Comments 263

Re: Sonic Frontiers' Next Major Update Is Supposedly Adding The Spin Dash

Matroska

@Friscobay The way they'd do it in the past was way worse. Sonic 2 was basically a level pack for Sonic 1 and a patch that added in the spin charge ability - an hour of content for the equivalent of like $100-120. Wow, truly the good old days. Capcom kept releasing what would now be patches or DLC as full games with Street Fighter II, and what would simply be DLC level packs as full games with Mega Man. Each one for the equivalent of around $100 or so. Same with most series; a whole new entry would be merely a level pack or patch in effect.

Imagine if a year after Sonic Frontiers came out, Sonic Frontiers 2 released and it was just an hour of new levels with a new move and was priced at over $100. Imagine how badly that would go down. That's the way they used to do it. Alternatively imagine back on the SNES if Street Fighter II only cost half of what it actually did, and instead of having to buy another four full priced games to keep up with the current state of the game (meaning you'd now spent hundreds of dollars for what were basically patches) you could just connect your SNES to the internet and download the changes for free, and pay a small amount for the new Super characters when they were added.

Re: Talking Point: What Are You Playing This Weekend? (April 8th)

Matroska

I'm being a pumpkin tycoon in Dreamlight Valley. Lost count of how many I'm harvesting each day but I make about 1.5 million coins each day. All of which will eventually go through Scrooge's shop since it's the only shop in town. Strange, that. Almost as if he trapped us all here to make millions while doing nothing but sitting on his ass all day... McDuck's clearly the final boss here.

Re: Disney Dreamlight Valley: Pride Of The Valley Update Release Date And Contents

Matroska

Been really into this recently. Very addictive but really lacking in some ways. The various characters feel like zombies just wandering around mindlessly all day. It'd be cool if they interacted in more interesting ways. Like you go to Mickey's and he's watching a film with Moana and Scar, whatever.

And a few more sim things so what you do actually matters, like villager happiness based on proximity to close friends, things they enjoy (e.g. the sea for Moana) and so on. As it is, you could dig up the entire village, fence in Mickey's house and delete all trees and no one cares.

Re: Video: Is 3DS StreetPass Dead?

Matroska

@Waluigi451 If that's what I'm thinking of, that wasn't actually StreetPass but just worked by connecting to a router with a certain name (e.g. Walmart-wifi" or whatever). You could change the ID of your own router and unlock the stuff that way.

Re: Video: Is 3DS StreetPass Dead?

Matroska

Well it was dead in most places about a decade or more ago. I used to live on the corner of a crossroad on one of the main roads in the second largest city in the UK and had my 3DS always on and at the front of the house. Rarely got anything. Even taking it into town - the city centre of a city with over a million people - and you'd get maybe get 1 or 2.

Re: Dragon Ball Xenoverse 2's Next Free Update Announced, New DLC Character Also Revealed

Matroska

@Bobb To be fair, they are different characters when it comes to fighting. Early adult Goku couldn't fly, used a staff quite often, couldn't do kaioken, spirit bomb or many other techniques. Early Z Goku could now fly and didn't use a staff but still no kaioken or spirit bomb. The Goku that goes SSJ3 uses mainly completely different moves from Goku when he fights Vegeta. Other characters like Vegeta and Gohan are similar.

I get the idea that you want to be normal Goku, then go SSJ2, SSJ3, maybe fuse with Vegeta if it was co-op, etc. But what "normal Goku"? What if you want to play as Saiyan Saga Goku as opposed to Android Saga? So that's why you get this situation. Of course, it also plays very much into Bandai Namco's hand when it comes to endless DLC...

Re: Editorial: Don't Worry, We'll Be Avoiding Zelda: TOTK Spoilers On Nintendo Life

Matroska

@Browny Totally agreed. Read through the front page of NL at any point and it's like reading a series of press releases from different companies rather than journalism. Don't forget to see the Mario movie! Preorder this game now! New Amiibo announced!

And as you and other have said, these are "leaks" insofar as they aren't part of a multinational company's marketing strategy. They'll spoil plenty in their trailers and NL will happily cover that, but diverge from the marketing strategy of a corporation and they'll write some cringe, "noble" article about how they won't cover it because apparently they're just a branch of Nintendo PR.

Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations

Matroska

@Korsica_Is_Best_Girl Boneheaded? Are you a 1940s DC character? Anyway, what's boneheaded is thinking Mario only had 1 button and took an hour to complete. Even early on, there was also much more complexity to navigation and other gameplay elements such as keys and riding Yoshi.

That stuff lends itself to expansion into a 3D setting with adventurous tones to it as you explore, find hidden areas, utilise powerups to navigate and access areas, etc. Sonic's fundamental blueprint was "run right and press your one (1) button if there's gap." The powerups just meant you either ran faster for a bit or took an extra hit. It's why it's hard to develop Sonic further without totally abandoning the core gameplay (like, say, the Knuckles levels in SA).

Trust me, I'm not a particular Mario fan and Sonic 1 was my first videogame, but it's clear how much more advanced, varied and robust Mario was vs Sonic even back then.

Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations

Matroska

Every Sonic game has exceeded sales expectations because no one expects them to sell anything.

Anyway, I know what it is to get some entertainment out of a mediocre game; I've enjoyed many a Dynasty Warriors and DBZ Budokai Tenkaichi/Xenoverse - so I'm not criticising anyone for liking Frontiers. It's just sad that this is the way you have to approach Sonic. Though as much as I was a Sega kid, maybe Sonic was never that good outside of the graphics and music. Classic Sonics are one-button games that you could complete in an hour. Is it that strange the series has struggled to develop meaningfully in the way Mario has?

Re: Nintendo "Currently Investigating" Fire Emblem Engage Relay Trials Bug

Matroska

@Expa0 One, play the game for a bit and that stuff becomes common. Two, steel weapons are almost always worse than upgraded iron ones. Three, you can convert ore into other types so you can get rid of it. Have you played the game for more than 20 minutes a day? What you're complaining about is equivalent to BotW giving you 10 bokoblin horns at the start of the game.

If you do the Tiki level or use the Three Houses bracelet, you're giving yourself such an advantage it's basically cheating, by the way, so that's the stuff to I avoid if you have these standards. Not completely irrelevant junk like some iron ore and swords that most of your characters can't use or get speed crippled by.

Re: Random: Zelda BOTW Speedrunner Beats Game 50 Times In Less Than 24 Hours

Matroska

@Stocksy Doing the glitches required for speedruns typically takes more skill and knowledge than playing the game normally. Watch some Mario 64 speedruns and then try and recreate the speedrun yourself. Watch an explanation on YouTube of how the end credits skip in Super Mario World works and you'll have a migraine.

Not to mention, in games like BotW or Dark Souls you have to be exceptionally good at the game because you end up fight bosses or regular enemies you're meant to be fighting after lots of levelling up, stat increases, new equipment and spells, whatever, yet you're fighting the final boss naked with starting HP.

Re: Video: Digital Foundry's Technical Analysis Of Persona 5 Royal On Switch

Matroska

The state of Nintendo fanboys... The game was made for the PS3, a console that came out about 16 years ago. It's not unreasonable to expect it to run better. It runs at half the framerate of a SNES game and at only a slightly higher res than the PS1. But I guess it was worth waiting for like 6 years after P5 originally came out (a bit less for Royal) because now you can play the (worst version of the) game while sitting on the toilet, right?

Re: Sonic Frontiers Lead Composer Upset By Leaks, Says It's "Ruining The Experience For Others"

Matroska

This whole "leaks ruin the experience" thing seems odd. It assumes that even with no leak, everyone plays the game at launch. It assumes games ways come out the same day everywhere. For most of my life, it was normal for games to come out at least half a year earlier in the US, so effectively every single game was leaked way before release from our point of view. Some times it'd be years before it came out here. But nowadays, the info is out there a few days early and it's the greatest tragedy since The Wand of Gamelon.

Re: Switch Sales Have Only Now Surpassed The Xbox One In The UK

Matroska

Is more that Nintendo is disproportionately popular in NA. Typically about half of all Nintendo console sales are in NA where it should be about 5% if sales were spread equally per person. The XB1 was a flop here too. Notice how the Switch is still behind the PS3 which is the worst selling of Sony's home consoles.

Re: Square Enix Releases 'Final' Tactics Ogre: Reborn Trailer Ahead Of Launch

Matroska

@Atticus-XI Weirdly, for such a casual and light-hearted thing to say, it has a more serious origin. It's short for "cor blimey" which is a corruption of "God blind me" which people would say as an oath. Like "God blind me if I can't be trusted". But now it just has a quaint feel to it, it's something you'd get in a Carry On film or something.

Re: Talking Point: Where Are All The Lord Of The Rings RPGs On Console?

Matroska

Sorry to be "that guy" but it's Middle-earth, not Middle Earth. But yeah, what a neglected franchise in videogame terms. It's insane there isn't an Elder Scrolls type game or a Baldur's Gate type one, too. LotR basically created RPGs as we know them by way of inspiration for things like DnD. Hopefully the Amazon series changes that but with the way things are going with viewing figures and general reaction online, it's not looking good. It's getting a bit better though so maybe they can turn it around.

P.S. Gil-galad is Sauron in disguise. Mark my words. 😎

Re: Poll: So, How Are You Pronouncing Zelda: Tears Of The Kingdom?

Matroska

Tears (rhymes with pairs) makes no sense grammatically. It could be "Fragments of the Kingdom" or "Shards of the Kingdom" or whatever. A tear isn't of anything. If you tear up some paper, you don't have "tears of paper" you have bits of paper, or pieces. You could have Tears in the Kingdom but not of.

Re: Splatoon 3 Demo Server Tick Rate Is Apparently 30% Slower Than Original's

Matroska

@Ashunera84 I think you should look into the placebo effect because your use of it here makes no sense. I keep seeing people online, usually Americans, get this wrong for some reason. The point of the placebo effect is the results are real, not imaginary - that's the opposite of what you're trying to imply here. Headaches will actually go away, anxiety will disappear, etc.

Also, it's okay that you can't tell the difference between something where other people find it obvious. It's not your fault. But it's very immature to lash out and say they're just imagining it rather than having the self awareness to realise it's just that you can't see it yourself. It's like a colourblind person saying people who think there's a difference between red and green are just delusional.

Re: Introducing Koco, A Cute New Character Appearing In Sonic Frontiers

Matroska

@Snatcher Yeah, don't get me wrong, BotW is one of my favourite games of all time. It's one of those few games that goes beyond "just" a game and onto the level of something, dare I say, artistic. But that doesn't mean it doesn't owe a debt to loads of other games, just like all other games do. So for example, every time a cel shaded game comes along, Nintendo fanboys are like "ooh they copied BotW" even though it was like the 10,000th game to do that

Re: Introducing Koco, A Cute New Character Appearing In Sonic Frontiers

Matroska

@SpaceboyScreams "Nobody is going to be convinced to shift camps."
When it comes to Nintendo fanboys, that's one thing we can agree on.

It's just funny that there are plenty of open world games with climbing, gliding, towers that reveal the map, repetitive collectibles, but Nintendo do it years after everyone else and now they're the ones who everyone else copies.

I mean, to be specific with Sonic, the Knuckles levels in SA1&2 are basically microcosms of BotW. Large open, vertiginous areas, climb up walls and cliffs, glide round, stick to a wall if you glide into it, collect treasure, etc. But oh no, Our Lord and Saviour Nintendo-sama invented it entirely from scratch.