@Friendly I like it for the same reasons. It feels like the "real" beginning of the game in terms of getting upgrades, gradually piecing together an open-ended environment, etc. It's also very well-designed and appealing.
Amazing game, it was mind-blowing at the time. I am a little confused at how these environments break down in the list--I never considered the labs and Artifact Temple to be their own locations (rather, the boss of Tallon Overworld was Ridley, I thought).
Anyway, my top three would be Chozo Ruins > Tallon Overworld > Phendrana Drifts, which are all spectacular. Then I'd say Phazon Mines > Frigate Orpheon > Impact Crater > Magmoor Caverns. I still enjoy Magmoor but it's really missing a boss and its linear nature means I get tired of it sooner.
This game's pretty fun. Not every platform fighter has to be directly compared to Smash Bros just as not every action-adventure has to be directly compared to Super Metroid. Obviously the big-budget Nintendo games are going to have more content and polish, etc, but there's still space for smaller projects with lots of heart.
The game is free to play, and the rewards are cosmetic things that really don't matter. Yeah, it's fun to have your character stand out with cool costumes, but how many of those do you really need anyway? Just don't buy it, play normally and look at the unlockable aesthetic stuff as fun bonuses rather than anything you need to really worry about.
@whitemage Right place, right time at two different E3s! The first was at the end of E3 2006, when a bunch of Nintendo bigwigs were greeting fans and signing their stuff at the close of the show. I had nothing personal on me at the time, but I did have a free copy of that month's NP that was handed out in the booth that year, so I got the signatures of everyone possible on it. Only regret is no Reggie, but it was amazing meeting Shiggy and Iwata in particular.
I wanted to be prepared for more signatures, so I brought my NP #1 with me the next year. While I wasn't able to catch any of the previous guys that signed it, I did happen to stumble upon Takashi Tezuka (who was observing a Just Dance Wii demo, if I recall correctly) and asked him in the moment to sign it. He politely acquiesced and even drew a little heart flower doodle. He was very pleasant altogether!
I have a Nintendo Power issue (New Super Mario Bros on the cover) signed by Shigeru Miyamoto, Charles Martinet, Perrin Kaplan, and the late great Satoru Iwata. It's more or less tied with my NP #1 signed by Takashi Tezuka. Game-wise, probably my complete-in-box Super Metroid or my EarthBound cartridge. My CIB OoT is one of my most sentimental ones as well since it was my original 1998 copy and box and one of the only N64 boxes I bothered keeping (wish I was as careful with my other Nintendo acquisitions during the 90s).
Looks like an action-adventure game with optional monster allies and treasure-hunting. It's pretty modest visually, but Dragon Quest has yet to let me down, so count me in! With any luck, it'll be as charming and engaging as Builders.
I'm not obsessed with visuals, but it's nice to see a farm sim with modern presentation values. The last time I got one of those, it was Rune Factory Frontier (which I loved!). Will have to keep my eye on this.
Anyone know which team in Square-Enix is handling this?
@ModdedInkling Not only that, but a mainline game in the second-most-beloved JRPG series in the world.
I'm also not wild about the chibi style but I would buy this day 1 regardless. The rest of the DQ mainline games have all ranged from good to some of the best RPGs ever.
It's because the mine cart moves forward automatically, with the challenge coming from getting enough coins to make a profit (the mini game costs a certain amount of money to play) or going for good time records by using the speed boosts properly, not just in completing the section. Pretty much any game with auto-acceleration (like Kirby Air Ride) would apply as well.
Glad to see Tetris Effect get a physical release. Doom Eternal is a neat choice too, but I hear pretty mixed things about the game compared to Doom '16.
I feel like Nintendo's kind of been phoning it in these last two years. That said, I did enjoy Metroid Dread and Famicom Detective Club 1&2 were a great pair of surprises. Pokemon Snap was pretty polished as well. WarioWare didn't have a lot for me to return to it and Mario Golf and Diamond/Pearl were disappointing. Gonna have to go with 5/10.
@CharlieGirl But the original voice of Garfield (Lorenzo Music) died 20 years ago. And besides, Chris Pratt IS a voice actor--he did a solid job with Emmet in The Lego Movie.
This game is absolutely delightful, possibly in the top 10 of the system! Very charming, well-designed, and endearing from top to bottom. The final boss is incredibly challenging though, so watch out.
I'm going to go against the grain here and disagree with the claim that random battles and fewer save points are "archaic." I think when handled properly, these design choices can make an RPG satisfyingly challenging, and in turn, get players to make decisions with more care and higher stakes.
With random battles and finite save points, there's a risk/reward element to pushing yourself further in dungeons and long stretches, and that can add a thrilling element to the proceedings. It ultimately comes down to execution, but I don't think it's entirely fair to write them off as flawed concepts at their core.
I enjoyed this game's demo well enough. Cool concept and lovely visual style.
I think some levels of innovation work for this series. 2 adding multiple party members, 3 with the class customization, and 8 with the 3D world for instance. But there are two things I really don't want them to ever change with DQ, being the tone, and the turn-based combat.
For the former, the fun character designs and comedic writing are a huge part of the appeal. And while the darker, tearjerker moments stand out more because of it, I'd hate for the game to take itself too seriously or go in a gritty direction. Ironically, I feel like games like FF7 skew too YOUNG for me now, as they come across as teen anime storylines rather than something more broad and timeless.
For the second part, I just don't like action-RPGs that much. I find them pretty sloppy even when I like the game overall (like Trials of Mana or Ys VIII). I want to be able to choose my characters' abilities and strategize. It's a completely different style of game and I think changing a turn-based JRPG to an action-based one would be a huge mistake. Especially since there are so few true turn-based major games these days left.
DQXI was a masterpiece. I wouldn't mind every DQ just being more of that, really.
However, I do agree with the comments lamenting the general trend of fewer single-console “couch” multiplayer experiences. Online is not a replacement for local multi.
Man, if DQ aiming to reinvent the wheel each time means it'd be like whatever the heck Final Fantasy has become, then no thank you.
The fact is, there are barely any classic turn-based RPGs these days, and the DQ devs still understand exactly what makes those types of games fun. DQXI was a highly-polished, well-written and utterly charming modern RPG that didn't lose any of the sense of adventure from the best games of the 16-bit days. Those things alone make it stand out from all the pseudo-action RPGs and self-insert dating simulators that have flooded the genre as of late.
Leave experimentation to other series and let Dragon Quest be Dragon Quest.
As for the announcement, still hoping for DQX in English, but I'd also be excited to see Builders 3 or even Theatrhythm.
@mjhopkins81 Yeah, DQVIII's overworld theme is excellent and greatly contributes to the game's atmosphere. I used it throughout Act 1 of DQXI and I think it worked better in that context than DQXI's own overworld theme (which always felt just a tad too bombastic to me. Guess they were going for a DQIII feel).
@KayFiOS DQII isn't exactly hated, but it's one of the least-popular games in the mainline series since it's fairly dated yet doesn't have the groundbreaking appeal and simplicity that the original does.
While there are lots of things I still like about it (such as pioneering the way multi-character parties work in a JRPG), I found it to be overtly difficult, with very low EXP for very difficult enemies, especially in the absolutely brutal last chunk of the game.
@Isaix It's really a shame what Square-Enix did with the DQ Switch ports, because you're right--they're hard to look at with the mishmashed art styles and choppy visuals.
I'm kind of a diehard DQ fan and didn't even buy more than the first game on Switch. I would've much, much rather had a straight port of the 3 NES games. I'm worried these shoddy mobile ports are going to hurt the brand in newcomers' eyes.
This is very cool, but I've got no Sega Genesis to play it on! Would've loved it on Switch or SNES or something.
I'd also like to see more rare/lost games like this get physical reprints (especially for markets they haven't released in), such as Terranigma and Dragon Quest V SFC.
@Bizaster Oh yeah, I would kill for a new (localized, Switch) Fortune Street! I'm skeptical that they'd announce something like that at a DQ show but it would be great.
I'd love to see DQX in the US finally. It bugs me that there's that "gap" in the mainline games. Or maybe even a single-player focused remake of DQX?? I'd also be happy to get the DQ Theatrhythm game.
Please no mobile stuff. Mobile ports are sucking up my soul! It makes every port of a classic (DQ1-3, Final Fantasy VI) a total monkey's paw wish.
I would love for them to return but I'm not sure the market is ready. Newer games seem to drop in price pretty quickly and Steam/digital sales are frequent, while retro players would be more likely to want to own something outright. Even if it is a boxed copy of Hagane for a zillion dollars!
If anything, I think the rising cost in retro games will simply lead to more piracy (unfortunately).
But again, I'd be thrilled to frequent a rental store again.
I have all my boxes and manuals for the DS onward (once Nintendo started putting games in plastic cases), but yeah, prior to that, it's pretty tough to hang onto the flimsy cardboard boxes of the older carts. I did at least keep my OoT and MM boxes; something about them saying "Collector's Edition" made me want to keep 'em. Glad I did!
I've just kind of naturally amassed a collection of games by being a Nintendo fan since the 80s. I've sold a few of them but often regret it later when wanting to play them again, or share them with my kids, or taking a look at what they're worth now!
Honestly, the value in games has gone up quite a bit, particularly GameCube as of late. Assuming this continues to trend upward, I think hanging onto your stuff is a much smarter move than using them for five bucks trade-in credit at GameStop or whatever. One day you wake up and realize your copy of Dragon Quest V on the DS is worth 170 bucks...
Also, I don't think digital versions necessarily mess with the value all that much. One of the most pricey Nintendo games is still EarthBound (300+ for the cart alone), which has had multiple rereleases in the past few years.
Lastly, I enjoy older games quite a bit. I'm getting a bit disillusioned with the current industry and even Nintendo has had some major problems this gen despite their success, but I can return to Super Metroid or Final Fantasy III at any point and be immediately enthralled all over again.
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Re: Feature: Every Metroid Prime Location, Ranked
@Friendly I like it for the same reasons. It feels like the "real" beginning of the game in terms of getting upgrades, gradually piecing together an open-ended environment, etc. It's also very well-designed and appealing.
Re: Feature: Every Metroid Prime Location, Ranked
Amazing game, it was mind-blowing at the time. I am a little confused at how these environments break down in the list--I never considered the labs and Artifact Temple to be their own locations (rather, the boss of Tallon Overworld was Ridley, I thought).
Anyway, my top three would be Chozo Ruins > Tallon Overworld > Phendrana Drifts, which are all spectacular. Then I'd say Phazon Mines > Frigate Orpheon > Impact Crater > Magmoor Caverns. I still enjoy Magmoor but it's really missing a boss and its linear nature means I get tired of it sooner.
Re: Poll: So, Animal Crossing: New Leaf Or New Horizons - Which Do You Like Best?
New Horizons took too many steps back, and by the time it had regained what it lost, I had moved on.
New Leaf pretty much had no issues at all for me except that clone glitch (and the lack of NES games, but that ship had long since sailed).
Re: Nickelodeon All-Star Brawl Is Getting An Ultimate Edition For Switch, Pre-Orders Now Live
This game's pretty fun. Not every platform fighter has to be directly compared to Smash Bros just as not every action-adventure has to be directly compared to Super Metroid. Obviously the big-budget Nintendo games are going to have more content and polish, etc, but there's still space for smaller projects with lots of heart.
Re: Overwatch 2 Player Calculates '5 Year' F2P Grind To Unlock New Hero's Cosmetics
It's silly to get upset about this.
The game is free to play, and the rewards are cosmetic things that really don't matter. Yeah, it's fun to have your character stand out with cool costumes, but how many of those do you really need anyway? Just don't buy it, play normally and look at the unlockable aesthetic stuff as fun bonuses rather than anything you need to really worry about.
Re: Talking Point: What's The Highlight Of Your Game Collection?
@whitemage Right place, right time at two different E3s! The first was at the end of E3 2006, when a bunch of Nintendo bigwigs were greeting fans and signing their stuff at the close of the show. I had nothing personal on me at the time, but I did have a free copy of that month's NP that was handed out in the booth that year, so I got the signatures of everyone possible on it. Only regret is no Reggie, but it was amazing meeting Shiggy and Iwata in particular.
I wanted to be prepared for more signatures, so I brought my NP #1 with me the next year. While I wasn't able to catch any of the previous guys that signed it, I did happen to stumble upon Takashi Tezuka (who was observing a Just Dance Wii demo, if I recall correctly) and asked him in the moment to sign it. He politely acquiesced and even drew a little heart flower doodle. He was very pleasant altogether!
Re: Talking Point: What's The Highlight Of Your Game Collection?
I have a Nintendo Power issue (New Super Mario Bros on the cover) signed by Shigeru Miyamoto, Charles Martinet, Perrin Kaplan, and the late great Satoru Iwata. It's more or less tied with my NP #1 signed by Takashi Tezuka. Game-wise, probably my complete-in-box Super Metroid or my EarthBound cartridge. My CIB OoT is one of my most sentimental ones as well since it was my original 1998 copy and box and one of the only N64 boxes I bothered keeping (wish I was as careful with my other Nintendo acquisitions during the 90s).
Re: Dragon Quest Treasures Reveals Fresh Story And Character Details
Looking forward to DQ Treasures. The Dragon Quest series has yet to really let me down and I'm happy to support it!
Re: Dragon Quest Treasures Discovers December Release Date
Looks like an action-adventure game with optional monster allies and treasure-hunting. It's pretty modest visually, but Dragon Quest has yet to let me down, so count me in! With any luck, it'll be as charming and engaging as Builders.
Re: Square Enix Announces Farm Sim RPG 'Harvestella', Coming To Switch In November
I'm not obsessed with visuals, but it's nice to see a farm sim with modern presentation values. The last time I got one of those, it was Rune Factory Frontier (which I loved!). Will have to keep my eye on this.
Anyone know which team in Square-Enix is handling this?
Re: Dragon Quest X Offline Gets New Japanese Launch Date, Still No Western Release
@ModdedInkling
Not only that, but a mainline game in the second-most-beloved JRPG series in the world.
I'm also not wild about the chibi style but I would buy this day 1 regardless. The rest of the DQ mainline games have all ranged from good to some of the best RPGs ever.
Re: Random: You Can Complete The Mine Cart Mini-Game In Super Mario RPG Without Actually Playing It
It's because the mine cart moves forward automatically, with the challenge coming from getting enough coins to make a profit (the mini game costs a certain amount of money to play) or going for good time records by using the speed boosts properly, not just in completing the section. Pretty much any game with auto-acceleration (like Kirby Air Ride) would apply as well.
Re: Round Up: Every Physical Game From Limited Run's Summer Showcase Coming To Switch
Glad to see Tetris Effect get a physical release. Doom Eternal is a neat choice too, but I hear pretty mixed things about the game compared to Doom '16.
Re: Capcom Shares Special Ace Attorney Artwork To Celebrate Its 20th Anniversary
Awesome group image--so many great characters!
@Pat_trick
To be fair, Spirit of Justice has a big role for Apollo, and I think it's a better game for him than AA4 was.
Re: Poll: So, How Would You Rate Nintendo's 2021?
I feel like Nintendo's kind of been phoning it in these last two years. That said, I did enjoy Metroid Dread and Famicom Detective Club 1&2 were a great pair of surprises. Pokemon Snap was pretty polished as well. WarioWare didn't have a lot for me to return to it and Mario Golf and Diamond/Pearl were disappointing. Gonna have to go with 5/10.
Re: Random: Chris Pratt Will Also Be The Voice Of Garfield
@CharlieGirl
But the original voice of Garfield (Lorenzo Music) died 20 years ago. And besides, Chris Pratt IS a voice actor--he did a solid job with Emmet in The Lego Movie.
Re: Feature: The Scariest Game On Every Nintendo Home Console
@Wesker This is about SCARIEST games, not GREATEST.
Re: Soapbox: Music Just Don't Come Spookier And Sadder Than Zelda: Majora's Mask
@SlowPokemon Nice writeup! I'm a pianist myself so I had to poke out the notes of the Elegy on my piano to see how it fit together.
That said, the devil's interval story, while a lot of fun, is just an urban legend. Might've got passed around due to the uneasy nature of the chord, but there doesn't seem to be any history in Catholicism of it being banned. https://www.catholic.com/magazine/online-edition/did-the-vatican-outlaw-the-devil-in-music
Re: Video: Miyamoto’s Loveable But Forgotten Game Boy Classic - Mole Mania
This game is absolutely delightful, possibly in the top 10 of the system! Very charming, well-designed, and endearing from top to bottom. The final boss is incredibly challenging though, so watch out.
Re: Metal Slug Tactics Is Blasting Onto Switch Next Year
It sure is beautiful (much better-looking than that other Metal Slug sequel coming) and I love the IP. I just hope the gameplay is good.
Re: What Do You Want To See From The Dragon Quest Series In The Future? Square Enix Wants To Know
I told them that I love the series and don't want them to change it too heavily.
Re: Dotemu 'Apologise Unreservedly' As Streets Of Rage 4 DLC Is Unavailable On Switch
Nintendo's approval process can be frustratingly bureaucratic.
Re: Nintendo Download: 22nd July (North America)
Physical Great Ace Attorney already preordered!
Re: Review: Cris Tales - A Gorgeous Indie JRPG That Does Just Enough To Stand Out
I'm going to go against the grain here and disagree with the claim that random battles and fewer save points are "archaic." I think when handled properly, these design choices can make an RPG satisfyingly challenging, and in turn, get players to make decisions with more care and higher stakes.
With random battles and finite save points, there's a risk/reward element to pushing yourself further in dungeons and long stretches, and that can add a thrilling element to the proceedings. It ultimately comes down to execution, but I don't think it's entirely fair to write them off as flawed concepts at their core.
I enjoyed this game's demo well enough. Cool concept and lovely visual style.
Re: Video: How To Play Rare And Expensive Nintendo Games On A Budget
@B238ben I respect that and I have similar feelings about emulation.
Re: Dragon Quest XII Could Shape The Next "10 To 20 Years" Of The Series
I think some levels of innovation work for this series. 2 adding multiple party members, 3 with the class customization, and 8 with the 3D world for instance. But there are two things I really don't want them to ever change with DQ, being the tone, and the turn-based combat.
For the former, the fun character designs and comedic writing are a huge part of the appeal. And while the darker, tearjerker moments stand out more because of it, I'd hate for the game to take itself too seriously or go in a gritty direction. Ironically, I feel like games like FF7 skew too YOUNG for me now, as they come across as teen anime storylines rather than something more broad and timeless.
For the second part, I just don't like action-RPGs that much. I find them pretty sloppy even when I like the game overall (like Trials of Mana or Ys VIII). I want to be able to choose my characters' abilities and strategize. It's a completely different style of game and I think changing a turn-based JRPG to an action-based one would be a huge mistake. Especially since there are so few true turn-based major games these days left.
DQXI was a masterpiece. I wouldn't mind every DQ just being more of that, really.
Re: Famicom Detective Club Remake Producer Would Like To Make A New Game In The Series
Yes please! I just finished the second game last night and am ready for more.
But make it physical...!
Re: Classic Arcade Game 'The Simpsons' Will Get A New Cabinet This Year
@kupocake Well done!
Re: Mario Golf: Super Rush's Split-Screen Will Be Restricted To Two Players Per Switch
I’m okay with this since it’s an extra mode.
However, I do agree with the comments lamenting the general trend of fewer single-console “couch” multiplayer experiences. Online is not a replacement for local multi.
Re: Dragon Quest Creator Teases Exciting Announcements For 35th Anniversary
Man, if DQ aiming to reinvent the wheel each time means it'd be like whatever the heck Final Fantasy has become, then no thank you.
The fact is, there are barely any classic turn-based RPGs these days, and the DQ devs still understand exactly what makes those types of games fun. DQXI was a highly-polished, well-written and utterly charming modern RPG that didn't lose any of the sense of adventure from the best games of the 16-bit days. Those things alone make it stand out from all the pseudo-action RPGs and self-insert dating simulators that have flooded the genre as of late.
Leave experimentation to other series and let Dragon Quest be Dragon Quest.
As for the announcement, still hoping for DQX in English, but I'd also be excited to see Builders 3 or even Theatrhythm.
Re: Feature: Every Dragon Quest Game Ranked
@mjhopkins81 Yeah, DQVIII's overworld theme is excellent and greatly contributes to the game's atmosphere. I used it throughout Act 1 of DQXI and I think it worked better in that context than DQXI's own overworld theme (which always felt just a tad too bombastic to me. Guess they were going for a DQIII feel).
Re: Feature: Every Dragon Quest Game Ranked
I think III got really underrated but not a bad list otherwise. DQ11 reminded me why I love JRPGs so much.
Re: Poll: Box Art Brawl: Duel #85 - Dragon Quest
I like both of these a lot, but Toriyama's art style matches the game better, so I'm going with Japan.
Re: Poll: What's The Best Dragon Quest Game?
@KayFiOS DQII isn't exactly hated, but it's one of the least-popular games in the mainline series since it's fairly dated yet doesn't have the groundbreaking appeal and simplicity that the original does.
While there are lots of things I still like about it (such as pioneering the way multi-character parties work in a JRPG), I found it to be overtly difficult, with very low EXP for very difficult enemies, especially in the absolutely brutal last chunk of the game.
Re: Talking Point: When Was The Last Time A Game Cracked Your Top Five?
Hah, you want to talk a list being dominated by nostalgia? None of my favorite five came out this millennium!
5. Ocarina of Time
4. Super Mario Bros
3. The Legend of Zelda
2. Final Fantasy III/VI
1. Super Metroid
So...1998? The latest game to crack my top ten though is Breath of the Wild.
Re: The Zelda & Loftwing Skyward Sword amiibo Will Cost More Than Regular Figures
Sometimes I really miss Iwata.
Re: Poll: What's The Best Dragon Quest Game?
@Isaix It's really a shame what Square-Enix did with the DQ Switch ports, because you're right--they're hard to look at with the mishmashed art styles and choppy visuals.
I'm kind of a diehard DQ fan and didn't even buy more than the first game on Switch. I would've much, much rather had a straight port of the 3 NES games. I'm worried these shoddy mobile ports are going to hurt the brand in newcomers' eyes.
Re: Poll: What's The Best Dragon Quest Game?
I love this whole series. But if I had to rank them...
10) II
9) VII
8) VI
7) IX
6) I
5) IV
4) V
3) III
2) VIII
1) XI
Re: One Of The Rarest Mega Man Titles Is Getting A Physical Reprint
This is very cool, but I've got no Sega Genesis to play it on! Would've loved it on Switch or SNES or something.
I'd also like to see more rare/lost games like this get physical reprints (especially for markets they haven't released in), such as Terranigma and Dragon Quest V SFC.
Re: Nintendo Reveals New Zelda & Loftwing amiibo For Skyward Sword HD
The cutest Zelda!
Re: Dragon Quest 35th Anniversary Stream Will Reveal New Game Information
@Bizaster Oh yeah, I would kill for a new (localized, Switch) Fortune Street! I'm skeptical that they'd announce something like that at a DQ show but it would be great.
Re: Dragon Quest 35th Anniversary Stream Will Reveal New Game Information
I'd love to see DQX in the US finally. It bugs me that there's that "gap" in the mainline games. Or maybe even a single-player focused remake of DQX?? I'd also be happy to get the DQ Theatrhythm game.
Please no mobile stuff. Mobile ports are sucking up my soul! It makes every port of a classic (DQ1-3, Final Fantasy VI) a total monkey's paw wish.
Re: Soapbox: Is It Time For Game Rental Stores To Return?
I would love for them to return but I'm not sure the market is ready. Newer games seem to drop in price pretty quickly and Steam/digital sales are frequent, while retro players would be more likely to want to own something outright. Even if it is a boxed copy of Hagane for a zillion dollars!
If anything, I think the rising cost in retro games will simply lead to more piracy (unfortunately).
But again, I'd be thrilled to frequent a rental store again.
Re: Feature: Every Mega Man Game Ranked
Weird how Zero Collection is higher than Zero/ZX Collection.
Mega Man 3 is the best <3
There's a reason why that heart smiley is a less-than-3, acknowledging Mega Man 3's superiority over all else.
Re: Max Thunder Joins Playable Roster In Streets Of Rage 4 'Mr X Nightmare' DLC
@niggyt2004
Retro Shiva is playable but not a "modern" version.
Re: Max Thunder Joins Playable Roster In Streets Of Rage 4 'Mr X Nightmare' DLC
Excited for this DLC!
As for the last character, Shiva has been pretty heavily hinted at and he looks like he could fit the silhouette; I'm gonna guess him.
Re: Ouch! NES Collector Recalls The Time He Threw Out Packaging Worth $4,000 To 'Save Space'
I have all my boxes and manuals for the DS onward (once Nintendo started putting games in plastic cases), but yeah, prior to that, it's pretty tough to hang onto the flimsy cardboard boxes of the older carts. I did at least keep my OoT and MM boxes; something about them saying "Collector's Edition" made me want to keep 'em. Glad I did!
Re: Video: Why Do We Buy And Collect Retro Video Games?
I've just kind of naturally amassed a collection of games by being a Nintendo fan since the 80s. I've sold a few of them but often regret it later when wanting to play them again, or share them with my kids, or taking a look at what they're worth now!
Honestly, the value in games has gone up quite a bit, particularly GameCube as of late. Assuming this continues to trend upward, I think hanging onto your stuff is a much smarter move than using them for five bucks trade-in credit at GameStop or whatever. One day you wake up and realize your copy of Dragon Quest V on the DS is worth 170 bucks...
Also, I don't think digital versions necessarily mess with the value all that much. One of the most pricey Nintendo games is still EarthBound (300+ for the cart alone), which has had multiple rereleases in the past few years.
Lastly, I enjoy older games quite a bit. I'm getting a bit disillusioned with the current industry and even Nintendo has had some major problems this gen despite their success, but I can return to Super Metroid or Final Fantasy III at any point and be immediately enthralled all over again.
Re: Rumour: Is Something Going On Between Microsoft And Nintendo?
I would pay THREE HUNDRED DOLLARS for Rare Replay on Switch.
Re: Streets Of Rage 4 Is Getting New Characters, Modes And More In 'Mr. X Nightmare’ DLC
@Realness
Just play as one of the Hunters! Or the retro characters.