Comments 275

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

KillScottKill

Oh, please. The iPad launched in 2010. The Gamepad was nowhere near premium tablet level from the beginning. The Wii U's problems are too many to list, but if there's any one way to sum it up, it's that it simply isn't as appealing as its competitors - the PS4 and Xbox One. People are buying those (and even the 3DS to a lesser extent) instead of Wii U's, Shigeru - not tablets.

And I really don't like that NX quote. Screams that the NX will be the 'economic' console; aka, underpowered. Underpowered with a possible focus on NFC support to continue amiibo. If Nintendo messes this up, they may be dead in the home console market for good.

Re: Feature: The Biggest Wii U Retail Games of 2015 - Summer Edition

KillScottKill

Glad to see Xenoblade winning this, as it will probably be the final Wii U exclusive worth anything (Zelda is going to NX, ladies and gents). It's by far my most anticipated game on Wii U this year. Fatal Frame, Devil's Third, Yoshi, Star Fox, and Mario Maker are all tied for second.

Fatal Frame was generally well received in Japan, so it should be worth playing.

I'm curious if my suspicion on how bad Devil's Third is will be right. Nintendo is trotting that game out to die despite being the publisher.

Mario Maker is whatever. I'm sure it's fun, but given that it's a DIY tile set game spinoff, $60 is pretty steep. It feels like Nintendo did a 180 on how that game is perceived. It went from being this cute little spinoff to being their bell cow. I'll get it eventually, but will avoid for now.

Woolly World looks dull, to be honest, but if I can get my hands on one of those bundles with the green yarn Yoshi amiibo, then I'll get it.

Star Fox is a big question mark. Obviously the demo wasn't well received. I'm glad to hear you can turn off the gyroscope controls - now add Pro Controller support. I just want this to not control like a gimmick game. I want to believe that Miyamoto decided to make a new Star Fox because it was time and it made sense. Not because he saw an opportunity to exploit Star Fox's game design and game play to try weird new things with the Wii U Gamepad. Also this game needs a ton of polish before it reaches the public. I suspect that's why it was only given a tentative date as holiday 2015 rather than a concrete one. Nintendo really needs a November release to sell to Christmas shoppers, but Star Fox may just not be ready.

And where's Rodea and Mighty No. 9? I've got Rodea on pre-order (and I suggest any collector do the same), because that game will be valuable some day. It's so far under the radar and the original print will come bundled with a Wii game. Combined the fact that the Wii U will go down as Nintendo's worst selling console ever, and what you have is one very valuable game in about 15 years. I'll also be getting Mighty on PS4 (signature edition). Not sure I'd necessarily recommend it, though. It's only a $30 game, but quality is still questionable given the beta and trailers.

Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating

KillScottKill

I hate amiibo. I really look at in and see a poison on the company. Nintendo has become so greedy with the success of amiibo that they're now letting these stupid things dictate the games they make and release - like AC amiibo Festival. It's fine when they're basically used to unlock non-essential DLC, like the costumes in Mario Kart 8, but making an entire game or games based on these things is the worst.

Even worse, I resent them because of how hard many of them are to own. I own one - Mega Man - and while he's not ultra rare, I knew I had to pre-order him immediately. Now I'm looking at upcoming ones that I may want, like 8-bit Mario, Zero Suit Samus, and the Yoshi's Woolly World bundle and I'm thinking to myself, "It's going to be such APITA to even get pre-orders on these before scalpers get to them." I don't blame scalpers and other hunters, I blame Nintendo. After four waves of these things, Nintendo still can't meet demand but continue to pile on with more and more.

Re: Feature: Five Key Moments from Nintendo's E3

KillScottKill

Admittedly I didn't watch anything from the Treehouse as I was too bitter about the Direct, but I'm really surprised to hear Devil's Third wasn't shown at all there. It really feels like Nintendo is trotting that game out to die, given that they're the publisher. Perhaps they feel the quality isn't what they expected from Valhalla so close to release.

Re: Reggie Fils-Aime Attempts To Explain Why Zelda Wii U Wasn't At E3 2015

KillScottKill

What a bold faced lie. More near-term my... You showed it LAST YEAR. You showed Xenoblade for the THIRD YEAR IN A ROW.

Does anyone still want to fight me over this? NX is coming next year and Zelda is going to be a cross-generational release. Why would Miyamoto even reassure that Zelda is still coming to Wii U (why would they cancel a project this big?) unless it were also coming to NX. It is h a p p e n i n g.

Re: Don't Worry, The Legend of Zelda is Still Coming to Wii U

KillScottKill

@IceClimbers lmao @ this. How many people cared that TP was being released on GameCube? No one. Absolutely no one. That's why no one freaking bought that version and goes for a ton of money now. I never said TP was why the Wii did well, but the game still sold because it was a freaking Zelda game apart of the launch of new Nintendo console.

Insinuating that any major Legend of Zelda title is a bad launch title is ridiculous. Zelda moves consoles. Zelda and Mario. Part of the Wii U's struggles (certainly not all) can be traced to the fact that there isn't a dedicated Zelda title on it after nearly three years.

Re: Poll: What Did You Think of Nintendo's E3 Digital Event?

KillScottKill

Hated it with a passion. We've been hearing about Mario Maker, Yoshi, and Xenoblade for over a year - two years in the case of Xenoblade - so they're a big disregard. Mario Tennis? Casual bait. Animal Crossing amiibo whatever? What an insult to people who dearly wanted a dedicated Animal Crossing for Wii U.

Speaking of insults, I can't think of a bigger one in recent years than whatever that Metroid 3DS game is supposed to be. And it actually has the METROID PRIME moniker attached to it to make it worse.

Star Fox looks like everything I thought it would be: a disappointment. On a rail and completely predicated on gyroscope controls. So little of what was shown during the Treehouse was free roam controls. The game looks like a chore.

The only game announced that looks halfway decent is the Mario X Paper Mario crossover.

This E3 just REEKS of Nintendo finally declaring the Wii U a failure and basically tipping their cards that they're flushing that turd in favor of NX. I cannot believe the term 'NX' was even uttered during the Direct whereas there was no mention of The Legend of Zelda on Wii U when a year ago it was the sure fire highlight of Nintendo's planned 2015.

I was in denial a few months ago, but I'm sure now. NX is coming next year, not 2017. The Wii U is Nintendo's Sega Saturn and the next Legend of Zelda will get the Twilight Princess treatment. It'll still release on Wii U, but it will be ported to be a launch title for NX - the same way TP was for Wii. Mark it down.

Re: Bloodstained: Ritual of the Night Smashes Records and Hits All Stretch Goals

KillScottKill

Shows what can happen when you simply ask for MORE MONEY as a Kickstarter. Overall, Bloodstained had less backers than Mighty No. 9 but raised almost $2 million more due to securing a digital copy being $8 more and promising physical copies for $60. Look at Yooka-Laylee. It still has few days to go and almost exactly the same number of backers that Bloodstained finished with, but $2.5 million less funded right now because it's just $15 to get it on Steam and $24 for a digital console version. Their only physical option is $110 for a PC edition, and that's more commemorative than practical.

Igarashi, Inti Creates, Fangamer and everyone else who organized Bloodstained worked the system to perfection. Their project wasn't more hyped or supported than similar ones, but they managed to squeeze out a lot more money with higher pricing points and dangling the physical copy as a $60 carrot - over twice the cost of a digital version.

Re: Mighty No. 9 Signature Edition Will Not Be Available For Wii U

KillScottKill

@Reusinck oh what ever, screw off. Comcept was a no rep indie developer in 2013 when the project started with no credit and not enough money without a publisher. Early adopters absolutely made this game happen - unlike say Bloodstained which clearly didn't need help given that it already has secured publishing rights.

Re: Mighty No. 9 Signature Edition Will Not Be Available For Wii U

KillScottKill

And yes, Deep Silver dropped the ball on not making the SE for Wii U. From what I was told, the game was selling the most pre-orders on PS4 and - you guessed it - WII U, because that's where Mega Man/retro/2D gamers are. People that like these types of games generally aren't Xbox owners, and yet for some reason, Deep Silver gives a SE to XBO and not Wii U because, hur dur, the XBO install base is larger than the Wii U's in the U.S.

Re: Mighty No. 9 Signature Edition Will Not Be Available For Wii U

KillScottKill

They still haven't even confirmed whether or not backers - the people who made the project possible in the first place - will be able to upgrade to physical copies. So as it stands, for backers to get the signature edition, which appears to be the DEFINITIVE collector's edition of the game, we'd have to basically buy the game twice. This project gets more and more annoying week by week.

And mind you, the game was finished in December. Two months after it's beta was panned by everyone who got it. And that trailer from this week looks no better. All of this over what appears to a mediocre game.

Hideki Kimya was right. At this stage in his career, Keiji is a business man and nothing more. Hard to believe this man directed Mega Man 2, Mega Man X, Mega Man X4, and Mega Man Zero.

Re: ​Bloodstained: Ritual of the Night Gets a Wii U Stretch Goal

KillScottKill

Not a fan of this project, tbh, despite being a huge Castlevania fan. I feel like IGA is too busy sniffing his own farts and acting like he's the godfather of the Castlevania franchise, when really he directed six handheld Metroidvania sequels - none of which were as good as Symphony of the Night, directed by Toru Hagihara. Aria of Sorrow was his masterpiece, but even that, was still behind SOTN.

The Wii U version of this will be running on a different engine than the original game, and while I'm sure that Armature will do a good job with the port, that doesn't mean it will be identical. Plus, I think their backing price is way too high for a game of this nature. It's no wonder this game has been so well funded - it's $28 just to secure a digital copy. Compare that to $20 for Mighty No 9. A whopping $60 gets you a physical copy. All of this from a guy ripping off from a franchise he didn't even create. He didn't even create this sub-genre within the franchise.

EDIT: And digging through their Kickstarter, I see that physical copies will be coming to retail no matter what. Backing for $60 now will get you a special Kickstarter version with an exclusive slip cover and additional content. I've still yet to see whether or not the Wii U stretch goal means that there will be physical Wii U copies and not just an eShop version. I'll just get the physical retail version when it comes out, because I seriously doubt it will be $59.99 game in stores when it launches. If the Wii U gets a physical release at launch that isn't gimped, I'll get that. If not, I'll just get it for PS4.

Re: Capcom Is Bringing The Nintendo Exclusive Resident Evil Zero To Every Modern Gaming System But The Wii U

KillScottKill

There's no market on the Wii U for the RE-masters. The number of people that care about this genre and these types of games that have boxed themselves in this generation by ONLY owning a Wii U is minuscule. Most of those types of gamers who do own a Wii U, own one alongside a Playstation, Xbox, or PC. The investment for developing these for Wii U simply doesn't make sense.

Re: Project CARS Studio Boss Admits to Problems With Wii U Version, Hoping For Nintendo Hardware Announcement at E3

KillScottKill

"With versions of the game on systems such as Xbox One having some dips in framerate, it's perhaps no surprise that the development team is having issues with the Wii U."

rolls eyes

Yeah but those drops are from 60 fps down to around 45-50 during the most extreme of stress tests - maximum cars on course, weather effects, etc. Don't even try to compare that to the Wii U running the game at a sub 30 fps in what he's likely referring to as standard gameplay.

This entire thing needs to be dropped, anyway. People who know racing games know that the Wii U isn't viable for Project Cars due to the Gamepad/Pro Controller's digital inputs on the triggers. I don't think NL readers realize how in-depth the controlling is for this game; you can even customize the sensitivity of your break and throttle for your analog inputs on the other platforms. Will the Wii U have that? I can't imagine given the digital triggers.

I'm with Ian Bell. If Nintendo announces a new home consoles in the next year, then release some sort of GOTY/director's cut version on that. No need to put a largely inferior version on Wii U. In the mean time, I think I'll pick this up on PS4 when the price is right.

Re: Review: Mega Man Battle Network 3 Blue & White (Wii U eShop / Game Boy Advance)

KillScottKill

So I know Tim did the Battle Network 2 review, but even so, BN3 having a higher score than BN2 on this site is just... Filthy wrong.

Those perusing the comments really needing an opinion on these games if you haven't played them: trust me. Battle Network 2 is infinitely better than 3. I dropped hundreds of hours on this franchise in my youth. 4 and on will be kinda meh if they make it to Wii U.

Re: Review: Mega Man & Bass (Wii U eShop / Game Boy Advance)

KillScottKill

I can't take a review seriously if it cites a game as "unfair."

Mega Man and Bass was a good GBA game, but a GREAT Super Famicom game. The GBA port's problem is that the camera is a tad far in (though the hitbox size isn't much different from Mega Man 7) and the fact that, though the game feels as if it's best designed around Bass's abilities, Bass can be hard to play due to the wonky dash mechanic. In the SFC original, dashing was just one button, but on the GBA version it was a double tap of the directional arrow (unless they somehow changed that for the emulation). It's a tough thing to master, but it can be done. I beat this game multiple times with each character back in the day.