Dropping out of hyperspace, your one-man ship arrives in a new sector. You spot a trader lurking beside a nebula and what looks like an asteroid mining facility off to the right. Half-blinded by lens flare from a distant sun, you make out hostile ships attacking a service station in the distance. Do you harvest resources from the asteroid and perhaps upgrade your weapons or shields, prioritise the trader in the hope he’ll fill your fuel tank, or deal with the bogeys first? Hidden drones or turrets could be lurking anywhere. As you’re deciding, an enemy squadron surprises you from above and you’re immediately in the thick of it. Engage!
Welcome to Everspace, a roguelike slice of solitary space combat that has you constantly weighing the cost (or benefit) of exploring versus scarpering before enemy forces show up. A narrative hook means frequent death is expected (and even required), and while you’ll lose your ship, the credits you earned can be spent before your next try; persistent upgrades and unlocks turn failure into progress. Sure, you bought the farm in a spectacular dogfight or embarrassing collision, but at least you’ve got something to show for it.
Anyone who’s lost hours to space-based strategy game FTL will immediately note its influence on this Kickstarter success; developer Rockfish has bolted arcade-like space combat onto FTL’s sector-hopping resource management, thrown in a little light crafting and exploration and produced a real winner (despite the generic title churned out by the Video Game Name Generator™). This Stellar Edition integrates the Encounters DLC with new gear, characters and questlines, and you also get a digital artbook containing concept art, plus the understated soundtrack accessible from the main menu.
Warping between areas is done by aiming at a specific point in space and waiting several (nail-biting) seconds as your ship calculates the jump to hyperspace. A Star Fox-style forking map enables you to choose your route through the seven sectors, each with four or five jumps. Load times are quick after the game’s initial boot and you soon unlock the ability to see what awaits at each location, but they’re randomly generated from a selection of common elements and enemy types. Surprisingly, this doesn’t get repetitive; nebulas, ringed planets and stars keep things varied and colourful.
The story is enjoyable sci-fi schlock told via flashback with voiceover and mostly static paintings (think Bayonetta minus the crotch shots). A codex logs all the narrative gubbins, but really it’s pilot Adam’s banter with HIVE – your onboard AI companion – and the mercenaries you come across that keeps things peppy in the cold depths of the cosmos.
Controls take a while to sink in; forward and reverse sit in ‘ZL’ and ‘L’ respectively, with primary and secondary weapons on the opposite shoulder buttons. Optional gyro controls would have been nice for micro adjustments, although a generous (and adjustable) lock-on helps. ‘X’ toggles third and first-person views, but the low-res cockpit interior doesn’t impress and we quickly switched back to third-person. Of the handful of unlockable ships, our favourite was the small-but-agile Colonial Scout – essentially a TIE Fighter. We customised it in cool black with orange highlights and its cloaking device gave us the option to sneak into enemy strongholds and hack their comms while avoiding vulgar combat. Good show, old chap!
System damage is repaired instantly via a pause menu, assuming you have the requisite resources. Both engine boost and weapons fire deplete a shared power source, indicated via your reticule. It recharges quickly enough, and creates an interesting balance dynamic between manoeuvrability and firepower. Enemies drop resources, credits or equipment that can be swapped-in or salvaged.
On the whole, performance on Switch is smooth enough to be enjoyable. Flourishes like lens flare help make things cinematic, but there are obvious cut-backs in comparison to other versions – the kind of compromises we’ve come to expect with ambitious ports on the platform. This means 30-ish fps and texture quality taking a hit across the board. We’d wager there are some dynamic resolution shenanigans going on; you’ll notice your exhaust pixelate pre and post-jump. Entering large hollow asteroids hits resolution and even framerate, especially if there’s anything more than crystal deposits inside.
While these issues didn’t detract from our enjoyment, recommending this port over the alternatives is hard if your Switch never leaves the dock. Rockfish has made the right compromises; lower-res explosions and a ropey-looking cockpit are well worth the boon of portable play and the rogue-lite gameplay is well-suited to handheld. The smaller 720p screen helps mitigate slightly blocky asteroid fields, while lens flare and snazzy plasma clouds hide a multitude of sins. Sure, no single element compares well in isolation – especially when blown up on the telly – but as with Panic Button’s ports of DOOM or Rocket League, the overall experience is preserved well on Switch. It’s impressively polished, too; in our 25-ish hours with the game we saw just one bug (a G&B fighter fused inside an asteroid meaning we couldn’t destroy it and fulfil a mission objective).
Relative performance aside, the fact is we couldn’t stop playing. Piloting inside a derelict spaceport or claustrophobic asteroid is thrilling and there’s a real sense of inertia that makes simple exploration a joy. You’ll zip around blasting floodlights and goo creatures just for the fun of it. Lowering the difficulty limits potential rewards, but also gives you more time to explore before the Okkar fleet arrives. For such a solitary premise, Everspace has an abundance of charm and tempers loneliness with humour – keep an eye out for Maurice, the French assassin droid more interested in strategy games than bounty hunting. It’s a potent mix that’s a whisker away from another point on the score below, but tech issues stick out just enough to prevent it.
Conclusion
While reminding us just how much we’d love to see FTL on Switch, Everspace manages to carve out an impressive identity for itself. With gratifying space combat, an addictive ‘rogue-lite’ core loop and even some light, entertaining writing along the way, it performs admirably – if not flawlessly – on Nintendo’s console. Overall, we had a hell of a time with it and this port does a cracking job of preserving the full experience on a handheld. If any of this sounds remotely enticing, we’d heartily recommend investigation.
Comments 53
All you Starlink refugees looking for your next space fix: Jump right in!
Anyone know if this has replay value?
This looks really interesting but I think I'm going to grab the VR version on PC.
Oh yes! I love immersive space games and this looks amazing...
Are the screenshots grabbed on the Switch itself? Because it looks more than fine if they are!
I was planning on pre purchasing this, and I've been looking forward to it for a long time, but I still have barely scratched the surface of Starlink, and Smash is out too. I'll wait for a big sale on this. Even the 20% off price felt a little too expensive to me.
Also, wow, you guys got this review out fast.
@Jonasty198460 I have yet to play the same game twice , so you could say you can play this one for...
... EVERSPACE.
@Shiryu Nice! Is the play similar at all to StarLancer on Dreamcast? Smash has my time now, but this is on my list.
@Shiryu I really enjoyed starlink (even though i felt it was half the length I was expecting it to be) but rogue lites is for me as shamefull trend as loot boxes.
P.s: PT crl!
Thanks for this review!! It’s the first and only game I’ve ever pre-purchased off the eshop. I’ve been waiting for this game what seems like forever. I checked this AM and saw it wasn’t ready for play yet— guess I’ll have to wait until after work!
If it’s as good as I’m expecting, I’ll also buy physical if that’s ever a limited run thing/limited physical release or whatever.
@HobbitGamer The combat is more akin of Freelancer and even the recent Starlink: Battle for Atlas. It is a truly unique experience that everyoen should have a taste. So, so very happy to have this on Switch so I can play anytime, anywhere.
@Shiryu dude
@Balta666 No, no, don't worry. This one is 100% legit, not a trend.
PS: Até a barraca abana!
@Shiryu Well, foot. I may grab this next month if I can save some bones after I work on the pickup. Thanks, as always!!
Can anyone give a quick opinion of how this game compares to Manticore? There's so many space epics on Switch right now:
Manticore
Stardust Galaxy Warriors
StarTide
...And others lol
@Jonasty198460 well they compare it to FTL, so I'll say yes.
@MeloMan I was the one reviewing Manticore. While in still images they may look the exact same game, Manticore is a linear game while EVERSPACE keeps throwing surprises at you every single play session. They are both solid arcade space shooters, but you will not come back to play Manticore when you complete it 100% (like I did) but you will keep coming back again and again to EVERSPACE just to see what the game will throw at you on the next sector.
i would almost buy this just because you mentioned a tie figher, oh x-wing and tie fighter, they where great games ( long-ass time ago )
@Mr_Horizon
The only space games i played was freespace and elite dangerous, I put a lot of time in elite, u sold my ps4 so i need something else
@Sculptor
Gameplay:
https://youtu.be/yNO3oOYJrXI
If you don't feel like clicking a link, search for the channel ContraNetwork on YouTube, as of now it's his latest video.
@Shiryu Good to know, that helps, and thank you. With that being said, I hope to still play both. I'm such a sucker for open space related stuff. Then there's Starlink to scratch that space-down-to-planet itch I've had for quite a while...
@MeloMan You will be well served with both. But please note that Stardust Galaxy Warriors is a (damn fine)side scrolling shmup and can't really be put in the same category as this.
It's the last day of 20% off on the UK Store. It's currently £28.79 but will go up to £35.99 tomorrow: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/EVERSPACE-Stellar-Edition-1424599.html
@Jonasty198460 Incredible amount actually. I bought this early on in its life through GoG and put a good many hours on it. It at first is amazing but you wonder if it will feel thin. As you slowly get a little stronger by each death as you accumulate more to up the quality of the default ship things get better. You grow out more, get more ships to do that too with, and each space you jump into you can get deeper into a pretty dark story.
The game is good for mining and drops but also some random easy as well as just evil spots, you never know. It's very much like TIE Fighter or Wing Commander in many ways if it was directly turned into a ROGUE style game except it's not turn based. It's addicting, yet easy to pick up and play for 10min or 2 hours depending how long you want to commit.
If I didn't have this already on my computer I'd buy it, but as a download only, not a chance especially full price again. If it went physical I'd strongly change my mind, or if some super deep 50% plus cut hit just for the portability factor.
@Shiryu you didnt have me convinced this was for me until you said Freelancer.
Worth it because it also has all the extra DLC content, another 10 hours, from the expansion included
I'm a huge space simcade fan in general, at least back from the heyday of space sims (Freespace, IWar, etc.) For some reason I just can't get into this one. The "Souls" like combat and rogue-like loop feel kind of offputting to me. I have it on X1, and played it a few times, I'd like to try again, but it never really hooked me like those classics. I also haven't been able to get into Elite Dangerous, but I know that game CAN hook me, if I could actually figure out how to dock my darn ship in reverse....
@ritouf a bit pricey for unlimited replayability?
Stop listening to NintendoLife reviews on ship combat games when they gave StarLink a "90" 🙄
I'll wait for a Steam sale or Demo.
I remember paying $7.99 for this same game on my iPhone. What does it do that’s so different that all of a sudden it’s $35?
This looks interesting and I may have to add it to my ever-growing eShop wishlist. I loved Starlink and I love games like Rogue Squadron and some of the PC Star Wars and Star Trek games. This looks like it could be fun!
@Agramonte yeah you're right Starlink should have gotten a 10. It's the Switch's best third party game.
I would have considered this had it not saddled the player with a set campaign/ premade character. I would love to have an Elite Dangerous type game on the Switch!
Overall it seems to be reviewing okay but not that great so far. It's got a really hefty price tag for a download only game so it's gonna have to be a pass for me for now. I'd maybe be tempted to try it on a whim for about half that price.
@Agramonte Starlink is tons of fun (assuming you like Ubisoft open world loops.) It's pure arcade, it's not exactly EVE but it's tons of fun.
looks like a killer game but it had unfortunate release timing....might pick it up later but it is hard to justify this purchase with my backlog, Smash and recently picking up Star Fox on sale for $30
@NEStalgia Yeah, I own it... it is just getting a bit repetitive. I took a break for a bit
Great looking Switch game but it comes off as a really grindy game.
One thing I really don't like is the way they are selling this. At $40 it feels overpriced and they were offering an $8 discount for pre-orders which they removed when it released which makes you feel like a sucker paying too much if you buy it now that it has been released. To add insult to injury this version of this game is currently on sale for $20 on the PS4 right now. For this reason alone I will not even consider purchasing this game on the Switch until it goes back on sale, and that is if I still care since I might just buy it on PS4. I have no idea why publishers do this, but I imagine it must hurt sales on the Switch.
@JayJ, Trust me it's a sell tactic that works very well, they know their audience, though I agree if you miss the sell then it definitely makes you not want to purchase it. I think it would be better if they at least extended the sell to the first week of release.
FTL reference sells it to me. Hope it's as hard as FTL as well
Have too much to play though, so will have to wait until I don't... And probably a sale.
Picked up dark souls for Xmas, and I had a plan to get Xenoblade as well...
If anyone wants to watch the game's docked performance, I'm live streaming my first run right now.
This does sound really cool. But I really really REALLY don't like the whole rogue-light thing.
I don't like starting over and over and over in games. I just don't.
Got this on Steam since day 1 with VR. Very nice game. Might double dips later due to too many backlog I have now.
The moment I read “roguelike” you lost me. I’m glad I waited to read a review instead of buying it while it was at a pre-order discount sale which was my original intention.
@goggles789 It does a lot of things different than whatever you’ve played on your iPhone since it's an entirely different game. Everspace has never been released on mobile, you didn’t buy it for $7.99 on your iPhone.
@Racthet916 That’s good to know! I must be mixing games up. I remember an open world space game that was really big on iOS and I thought this was it. I wonder what it was called, then? 😬
I'm sorry, but after @NintendoLife's incomprehensibly lacklustre review of Starlink (not mentioning its terrible, game-breaking controls, likening it to No Man's Sky, which must be a joke) I can't trust this site's reviews anymore, at least not for space games.
I'm certainly not ready to waste another 40€ just because @NintendoLife can't tell a good space game from a bad one.
@Sculptor sadly, those aren't Switch screenshots. It's from either PC or console.
The GFX on Switch version are very underwhelming. I spent the last few days looking at screenshots of Everspace on PC, Xbox, PS4 and sadly the GFX on Switch aren't very color and vibrant unfortunately. It looks good on handheld mode, but don't expect it to look colorful and crisp. I was a bit upset at how blurry the ships are, and the explosions are blocky and pixelated.
A lot of the levels seem barren and empty in comparison to PC and console version. The Switch version isn't colorful either. Where are the nebulas? The greens, purples, oranges? I've been seen a lot of black and empty space.
I hope there's a patch released soon. The game seems lacking.
It's crazy how Panic Button can do amazing things and get Wolfenstein 2 to run flawlessly.... it looks utterly spectacular too.
These game developers really ought to take note from Panic Button.
However, with all that said, I will conceed that Everspace is oddly addicting. I'm currently at work and I can't stop thinking about wanting to play Everspace. I played it last night before bed and before I knew it 3 hours had flew by. I contemplated bringing my Switch with me to work, but decided against it. But now I'm regretting that decision and now I'm at work jonzing for some Everspace.
It's the same addiction I had when Dead Cell released a few months ago! I couldn't put it down!
@goggles789 you may be thinking of Galaxy on Fire 2 on iOS, which is kind of similar to Everspace.
@ejf1984 YES. That's the one. Thank you for clearing that up!
I played this on PC a bunch. After getting the base game for cheap and playing for a while I I quickly got the expansion. I preordered the Switch version as soon as it was in the eshop. The Switch version includes the expansion. I've played the Wing Commander series, X-Wing/Tie Fighter series, Freelancer, Starlancer, the Rogue Squadron series and I can say Everspace is a really good space game.
It is a roguelike, but you do save your progress between runs, and the devs actually made a convincing backstory to support this. You jump from zone to zone and each zone has a differing level of difficulty and resources. You can upgrade your pilot skills and ship stats, which is where most of the pull of the game comes from. There is decent difficulty in the runs and I found the progression to feel meaningful. It wasn't painful to start over on Switch because I knew what to focus on first.
Having played many hours on PC I did notice a drop in graphical fidelity from a 2K resolution maxed out. The screenshots in the article are not what the game looks like on Switch. In some congested scenes the Switch will scale down to below 720p, even in docked mode with external cooling, and the textures aren't as high of quality. That doesn't really matter because I wanted a travel-ready version and this still plays well and is the same game as on PC.
Thought about getting this then saw the price.. adding to favorites
Can't decide between this or Rebel Galaxy Outlaw.
I just bought this game, been waiting for a sale and now I finally got it, hope it's good 🙂
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