blocks people if they don't speak Japanese which... Fine, whatever, but he still does it to people who do respond in Japanese, too.

Dude's just an *****.

You're allowed to be an *****, but being an ***** doesn't, in some magic way, obsolve them of being an *****.

Personally, if I didn't want to interact with the unwashed masses, I'd just make my accounts private and just talk to the people I do like. But to each their own, I guess.

Thankfully, him being ***** hasn't stopped him from making good games.

Re: Hi-Fi Rush Has Been Rated For The Switch... Again

Otimus

Game is really good, so I do hope more people get to play it. (I'd say it's the best "character action" game that isn't a Devil May Cry or Bayonetta) I highly recommend it! I dunno if I'd double dip on it, maybe at a discount.

Re: Poll: Will You Be Getting The New Joy-Con 2 Set?

Otimus

If for some reason I have to get new Joy Con 2's (I was close to doing this recently because my R button was sticking, but I fixed it by cleaning it with a thin piece of paper), I probably would get them, I really like the colors, but otherwise JC2's are just massively way too expensive to be buying multiples.

Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2

Otimus

@BaldB3lper78 I mean, it's worth noting because it's definitely something that should be able to be fixed. In portable mode, Switch 2 is more powerful than a PS4, let alone a PS3/360. In docked mode, it's pretty much in between a PS4 Pro and a Xbox Series S. There shouldn't need to be cutbacks like this. It points to either issues with the developer or that they just based it entirely off the Switch 1 port or something. It's worth pointing out!

Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A

Otimus

What really boggles my mind is that this tech review actually spends about 70% of the video praising some improvements/the Switch 2 version, but because of that 30%, y'all think DF is out to get you and Nintendo.
It's really like some of you just read headlines and nothing else or something and come prepared to be mad.

Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A

Otimus

Just a reminder: Digital Foundry is not a gameplay review channel. They review tech and performance in games. That's all they do, save for sometimes when they do a DF Retro (even that's still mostly focused on tech).
Expecting them to not do the one thing they exist to do is weird. At what point can people just admit they're just upset they said negative things about the thing they like?

By it's very nature, this sort of thing is going to often involve nitpicking. Because that's pretty much what this leads to. They're not commenting on how the game plays. They seemingly all loved Elden Ring as a game, for example, but raked it over the coals for its wonky performance relative to its visuals.
SO, AGAIN, they're not calling these games bad.

Re: Atlus Rules Out Persona 3 Reload Switch Port

Otimus

This and the sheer state of Metaphor on basically everything pretty much confirms to me that Atlus doesn't really know how to deal with the tech side of things.
If y'all are unfamiliar with Metaphor's performance, it looks like a PS3 game and runs at sub 60 on basically everything but higher end PCs. It visually looks worse than Persona 5, even, despite (I think) using that game's engine.
It's like From Software. Great games, but they literally don't know how to make anything technically complicated work right.

Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay

Otimus

I get the complaints about game key cards, I really do, but what do people expect? These cards are prohibitively expensive. Even a game key card itself is probably still more expensive than a Blu-ray disc. Even Switch 1 carts are overly expensive.

This is why companies need to just offer made to order services or something for physical games. Then they can charge higher prices for it. (That's to avoid retailer anger over digital being cheaper, at least with big games, which is stupidly still a serious consideration. Otherwise, they'd have to make both versions more expensive.)

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

Otimus

These kind of games, I just get on PC, where cheats are still allowed to exist. Really the only time I did that was Cuphead and I didn't even wind up cheating in it (I just dropped it because I wasn't having fun). ***** your artistic vision, I'll do whatever I want, lol.

Really, if gamesharks and such were still allowed to exist, you'd sure hear a lot less about this stuff every time a game with difficulty pops up.

Re: Developers Reportedly Still Struggling To Get Switch 2 Dev Kits

Otimus

@Willo567 an important thing to remember is that not all teams at a publisher get the same stuff, and the really big companies have piles of different teams. Like, some teams are held way much higher in regard than some. (i.e. the Yakuza devs probably got pre-release devkits, but the team currently handling Phantasy Star Online 2 probably haven't)

Re: Review: Ninja Gaiden: Ragebound (Switch) - A Gorgeous & Gory Return To The Series' 2D Roots

Otimus

That there's new games coming out that could perform better and should perform better on Switch 2/be getting a Switch 2 version but aren't just kind of pisses me off. You can only blame the devs/publishers so much before this starts becoming a failing squarely on Nintendo's part. The delay on getting dev kits out there was really dumb and just increases the odds of some devs never going back to patch games the longer things take.

Re: Octopath 0 Is A Game-Key Card On Switch 2, And Square Enix Has "No Plans" For A Switch 1 Upgrade Option

Otimus

Switch 2 should have just left open the option to use slower carts, but require installing it to storage to run, like how PS4/5 and XB1/Series X do it with games that are all on the discs, but their discs are too slow to be ran off it.

Personally, I decided to go all digital with Switch 2, I regretted not doing that with Switch 1, it's just way more convenient for me with a portable, but I understand the physical lover's plight. (Even if I think some people take it to extremes, like... I wouldn't avoid a good game over this sort of thing.)

Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation

Otimus

@Exerion76 for what it's worth, Dolphin has had 22 years of active development and has a veritable army of passionate devs who work on it simply because they like to.

The best thing would be Nintendo just using Dolphin, but they'd never do that, for the same reason none of these things ever use open source emulators: the license agreement says they'd have to share any changes they made with everyone. (If anyone has ever wondered why none of these things use better, free emulators). Plus, I bet Nintendo has a massive hate-on for all unofficial emulators, too.

Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation

Otimus

The input lag really don't bother me (but I recognize it's an issue, I'm just not sensitive to input lag), but the analog sensitivity does, extremely so, it throws me off super hardcore every time I try to play anything. It seems like it should be easily fixable. At the very least, it should be normal with GC controllers. I really just hope they fix this before they add more games.

Also, the people who get mad at Digital Foundry for measuring things and telling people the results sure are a special bunch.

Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller

Otimus

People here who are literally getting upset that a placed called iFixIt is upset at how unfixable a thing I wouldn't think would be a thing, but paranoid Nintendo fanboys never cease to surprise me.

Note: they said much the same about all the recent controllers, except for the battery thing because it's easy to replace a Dualsense's batteries, same with Xbox. The only recent first party controller I've seen them praise was the Dualsense Edge, because you can replace the thumb sticks without taking it apart.
It's a place that reviews repairability. They call out things that can't be easily repaired. What the hell do people expect? For them to lie?

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