Nintendo has shared a brand new trailer for the upcoming Dark Souls: Remastered, perfectly capturing the feelings of almost everyone who has ever played the game.
Yes, that famous "You Died" screen is about to burn itself into the retinas of a whole new wave of fans, as Dark Souls arrives on a Nintendo platform for the very first time next month. The video's description casually warns players to "prepare for tough challenges ahead", potentially being one of the biggest understatements we've ever seen, but we're sure eager fans can't wait to get their hands on the full game to play on the go.

The last few days have played host to a network test for the game, which happily threw players right into the middle of the Undead Parish for the ultimate experience. If you missed out on that, though, don't worry, as the game's release date of 19th October is getting very close indeed.
Did you take part in the network test? Is this video an accurate representation of your time with this ultra-challenging experience? Leave a comment below to let us know.
Comments 83
Reeeeeeee!
I call bull - he didn't throw his Switch across the room in pure anger at a mirror that smashed into thousands of pieces.
Unlimited 1ups needed
Amazing how "but it's hard" has transformed this game from a mediocre, clunky dungeon crawler to "OMG MASTERPIECE". Whenever I ask anyone whats so great about Dark Souls, all they can rave about is the difficulty. So? Why does that automatically make a game amazing? Why would I want to feel the rage that the person in that trailer feels? Why is that appealing?
@mj2k18 I'm in full agreement, but the franchise is endured so I guess it's a minority opinion that brutal difficulty, and I guess lore, isn't enough to make this franchise great. Personally, I think it looks boring and tedious, and I didn't feel any differently after playing it. Fortunately, there are many other games to play.
They should market this as the "gitgud" ad.
Also, on sale on PSN/PS4 for $27.99 for another 20 minutes, give or take.
The network test felt unfair. It was like being taught how to swim by being thrown in an ocean full of sharks with a life vest made of ham. (As brilliantly put for the honest game trailer for Monster hunter)
Controllers felt awkward and clunky also the button placement really threw me off when I'm so used to dodging with B and attacking with A in pretty much every other game.
Awesome trailer, can't wait to play this for the first time!
@mj2k18 Maybe it's due to a lot of games being casualized leaving people craving for an actual challenge. That might be one of the reasons cuphead was such a success.
Then again it felt like Dark Souls was artificial difficulty, the frustrating kind.
I'd love to dedicate some time to this game, but I need time to git gud, and I just don't have the patience right now. Maybe one day soon.
Nintendo repair section employees ready themselves soon. Revenue for controllers is about to inch up 😂
@mj2k18 People aren't really able to convey why these games are so good so I'll attempt. Its not cause its a difficult game. Its cause its a difficult game with an amazingly intricate and well crafted combat system that rewards skill. The game is punishing but you can't say its cause the game is glitchy or cheated or any other excuse. If you die, its your fault. But that comes with an upside. If dying is your fault, you can get better and better and once you overcome that boss that killed you six times, the satisfaction is unreal. You have a sense of dread exploring a new area and having to learn new enemy move sets but then you get better and suddenly that area becomes a cakewalk.
Also as far as level design goes, I would say these games are basically 3D metroidvanias. There's secrets everywhere. Minibosses everywhere. Items to find. Etc. The entire game is mostly non-linear. I'm playing Dark Souls 1 on PS4 currently and I'm splitting my time between four different areas trying to figure out what to do next. In this respect, its not dissimilar from Metroid Prime. You can and likely will get lost in new areas but thats okay. Exploring is part of the experience. But always be on your guard.
And above all, Praise the Sun.
This, Diablo 3 and CIV 6 are easily the biggest games coming this year that are NOT developed by Nintendo.
People need to put other things aside... Support these games, especially the former 2, as they carry with it a ridiculous amount of importance for future support for the console.
Lets be real now, developers have gotten into the habbit of making sure their games actually sell on Nintendo hardware bwfore committing to more support, unlike PS4 or Xbox where they still get developers releasing game after game even if the last one didn't sell as well.
Nintendo doesn't have that luxury... We NEED to throw our money behind these games, this really cannot be over stated.... This also might sound excessive but if you want Overwatch but have no interest in Diablo, your actual chance of seeing Overwatch will be impacted by your choice not to buy Diablo...
I'm like this playing Hollow Knight, trying to deliver that damn flower to the grave site.
And who knows how many times I died againest every single Boss.
It's not just this game where you die alot, people just have to get used to it and carry on (after shouting stupid Fecking Game! afew times)
@mj2k18 because the combat plays brilliantly, because it’s a dark, beautiful rendition of classic d&d, because it’s challenging, unforgiving but fair, because the way the lore is structured pushed me to explore rather than having it spoon fed. It is a masterpiece, probably my all time favourite game.
@Beetoe oh yeah, the top notch level design
Can I just put this to bed, the game is not hard! Challenging, yes. It doesn't care for you, absolutely. Rewarding, most definitely.
If you get it, great. If not, fair enough (but you're wrong 😉)
I'm already over 200 deaths in The Messenger...BRING IT ON.
I played the network test and it was tough. While playing I remembered a you tube video I had watched explaining how gamers play the game wrong, it's not meant to be played like other games, the trick is using the controller buttons correctly.
So I started again with a new character, and I had a time out, lost connection the test was over.
I not sure if I will buy the game.
what the hell did he said at the end specs, it sercs or what?
I didnt like the souls games at first till i got the hang of demon souls.
its all about learning patterns in the end
@Sam_Williamson "If dying is your fault, you can get better and better and once you overcome that boss that killed you six times, the satisfaction is unreal."
"Also as far as level design goes, I would say these games are basically 3D metroidvanias."
After playing Hollow Knight your reasons alone make me want to play the Dark Souls. Hollow Knight isn't THAT hard but the bosses that did take me off guard it was really fun to change up my charms and remember the patterns the next time I fought the boss.
I've been weighing my options but your comments and Hollow Knight has sold me.
@Razer Spend money on games I don’t want to play in the hope that developers will port franchises I do? I already spent $300 on my Switch, $300 on memory and controllers, and probably close to a thousand dollars on games... that I LOVE playing. I’m good.
Looking forward to going back played through it years ago and can't wait to start again, one of my favorite franchises.
@NintendoFan4Lyf the best thing to do in the game is find the best possible/fastest route to the end. It doesn't matter how much you die. Keep on doing this until you master running past every enemy without getting hit once ;3
I’ll be picking this up
@mj2k18 Level/world design, environmental storytelling, risk reward mechanics, obtuse world building, lack of hand holding, these are the things people bring up consistently other than difficulty. If you're asking people you personally know why they like it, they probably don't know to speak about games in a way which can communicate what they loved about it so they just fall back on the most obvious thing about the game.
The level design, enemy design, lore, combat, and sense of accomplishment are second to none. Few games have so much thought put into the tiny details of the game. There is an entire story uncovered by finding a weapon on a corpse in a certain area. Everything has a purpose.
PRAISE THE SUN!
@NintendoFan4Lyf It's definitely an acquired taste. Many people (including myself) enjoy it tremendously, but it's something where the only response fitting those typical "dang this is hard, how can I do this guys?" is "GIT GUD SON".
Dark Souls 1 is also kinda infamous for not making the player feel super powerful at any point, unlike Dark Souls 2 and 3 which quickly let people become way too powerful for the bosses they were attempting with specific weapon types (Dark Souls 2's dual wield maces trivialized the entire game, Dark Souls 3's Dark Sword did the same with a buckler for certain bosses and great shield for others) There are ways, of course, but there's not much in the way of accidentally cheesing the game.
And I honestly don't mean this in a bad way, but Bloodborne is incredibly easy compared to Dark Souls, simply because while the bosses seem to have about the same power level, the player is that much faster and that much more powerful. You've got one hell of an arsenal in Bloodborne, including ranged parries.
Nonetheless, it's going to be a lot of fun getting owned again in this game. I haven't played it since Dark Souls 2 came out, so I'm going to be right there with everyone else, telling myself to "git gud" or leaving signs saying "bonfire?" outside death traps and writing the mandatory "but hole?" signs everywhere.
Wow. I found Nintendo commercials and trailers to be childish or cringy af. But this one is great!
@mj2k18 Dark Souls 1 has some of the best 3D level design ever published. The whole world wraps around itself beautifully, which leads to the sort of "Ah ha!" moments that you don't get from modern games. The control is actually really responsive, it's just deliberate. If you hit R to make an attack, you commit to the full time it takes to prep, swing and recover from that attack. There isn't much "Oh crap gotta dodge, time to cancel!" going on in DS (at least DS1).
I don't think it's necessarily the challenge that people like so much as the idea that the game isn't out to impress you. Everything is laid out for the player from the start, and it's up to you to do something with it.
@Razer buying games you don't want to send a message is really dumb.
I remember people were doing that last year...
@iLikeUrAttitude it has the same controls as PS4 souls and bloodborne.
@mj2k18 being hard doesn’t make it a masterpiece. When that realisation hits you of why you died and you see the glimmer of hope when the game reboots- that’s an incredibly special feeling. So is the mapping of areas in your head in order to beat the next thing and the next thing. There is no spamming of buttons that is going to save you. You have to progress as a thinker and player. You level up more than your actual character does. When you finally solve the way to defeat a foe who has tormented you- even scared you 😂 dozens of times. That feeling when you actually beat whatever it was. No other game produces that feeling. That’s why they are masterpieces. 😘
@Blizzia I have to agree with you. I played and beat bloodborne in the summer. Yes it was hard as nails but I’m playing dark souls 3 at the moment and that is rocky mc rockinston. I’m in those bloody catacombs and there is literal one hit death behind every corner. 😂 I love it.
@darthstuey That doesn't make it better
@Sam_Williamson everything y-u just said is everything I think. Our brains have just melded. Enjoy the rest of your day and thank you.
@iLikeUrAttitude helped me out loads 😂
Having played extensively during the network test, I’m eagerly looking forward to a retail copy of Dark Souls: Failed to Invade.
😏
@FragRed would you throw your kinda pricey switch and potentially break it?
@NintendoFan4Lyf YES. That's usually the case for most! Hate it - understand it - love it. You might git gud at it or not, but the love already grew.
Oh and I said most, not all.
I have always been interested to try this so the network test was a good opportunity. I think it has probably saved me from getting a game I won't make much headway in.
I have limited time available to play (and sometimes a short attention span). I doubt I have the time or patience to "git gud"!
The most fun I had was as a phantom on the one run where I got through the whole level and the boss was defeated... very much not based on my efforts!
@mj2k18 the difficulty doesn't make it great. The rage doesn't either. It's the awesome feeling of accomplishment that comes after you overcome a great challenge that actually made your reflexes and combat analysis better for most video games.
That game's difficulty isn't cheap. Other games are cheap and shallow in their unfair difficulty spikes. This one is VERY carefully crafted. Sam and other people here nailed it in their counterpoints.
The difference between the guy in the commercial and me when I tried the network test is that I had a big grin on my face even when getting my ass kicked. So I'm looking forward to this game. Not sure if I will git gud at it, but hopefully so.
@NintendoFan4Lyf Best part is, while parrying is hard, sometimes even failing a parry is ok, as partial parries reduces the dmg you take. And parrying is REALLY good.
@mj2k18 I technically agree with you most of the time, but in defense of the game and genre, the key isn't just that "it's hard" but why it's hard. It's not generally cheap (speaking of the genre) but is hard because it's kind of realistic. You don't die after you're hit 30-40 times with a sword. You die pretty fast (if you're lucky) or pretty slow and helpless (if you're not) if you're cut down with a real sword. So how does sword combat work? Trying not to get hit at all. Thus this genre of games is, unlike Diablo, more realistic for dungeon crawling, It's you versus a hundred monsters, and you can't afford to get hit by one. It's of course not that impossible, but the idea is you have to learn how to really fence them....how to read their moves and avoid them and when you can safely get a hit in. And that means learning the moves of every monster type.
That's hard, but it's hard because it requires playing well and learning the sword play.
In that sense it's the same appeal as Monster Hunter. You don't just level up until you overpower everything. The way you beat harder enemies is by learning how to actually beat harder enemies, it's not automatic, you actually learn how to do it. And also the bosses here seem to be almost puzzles where you have to solve their attack patterns to get in and end it.
I'm not a "fan" of the series and only just started laying DS with this (bad) demo....and I really dislike Bloodborne, FROM Software's Sony exclusive, but I kinda like Nioh, and I kinda like this even though the demo is bad. It's the addictiveness of "if I keep dying that's because I don't understand what I'm doing, and I just have to figure it out" rather than being purely reflex based skill. It's more of a mental combat than input-based combat. Not saying I'm good at it....but that's the appeal. You learn to do it and then in theory that same monster is easy (er) after you learn his weaknesses and tells. But you have to learn by experimentaiton and trial and error, so in some ways "you die a lot" is misleading. "You intentionally die a lot while trying different experimental strategies against new monsters, and then you try a real run where you try to ace it."
Of course I threw myself at that pig so many times before finally getting him. It was frustrating at times. But it was also fun figuring out how to convince him to follow me down the hall, turn around, and then I could skewer him through the rear. Demon ham all week!
@darthstuey Yup, Bloodborne is the kind of game where you're like "man this is hard" and then you beat it and you're like "That was hard, but I did it!"
Dark souls is like... "I SWEAR TO GOD IF I GET SQUASHED BY ONE MORE BOULDE- creaking sound- RUN FORREST RUN", and it's genius in its own way! So sneaky and difficult it feels almost unfair, with several enemies designed to infuriate you and make you hate it deeply... while offering the sweetest victories of all. When you finally get through that area that you got killed 700 times in, only to meet a boss and forget to search for a nearby bonfire... And have to do it over again. )))
Sorry, but I play games to relax and unwind, not to lose my sanity
@mj2k18 What is great about Dark Souls? Mechanics of the game, the fighting with the mods and bosses. Beautiful worlds, as dark as they may be; awesome bosses, and overall, very fun to play. If anyone has trouble with the game, well, then it is multiplayer time and summon people to help you. However, this is the best part for me, if you are in human form, I will invade you, I will chase you, and if the mods don't kill you; I will. And believe me, invading and the pvp part of the game is outstanding. And to the folks griping about back stabs, get over it now; it is still awesome pvp game. So, the game difficulty is not the best part, the best part is when your heart rate rises when you see someone has invaded your world. Anyhow, love this game.
Playing Hollow Knight nearly cost me a switch (I rage-threw it across the room and cracked the screen), so I got myself a pro controller, a second pair of Joy-con, an 8bitdo SF30 Pro to be prepared for Dark Souls. I'm so ready now!
I cant help but think this 'its really difficult' marketing angle does a disservice to Dark Souls. When I played this back on PS3 for a while it was the only game I played, the world and the lore pulled me into the story in a way very few games have managed. Its just brilliantly designed. I bought DS2 at launch but didnt like it as much, did play through though, Dark Souls 3 I never finished. Bloodborne was pretty much up with the original Dark Souls for me, great game and I enjoyed the development of its themes, the design and changes to the combat.
I did buy DS remastered on PS4, but found I didnt want to play through the game again, could not make the same impression a second time I guess.
I can't wait to play Dark Souls in bed next to my fiance while she watches TV. In fact I might go and replay Dark Souls 2 and 3 on Steam after I finish the first.
@Berzerker exactly, I can see the appeal but with my limited game time this isn't the game for me.
@GraveLordXD Nearly everyone who played HK hated his guts. I beat him at my 20th try. I'm doing Godmaster right now, I broke my screen when fighting Oro and Mato brothers in the first pantheon. It took me so long to learn their patterns to the point where I can do hitless run before them and then just got annihilated by them. But the one I hated the most is NOSK, most people find him super easy, but I just can't doge his stupid orange splash... god I hate him.
@Blizzia @darthstuey @NintendoFan4Lyf Not sure I agree that Bloodborne is necessarily easier than DS, I think the pace is just...different. Bloodborne's aggressive pace and combat timing is closer to typical action games, which I think makes it easier for people who play a lot of those kinds of games. Most games favor aggression. On the other hand, DS is sort of a patience simulator, where lack of caution and overextending yourself are brutally punished. In BB, playing with that cautious DS style will get you killed just as fast as trying to charge into the melee in DS. I have a friend who hates BB for that exact reason - he can't seem to get it through his head that it's NOT Dark Souls. Either way they're both fantastic games. Can't wait to play DS on Switch, and I'm sad that Sony owns Demon's Souls and BB so we'll never see either go multiplat.
@EmberTune Interestingly, I came at it from the other angle. Dark Souls sold me on Hollow Knight. I was super skeptical of HK at first, because whenever I hear "souls-like" in advance of a game's release my reflex is skepticism, but after playing it my opinion is that the comparison is more than justified. HK is pretty much 2D souls. Same sense of exploration, tonally similar, same sense of accomplishment in the combat/bosses. Both are excellent games.
@Beetoe Are you being sarcastic? Game level design is one of the best ever, people always talk about non-linear games; well, this is it. If you are freaking amazing at video games you can skip almost 70% of the game if you choose. Did you even play this game?
Dark souls 101: this game is about grinding. You kill a guy, go back to campfire. Kill 2 guys, campfire. Kill 3 guys, campfire. Kill 4 guys, campfire. As you get stronger, find weapons, learn the world, you start to feel like you don’t need to watch you step as you walk around that corner, and then die.
Once you learn this, dark souls is one of the best action rpgs you will ever play. So much that I’m sure that after near 1500 hours on PS3, I still did not 100% or follow all the different story lines. And I have been looking forward to this since before switch was out and there were those rumors about dark souls already running in switch. I am prepared to let all other games die while I play this. And this time around, I already have 2 of my sons who are just as excited about it as I am. My 8 year old even finished the network test over weekend, with no help from me other then just watching him and trying to guide him along. He can parry way better then I ever could.
Hahahah that is actually how i played it for the first time 🤣🤣🤣
I've preordered it for months and won't cancel even though I sucked at the network test. That being said, I won't start playing until they patch the game if it's not possible to reassign confirm and cancel buttons in the retail version. >_<
The game isn't that hard. After 500 hours of gameplay in Monster Hunter World, where the battles can last for nearly an hour and you still might not win, Dark Souls' beasts seem predictable and slow. Once you figure them out you can just walk right past them.
@RootsGenoa
They've confirmed that you can do it in the full retail version. I don't know why you couldn't in the demo, though. The Network Test was kind of bad honestly, the game does a much better job of getting you into the swing of things when you start from the beginning.
@SuperWeird and that's just World, probably the easiest game in the series. Try G rank monsters in Generations, that's true difficulty.
lol truth in advertising. Props Nintendo...
Dark Souls and Monster Hunter, Skyrim, Diablo and DOOM, Valkyria Chronicles, Dragon Quest and Mega Man...
All on an HD portable hybrid console. I'm still feel like I'm living in a dream world.
Having not played Dark Souls before I was interested on the Switch but I want to enjoy video games and not want to smash stuff.
@GraveLordXD it’s how you learn the souls games in general. Hence the 101. Like you even said, you had to learn in demon souls. No different. I played dark souls 1st and it made demons and bloodborne much easier.
No No No.
Dark Souls is not about dying loads and then getting so annoyed you break your Switch.
Dark Souls is abot learning and adapting with each attempt until you finally defeat that boss and get an immense feeling of accomplishment.
Then the cycle resets itself.
@iLikeUrAttitude you can change every button in settings
@iLikeUrAttitude Well, to be fair your comment is the exact opposite to what most people express about the series, at least on most entries. Dark Souls is known for having challenge, without having artificial difficulty. I'm not saying you are wrong, but there's a reason why most people feel the opposite to you about it.
Personally, I think that people really exaggerate with the difficulty, since I'm not pro gamer at all , and once you learn that being methodical is the way to play, the game is easily completed. I'm aware that difficulty is subjective, but games like Ninja Gaiden, Devil May Cry 3, Castlevania 3 and Megaman Zero series require the player to dominate every gameplay mechanic while this game allows different approaches, some of them feeling like cheating since you can finish some bosses in a couple hits with the right builds.
While I have seen many people just focus on the difficulty, I don't know how many comments have @mj2k18 or you seen about the game, I've been a fan of the series since Demon's Souls arrived and even in those days whenever these games were discussed, people praised the gameplay, characters, music, art style, stage designs, story, etc. It's simply a fun game to many people, and just as any other game, some will like it and some will not.
Now they are popular, but I remember a certain time when IGN wrote an article about the author preferring this over Skyrim and people attacked this series like you have no idea, assuring this game would not be remembered. I wonder where they are now.
Played Bloodeborne, now I'm excited to start dark souls on my switch for the first time! I played the network test this weekend had a great time! Sure, I died a lot it's difficult, but it's all part of the fun and getting better a little each time. This game is not difficult in a frustrating way like people say, sure it's fun to joke, but I actually don't get is frustrated at this is other games. As it's been said when you die if you can realize how is your fault, because it is then you can use that knowledge to get better. Anyway see you fellow dark souls on switch next montg, and please if my character is standing there cause you invaded my game while I'm using the bathroom don't be a backstabber and have me come back to find you stabbing my still character in the back. My SN is the same, you know who you are! Lol
Didn't even get around to playing the free network test. I think that says it all. Let me know when Sekiro is out.
@FragRed Dude, you have anger issues.
@drexl not being sarcastic at all, I played over 300hrs of every souls game, including bloodborne... not sure what you’re on about
@mj2k18
I haven't played it myself, mostly because I don't find the promise of difficulty attractive on its own, and because I find the game to be (to put it nicely) not very visually appealing.
But friends of mine seem to really enjoy the boss battles and the cryptic world lore. So there's that.
@NoxAeturnus
Eh, I still think Bloodborne is easier. And I did play it the "Dark Souls" way the first time through, worked just fine. Just gotta, you know, not make mistakes Aggressive and patient play work just the same, there isn't much of a problem doing either as long as you don't make a ton of mistakes.
But yeah, my biggest wish would be a remaster or remake even of demon's souls. That'd be epic. It still remains my favorite "souls" game. Out of the Dark Souls trillogy, DS2 is my favorite, and well, Bloodborne was just ok to me, nothing special. But it's mostly because I disliked the weapon system and that including guns in the players arsenal is an instant turn-off to me. I'm a bow-and-arrow type player. Guns make most games annoying to play and it feels too easy to abuse them (in my opinion).
@FragRed
Aye. As an 11-year-old, my Game Boy flew across the room a good few times.
Two times it went down a flight of stairs as well. The screen burned out when I turned it on after the second time, except or one corner, but the system still turned on and played those remaining 500~ pixels.
@Dalarrun I've heard about that but since it is indeed strange that this is not featured in the demo, I hope 'they' didn't just mean that buttons can be configured in the final release, as they already can.
@Blizzia DS2 is my least favorite in the series. To each their own I guess. I'm with you on Demon's Souls, that game blew my mind when I first played it. Easily in my top 5 all time favorites, but so is Bloodborne. I totally get what you're saying about guns in games, and I agree, but BB's guns didn't bother me as much because they're generally weak for damage and limited use. I kind of saw them as an attack shield that I could only parry with.
I do feel like wherever you start, any future souls games you play will always feel a little easier because many of the skills transfer. DS1 felt way easier to me than Demon's Souls, but I wasn't a huge fan of the sprawling open world. Bloodborne struck the perfect balance for me between Demon's Souls' hub world and mission style and DS1's open world exploration. Regardless, the souls series as a whole is one of my favorites, and even my least favorite entries in the series are still top tier games in my mind.
@NoxAeturnus Yeah I guess that is true. The starting point is always the hardest I started out fudging myself up in Demon's Souls so my first real entry into the game was actually me coming back to an old save where I had died like 20 times in the very beginning and killed executioner miralda... Needless to say, that world was black as heck.
Dark Souls 2 is a divisive game, but it's my favorite simply because it has the most balanced and polished gameplay in my opinion. The pvp was a true joy, and while many bosses were a bit simpler, the atmosphere of the game and the message it brings is downright amazing.
What really took the cake for me was the bloody Frigid Outskirts in the Ivory King DLC. That was one of the most hopeless moments I've ever experienced, with a recurring blizzard threatening to trap me forever, slower movement, enemies coming at me from just outside the visible areas around me and ending with some of the most hilarious middle fingers I've seen in a while (TL;DR ring of the living, ng+ lancer, Zud/Zallen boss kek)
It truly is a special franchise, and I can't wait to hopefully experience most of it if not all of it on Switch. (DS2 might be in development for it, and 3 would surely run with some engine polish and downgrades in visuals)
@mj2k18
It's not about the rage, it's about the satisfaction of owning it after days of it owning you.
I remember my first run through it, I was plugging my stats into stamina and almost nothing into health. When it came boss time he was one shotting me. I tried many variations in gear and weapons. In the end I realised that if he got a clean hit on me I was done, so I went at him Celtic warrior style. Nothing equipped but a tower shield and zwiehander (one-handed), I needed to be very fast. I'd fought him so many times, I had his movements timed perfectly. After about 20 minutes of dodging, blocking, and barely nicking his health, he died and I stood victorious.
Winning that fight felt so good, and then I moved on and the next fight was just as challanging. The game never lets up on you, you just get better at it, the feeling of accomplishing something difficult that you've been working for is very addicting. You can actually measure your progress and notice how much better you are at it once you beat it from when you started it.
In my opinion this is what made the classic NES games so good. They were often times very difficult and unforgiving, but when you finally beat that level or the game you felt like a master.
Awful, repugnant trailer which misrepresents the point of the game, and instead conforms to the "this is a hard game" card that Bandai Namco had put in place since before the release of the original Dark Souls. Difficulty was never the point of the game, as repeatedly proclaimed by the game's director, Hidetaka Miyazaki. Watching this trailer is as embarrassing as it is sad, because it just goes to show how this community has still yet to grow out of this mentality that Dark Souls is only difficult for the sake of it, which has sorely misrepresented the game itself. Whoever was in charge of this trailer, you are part of the problem, as the main reason this stigma exists is because Bandai Namco pushed this mentality whilst undermining the game's many other qualities. It's truly disheartening to see this mentality rub off on a trailer in 2018, and makes me fear how this game will be viewed by the masses in the future. Absolutely pathetic.
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