Comments 129

Re: Feature: Game Of The Decade Staff Picks - Dark Souls

LordMolecule

"You can never be sucker-punched, if you expect everything"
Nope. That's just you putting words in my mouth.

There are no cheap shots, I've already explained why. Literally all you have to do is pay attention and react. It's just that simple. It unteaches years of bad gameplay design.

Not only is Dark Souls completely fair, but is far from the hardest game that is also completely fair. Celeste is the hardest while also be completely fair. It's not like it is a rogue-like which will beat you with dice rolls, or some other game that actually has cheap sucker-punches.

Re: Feature: Game Of The Decade Staff Picks - Dark Souls

LordMolecule

@FullMetalWesker You make it sound like "predict everything" to mean randomly guess which is not what it asks you nor is it what I said. Don't put words in my mouth.

If you've just been randomly guessing then I can see why you might think Dark Souls is unfair. If you hear a dragon roar, perhaps you should take cover instead of just running out on to the open bridge and then blaming the game because you got burned.

Re: Feature: Game Of The Decade Staff Picks - Dark Souls

LordMolecule

@FullMetalWesker "Knowing he's around doesn't help"
It does.

"that roar doesn't give you much time to get out of the way"
It gives enough time.

"unless you stop and check every corner, you have no way of knowing which one has an enemy and which doesn't."
Just check your corners. Check every corner. It's common sense after the very first corner that hurts (which really doesn't hurt that much).

"good luck spotting the tiny dogs over the large demon wielding two giant machetes standing right in front of you. Neither of which are that relevant anyway as the fight itself is still one of the cheapest in the whole series."
Just open your eyes and pay attention. Not being attentive isn't an excuse.

Nothing should be unexpected after the first boulder roll (which you could see by paying attention), Dark Souls un-teaches years of hand-holding in game development.

"And if you're still so sure the original Dark Souls has no cheap encounters, then explain the Bed of Chaos."

Don't just run blindly ahead (which is a lesson taught multiple times over the course of the game) and it isn't and issue.

"Your points seem to be under the impression that a sucker punch = one that's impossible to avoid, when actually it's just one that's unexpected."
The game absolutely teaches you early that you should expect the unexpected and is completely fair from that point on so long as you pay attention to everything. You can't just mash your way through this one. It's not a press start to win game.

Re: Feature: Game Of The Decade Staff Picks - Dark Souls

LordMolecule

@FullMetalWesker You mean the dragon that you knew was around and the dragon that made a roar before the fire came? You mean the enemies you could easily find by checking corners? You mean boss behind the obvious fog wall with completely noticeable enemies?

You made no point. No cheap shots or sucker punches. Pay attention and it isn't a problem.

Re: Feature: Game Of The Decade Staff Picks - Dark Souls

LordMolecule

@Heavyarms55 Not gonna hate. Everyone has different opinions.

It's very hard but it's also fair. There are no cheap shots or sucker punches in Dark Souls. You may be only getting an audio cue, but so long as you keep your shield up while checking corners or noticing that raised stone on the floor you should know something is coming. If that weak enemy is running into a hallway, you should have second thoughts about just blindly chasing him.

The game only punishes you if you messed up. People say the game is artificially difficult because they stepped on a trap. That trap was in full view, and your character lowered a bit when they stepped on it, and you heard gears grinding in the distance to let you know something was up before those bolts fired out of that wall.

Re: Feature: Forget Sonic, These Are the 10 Worst Video Game Movies Ever

LordMolecule

True story told by Dennis Hopper.

Henry: Dad, I think you're probably a pretty good actor, but why did you play that terrable guy King Koopa in Super Mario Bros?

Dennis Hopper: Well Henry, I did that so that you could have shoes.

Henry: Dad, I don't need shoes that badly.

Another true story during a Q/A with Bob Hoskins

Q: What is the wort job you've done?

A: Super Mario Bros.

Q: What has been your biggest disappointment?

A: Super Mario Bros.

Q: If you could edit your past, what would you change?

A: I wouldn't do Super Mario Bros.

Re: Takahashi And Miyamoto Talk About Nintendo's Ability To Respond To A Variety Of Consumer Preferences

LordMolecule

I love Nintendo for being different and willing to try new things. However, I don't think they actually do care about what the consumer wants. We'd love classic Nintendo games on our Switch at a reasonable price. We don't like paying for the same game several times.

I'd love to be proven wrong though. Allow me to play Paper Mario: Thousand Year door on my Switch legally please! I think that is fair given both your history and what the competition is doing.

Re: Sony Thinks You'll Buy A PlayStation 4 Alongside Your Nintendo Switch

LordMolecule

I have everything but a PS4. I play Xbox mostly because I much prefer it's controller (as Xbox makes my favorite contollers). After Nintendo and Xbox went with offset sticks they ruined the Play Station controller for me. Xbox has sucky exclusives but has some neat games like Ori and the Blind Forest and Rare Replay is pretty awesome. I never got to play Conker's Bad Fur Day on the 64 so that was an experience.