Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, Kate dives into the latest Disney game to find out what all the fuss is about...
The gaming world has gone mad for Disney Dreamlight Valley, and I think I want in.
I'll admit, my cynicism for this game — the latest in a string of Animal Crossing wannabes — was through the roof, and I was pretty convinced that Disney's attempt at the genre would be perhaps a touch more polished than most, but with the trademark parade of trademarks that Disney is known for. Hey, look! It's Elsa™ from Frozen™! And her best friends, the mouthy seagull™ from The Little Mermaid™ and that really randy skunk™ from Bambi™! Buy things™!!!!!!!!
Look, I am not much of a fan of the "every franchise we own, mushed together to create a tasty merch-selling gruel" approach to media, as evidenced by the fact that I haven't seen most of the Marvel movies. But I don't want to be a curmudgeon forever just for the sake of it, so I don't mind occasionally partaking of the gruel to see if I've changed my mind — and although I am no mega-Disney-lover, I will admit to really enjoying (and knowing a lot about) all the animated musicals. Especially The Hunchback of Notre Dame. That movie rules.
I guess the thing with Disney is they throw everything at you, so at least one of their properties is bound to stick. Especially since they keep buying more.
So, I wasn't intending to play Disney Dreamlight Valley. Partly because of the way it looked a bit soulless in trailers, but mostly because I was being a grumpy contrarian, refusing to try The Thing Everyone Else Liked.
Except... it was on Xbox Game Pass. I don't mind giving games a go when I'm paying a tenner a month for the privilege of playing them for free. And yes, Dreamlight Valley was exactly what I thought it was — Michael Mouse and Goofy walking around an empty world, occasionally asking me for five bananas to complete a quest, plus the enticing promise of more trademarked characters to unlock along the way — but, I don't know, it was kinda... nice.
I pottered around the world for a few hours, planting peppers, completing fetch quests, and decorating my house, and then I discovered that I could decorate the town, too.
if there's one thing I love, it's min-maxing a game designed for relaxation
I stayed up a couple of hours past midnight making myself a little walled garden, filling it with all the harvestable plants, so that I wouldn't have to traipse around the world to find them all. I made little paths that wound around the town, and placed benches around the place. It was starting to look really pretty, although it was a lot of work — Dreamlight Valley's furniture-placement system is nowhere near as robust and easy to use as Animal Crossing's, and I found myself fighting with UI bugs more than a few times.
It turns out that the crux of my current problem with Dreamlight Valley isn't its bugs, or the fact that it feels like a monetised game waiting to happen (remember, it's currently in an Early Access phase and will be going free-to-play in the future), or that Goofy keeps watching me sleep. It's not even the whispered "™" at the end of every sentence that haunts the game like Minnie Mouse's ghost (don't ask). I can honestly look past all of that, because I'm having a nice time.
No, my problem is that the game wants me to be neat.
You see, once Dreamlight Valley had its hooks into me, I started searching for more. My Google searches started to include things like "scrooge mcduck fortune steal cheat" and "hot reindeer man from frozen how marry", which in turn caused suggestions about how to "be good" at the game to trickle into my recommended videos and articles. And if there's one thing I love, it's min-maxing a game designed for relaxation. Hell yeah.
But what I discovered during my research phase was that games like Animal Crossing and Minecraft have resulted in a generation of gamers leaning hard into Milton Keynesian city planning — which is to say, grids and symmetry.
I recently unlocked the Forest of Valor in the game, and I actually really liked it. It's very clearly the area where the Frozen cast will eventually hang out, and its foliage ranges from a dark foresty green to a scintillating blue-and-white colour palette as a result. It has raccoons running around, blueberry bushes everywhere, and a stream running through it. It feels messy. Like, you know, a forest.
Much like the other areas, the Forest of Valor is full of these beautiful, tangled purple brambles, which pepper the landscape and provide some rather lovely texture. Sure, they're spiky, but who cares? Basically all the mainline Disney characters are a little bit plump and fluffy, so they can handle it. This forest was wild and untamed, like the English forests at home — and, having just visited my home for the first time in three years, taking my time to explore forests, woods, and fields, and plucking just-ripe blackberries from the bushes and tasting that burst of free juice on my tongue, I was happy to see such a place in my game.
But those brambles, those gorgeous knots of nature, were Bad. They're called Night Thorns, and they're the main antagonist of the game for the first few hours, representing the ominous Forgetting that's caused this magical kingdom to fall into ruin. You're supposed to get rid of them. But... I liked the ruin!
All the design tutorials I could find for the Forest of Valor were all about taking this magical wilderness, littered with trees and rocks and brambles and stumps, and bending it to their will. Plazas with trees and fountains replaced the untamed landscape. Neat, straight roads replaced the meadows, bordered with rocks and bushes to hide the somewhat unsightly path edges. The Forest of Valor becomes the Urban Neighbourhood of Valor.
Look, it's not that these players are doing anything wrong. They're using the tools and the mechanics made available to them to create something that looks pretty nice, and for that reason, I'm incredibly impressed (and intimidated). Their designs are a lot more practical for navigating around the place, too — and I would honestly love to live in a neighbourhood like that in real life. But for me, creating these manicured towns in sandbox games feels like wearing a suit and tie. I feel constrained, claustrophobic, and ultimately uncomfortable. I want to express myself untidily. I want to wear bracelets and rings and glitter. I want maximalism.
My Animal Crossing village is a curated mess of items, paths, rivers and houses; I put a lot of effort into it looking organically cluttered and lived-in. Some of my villager houses are grouped together in a sort of suburban American grid right at the corner, but that's mostly because it's the villagers I don't care about; the villagers I actually like live in a place that I've carefully structured to look unstructured, with weeds and flowers everywhere.
I want to express myself untidily. I want to wear bracelets and rings and glitter. I want maximalism.
Likewise, when I build Sims houses, I make good use of Maxis' "clutter" — toothbrushes in cups, folded laundry, teapots, bread bins — stuff that is functionally useless, and your Sims can't even interact with it, but it makes the interiors look real. You have to be alright with the liberal and expert use of the moveobjects cheat and the game's build tools to make sure that things sit at cosy angles and overlap with one another, but it's worth it. My houses look just as untidy as I want them to.
In Minecraft, a game that is literally grid-based, it's tricky, but not impossible, to create a house and a landscape that look realistically overgrown and varied. In fact, many modern Minecraft building tutorials revolve around how to make buildings look more interesting by varying things like texture, size, height, and symmetry to build worlds that look cosy and unusual without resorting to boxy houses
For the past ten years, I have lived in large cities, so like many people, I dream of moving to the rambling countryside and building a tumbledown stone cottage with wonky floors. In real life, that's a stupid idea (I have no car, and I like to have the option of being able to pop down to a supermarket at 8pm if I'm out of milk). But that's the point of sandbox games — I can live my fantasy.
I can't really do that in Disney Dreamlight Valley. Or, more accurately, I can't be bothered. None of the village design walkthroughs I've seen have really inspired me; I don't want to have to wrestle with the design tools to end up with a garden full of rocks that look exactly the same, or a bunch of long, straight paths at right angles. Some of the furniture is nice, but very little of it seems cluttery in the way that I want. And the less said about the stupid path-building mechanic, the better. I just can't seem to achieve that crumbly loveliness that I want.
It makes sense, though. Dreamlight Valley isn't really geared towards maximalism. In fact, as I learned from PC Gamer's Lauren Morton, who's also a big fan of maximalism, Dreamlight Valley actually has a village limit of 600 items, total. Even the items that you do have room for can't overlap, or be placed near pre-existing bits of flora that you can't remove until later in the game, or be placed at angles. I just feel like my town is going to end up looking how the game wants it to look: Neat, boxy, and pretty... but for me, just a bit boring. With lots of Mickey-shaped furniture, and an entire area for dozens of chests, because the storage system needs an overhaul.
But ultimately, this is a game that's still in Early Access, and it could very well change for the better. I want it to be a little more flexible, to let me bend the rules without breaking them, and to provide more options for those (like me) who like things to look authentically, but carefully, chaotic. I think, perhaps, there is a way to achieve this messiness in Dreamlight Valley, but it requires fighting with what the game wants, and I just don't know if I have the energy to be disestablishmentarian in a game that's supposed to help me relax.
So, perhaps I give up. Perhaps this is the moment that I learn that a game about Disney World is all about creating a Disney World-like town. Perhaps I lean all the way into it, and learn to love the House of Mouse as I turn my own house into a shrine to Mickey. Does the cantankerous anti-capitalist part of me feel like I'm selling my soul to Disney Corp. just for a little pocket of cartoon paradise? Sure. Do I have the energy left to care? Absolutely not.
Comments 23
If you’ve ever accidentally got lost on holiday in Florida, and driven through Disney’s ‘planned community’ Celebration, USA, this isn’t a surprise.
Sort of the real life Stepford.
I still like certain Disney stuffs but I will not support F2P games practice.
>Look, I am not much of a fan of the "every franchise we own, mushed together to create a tasty merch-selling gruel"
Shots fired at Smash Bros!
@Matroska I don't like Smash Bros for a different reason: Because I am bad at it
Very entertaining article! Life sim games are a weird thing when you think about it, aren't they? They're usually wrapped in a world of complete fantasy (between talking animals in Animal Crossing to....talking animals in Dreamlight Valley. OK it may not be that varied but you know what I mean) when the gameplay is literally just....real life. But it's always how you both get to express your individuality and the ways they make such menial chores a comfort rather than a dread that I believe makes a lot of them brilliant.
I'd compare it to shiny hunting in Pokemon myself: it is literally doing the exact same thing over and over again expecting a different result, but the journey to get to that point makes it feel so much more satisfying when you do eventually get something like a white Eevee. Anything can be an expression of personality if you look deep enough, you know? Even literal clutter (which I am not deriding you for in the slightest, that's my exact decorating style as well XD).
Also I'm still shocked by how accurate you managed to make your character to yourself, that's how you know a game has good customisation. I know for a fact that I would never be able to do that myself (I basically settle for my Mii with a few garnishes here and there like in Miitopia).
I don't think this game is really for me but I'm very slightly more interested now I've seen the line 'I literally know a wizard, Mickey.' I'm pretty sure that's exactly what Kate would have written as the caption for that image if it wasn't already a dialogue option.
@Dogorilla I reaaally like the writing. Way more than I thought I would. It is funny, without being saccharine or overly Disneyfied, and I actually get to be kinda mean (in a lighthearted way) to Disney characters, which I am surprised by. I would have thought Disney would veto that!!
@KateGray tfw there's more meanness in a Disney game than there is in Animal Crossing New Horizons.
I laughed a couple of times reading the first couple of paragraphs, saw the word "curmudgeon" get used, and the next thing I know I am wrapping up the reading of an ENTIRE article about a game that I have no interest in ever playing!
You got me again, Kate!
I can't help but find the implication of the Disney princess films being in the same universe as Mickey Mouse unbearably creepy. They may as well just have Thor and Darth Vader sit down for tea with Else and Minnie; actually that would be better because it would have moved from horror to satire.
With this game for me, it's less 'throw everything at you, so at least one property sticks' and more 'throw everything at you until one property scares you away'. If it was just the disney princess universe (multiverse?) the game would have been intriguing. Does Disney really need to stick their 1920s-era characters into modern games?
@FishyS Eventually, Darth Vader and Thanos will sit down and have a chat about their failures.
@FishyS my money is on the Marvel and Star Wars guys making it to the game sooner or later — they're adding more properties on a regular basis. How weird is that??
@Anti-Matter it's not free to play right now. So, it's the best time to buy! And then you can stop playing once it goes through to free to play. It's a win win win win!
The image of Mickey in the rain is actually quite scary! He looks quite deranged.
This is a game that I have zero interest in. Yet when I saw the title I was like "ooh sweet I bet that's another Kate Gray article" and read it. If that means anything to the Nintendolife editorial staff in charge of retaining talent.
Oh thank glob, I thought I was the only one who doesn't like to urbanize my Animal Crossing island. I still only have five villagers because every time I think about putting another plot down for a house I look at my multitudinous trees and think 'my babies', and proceed not to cut or move any of them. The less said about my Stardew Valley farm the better. It's... yeah, it's mostly trees and a stone path in the safe walking spaces so I don't get lost in the foliage. Thank you, Kate, for this article, that both let me know that this game probably isn't something I'll enjoy (snarking at Mickey Mouse aside) and making me feel better about my unkempt, natural spaces in my cozy games. I need a maximalist button to pin to my backpack now that I've been awakened to my status...
I kinda want to give this game a shot now!
I wasn’t really going to get into this game, but there it was on Game Pass. I like Animal Crossing so I was like, I might as well try it out. That was a big mistake on my part because I am so addicted to this now it’s not even funny.
@shonenjump86 It’s on game pass? Oh I need to try it now!
You'd probably like Hokko Life then. If you can tolerate the snail-pace grind.
That game is aaaall about customization and freely placing items at whatever angle you want.
You can even design your own furniture and streetlamps and rock formation. The only thing you can't change is the water and hills.
This is NOT a wholehearted recommendation btw. Pretty much everything except the design tools are mediocre in my opinion.
@Snatcher yes, try it out.
The "Bonus: You get to be sassy at Mickey" is not so secretly my favourite NL line in recent memory. Thank you for this.
Also — somewhat impressed at the option given in the screenshot. Almost want to give it a go just to see what other sassy options there are.
Still loving this game. I am not too worried about making it look pretty though. My house is basic, and whenever a quest asks me to pretty up one of the areas I just place 10 items in a lump together, then delete them to pass the quest!
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