Comments 584

Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise

Nin10doh

@Aneira If your speaking in terms of the village quests then your correct. The village quests are meant to be easy, it's seemingly practice for the monsters (more-so geared to newcomers to the series). The hub/online quests are much harder.

Even online the easier hunts are likely do to having a solid veteran team. I've been online with randoms before and it made thens much harder, people carting back to back often being one shotted. For the vets they'll likely have to wait until the end of April update for the harder content, or possibly have the online hub scaled a bit higher.

Re: Talking Point: What Are You Playing This Weekend? (March 13th)

Nin10doh

Ideally I would take a chunk out of Divinity: Original Sin 2, but will likely settle for a few missions in Rebel Galaxy Outlaw, or try to get a bit closer finishing the Witcher 3: Blood & Wine DLC.

More accurately I'll likely never get a chance to touch the switch until after 9 when the kids are in bed, then promptly fall asleep on the couch at 9:30.

Re: Soapbox: I'm Tired Of Ports And Remakes - Where Are All Nintendo's New Ideas?

Nin10doh

Honestly it's just like movies these days. People are: 1. Out of fresh ideas. 2. Realize it's easier to just release an already popular franchise (remakes or comic books turned tv shows/movies) knowing they'll make money, either off of nostalgia or from people who never experienced it before.

All said the second option is much more profitable in the long run.

Re: Review: Rebel Galaxy Outlaw - Deliciously Daring Dogfighting In The Depths Of Space

Nin10doh

@BulbasaurusRex Maybe that is a morality choice, but I personally don't consider it as such. Loosely you could consider it space-western/GTA style game. Its just like most open world games if you do something illegal/stupid then then there will be consequences.

You might be in a sector that's heavily policed, you'll have to blast your way through then fine, if not then don't have contraband, or possibly buy a secret compartment that is shielded from their scanners, or jettison it and come back around and scoop it up later. Take your pick.

All in all the story aspects, you'd find in a sim, are there. You can just focus on the main story and do none of the side missions and do just fine. Though at times you will need to do some side jobs to get enough credits to progress the story (i.e. buy a needed part for your ship), but nothing that wouldn't take a few minutes. However it's when you go off the beaten path is where you find yourself immersed in the setting of story the most, and it really drives you to do those main quests, or just cruise around listening to the radio, mining resources, or shipping cargo from place to place. The choice is up to you.

Re: Review: Rebel Galaxy Outlaw - Deliciously Daring Dogfighting In The Depths Of Space

Nin10doh

@Teksetter This is definitely better than everspace. The options you have as a player are far superior. As for the "latch on"/auto follow, you can literally turn that off, as well as aim assist, so that should be a non-issue.

As far as physical you wouldn't be able to get his physical on any platform. As much as I like having physical, I wouldn't miss out on this game over that.

Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable

Nin10doh

@Ghostchip Not rude at all lol. I got caught in talking about Cyberpunk that I mistakenly attributed your comment about them as well. As far as Pokemon, I too don't remember much.

The only thing can I recall is there being some differences in what was shown to the public and what it actually made the final release. For me if felt very minor, but a lot of people were up in arms over it.

Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable

Nin10doh

@Ghostchip But they did absolutely straight up lie about the game in the early trailers and features they have massive claims of what the game would have, and only a fraction of it was implemented. Even the development time wasn't accurate they literally started 2 years ago, not the 5-7 years that it was claimed to be.

I do however think if they stuck to solely policing it for PC only and not focused on consoles the game would have been much better, and possibly easier for them to work out the bugs, and workarounds for limitations of said consoles. What's done is done now and hindsight is 20/20. I just hope other companies take note to this and temper expectations to more realistic levels next time.

Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable

Nin10doh

@HamatoYoshi They knew they had an unfinished product though, why they had so many delays they could have delayed it again, they may have lost some preorders and further angered fans but all would have be forgiven if they released what they said/intended to release. They decided that they didn't want to ire of fans by delaying it further. So instead they received the ire of fans by releasing a game that they knowing knew wasn't complete, and didn't deliver a lot of things they said it would.

Now that can be squarely placed on the company, as it has been confirmed that the devs didn't want to push out a very subpar product with their names on it.

Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable

Nin10doh

@RupeeClock I'm not sure how much of No Many Sky I can blame of Sony. I distinctly remember the No Man's Sky lead developer going on a late night talk show and hyping up the came and specifically say that you can do this and that, namely being able to meet someone on the same planet. That want's put into the game until way later, and when it did show up it wasn't as the lead dev had said it would be. He also made claims it would take a person so many days to reach the center of the galaxy, which was also debunked when a guy tested it out and it took about on a few hours

Honestly there aren't many developers that can be trusted with delivering a finished product day one. Nintendo can do it for the most point, but even they had to issue a day one patch with Breathe of the Wild. Though for the most part it was still only 200 mb?

As Nintendo fans we often complain about delays and "droughts", but for the most part those games are almost always near perfection, other times they can be found lacking (looking at you Mario Party).

Re: Review: Hades - A Heavenly Trip Into Hell That's Utterly Essential For All Switch Owners

Nin10doh

@Henmii This game is pretty great. I hate rouge-likes, but this one is different. I can't help but come back to it since the story keeps unfolding each and every attempt. I thought that the cosmetic additions were just that, but no, they too play a part. This game was very well done, and I'm glad I decided to take a leap of faith on it.

@Ness_Main I don't know about that. I thought the same since I detest these types of games, but the story and all the different things the game allows you to is simply awesome. I watched a few different non-spoiler gameplays to help me decide. Glad I gave it a shot.

Re: Minecraft Dungeons

Nin10doh

@KingKRoolMain Yea, its a bummer. I got used to it though after a while, it made the dungeon a bit more immersive. Having to be quick and think on the fly since you could get attacked at a moments notice.