Upfall Studios’ Quest of Dungeons has returned for what marks its third outing on a Nintendo platform. Approximately a year after the original Wii U version’s release, the title has now arrived on the Switch eShop with new content and some minor technical tweaks. The big question is, do these changes make this the definitive version of the game?
The latest iteration is a port with a few slight adjustments and content enhancements. For the uninformed, Quest of Dungeons is a roguelike game that doesn't necessarily bring anything out-of-the-ordinary to the genre. The changes in this latest Switch version are minimal, all told, and may be barely noticeable to returning players. Technical adjustments are tied to the user interface and how it has been adapted to the system, and an additional level with new sprites and themes has been added to the game. The solid and well designed dungeon crawling is still intact and will entertain a player for minutes or hours on end, depending on their own level of eagerness.
As soon as you launch the Nintendo Switch version of Quest of Dungeons it feels like a much more sophisticated take on previous releases. This can be credited directly to the Switch and the sleek and accessible design of the system. It simply just makes a game like Quest of Dungeons better. Everything about the title on the Switch – including the look, feel and functionality – gives it the edge.
Despite this new lease of life the premise is naturally the same; you are dropped into a world of chaos where an evil dark lord has banished light. After selecting between one of four classes (warrior, wizard, assassin or shaman) it is your duty to head into a dungeon and save the day. There is nothing easy about the task at hand - one mistake and it is game over. If your hero dies you must restart the game and level a character all over again. In each dungeon, your character will spend their time fighting off hoards of bats, skeletons and evil sorcerers in order to gain experience. There’s loot to find, quests to take on, and keys and coins to collect. Each session of Quest of Dungeons is different due to the map being procedurally generated; it means no run is ever the same, with items and enemies also in different locations every time.
The character classes in this latest release are unchanged. The wizard is reliant on mana for magic spells, the assassin has the ability to use ranged weapons, the shaman can mix spells with close combat and the mighty warrior is great for his classic sword fighting skills. Just like the other versions of the game, each hero can find better weapons and gear and expand upon their skill set. The actions of heroes and enemies are also synced. This means every time your character moves, attacks or even heals with an item, the enemy can move towards you or attack. The battles as a result of this play out like a turn-based strategy game, encouraging a more thoughtful plan of attack.
The turn-based approach does not detract from the flow of Quest of Dungeons; if anything, it makes it more accessible. You learn from your mistakes each time your character dies, and eventually you develop a bit of rhythm with how you go about each play session. There are also many points of interest to watch for during every run; this includes side quests to tackle – such as eliminating a specific enemy – and also bosses to defeat. A shop keeper in the dungeon, who spawns in random locations, also sells many helpful wares. The player can also visit the shop to sell valuable rocks they collect or any other items they find. If it’s all too much, Quest for Dungeons has four different difficulty settings, meaning you can always lower the difficulty if dungeon life is getting the better of you. Every time you lose a hero you can also view personal stats and online leaderboards to see how you rank against other players worldwide.
The new features in the Switch version of the game, as already mentioned, are relatively minor in their impact. A feats system has been added, which can be located from the main menu; this tracks the achievements you have unlocked. These range from completing a quest to finishing the game on a certain difficulty with a particular character. A new level “mansion” which adds new themes and sprites - including more enemies and tilesets - has also been included. The previously featured custom mode – allowing players to select dungeon size and the amount of floors – benefits from this with more variety on show.
The 16-bit pixel look is no different to previous entries. Each floor of the dungeon has a single theme, and the character and enemy sprite work is charismatic enough, despite the generic look. The sound effects in Quest of Dungeons are adequate, but the soundtrack still doesn't fit the atmosphere of a 16-bit game; it's quality music but perhaps doesn't nail the retro theme. In handheld mode the game still looks and sounds the same as it does on the television, a plus point for portable play.
Conclusion
If you had to pick one platform for Quest of Dungeons, the Switch would probably be it. It highlights the qualities of the Switch concept even if the upgrades in the game are relatively subtle. The system - with the choice of TV or portable play - is therefore a perfect match with the solid turn-based combat and procedurally generated dungeons. As a returning player, besides playing the title on a fancy new device the minor improvements and new content are hard to appreciate, at least when considering the need to double-dip. This version is certainly worth a go if you haven't played it before, however, as this is still an enjoyable game to play.
Comments (24)
Another decent effort on Switch. The same score as on Wii U. I'd have bought it when it's discounted but I don't remember there ever being one.
Seems decent, but dungeon crawlers are not my thing at all.
So many great eshop games. I'm running out of both time and money.
Still playing through Thimbleweed Park and Mario-Rabbids. This looks like it would be my jam though. Soon...
I downloaded it when it released, & I think it's pretty fun. I've only played easy mode, though, & completed it with the wizard (the easiest one to use, imo). I've tried all 4 characters (+ the bonus character that unlocks for the mansion levels), but they seem to be more difficult beat the game with.
I picked this up a couple weeks ago and have logged more hours into it than many other Switch and 3DS games. It's very tightly designed, always beckoning you to one more floor/room/session. I'd recommend it very highly.
@crackafreeze I’ve heard there are 18 releases this week for Switch. It’s raining games.
Me: I already have a backlog of games, and Etrian Odyssey is out in a few weeks.
Also me: Quests, you say? And Dungeons? Take my money, good sir.
Yeah, I thought this looked pretty cool in the videos I saw. Happy to see it is indeed pretty great.
Like a drifter.I was born to walk alone
I like dungeon crawlers, but this game looks very bland.
@Hughesy It's actually a lot of fun. Each dungeon has different tilesets for each floor so they end up having variety in appearance. But then each different dungeon you unlock by clearing one also has even more tilesets that are unique to each dungeon you unlock so the game always has something new to look at. Each dungeon also has lots of new enemies so they don't repeat too often.
I've played this game a ton. I just can't seem to put it down. Even when I die and lose all my progress there still always seems to be time for 'just one more floor" before bed. I highly recommend this game to anyone even remotely interested.
@Fake-E-Lee The graphics doesn’t bother me, I like retro style games. But from all the videos I’ve watched it hasn’t excited me, I’ll probably end up getting it at some point though 🙂
This is on my wishlist (along with about 40 other games) as I have recently gotten into the rogue-lite genre thanks to the Switch and I want to try a proper rogue-lite to see how I like it. It is good value at £8 but I just don't have the time right now with trying to complete all the challenges in M&R:KB, trying out my first point and click adventure in Thimbleweed Park, and trying to perfect my Employing combos in Pokken. Not to mention FIFA coming in two days and Picross coming tomorrow. First world gaming problems
@Fake-E-Lee Maybe It’s one of those games I need to actually play to get a true reflection of what it’s like to play. You either worked on the game or a good salesman, as you’re making me want to play it now lol😉
Will this game break a binding of isaac addiction?
I'm quite surprised by the 8, as I found it to be a VERY meh 5. I purchased this on day 1 and have beaten the game (Assassin only), but just because I forced myself to. You wander from one room to the next, fighting 2 types of enemies in different skins (melee or ranged). Your goal is to systematically go through every room to get better equipment so you can get to the next floor. The equipment is just purely stat increases. Once you get to the next floor you repeat with the same monsters (in different skins) until you finally beat the boss monster, which is the same as any other monster just with more HP. Quests are a sham as it's either just stumble on 'x' item in one of the rooms, or beat a higher than normal HP monster. There's 3 worlds that differ in really no notable way, other than the 3rd is a bit harder than the others (the monsters have more HP).
There's really nothing good or bad in this game, it's all just a really bland grind from start to finish.
@Dramlin I wasn't really feeling the hook/draw either. I bought it on release day a couple of weeks ago, and nothing was gelling with me design wise. I adore Binding of Isaac, and was happy to discover the depth in a game like that.
Have they added a "wait turn" button yet? I gave up on the 3DS version pretty quick, because I got tired of being cheap shotted by almost every single monster =| What good is a Roguelike if there's no strategy???
Is there any save points in this game? I keep dying on level 1. Is there even a progression of some sort? Like u know the setting changes and such. I suck at this game. I might have to play with some1 for help.
This is probably old news at this point, but the free demo gave me a chance to try the game and I took the plunge of the full version. As far as roguelikes go, it's scratching the itch while removing 2 of the most annoying features of the genre: There is no hunger meter, so you're free to explore as long as you want, and there are (seemingly) no unidentified items that you have to waste time testing on each run.
I've only put in about two or three hours, but I can already tell this is going to be a longtime fallback game for me.
Just got this yesterday and I'm hooked! I'll play this whenever I'm waiting in public.
Just found out this game in a promo on the shop, for 0,99 and I wanted to check a quick review... And thanks Liam, definitely a buy!
As always I am a bit late to the party...but Im here.
After being horribly disappointed with the CRASH prone 3ds version of "bit dungeon plus" I took a chance on "quest of dungeons" since it was on sale...and I absolutely LOVE it. I'm actually glad that "bit dungeon plus" pissed me off and sent me on a search for a replacement or I may not have ever found this little eShop GEM.
"Quest of dungeons" feels like a solid title right from the start and oozes charm and humor. They managed to simplify the rpg elements while also maintaining attention to details. Combat is a fantastic hybrid of action/turn based. I agree 100% with this review and that's such a rare occurrence for an indie game review.
I Kno the review is for SWITCH, but the 3ds version is identical. I would recommend this little rpg GEM without any hesitation.
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