@DaruniaJones88 I actually like that XCX leaves you completely in the dark. The main narrative is this bizarre arc where you always think you're close to closure even as more wacky stuff happens, so it's sort of cool that the only closure the devs gave was that Mira makes zero sense. I'm afraid that a sequel, or even a brand new game set in the same universe, would wreck the mystery.
@LunarLunatone I bought a Wii U just for Earthbound a few years ago, but fast forward to today and it's basically a XCX machine. It's set up next to my Switch strictly for this game.
I spent the last three weeks playing XCX and just texted a buddy that it needed a Switch port last night. Such a massive game, it's terrific! I struggled to find meaningful stuff to do after the credits rolled on XC2, but I have more hours of post game on XCX than I had on the story itself.
As far as recreating the world, it'd obviously need a lot of work. The textures are questionable even by last gen standards, and there are spots where the long draw distance is only made possible by using mega simple geometry. These all look fine at 720p and lend to some of the charm of the game, but considering how much heat XC2 got over its graphical issues, an upscaled port wouldn't fly. You'd also lose the GamePad functionality, which I'd argue is the best that the Wii U saw. The pad became a tool to help you navigate the world rather than a distraction.
This game needs to be kept alive, though. It's too big and too beautiful to let it fade into obscurity on a platform that's going to become rare in a few years. I've been surprised by how active the online community still is; I've seen more invitations for raid missions in the last three weeks than I did during the initial release.
Next up is the jump to the Switch. As much as I love mapping, I usually only map each game once and then keep my charts alive via NG+. Mapping an area once can be rewarding and fun, but mapping it once you know what's coming is just a chore.
I'm pretty sure Reggie just copied by extra save file and sent it to everyone
Seriously though, this isn't a huge addition to the library, but it's promising. If we ended up with remixed versions of Mario 3 and Metroid I'd be thrilled. Or a version of Kid Icarus that doesn't feel like driving a snowblow while drunk.
I like NES games. Really, I do. But I can't fathom why, after shelling out money for a year long subscription, my Switch didn't show me a channel that is the NES Mini/Classic bundle. The software already exists! Just dumbo drop all of those games all at once and skip the whole "Dr Mario Online" thing.
@mj2k18 Dark Souls 1 has some of the best 3D level design ever published. The whole world wraps around itself beautifully, which leads to the sort of "Ah ha!" moments that you don't get from modern games. The control is actually really responsive, it's just deliberate. If you hit R to make an attack, you commit to the full time it takes to prep, swing and recover from that attack. There isn't much "Oh crap gotta dodge, time to cancel!" going on in DS (at least DS1).
I don't think it's necessarily the challenge that people like so much as the idea that the game isn't out to impress you. Everything is laid out for the player from the start, and it's up to you to do something with it.
@OorWullie XC2 has a much, much stronger narrative than XCX. If you let it, it will pull you through the game at a pace that's almost too fast, which is interesting. Without spoiling anything, the narrative does a great job of creating a sense of urgency starting at about the halfway point, and I know that I was really motivated to see what happened next. The only bummer is that as a result I was about 10 levels lower than I should have been when I reached the final battle. So moral of the story is that Yes, XC2 has a much more engrossing, directive narrative than X, but also Yes, you should take time to do sidequests or extra exploring as you go.
I mean, it sucks that Dark Souls won't support it, but it makes sense. The game autosaves as a basic gameplay mechanic, and being able to revert to a previous cloud save would ruin that. Same with Splatoon 2, I imagine. Rough week? Just roll back the clock. The only bummer is that if you lose your Switch, you lose your progress. Hopefully they figure out a way to set up that back up in the future.
Hmmm it could also be the Mario Advance 4 version, which is available on the Wii U eshop and could be plugged in via HDMI. My image is blurry so it's sort of tough to tell.
I put about 350 hours into XX as a non-Japanese speaker, and based on my experience I can safely say that the difficulty curve on XX/GenU is the best balanced I’ve experienced in a MH game. Sure, G4 Hypers and Super Deviants are sometimes insane, but the game does a much better job of building you up to those than, say, 4U (cough cough G2 Black Gravios cheese)
@Knuckles-Fajita I have the exact same situation, and it's been that way for quite some time. That back panel is pulling away from the unit just a bit and there's a thin gap along the top of the system.
In addition, I noticed that I have little nicks on the screen from the dock. I find this a little odd since I've used the console almost exclusively in docked mode. It barely gets touched :/
I don't want to send the unit out for repair or anything, since it's out of warranty, but is there a way to pass this info on to Nintendo? I feel like they use the numbers from people calling for warranty replacements or repairs, and that's probably only a fraction of the people who actually have these things happen.
EDIT: Just to clarify, I'm actually pretty impressed by the Switch hardware. These little things that creep up are nothing compared to the last 2 Playstation consoles I've owned, both of which failed catastrophically. And my 360... Well, that red ring wasn't stellar, was it? But you know what works fine? My SNES. Sure that plastic turned a little green, but it fires up the first time, every time.
Annnnd preordered. I figure I got 350+ hours out of XX, so paying full price for the game in English isn't that bad. It was fun before I knew what the heck was going on
I thought I read that the dev team that worked on 4 and 4U shifted over to build MHW? It was clearly the main focus for the last few years, since X/XX/Gen are basically a "greatest hits" of the classic games.
I'd wait to see what comes next before we start to write off a MH5 in the classic style. Most series that make a rebranding effort as big as World's end up treating it as a complete reboot, not as a natural progression. There is still room to refine and balance the classic games, and I for one hope that both types of games continue to get produced. And as fun as World is, it was a much larger production than the previous portable entries, which means more cost and less risk taken. There's a high, high probability that World's success will ensure that future MH games are sort of vanilla, watered down versions of what MH has been in the past.
I'm still playing XX, and 300 hours later it's still kicking butt. My hope is that XX not only gets localized, but a 'classic' series of MonHun continues to be developed and released alongside the reboot. MHW is fun, no doubt about it, but it's just not the same. If we could just squeeze out an MH5 for the Switch, I think we'd be good...
I think the thing that people need to remember is that Dark Souls wasn't exactly a technical wonder when it originally released. If we're going to judge the game based on its FPS and resolution, we need the full game, and we need Blight Town.
For perspective, anyone with qualms over a "dip below 30 FPS" needs to try to play Blight Town on an XBox 360, where the framerate dips down to like, 3. If the Switch can run that area ANY better, it will be a huge improvement.
This is probably old news at this point, but the free demo gave me a chance to try the game and I took the plunge of the full version. As far as roguelikes go, it's scratching the itch while removing 2 of the most annoying features of the genre: There is no hunger meter, so you're free to explore as long as you want, and there are (seemingly) no unidentified items that you have to waste time testing on each run.
I've only put in about two or three hours, but I can already tell this is going to be a longtime fallback game for me.
@sillygostly Yes! I emailed Nintendo back in 2012 asking whether Super Gameboy functionality would ever be added to the virtual console emulator. How hard would that have been? And it would have allowed those black and white gems to move more copies.
If we see discounts on first party games in that library, than fine. I still don’t understand why a digital copy of many first party games are more expensive than their retail counterparts. Some first party physical releases obviously maintain their value, but come on. I’m getting less with the digital, and I’m often expected to pay more.
@Donutman Dark Souls doesn’t punish you for being aggressive, it punishes you for being careless. You can be crazy aggressive and still be successful if you know what you’re doing.
The only way I see Dark Souls not working is if/when I inevitably smash my Joy Cons into dust during the Ornstein/Smaugh battle. Beyond that, it’s time we get to praising the sun!
That looks terrific! It’s a shame we never got this back in the GBC days. Actually, it’s a shame the virtual console never gave us Super Game Boy functionality. Would different borders and color palettes have been that tough to integrate over the years?
Maybe then black and white games would have sold more on the service... Cough cough...
I’ve put about 60 hour so into MHXX (HR3 online, 9 Star on the village), and I’ve gotta say, the lack of language has barely affected my game at all. Aside from looking up the skill sets for armors once or twice, I don’t think I’ve ever gotten stuck. I guess “hit the monster in the face until it dies” translates pretty well into any language.
I loaded my original file last night to pick up that XBC2 armor set. I’ve probably got 150 hours on that file alone (plus a separate Master Mode, and a whole different Switch profile for replays), and I just kept asking myself why I even bothered playing other games.
Hmm. I am nervous for the day all of my Mario Maker courses are lost, except on my console. I’d like to think that the servers would be maintained for a while, but as I type this I’m looking at a copy of Pokémon Black 2 that I got after online service stopped. So... Here’s hoping? Also, why isn’t Mario Maker on the Switch? I want to port my stuff over, and I want to be able to connect to the 3DS game so that it can serve as something better than a portable sketch pad.
That's handy. And for the record, while you could repurchase lost or sold armor, it did not include DLC items. There is even a disclaimer for each item that states that if lost, the gear cannot be repurchased. Why this was ever the case, I'm not sure, but there you go. Now you can cash in that Switch Tee for $$.
In its defense, MHXX is an excellent game. Where Gen felt a little slapped together, mostly because of some majorly inconsistent visuals, XX has been a blast to play on the big screen. The language barrier only comes into play once in a while, especially for series veterans. As it turns out, “Stab the dragon until it dies” translates pretty well to any language.
Trying to get all of the MH:XX and Pokemon Gold out of my system this weekend. I'm going to need to dedicate all of my gaming minutes to Etrian Odyssey 5 come Tuesday! Although that SNES Classic is looking mighty nice next to the television...
Now, I might be mixing up info here, but wasn't there talk of including these games with a $10 a year subscription of some sort? That's much more appealing to me than paying per game, as I have done since the Wii Virtual Console launched. I'd probably go in for $10 a year anyway, and these types of throw back games would become a nice bonus.
I've got about 50 virtual console games on my Wii U, which I wouldlike to retire (it's been the best television remote I've ever used!). Why can't I play these on my Switch? Honestly. That's a lot of investment in digital media tied up in a console.
HG/SS are excellent, but they aren't the same as the Gen 2 games. Gen 2 maintained some of the weirdness of Gen 1, especially in terms of how they applied stats (all Dark moves are Special, FTW!), and the EV system is the old variant where you were able to max EVs in all stats just by playing. I'm a huge fan of Heart Gold, don't get me wrong, but writing off the source material because it's older would be missing out on some classic game play.
I guess what I meant unclear on for Stories is how you know which attack type to pick. Are enemy attacks patterned or completely random? I don't want to play a 40 hour game based around Rock Paper Scissors, because I can play that for free. With my hands
@MattFox I'm pretty much in same boat, although I did import XX. It seems like Capcom is trying to drive off the nintendo audience... Hopefully we get some good news soon.
@JaxonH Nice, thanks I'll head over there! I was a little hesitant to get into it, because my Japanese is.... Well, frankly non-existent. I'm about 5 hours into the village quests, and I have discovered that most monsters are weak to swords.
Comments 289
Re: Talking Point: What Are You Playing This Weekend? (October 27th)
Xenoblade Chronicles X, for me. It's ensuring that my Wii U will keep its spot next to the TV. At least until the inevitable Switch port....
#DOIT
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
@DaruniaJones88 I actually like that XCX leaves you completely in the dark. The main narrative is this bizarre arc where you always think you're close to closure even as more wacky stuff happens, so it's sort of cool that the only closure the devs gave was that Mira makes zero sense. I'm afraid that a sequel, or even a brand new game set in the same universe, would wreck the mystery.
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
@River3636 This is a fair point. I have a special chair I sit in that puts me way too close to the TV when I have to do a bunch of menu work.
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
@LunarLunatone I bought a Wii U just for Earthbound a few years ago, but fast forward to today and it's basically a XCX machine. It's set up next to my Switch strictly for this game.
No regrets.
Re: Monolith Soft Director Would "Love" Xenoblade Chronicles X On Switch, Money Stands In The Way
I spent the last three weeks playing XCX and just texted a buddy that it needed a Switch port last night. Such a massive game, it's terrific! I struggled to find meaningful stuff to do after the credits rolled on XC2, but I have more hours of post game on XCX than I had on the story itself.
As far as recreating the world, it'd obviously need a lot of work. The textures are questionable even by last gen standards, and there are spots where the long draw distance is only made possible by using mega simple geometry. These all look fine at 720p and lend to some of the charm of the game, but considering how much heat XC2 got over its graphical issues, an upscaled port wouldn't fly. You'd also lose the GamePad functionality, which I'd argue is the best that the Wii U saw. The pad became a tool to help you navigate the world rather than a distraction.
This game needs to be kept alive, though. It's too big and too beautiful to let it fade into obscurity on a platform that's going to become rare in a few years. I've been surprised by how active the online community still is; I've seen more invitations for raid missions in the last three weeks than I did during the initial release.
We need this, Monolith. Take my money.
Re: Famitsu No Longer Tracking Sales Of Wii U In Japan, Final Figure Stands At 3.3 Million
@Frendo Hey now,that 3-5% performance improvement was clutch
Re: Famitsu No Longer Tracking Sales Of Wii U In Japan, Final Figure Stands At 3.3 Million
@Nintendo_Alski I had mine set up the same way back in the day! Alas, times are a-changing.
Re: Etrian Odyssey Nexus Gets First Trailer And Special Launch Edition
Ugh take my money, Atlus. Take it all.
Next up is the jump to the Switch. As much as I love mapping, I usually only map each game once and then keep my charts alive via NG+. Mapping an area once can be rewarding and fun, but mapping it once you know what's coming is just a chore.
Re: Surprise! A Special Version Of The Legend Of Zelda Has Appeared In The Switch's NES Library
I'm pretty sure Reggie just copied by extra save file and sent it to everyone
Seriously though, this isn't a huge addition to the library, but it's promising. If we ended up with remixed versions of Mario 3 and Metroid I'd be thrilled. Or a version of Kid Icarus that doesn't feel like driving a snowblow while drunk.
Re: Video: Here's A Look At The Latest NES Releases Now Playable On Switch
I like NES games. Really, I do. But I can't fathom why, after shelling out money for a year long subscription, my Switch didn't show me a channel that is the NES Mini/Classic bundle. The software already exists! Just dumbo drop all of those games all at once and skip the whole "Dr Mario Online" thing.
Then move on to the SNES.
Re: Famitsu No Longer Tracking Sales Of Wii U In Japan, Final Figure Stands At 3.3 Million
Well, I guess it's official... Deletes a bunch of games to install the full Xenoblade Chronicles X patch set
Goodbye, sweet Wii U. You've been transformed into a XCX machine!
(Settles in for 300 hours on Mira)
Re: Talking Point: What Are You Playing This Weekend? (September 29th)
Mon.Hun.
Re: Video: Nintendo Shows The Harsh Reality Of Playing Dark Souls: Remastered In New Trailer
@mj2k18 Dark Souls 1 has some of the best 3D level design ever published. The whole world wraps around itself beautifully, which leads to the sort of "Ah ha!" moments that you don't get from modern games. The control is actually really responsive, it's just deliberate. If you hit R to make an attack, you commit to the full time it takes to prep, swing and recover from that attack. There isn't much "Oh crap gotta dodge, time to cancel!" going on in DS (at least DS1).
I don't think it's necessarily the challenge that people like so much as the idea that the game isn't out to impress you. Everything is laid out for the player from the start, and it's up to you to do something with it.
Re: Xenoblade Chronicles 2: Torna - The Golden Country - So Much More Than Just DLC
@OorWullie XC2 has a much, much stronger narrative than XCX. If you let it, it will pull you through the game at a pace that's almost too fast, which is interesting. Without spoiling anything, the narrative does a great job of creating a sense of urgency starting at about the halfway point, and I know that I was really motivated to see what happened next. The only bummer is that as a result I was about 10 levels lower than I should have been when I reached the final battle. So moral of the story is that Yes, XC2 has a much more engrossing, directive narrative than X, but also Yes, you should take time to do sidequests or extra exploring as you go.
Re: Nintendo Website Confirms Multiple Switch Games Will Not Support Cloud Saves
I mean, it sucks that Dark Souls won't support it, but it makes sense. The game autosaves as a basic gameplay mechanic, and being able to revert to a previous cloud save would ruin that. Same with Splatoon 2, I imagine. Rough week? Just roll back the clock. The only bummer is that if you lose your Switch, you lose your progress. Hopefully they figure out a way to set up that back up in the future.
Re: Random: Honda Commercial Shows Mario Bros. 3 Being Played With SNES Controllers
Hmmm it could also be the Mario Advance 4 version, which is available on the Wii U eshop and could be plugged in via HDMI. My image is blurry so it's sort of tough to tell.
Re: Video: Get a First Look at Monster Hunter Generations Ultimate Running on Nintendo Switch
I put about 350 hours into XX as a non-Japanese speaker, and based on my experience I can safely say that the difficulty curve on XX/GenU is the best balanced I’ve experienced in a MH game. Sure, G4 Hypers and Super Deviants are sometimes insane, but the game does a much better job of building you up to those than, say, 4U (cough cough G2 Black Gravios cheese)
Re: Poll: Is Your Nintendo Switch Cracking Under The Pressure?
@Knuckles-Fajita I have the exact same situation, and it's been that way for quite some time. That back panel is pulling away from the unit just a bit and there's a thin gap along the top of the system.
In addition, I noticed that I have little nicks on the screen from the dock. I find this a little odd since I've used the console almost exclusively in docked mode. It barely gets touched :/
I don't want to send the unit out for repair or anything, since it's out of warranty, but is there a way to pass this info on to Nintendo? I feel like they use the numbers from people calling for warranty replacements or repairs, and that's probably only a fraction of the people who actually have these things happen.
EDIT: Just to clarify, I'm actually pretty impressed by the Switch hardware. These little things that creep up are nothing compared to the last 2 Playstation consoles I've owned, both of which failed catastrophically. And my 360... Well, that red ring wasn't stellar, was it? But you know what works fine? My SNES. Sure that plastic turned a little green, but it fires up the first time, every time.
Re: You Can Pre-Order Monster Hunter Generations Ultimate On Switch From The Nintendo UK Store Now
Annnnd preordered. I figure I got 350+ hours out of XX, so paying full price for the game in English isn't that bad. It was fun before I knew what the heck was going on
Re: Strategy RPG Labyrinth of Refrain: Coven of Dusk Secures September Release On Switch
Is this what I'm getting instead of a Switch Etrian Odyssey? ....... Fine, fine. Take my money and shut up.
Re: Video: Discussing What Took Monster Hunter Generations Ultimate So Long to Come to the West
I thought I read that the dev team that worked on 4 and 4U shifted over to build MHW? It was clearly the main focus for the last few years, since X/XX/Gen are basically a "greatest hits" of the classic games.
I'd wait to see what comes next before we start to write off a MH5 in the classic style. Most series that make a rebranding effort as big as World's end up treating it as a complete reboot, not as a natural progression. There is still room to refine and balance the classic games, and I for one hope that both types of games continue to get produced. And as fun as World is, it was a much larger production than the previous portable entries, which means more cost and less risk taken. There's a high, high probability that World's success will ensure that future MH games are sort of vanilla, watered down versions of what MH has been in the past.
Re: Monster Hunter Generations Ultimate Hits Switch This August
FINALLY. MHXXForTheWest!
...Can I import my guy from XX?
Re: Capcom Says Ultra Street Fighter II And Monster Hunter XX Enjoyed Hit Status
I'm still playing XX, and 300 hours later it's still kicking butt. My hope is that XX not only gets localized, but a 'classic' series of MonHun continues to be developed and released alongside the reboot. MHW is fun, no doubt about it, but it's just not the same. If we could just squeeze out an MH5 for the Switch, I think we'd be good...
Re: Video: Digital Foundry Analysis On Dark Souls: Remastered
I think the thing that people need to remember is that Dark Souls wasn't exactly a technical wonder when it originally released. If we're going to judge the game based on its FPS and resolution, we need the full game, and we need Blight Town.
For perspective, anyone with qualms over a "dip below 30 FPS" needs to try to play Blight Town on an XBox 360, where the framerate dips down to like, 3. If the Switch can run that area ANY better, it will be a huge improvement.
Re: Rumour: Is Blizzard Teasing A Nintendo Switch Port Of Diablo 3?
I'd settle for Diablo 2...
MAKE IT HAPPEN, BLIZZARD!
Re: Review: Ace Of Seafood (Switch eShop)
This game is mega tempting... I look at the premise, and I look at the scores, and it's exactly what I expect... 10/10, GOTY!
Re: Review: Quest of Dungeons (Switch eShop)
This is probably old news at this point, but the free demo gave me a chance to try the game and I took the plunge of the full version. As far as roguelikes go, it's scratching the itch while removing 2 of the most annoying features of the genre: There is no hunger meter, so you're free to explore as long as you want, and there are (seemingly) no unidentified items that you have to waste time testing on each run.
I've only put in about two or three hours, but I can already tell this is going to be a longtime fallback game for me.
Re: Mega Man Legacy Collection Might Be One Release on Switch
Yes please.
Re: TwitchPlaysPokémon Is Back, This Time Playing Pokémon Red And Blue Simultaneously
@sillygostly Yes! I emailed Nintendo back in 2012 asking whether Super Gameboy functionality would ever be added to the virtual console emulator. How hard would that have been? And it would have allowed those black and white gems to move more copies.
Re: Kimishima Talks Nintendo’s 3DS Strategy Going Forward
If we see discounts on first party games in that library, than fine. I still don’t understand why a digital copy of many first party games are more expensive than their retail counterparts. Some first party physical releases obviously maintain their value, but come on. I’m getting less with the digital, and I’m often expected to pay more.
Re: Soapbox: Alex And Dom Discuss If Dark Souls Will Really Work On Switch
@Donutman Dark Souls doesn’t punish you for being aggressive, it punishes you for being careless. You can be crazy aggressive and still be successful if you know what you’re doing.
Spoilers... I rarely know what I’m doing.
Re: Soapbox: Alex And Dom Discuss If Dark Souls Will Really Work On Switch
The only way I see Dark Souls not working is if/when I inevitably smash my Joy Cons into dust during the Ornstein/Smaugh battle. Beyond that, it’s time we get to praising the sun!
Re: Super Mario Land 2 Gets a Fan-Made Colour Treatment
That looks terrific! It’s a shame we never got this back in the GBC days. Actually, it’s a shame the virtual console never gave us Super Game Boy functionality. Would different borders and color palettes have been that tough to integrate over the years?
Maybe then black and white games would have sold more on the service... Cough cough...
Re: Editorial: Trying to Play Monster Hunter XX in Japanese on the Nintendo Switch
@NESlover85 Yes please.
Re: Editorial: Trying to Play Monster Hunter XX in Japanese on the Nintendo Switch
I’ve put about 60 hour so into MHXX (HR3 online, 9 Star on the village), and I’ve gotta say, the lack of language has barely affected my game at all. Aside from looking up the skill sets for armors once or twice, I don’t think I’ve ever gotten stuck. I guess “hit the monster in the face until it dies” translates pretty well into any language.
Re: The Latest Zelda: Breath of the Wild Gift is for You Archers
I loaded my original file last night to pick up that XBC2 armor set. I’ve probably got 150 hours on that file alone (plus a separate Master Mode, and a whole different Switch profile for replays), and I just kept asking myself why I even bothered playing other games.
Re: Super Mario Maker Updates Are Now Live
Hmm. I am nervous for the day all of my Mario Maker courses are lost, except on my console. I’d like to think that the servers would be maintained for a while, but as I type this I’m looking at a copy of Pokémon Black 2 that I got after online service stopped. So... Here’s hoping? Also, why isn’t Mario Maker on the Switch? I want to port my stuff over, and I want to be able to connect to the 3DS game so that it can serve as something better than a portable sketch pad.
Re: Zelda: Breath Of The Wild Version 1.3.3 Lets You Repurchase Rare Items
That's handy. And for the record, while you could repurchase lost or sold armor, it did not include DLC items. There is even a disclaimer for each item that states that if lost, the gear cannot be repurchased. Why this was ever the case, I'm not sure, but there you go. Now you can cash in that Switch Tee for $$.
Re: Monster Hunter XX On Switch Helps Capcom Post Impressive Growth
In its defense, MHXX is an excellent game. Where Gen felt a little slapped together, mostly because of some majorly inconsistent visuals, XX has been a blast to play on the big screen. The language barrier only comes into play once in a while, especially for series veterans. As it turns out, “Stab the dragon until it dies” translates pretty well to any language.
Re: Talking Point: What Games Are You Playing This Weekend? - The Triumphant(?) Return
Trying to get all of the MH:XX and Pokemon Gold out of my system this weekend. I'm going to need to dedicate all of my gaming minutes to Etrian Odyssey 5 come Tuesday! Although that SNES Classic is looking mighty nice next to the television...
Re: Poll: Nintendo's Switch Arcade Archives - Is It the Retro Gaming You Want?
Now, I might be mixing up info here, but wasn't there talk of including these games with a $10 a year subscription of some sort? That's much more appealing to me than paying per game, as I have done since the Wii Virtual Console launched. I'd probably go in for $10 a year anyway, and these types of throw back games would become a nice bonus.
Re: Poll: Nintendo's Switch Arcade Archives - Is It the Retro Gaming You Want?
I've got about 50 virtual console games on my Wii U, which I wouldlike to retire (it's been the best television remote I've ever used!). Why can't I play these on my Switch? Honestly. That's a lot of investment in digital media tied up in a console.
Re: Review: Pokémon Gold And Silver (3DS eShop / GBC)
HG/SS are excellent, but they aren't the same as the Gen 2 games. Gen 2 maintained some of the weirdness of Gen 1, especially in terms of how they applied stats (all Dark moves are Special, FTW!), and the EV system is the old variant where you were able to max EVs in all stats just by playing. I'm a huge fan of Heart Gold, don't get me wrong, but writing off the source material because it's older would be missing out on some classic game play.
Re: Review: Quest of Dungeons (Switch eShop)
Me: I already have a backlog of games, and Etrian Odyssey is out in a few weeks.
Also me: Quests, you say? And Dungeons? Take my money, good sir.
Re: Pokémon Ultra Sun and Ultra Moon Starter Trainer's Pack Confirmed for North America
Can we get Pokémon Z yet?
Re: Review: Monster Hunter Stories (3DS)
I guess what I meant unclear on for Stories is how you know which attack type to pick. Are enemy attacks patterned or completely random? I don't want to play a 40 hour game based around Rock Paper Scissors, because I can play that for free. With my hands
Re: Review: Monster Hunter Stories (3DS)
@MattFox I'm pretty much in same boat, although I did import XX. It seems like Capcom is trying to drive off the nintendo audience... Hopefully we get some good news soon.
Re: Review: Metroid: Samus Returns (3DS)
TAKE MY MONEY, NINTENDO (starts cramming cash into the 3DS hinge)
Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?
@JaxonH Nice, thanks I'll head over there! I was a little hesitant to get into it, because my Japanese is.... Well, frankly non-existent. I'm about 5 hours into the village quests, and I have discovered that most monsters are weak to swords.
Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?
@CorvoRevo Ha! BUT MY JOY CON BE BROKE!