When amiibo was unveiled in 2014, and it was still relatively mysterious, I wrote a feature outlining the pros and cons of the platform. It was a hugely exciting project from Nintendo, and the concerns highlighted weren't in line with what's happened since the toys made their début. In fact, it's amazing to think how much the attitudes and narrative around amiibo have changed in just seven months.
It was my intention to write this piece as a follow-up to some polls we ran two weeks ago, but decided to wait until after Nintendo's E3 announcements. When we spoke about the toys-to-life range in the office before E3 my attitude was simple - Nintendo should scale back on new toys, acknowledge issues and really fix current problems with the range. In recent times the company's been doing the equivalent of an over-ambitious, inexperienced development studio, announcing half a dozen games before one's even finished.
Unsurprisingly Nintendo continued its usual amiibo behaviour, which was to continue aggressive expansion while once again promising to fix stock issues - Reggie Fils-Aime spoke of ramping up production while also admitting that "the consumer demand continues to outpace supply". Quelle surprise.
Nintendo isn't alone in the challenges of meeting toys-to-life demand, of course, but the whole problem with the range is - at this stage - downright wearying. I essentially agree with Disney Infinity executive producer John Vignocchi, who said the following regarding his company's plans on Star Wars stock in consideration of amiibo issues.
There is never an intention to create a shortage of any figures. It is irresponsible and rude to your hardcore fans. They don't want to create frustration or the hunt. So they will be stocking the shelves well!
For my money he's right. There's little justification for Nintendo's problems, even acknowledging issues outwith its control. There have been some port strikes in the US earlier in the year, and even the weird occasion of some toys (in Splatoon bundles) being stolen in Europe, but that's the real world - unfortunate things happen. I firmly believe we're at the stage that, in terms of amiibo, Nintendo is being short-sighted and naive, or incompetent - neither is good.
Early issues with stock were perhaps understandable, and it's also a common trick to allow initial shortages to drive demand, stock and buzz. The idea, though, is to then meet the frenzy of demand in subsequent waves of restocks. It's a trick Apple uses with every bit of hardware it sells - limited initial stock generates images of launch day queues and gives the product a premium perception, and within a relatively short period stock is readily available everywhere.
Nintendo, though, has barely got out of the first phase of generating demand. A small batch of common figures are easy to find, but there are many more that are rarer than gold dust. Even if stock arrives it disappears within hours, often with many on the hunt missing out. The amiibo market is also making some scalpers well off, but that's down to low stock - if supply was meeting demand, scalping would fade to an irrelevance. Even on established sites like Amazon, the only option with many figures are merchants selling figures at double their price, or in some cases much more.
Now, one argument I've heard is that, from Nintendo's perspective, if it sells most of the toys it makes then it'll be happy; keeping inventory low is smart business. In fact, in one of my boring financial results articles in the past year I pointed out that Nintendo's drastically reduced its inventory, with the knock-on effect of contributing to improved profits despite declining sales. Some also point to over 10 million figure sales up to the end of March. Yet those arguments miss the fundamental point.
For one thing, if Nintendo actually manufactured and shipped the toys properly it would sell a lot more, and therefore make more money. The company knows this, as Reggie Fils-Aime has admitted supply isn't hitting demand. If Nintendo makes more amiibo of figures the fans want the most, it will sell more toys. At the moment, far from being business savvy in selling most of the toys it makes, it's throwing money away by failing to give consumers the stock they want. That is - on any level - a problem.
But what does Nintendo do? It announces more amiibo, in more ranges and for amiibo-specific games. I think that's questionable for multiple reasons. It's putting even more pressure on the manufacturing pipeline, it's introducing more varieties that work in certain games and not others - potentially confusing less engaged consumers - and it's also leading to weird game design. Animal Crossing: Happy Home Designer still seems strange to me, as it's a very slight spin-off from the brilliant Animal Crossing: New Leaf, and is basically a vehicle to sell amiibo cards. Then there's Animal Crossing: amiibo Festival on Wii U, which didn't seem very appealing to me at E3 and requires upcoming figures to play, though the amiibo cards will also be supported.
Both games seem like the limitations of NFC reducing a game's scope and not providing the Wii U - in particular - with the Animal Crossing game it needs. In my view amiibo and NFC toys are meant to do the opposite and help expand full gaming experiences; in these two games Nintendo seems to be doing the opposite, simplifying concepts to suit amiibo. With all of the reasons outlined above that, again, seems peculiar.
To be fair with the two Animal Crossing games, each will have bundles with amiibo and cards, meaning that those investing have enough to enjoy the gameplay on offer - stock permitting, of course. The Wii U title will be free to download if players have scored the relevant amiibo through other means.
The issue for Nintendo, though, is that its mis-fires with the amiibo concept, and the frustrating stock limitations, have started to alienate some of those that are big enough fans that they'll spend hundreds of dollars on the toys. In our polls - with thousands of votes - the majority liked the use of amiibo in games, so that's positive, but when we asked for an opinion on the amiibo stock 64% (at the time of writing) selected "it's a joke, to be honest, too many figures are rare and over-priced by scalpers". On the question of whether you were still hyped about amiibo, some said the sheen had worn off but 20% opted for "I want to be, but stock shortages and issues put me off in a big way", with no category in that question securing more than 28% in votes.
I'm an example of someone who's effectively turned off by amiibo right now, after being excited enough early on to spend a decent amount of money on figures. Then the stock issues happened, and after one too many pre-order allocations disappearing within minutes I simply thought "sod it". You shouldn't have to give up life and trawl around sites in unfulfilled hope, logging in at specific windows and hoping for the best, only to have a pre-order get cancelled the day before delivery. I really, really want a Pixel Mario for Super Mario Maker, but I'm conditioned to expect something to go wrong; that's a sad state of affairs.
In slashing inventory and squeezing out higher profits from lower sales, Nintendo's in danger of alienating its most loyal fans - ie those that would happily buy millions more amiibo if the desired figures were available. Yes, many of us have Link, that's not the problem. The fact is that Nintendo should have been further ahead in improving the situation by now, but it's failed to do so.
I want to believe in amiibo again and I want it to be a huge success for Nintendo, but the big N needs to help us with that. Rather than produce a Chibi-Robo amiibo and promise restocks that turn out to be barely a drop in the ocean, it needs to commit. If entire games are going to start focusing on amiibo, the least Nintendo can do is make it worth our while.
Comments 166
Increasingly? It's been frustrating since day one.
Hey you're preaching to the choir here.
I like amiibos but... I hate them. It would have been better if they'd never came to be. The worst thing is how they are limiting games, that's the worst case escenario and Nintendo is embracing it. Great.
Excellent writing and opinions as always! Meanwhile, I think I'm done with amiibo for the time being. The 8-bit Mario amiibo is going to be the very last one I will purchase (and only if it doesn't become a nightmare to get). I just spend almost $50 bucks on a Japanese Ness amiibo a few weeks ago and it's at that moment when I realized how crazy this addiction has become. I never had interest on collecting figures before amiibo and now I just bought a damn figure 3 times more expensive. That's just ugh. First and last time I'm doing it. The upcoming Animal Crossing amiibo look cool but thank god I'm not an AC fan to suffer on trying to preorder them.
I'm getting the AC, Yarn Yoshi and 8 bit Mario amiibo. Maybe Chibi Robo.
@ericwithcheese2 I don't know about that...the first wave was fairly easy to get hold of. I only ordered a few and left my decision until a month before release, and they arrived on time with no issues. After that, everyone seemed to go mad for them and you couldn't wait more than a day after pre-orders went up to place one, or risk missing out.
For someone who likes to complete collections, it is a little painful.
They really need to just stick to the smash line. Making amiibo for single games is silly, especially considering their terrible handling of them. Why make amiibos JUST for animal crossing or JUST for Chibi Robo. It's silly.
Nintendo is focusing on Amiibo way too much. Amiibo collectors may be happy with this news, but for those who aren't interested in those wanted new games. And unfortunately, Nintendo wasn't able to appeal both sides.
Nice article. I feel kind of bad being on the amiibo hate train because people seem to enjoy them and I don't want anyone to feel bad about their purchases (especially when 'collecting' them winds up being such an expensive endeavour).
But despite the fact that they've done well for Nintendo - everything about them seems to be a disaster.
What bothers me most isn't the supply issue. it's the fact that Nintendo still don't seem to have really worked out what they're for - apart from (in their perspective) making money. I know people will say they've been utilized heavily but I hate the idea of having content locked behind physical figures for regular consumers.
But beyond that, there doesn't seem to be a core title for them. Which is fine. People were sold amiibo on the premise that they'd affect lots of titles in small ways. But considering the amount they're producing, it seems less and less likely that your wii-fit or even megaman amiibo will actually be implement by developers.
I'm worried that Ninty will overshoot themselves and wind up with a back-catalogue that they can't make use of in enough titles to warrent the purchase.
I quite like the Super Mario Maker implementation. But that's pretty much it.
It seems to me that Nintendo are masters at creating hardware that they never truly implement as well as they could - before 'innovating' in another way.
I don't mind the idea of owning a great figure of a character you love - but the variants that are slowly being introduced seem to be pushing it. Consumers vote with their wallets and it baffles me that so many of you have been encouraging this trend.
I really hope those of you who have bought them wind up either enjoying your collection enough to warrant the purchase or are able to see them implemented in more inventive and rewarding ways in months and years to come.
Sorry for the rant. I realise many will disagree.
I will never understand what people see in Amiibo. Thank God I'm not compelled to waste any money on these things.
Unbelievably I just walked into my local smyths and picked up Robin mess and Lucina for ten quid each go figure
What's even more annoying is that you go into a store (I'm talking about Gamestop and Target in particular), and it would appear that their amiibo stock is limited to a only a selected shelf space. I noticed that not long after the Super Mario amiibo came out, that line slowly started taking up more space than the smash ones. I come back about a month later, and about 90% of the amiibo's are now Super Mario. The common smash amiibo are now starting to become uncommon it seems like.
You'd think that the retailers would maybe be smart enough to create more shelf space for these things. My local Toys R Us has about half a shelfing unit dedicated to amiibo (vice the other stores that only have an eighth of that space).
@LaVelle About your 5th paragraph. I think if that happens, Nintendo will bury the amiibo in a landfill in New Mexico. Then, 30 years later, somebody will dig them up and have an amiibo treasure trove. xD
@darthstuey I'd say so, why don't you go back and pick up one of each for me as well, package them and post them to Germany right away. I'm sure we can come up with an appropriate finders fee
Why are Dark Pit and Palutena releasing in July? Is there a game we don't know about?
I'm not going to go out of my way to find any amiibo that I want. So basically I won't be buying many I guess.
I appreciate that many gamers want an amiibo simply for the idea of owning physical merch of a game character that would never be a physical product to begin with, but it bugs me that there's no other option to unlock certain amiibo rewards in certain games. In Mario Kart 8, I wouldn't mind paying a max of $2 per costume that amiibo figures unlock. I know that Mario characters are extremely easy to find, but I don't want to pay $13 per character when I personally feel I'm not going to get my money's worth out of it.
My issue with amiibo is the stock and exclusive amiibos. Obviously stock is rubbish, but I don't get why Nintendo does exclusive amiibo. Now you're telling me Donkey Kong and Bowser Skylander/amibos will only be bundled? Get outta here.
I'm not hyped for amiibo that much that I will attempt to collect them all, but I will be picking up some that interest me.... that is, if I can find them easily.
EDIT: @ericwithcheese2 Well, that doesn't change anything, does it? The article states that the issues are becoming increasingly frustrating. That is true, no matter how the issue was initially.
@rferrari24 It seems like Nintendo wants an amiibo for all the Super Smash Bros fighters, since they have figures for Wii Fit Trainer, R.O.B. and Duck Hunt. I doubt it's in any connection to a new Kid Icarus game, though that would be nice.
Amiibo marks the end of Nintendo as we know them. They'll continue making money thanks to amiibo, but they fundamentally changed the company for the worse.
I still want Pit 😬... R.O.B & Duck Hunt look Cool
Yeah I was hoping that during E3 they would of made an announcement stating that no amiibo will go out of production due to shelf space and show a list of restock amiibo. Something to put people minds at ease. Instead they announce the next wave and new series to raise panic levels.
I'll admit they have been restock, supply have been better (location may vary), and stores are doing a way better job of managing the amiibo and limiting sales per customers then in the past waves, but It still wouldn't change the minds of people who walks in and sees its current condition and compare it to the other 2 NFCs toys.
Great article. I've made a rule for myself re amiibo - I am fortunate enough to live in NYC where a Pac-Man or Mega Man or Sonic is not impossible to find in stores, so I will only buy them that way. Finding a rare one in the wild is way more fun and rewarding to me anyway than ordering one online.
@LaVelle I'm not sure what people would find to disagree with, because what you've said is spot on.
It drives me crazy that the only figures I really care about(Fire Emblem) are nearly impossible to find unless I want to spend around $60 for a Lucina off of Amazon. I realize that I could try importing from Japan, but I'm too lazy to do that and I shouldn't have to do that in the first place. The announcement of this most recent wave has really put me off big time. I mean, we wanted a true Animal Crossing game for Wii U, but what we got was a glorified freemium game where you need to purchase figure, which will most likely sell out and be crazy hard to find, to even play. Nintendo has the implementation of amiibo so backwards that it isn't even funny.
"Animal Crossing: Happy Home Designer still seems strange to me, as it's a very slight spin-off from the brilliant Animal Crossing: New Leaf, and is basically a vehicle to sell amiibo cards."
It seems pretty early to make statements such as this given that we've only seen two trailers and no-one (to my knowledge) has had hands-on preview time.
I can't bring myself to care for amiibo that are out of stock, but it sure is irritating to have Nintendo constantly assure us that more stock was on the way, only to learn about even more new figures that require production, as well. And as the article stated, Nintendo currently seems to be more interested in exploiting the amiibo concept rather than offering fun in-game ideas.
Nonetheless, I'm close to becoming a scalper, as well, since a store nearby has numerous rare amiibo, but nobody cares, so I'm very tempted to get them and then exploit the panic.
I think one of the main things is that there is no killer app for amiibo.
Smash Bros uses them as trained AI fighters that can gather things for you.
Mario Kart 8 uses them as costume unlocks.
Hyrule Warriors for random items and unlocks.
Captain Toad for a minigame.
Kirby for a one-a-day power up.
Splatoon for challenges (3 specific amiibo)
Assault Horizon + for skin unlocks.
Codename STEAM has them some join as temporary members.
And that thing that unlocks time-limit VC demos.
In a way it's a good thing, because some of them are very hard to get hold of and I've given up on wishing to have a complete set. There's several I'd like to get that have previously released, some I was able to pre-order, but my hopes of getting others are slim. I've even cancelled a few pre-orders for characters I'm not really interested in (Sorry Dark Pit, Greninja, Charizard)
But the ones I have are used for precious little.
You shouldn't put the blame entirely on Nintendo. A lot of it also falls to the retailers in deciding how much shelf space to allocate to amiibo. Remember that one episode of Jimmy Neutron where he ends up making the perfect candy and people start forming angry mobs cause Jimmy is unable to keep up with demand. It doesn't help much either that these stupid ass scalpers are snatching up all the figures likely faster than Nintendo can make them
Totally agree. Unfortunately, I think the natural next step will be largescale reaction like Tom. I've already reached that point, too. If Nintendo doesn't get its act together fast, people will lose interest in amiibo and it'll be a hard fought battle to win back consumer trust and get them to care again.
This is their money put. Its like trying to find a Wii all over again. Yes it seems like it's on purpose but maybe they are having a hard time keeping up on stock. If so then the artical makes perfect sense. All I really want is the Fire Emblem Amiibo's to be able to use them in Code Name Steam. My interest just isn't there for many of the others. A few more have peaked my interest though.
I was actually able to buy a Lucina and Robin yesterday in my local Game. From the sounds of others (In the UK at least) other collectors have been able to buy them, Ness, Ike, Kirby, and Charizard in stores like Game, Smyths, Toys-R-Us and such.
When Amiibos were first announced I admit I considered collecting them as I've always been a sucker for collecting miniatures. But time and financial constraints have forced me to not only pass on new lines of collectibles in recent years, but to have to sell off some of my existing ones. I'm not criticizing anyone who wants to collect Amiibo or anything else, but speaking from experience, at some point in life you'll probably come to see such things as stuff collecting dust on a shelf. When that occurs you'll probably decide to see what you can get for your collection on eBay, and if you're very fortunate you'll make about what you spent; it just depends on the scarcity and the demand. Bottom line: the things that you obsessed over just won't be that important to you anymore. That's just life and it happens.
Was excited for amiibo in the beginning, but really don't care for it anymore; especially how almost every 1st party game now is including amiibo locked content and you can't even find the specific amiibo anywhere. 30 years I've been with Nintendo, and sadly after this years E3 disaster I'm about ready to call it quits. The only redeeming Wii U title, for me this past year as been the localization of Fatal Frame, so that's keeping me stringin along in the meantime.
I have a couple of my favourite characters, which look nice on my shelf and I think are great, but the current stock situation is really draining the fun out of even wanting any more. It's also driving the worst kind of consumerism given the sort of behaviour and buying habits it is promoting and of course the ever present scalpers. I agree with you Tom; why are Nintendo producing more and more new characters when they can't even satisfy demand for earlier amiibo? It's rather baffling.
Nintendo are missing a trick. Amiibo could and should be a huge hit with kids but they don't even get to shop shelves in the UK. What is already a big success could be enormous. I went to my local Argos recently and the large amiibo shelf was completely empty. In GAME, they only had a few Donkey Kong and Peach.
I love the amiibos, no doubt. But my patience with them, and Nintendo, is slowly, but surely wearing out. All at my places you'd find only Luigis, literally. I've given up on going to stores just to look for them, maybe I'd go by the electronic section if I'm already there, but I don't try after the day they're released. Wave 1 seems to be the best handled out of all the Waves, because that's the only time I've seen rares with my naked eye, but the only time now I see rares, is on the computer screen, bummer. The amiibo section is always a barren wasteland opposed to Disney Infinity and Skylanders figures, which looks like Toys-to-Life Holy Ground. Nintendo needs to stop saying that they realize the issue, but they should at least tell us who they're reproducing, rather than U.S. finding through certificates. Oh Nintendo, you've got yourself in a deep pile of Doo-doo to get yourself out of.
Great article, I can really relate to your point of view. I have very little enthusiasm for the whole amiibo thing, it's all about the games for me. I will spend money on whatever gives me a good gaming experience, be it dlc/toys/accessories, there just aren't enough uses of amiibo to justify a constant internet hunt for more! I have toad,wario and the squid and may get the other splatoon ones when I run out of things to do in the game. I don't think I'm missing anything to not have any more!
Everything Nintendo has done lately has been frustrating, amiibo has been since day one.
Ive given up after buying 53 amiibo. Why would I even bother if I can't even complete my collection.
I would've bought 150+ amiibo by now if I could actually buy most of them. Nintendo can go down in flames imo.
@technotreegrass
Nintendo releases amiibos simultaneously with games. It looks weird releasing only two toys in the middle of July. They'll probably move the release dates to September.
@thatguyEZ Thanks. I appreciate your reply. I was mostly worried that people would think I was intrinsically against the idea or thought badly of those that have shelled out for them. I think it puts a few people in a tricky position where they want to support the products that Nintendo put out - but at the same time still be able to influence how they'll be implemented.
I think it makes me a little sad if people wind up really getting behind them and investing time - money and energy into collecting them - only to find Nintendo isn't able to follow through with their potential.
Then again - as long as you like looking at them on your shelf and don't regret the money you're probably fine whatever happens with them.
I think they're best thought of as figures first and game content second.
I love amiibo. You can have a figurine of a character you love, and it does stuff in games. With that said, I'm getting kinda tired of this BS.
@EllenJMiller It's a bit of a dilemma I reckon. As I love throwing money at Nintendo and would actually quite like to see a title that justified the purchase of one or two figs.
But on the other hand - as someone who doesn't own any. I really don't want to see content for games I love being held behind physical DLC that I am never going to own (let's face it - few are going to own every single one).
So no matter what Nintendo do they're bound to irritate someone. Either isolate people like me with DLC or risk alienating the people with large collections of amiibo.
It's why I said I like the functionality in Mario Maker - everyone can get the content and 'collect' them in some way - but the instant benefit still goes to those who have purchased the things. Hopefully we'll see more implementation like that.
I never really went crazy on collecting any toys other than Masters of the Universe back in the 80's. I'm 34 now and find myself for the first time since then, collecting toys like a maniac... this time being Amiibo's.
I don't know why, really. Maybe it's the idea that I only have this one chance to get them here and now. I probably would never have bought a single one if stock supply had been unlimited.
At the end of the day it has given me a satisfaction buying these. But only from a collectors point of view.
@Aneira I keep on posting - I'll stop in a moment, promise!
That is a remarkably honest comment of yours: "I probably would never have bought a single one if stock supply had been unlimited"
The one thing I would really hate to think Nintendo is doing - is looking at these things - seeing the demand and the desire to own them - and artificially stringing it out as long as possible.
Not with an aim to make a long-lasting product, but to take advantage of a fad that they never expected would be so popular.
I don't know much about the economics side of things in terms of the supply and demand aspects - but I hope they're as dedicated to giving value and quality to their consumers as much as possible rather than just treating us as cash-cows.
@LaVelle Yeah I completely agree. As far as content goes, it's always been pretty skimpy at best with Hyrule Warriors you only get weapons for scanning amiibo while I think all you get in Smash is custom fighters.
I mean, if the ones that I want weren't so hard to get then I'd be much more okay with them. Especially as Nintendo hasn't done much to alleviate the stock shortages of certain figures. They keep throwing out vague remarks like 'restocked are coming,' and 'so and so figure isn't being discontinued.' But the effect is negligible at best, as almost all the figures other than Marios, Pikachus, and Peaches are still impossible to find. And them continuing to announce new waves when they don't even have the current situation under control just screams that they really couldn't care less whether or not you get the figures you want or not.
The only reason I've bought them is for decoration, and being able to use them in a game is a cool added bonus. It's a very fine line for Nintendo to walk. If they don't do much then people really see it as simply a figure that could possibly maybe unlock a weapon or outfit in one game but not this other one. And if they're in the market for figures in the first place, they might as well go for something that's nicer though it might cost a bit more money. But if too much is locked behind amiibo, then people will be angry because it's basically locking content behind a microtransactions when you already spent $40-$60 on the game in the first place, and we all know what kind of reaction that illicit a from people.
Great piece. And like the author and many others, what was once a source of excitement and "oh no, my wallet is going to suffer from this~", it's become a tremendous pain in the rear. Unless I'm looking for Mario or Peach, there's no sure guarantee I'll find an amiibo I want for its retail price.
I was intrigued by the use of amiibos in Mario Maker; it wasn't a selling point, sure, but there it was finally another chance to make some use of that Wii Fit Trainer amiibo I got out of sheer luck on launch day. But then they say that you'll be able to use any amiibo character you find in user-made levels? Well, there goes the point in me buying the amiibo in the first place.
Nintendo needs to sort things out. Either go full-throttle with amiibo production or just drop it completely. They can't keep going at it the same way they've been doing it, unless they want to keep losing trust from their loyal costumers.
Regarding the Animal Crossing games, I'd say there's a thin line between toys being used to expand game experience and games being used as a vehicle to sell toys. The "toys-to-life" concept relies on the presence of an expanding toyline. Otherwise those would be average, not very memorable games. That being said, the two AC games haven't captured my interest so far.
But I agree on the stock issues. Dunno why Nintendo isn't making more amiibo, but I don't like the strategy of deliberately causing shortage of product to maximise profits. Particularly when you give said product more and more relevance on your annoucements. That needs to be solved ASAP, and I really hope the less common amiibo (including "special" ones like the woollen Yoshi dolls or Mario's pixellated 30th anniversary figures) become easier to find for those who are interested in them.
This is why I don't collect Amiibo. I have to camp outside just to get Ness, only to be pooped on by the lack of figures. Not to mention, why waste over $100 just to have them sit on your shelf?
Well I'm glad they finished the Smash set as 3 of those 4 characters are my most wanted figures! Same with Chibi Robo. These figures were likely in development long before the statements about fixing stock issues were released. You complain about them alienating fans who can't get character x, y or z but then say they shouldn't be making characters a, b and c either, thus excluding those fans instead. Basically a "but that's not the one I wanted!" attitude. Guess what? Some of us have been waiting for those characters, I'm sorry you missed you initial chance of getting the ones you want but don't begrudge us the ones we've waited for because of that. What kind if attitude is that to take?
I've missed a few figures I'd have loved to grab too. I could turn to the scalpers or the lame websites jacking up the price, pay over the odds and then moan about it whenever I look at the figure sat on my shelf. But why would I do that? I'd rather go without. And I have. I'm not willing to pay the current asking price for, say, Pit so I don't buy Pit and my life goes on just fine. I'll buy him should he get a restock, but until then it's no big deal.
I used to get excited when they announced the new waves of amiibo. Recently however, I'm more disgusted. How can I get enthusiastic over new figures coming out when the current amiibo are unobtainable? It's clear to me that the heads at Nintendo HQ have no interest in pleasing their consumers. Their only goal is to maximize profits. Yeah they are a business and the primary objective is to make money. However, when you alienate your fanbase, you will lose $$$.
Beanie babies revisited...it's the whole reason that I've been avoiding amiibo like the plague from the beginning!
At least in Germany they started restocking rare amiibo, such as Little Mac, Wii Fit Trainer, Villager (all three available right now on amazon.de), Robin, Lucina, Ness, Meta Knight, Cherizard, Cpt. Falcon, Wario, Pac Man etc. So, it's getting better.
I think nintendo, as it gets bigger and bigger, will continue to play more games like this. It is really up to you how much you buy into it.
Excellent article! I gave up on Amiibos during the first wave. I saw what was happening (as with everyone else) and, knowing my addictive collecting nature, I made a decision to not even get started. The decision was also to protect my 2 boys (2 and 5 years) from too much disappointment. They will need to learn to live with disappointment enough in life. But I'm not going to feed it to them on purpose.
As with many, I have the disposable income to buy whatever Nintendo releases in the hopes of sharing the enjoyment of a hobby I love with my boys. But I only spend discretional money on things that bring happiness... not frustration. Nintendo used to sell happiness. Miyamoto-san has famously said many times that he is a toy maker. Well, now they have the chance to be a toy maker in the truest sense. But they are blowing it. They are losing sight of what it means to be a toy maker - bringing happiness.
I am very familiar with the constraints that cost of inventory (excess inventory) bring to the supply chain. There are many things that can be done to mitigate those risks; JIT, tighter production planning, Vendor Managed Inventory, etc. Even given the huge demand for this product line, consumers would likely support a $1 to $2 increase in retail price that would offset cost of unsold inventory purely by virtue of a huge uptick in units sold due to increased product availability.
These are all very basic things that Im sure have been kicked around behind exec doors. Which makes me believe there are more unsavory reasons that are clearly not working - such as an attempt at a branding strategy hoping to make these toys more "popular" than Skylanders or Infinity, thereby increasing awareness of the Nintendo brand.
Either way, I'm out of the race until I can happily go down to my local TRU to pick up the figure my boys or I are looking for. Nintendo can have my money if they want it bad enough.
I already decided that if amiibo cost more than $10, I wasn't going to buy any of them. They don't really do much as far as games are concerned and I don't see that changing anytime in the near future.
I just hope I can get a Chibi-Robo amiibo since it's my favorite Nintendo franchise. I gave up on the rest. Not worth the effort.
@SMW It's packaged with the game, so there shouldn't be a problem.
I don't care how bad the stock issue gets, I will continue to hunt for amiibos. Few things bring me more joy then opening one up and staring at it.
I'm just kind of bummed that they are starting to be used more and more to unlock content already on disk...I don't care about the occasional costume or anything, but if I pay $60 for a game, I want the whole game. I get that people who buy the amiibos want value too...but you could do that if they didn't come out with a whole new line for every game. Plus, you get a physical, collectible object. That's great for some people...for me though, I don't need that clutter around the house (I'm happy to have fewer game boxes due to downloads).
I'm bummed that actual gameplay is starting to be locked behind amiibos. I'm voting with my wallet and not buying any. Hoping that the few activities/missions/whatever I'll miss by not owning any will be made up for by the awesome NX console/new games made from the financial windfall of the toys. I just worry that since amiibos are probably a whole lot of profit, Nintendo starts seeing games as purely marketing tools for the figures....
Amiibo are a passing fad... a cynical cash cow aimed at kids and unfortunate, duped parents!!.... wish they'd kill it already and concentrate on making games!!! All it is is a way to charge a good chunk extra for very small portions of DLC!!! They focus on amiibo and everyone slates there E3 presentation!!!!! Get the message Ninty ... we want games - not overpriced plastic ..... come back from the dark side!!!
I really wish Nintendo would make a Skylanders-type game where the characters actually burst into life on screen. And yes, I know that Superchargers will allow a couple of new amiibo to be used, but just makes me wonder why Nintendo don't do it themselves...
I don't think this will be a passing fad. These things jump off the shelf almost the second they get stocked. Look at skylanders and the Disney version of this. I think this is here to stay. The games I play haven't been affected. Thank goodness for that. I do hope they will just stick to a few games a year with amiibo support. I hope 3rd party devs will skip amiibo all together
Additional thought: Things like "Amiibo Tap" are bizarre. The "game" is free, but in order to play demos that should be available, also for free, in the Eshop, you need an amiibo to unlock them, randomly. People who collect Amiibo are nintendo fans, and know if they want to buy a link to the past already. The people who do not know if they want that game, are the ones who have not already played it, who do not collect amiibo. That game, in particular, should have unlocked Full Games instead of just demos. Scan one of these toys and I'll unlock a random complete NES or SNES game? If I'm lucky I'll get an N64 game? that right there justifies half the price of this plastic mario.
I currently have mixed feelings on Amiibos. On one hand I love them because there are characters that you would never see an action figure of that you can now collect, display and own. I also have no issue with what they do in the games they work in. Granted I would prefer more features or a Skylander/Infinity type action game but I know that is a long shot.
One of my biggest issues with Amiibo's (aside from the stock issues) are the ridiculous die hard collectors. I'm not talking about the people who want to collect them, it's the ones that go way overboard for them. I work retail and sell Amiibos so everyday I have to deal with phone calls and people coming everyday asking for the same ones. I wouldn't necessary have a problem with it but the ones they want are ones I know they already have. The store I work at has a limit of 1 type per customer and these are people who will bring their entire family and 5-10 friends so that they each buy the same character so that the main individual can sell them online. I've seen these messages on facebook groups and reddit and I recognize these people so I know its happening. What makes this worse is some of these people have told me to my face that they love the policy cause they hate scalpers. They tell me this and then I see they are selling the character for over $100 online, what a bunch of hypocrites. If everyone just bought one for themselves (I don't care if you open it or not) then the stock issues wouldn't be as bad as they are now.
Part of me can see Nintendo's original issue when they allocated stock with Wave 1 and even Wave 2. They don't want to make too many because if they ended up not selling like crazy stores would be stuck with tons of figures that no one wanted. I makes sense to mass produce Mario and Luigi figures because those are main characters. But outside of collection completionists and maybe a few others some characters wouldn't sell. If stock was not a problem and you went into a store just to buy an Amiibo, if you weren't collecting every single one would you really want a Wii Fit Trainer over a Mario. The answer is probably no. Now people want one to finish their collection or because they know they can get more for it selling it online.
But now their really isn't much excuse for Nintendo to have ongoing stock issues for the newer waves. Now that they know how quickly these sell when a new wave is produced they should automatically increase the production numbers.
I still plan on getting a few more Amiibo's for my own collection but I am passed trying to get them all (the last wave the only one I wanted was Pac-Man). There are just too many for me to afford. But as long as I can get the few that I want I will be happy, If I can't get them I not going to go crazy trying to find them. Sorry for the long rant but I deal with these things everyday so I had a decent amount to say
I wish Nintendo would release Virtual Console games ate the same rate that they introduce new Amiibo's. Then I could play my beloved retro games....
@EllenJMiller @belfastgonzo
Nintendo's strategy with amiibo is different to the one that the Skylanders and Disney Infinity games have, which could in part explain (call me naive) why the company hasn't increased amiibo production: the toys aren't as vital for its video games as they are for these two franchises.
Whether this is good or bad is debatable: it can be argued that this dimishes the value of the figures, because they unlock trivial amounts of game-related content and ultimately leaves the buyers with just pieces of plastic; but I don't like the idea of getting every year a game that isn't very different from its last installment, like the two aforementioned series are starting to do (Activision in particular has a bad track record of milking its properties, such as Guitar Hero or Call of Duty).
But the upcoming Animal Crossing releases seem to be tending towards the kind of gameplay the other "toys-to-life" games (Skylanders/Disney Infinity) have.
If Nintendo could only correct the stock issues faster we'd all be happy. The restock of Wave 1-3 has been just as much a joke as it was the first time around. I'm sure they'll get this sorted out eventually but consumers are getting impatient.
Their use of Amiibo and cards in the Animal Crossing spin-offs is just GREEDY. No way that I'm going to buy those Amiibos unless we get a real AC game for the Wii U.
I still don't really care for amiibo mostly because it's basically DLC and it locks features that could have been in the game. That plus, most of the content that you can get with them imo isn't really exciting. Like in yoshis yarn, cool, I can get a link skinned yoshi, but that's it? Plus even if they did do something really cool in the game, people would complain because they have to buy an almost impossible to find toy to unlock it.
I despise amiibo. I understand the appeal of wanting to own collectible figures, even if it's not something I desire.
What doesn't make sense, though, is that Nintendo games are getting gimped now in hopes that you buy overpriced toys. I'm all digital, I'm trying to ELIMINATE plastic excess from my house.
This amiibo phase might honestly be the most frustrating time for me in my 20 years as a Nintendo gamer. I really hope this software dilution doesn't last much longer.
Yep,... Amiibo... well... huh...
I'm sorry, but haven't we talked about this before? ...like a lot...?
No one has anything to say that they haven't said a million times before. The people against, are still against it... and the people defending the amiibo situation are still defending it. Nothing changed, so there is really no reason to post this kind of article yet again.
"The lack of stock is a great thing. Amiibos are not about having the toys. It's about the journey to obtain them. It would be so boring if you could go into any store and buy one. The lack of stock makes things much more fun."
Sorry about the above paragraph gang, I'm joking. I spent ages trying to think of a way to spin the bad news of stock shortages into a good thing, and this was the best I could think of. I'll go away and try to think of something better.
As well as the shortages, another problem I have with them is the content that they unlock. It was fun in Super Smash Bros when they were used to get your own NPC fighter. But lately, amiibo functionality is becoming DLC, such as being used to unlock on-disk missions in Splatoon. There needs to be more creative uses for the Amiibo that doesn't take anything away from the game if someone doesn't have an Amiibo.
@ThomasBW84
"Even on established sites like Amazon, the only option with many figures are merchants selling figures at doubt their price, or in some cases much more."
Think you mean 'double,' not 'doubt.'
Amiibo's are getting out of control...
It's weird. Nintendo keeps making games, but Nintendo fans made it loud and clear after E3 they don't want new games, just rehashes.
Just stop video game production and make amiibo full term. At least until the end of the year. I don't think it will affect overall sales all that much, if WiiU sales numbers are any indicator.
(Obviously being sarcastic... to a point).
I only own one amiibo — Peach-- which I bought with my Wii U. Now, I want to own more, especially the Splatoon 3 pack, but I dont want to invest time and money hunting them down. I dont even want to collect them all! The shortage is off-putting to me.
I think Nintendo simply underestimated (certain) amiibo demand while having their hands tied on resources.
I really find it frustrating how inconsistant they manufacture individual amiibo's. For instance in the most rescent wave I seem to be able to find a third party character like Pac-Man easwier then a first party character like Wario. I also found a Silver Mario at Toys'r'us and apperently in the couple of hours between when I saw it and when I took the fiancee back to get it they had Lucario's and a bunch of rare Wave 1 (Villager, Fox, Wii Fit Trainer) that sold out almost right away...
Amiibo sadly at this stage is a waste of time and money. I was hooked at first, but after not being able to get the ones I wanted I have given up, and the effect they have in games is pathetic. They need more storage on them to really be in a developers eyes useful.
@SneakyStyle There's a game coming out that is going to utitlize the amiibo. It's that Animal Crossing game that everyone complained about.
So make up your mind people. Do you want an amiibo game, or do you want what you know will essentially be a ACNL port to WiiU?
I hate amiibo. I really look at in and see a poison on the company. Nintendo has become so greedy with the success of amiibo that they're now letting these stupid things dictate the games they make and release - like AC amiibo Festival. It's fine when they're basically used to unlock non-essential DLC, like the costumes in Mario Kart 8, but making an entire game or games based on these things is the worst.
Even worse, I resent them because of how hard many of them are to own. I own one - Mega Man - and while he's not ultra rare, I knew I had to pre-order him immediately. Now I'm looking at upcoming ones that I may want, like 8-bit Mario, Zero Suit Samus, and the Yoshi's Woolly World bundle and I'm thinking to myself, "It's going to be such APITA to even get pre-orders on these before scalpers get to them." I don't blame scalpers and other hunters, I blame Nintendo. After four waves of these things, Nintendo still can't meet demand but continue to pile on with more and more.
The Animal Crossing spinoffs are the reasons I was skeptical of amiibo last year. I didnt want Nintendo making lame, gimmicky games that required or nearly required the figurines. Now not only are they doing that, but the games they're making are weird and stupid. Why would anyone who has ACNL buy Home Designer? Its a very small portion of the AC experience, but sounds like it'll be a full price retail game. Unless there's more to it, it really should be a $10 eshop title given the content. And then there's Amiibo Festival, which no one will ever be able to play because they'll never own the figures. Not only that, but do we care at all? No one was asking for ACxMario Party. We wanted ACNL for WiiU.
@Achoo I know right, I don't mean to be so salty but what else is there to write about? E3 was mediocre but I'm still excited for SMM, everything else is wait and see.
I'll be blunt. I'm glad I have at least one of these (Link) but the mere thought of tackling this collection scares me to death. Which is a shame, considering I was looking forward to a real-life Smash trophy collection.
I'm not a fan. No doubt some amiibo do look pretty cool, (Megaman comes to mind) but man there are far too many of them now. How many Mario amiibo do people need?
Plus they've messed with the nice collectors edition games we used to get. Remember the gold wiimote bundled with Skyward Sword, or the Monster Hunter 3 classic controller pro bundle? They were fantastic! Now it seems all Nintendo special editions just have an amiibo lumped with the game:/ Very Lame.
Of course I am the world's number one hypocrite, as I'll be picking up my Yoshi's Woolly World amiibo bundle next week (it will be my first & only amiibo though!)
Nothing will change. Nintendo will apologize for amiibo shortages, then during the next direct, Bill Trinen will announce another random wave all while having the biggest grin on his face
Cards would have worked way better. Sure, make them expensive. $10-$15 for a pack of five. The Amiibo would become more popular, and Nintendo would be actually making a profit off them. With NFC cards, digital sales are a possibility — something that's impossible with actual figures. And hey, people want to use their smart phones, let them. Amiibos are more/as antisocial than VR gaming. With card sets, you can trade with real-live friends, for that rare card. Not exactly the case, with figures...
Since I don't own any amiibo or tried one out, I can't accurately judge how well they work. I think the figures are neat, but they really seem to be more collectables, than anything else. In 30 years, when the Nint-EGA corporation is dominating Video games, these amiibo will sell for thousands...
Until nintendo starts making Amiibo into the much more efficient and appealing cards, The only one I might get is the Yoshi one.
All I want in life is to have a small collection of the Nintendo amiibo which represent my childhood icons. You can keep your Wii Fit Trainers and Dark Pits. I just want a few classic characters. Is that so much to ask Nintendo? Is it...?
@AtlanteanMan YES. Just moved across the country and you know, I couldn't bring half the things I had spent days, weeks and years collecting. It's a shame because I whole-heartedly want to collect things-- especially amiibo — but realistically, it's just something to "collect dust" and not get used... Therefore I always pass. Just the fact that these things are so hard to find and collect, that drives the nail in the coffin for me. I'll probably never buy a single amiibo, (maybe Samus, come on its Metroid!) but yeah.... Glad I'm not the only one who realizes/thinks this.
As a life long Nintendo fan it pains me to say this; but Nintendo can sod off as far as I'm concerned. I've finally come to the point where I just can't accept them half-assing EVERYTHING, all the time. It's just become too much to put up with. All we ever get month after month, year after year is delays and more delays, and excuses and more excuses. They take forever to do anything, and then in the end it turns out they haven't really been doing anything, at all, and we've been left waiting for nothing.
Something frustrating to me is that each amiibo can only have saved to it data from one game. What makes Skylanders (and, I would suppose, Infinity) so cool is that the progress you've made in one game carries over to the next. That one figure is continuing its adventures. But if I suddenly decide my Wario should be a party boy, it's at the expense of giving up his fighting career. If Nintendo's gonna expand the games that save to an amiibo — which is much more cool than these things being simply unlock codes — there needs to be in-game methods of backing up a figure's progress, should you decide to switch its purpose for a while.
That, or upgrade the capabilities of these NFC things, but I'd suppose that would result in either sending my figures in for modification, or just accepting them as obsolete.
Nintendo has a few major problems at the moment. I see bad headlines on the horizon.
Their problem can be traced back to the success of the Wii- it's kept Iwata in his job, and prevented Nintendo from taking the necessary risks to innovate sufficiently. Chasing after other bolted horses such as toys to life and mobile games further compounds this lack of confidence, and thusly we have a company, unsure of its own identity and unwilling to listen to anyone- regardless of whether they are correct or not, who try to offer advice or an outside perspective.
The relative success of Splatoon recently only made the situation and frustration worse, contrasting painfully with Nintendo's inability and stubbornness to recognise one simple fact- even if the customer isn't right, they are never to be told they are wrong.
I'm not sure I can defend Nintendo for much longer because of these problems which have gone on for far, far too long.
I don't get too bent out of shape about Amiibos. If I am at a store like target that sells them, I check on stock. All Nintendo has done with amiibo's for me is cost themselves money as I won't pay more than $20 including shipping.
What is baffling is how popular they are, when they do so little! Imagine if there was an amiibo centric game! Splatoon to me is their only misstep with how content was locked behind amiibos, as the challenge modes are fun and if not included in the base game, at the very least should have been cheap DLC.
#Un-HappyMaskedGuy
No offense, but my inner voice couldnt stop going into "whiny mode" as I read this article. It comes off as entitled and whiny. Maybe thats just how the nintendo fanbase has gotten. Almost as bad as sonic fanboys...
I whole heartily agree that Nintendo seriously needs to fix it's supply chain, but I don't agree with you opinion on Animal Crossing Happy Home Designer. If you watch the extended 9 minute introductory video for the Japanese launch, is sounds like all the characters are already in the game and you don't even require a single purchase of amiibo cards to play hundreds upon hundreds of hours. Amiibo cards in this game just seem like a gambling way of getting your favorite characters to move in and/or visit the newly decorated home.
Here's the video if anyone is interested, I recommend watching it.
I didn't care about this game until I saw this video. This video sold me on it.
https://www.youtube.com/watch?v=d6AysL-Y49M
This game has way more depth then people give it credit for, plus it won't be sold at full retail price, it's a budget priced game. I'm more than happy to get a second AC game (main or not) on the same system. Nintendo isn't know for doing that. It's a fully fleshed out spin-off, so I'm happy with it.
Nintendo has said that they are trying to restock amibbo, but it just seems that they are taking too long and it's not making much of a difference. I'm still waiting for Villager to come back down to the normal price. And it's been over half a year!
Bla bla bla. This is reality. Nintendo is not Apple. Manufacturing things is tough and bears huge financial risk. Part of the appeal is the rarity at this point.
I've pretty much given up hope for amiibo. Nintendo seems to be "restocking" shelves with 0-10 amiibo per store but the chance of finding them is still slim to none. I'd really love to get the pixel Mario but I'm already expecting limited to no, most likely the latter, availability. Nintendo could be making millions from amiibo but they seem to have a major problem which still isn't solved 7 months later.
It's great that amiibo use many different games and each new game that comes out raises the value of the amiibo that I purchased. However, I want the other costumes and features that the other amiibos provide which I can't get because the amiibo are out of stock. Take Wii Fit Trainer for example. I'd love to get the costume for it in Super Mario Maker, but there was and is no stock of the amiibo. Why release content that only a small fraction of players can get. I realize that it great to add that extra content for players who have that amiibo, but what about those who don't? I want that content too. How can I get it without paying the ridiculous prices on eBay? I'd love to find the missing Toads in Captain Toad: Treasure Tracker but amiibo is almost impossible to find making this an awesome but unused feature.
This has been a problem since the very beginning of amiibo and I don't see it getting any better by the end of 2015. I can actually see it getting worse because as new amiibo realesed, the old ones get phased out. If Nintendo re releases the old figures again scalpers just buy them all and sell them at a premium price.
Just to be clear, this is an article by an adult about TOYS, right? Toys? There are legitimate problems in the world but we have rich white people writing articles about how they can't find the toys they want? Cool. Just checking.
I mean, I get it. I like amiibo. But the idea of anybody over the age of 6 becoming upset by not being able to find the toy they want is legitimately sad.
Preach it brother ! I gave up trying to collect them all because of my frustrations around trying to get the wave 4 amiibo. I had everyone up to then but it just isn't worth the hassle and I refuse to pay scalpers.
I just finished selling all 19 of my amiibo (including King DDD, Pit, Capt Falcon, Gold Mario, Meta Knight, Ness, Jiggly, Fox etc etc) except for the Splatoon characters. I am officially done with amiibo and will not be purchasing any in the future. Nintendo needs to get their act together.
They keep coming out with new games that use all these amiibo but nobody has any to use on them. They don't realize that they have to release amiibos starting from wave 1 before they keep making games that use them. When they say how awesome it is to use an amiibo in a game it's like a slap in the face to everyone. Releasing 5 more marth or 10 mario amiibo countrywide doesn't count as "restocking".
I really have no problem with amiibos, as my Gamestop have a butt load of them that they stock for some reason. I even saw 3 Ness amiibos and those are consider hard to find. I guess my Gamestop have heard of the shortage and started stocking them more, but nobody really buy them besides me. The only thing I slightly have a problem with is store exclusive ones. Unlike my Gamestop, most stores don't even care to stock anything besides the Mario and Samus amiibo.
In my view amiibo and NFC toys are meant to do the opposite and help expand full gaming experiences; in these two games Nintendo seems to be doing the opposite, simplifying concepts to suit amiibo.
This caught my attention, in particular. This is just an extension of Nintendo's post-SNES operating standards--create some new gimmick, force games to be redesigned around this frequently asinine new gimmick. Granted, it worked on the N64 (analog stick), but the gimmicky button layout of the GameCube controller (with the awkward Z-button, squishy shoulder buttons, and unfriendly-to-many-genres button layout) was a harbinger of things to come. The Wii, DS, 3DS, and Wii U have all been gimmick-driven. Sometimes creating fun new concepts, most commonly being unnecessary changes (Super Mario Galaxy did not benefit from Wii Waggle), and occasionally being utter fiascos.
The Wii U is a full-blown gimmick machine. The GamePad, the still-incorporated Wii Remotes, the NFC features, the asymmetric gameplay, etc.
I predicted late last year after Amiibo launched that we'd be seeing increasing amounts of content locked away behind amiibo paywalls, and that it would start affecting how games are made. And indeed, here we are. More and more content in more games is being locked behind Amiibo paywalls, and it's affecting game design. Nintendo is trying to sell gimmicky games based on gimmicks, and the designs overall are struggling.
I'm done with Amiibos, and I'm done with Nintendo's fan-abusing gimmicks. At this point, the only thing that will sell me the NX is a full-blown new Eternal Darkness from Retro, but as of now, I'm fully expecting another damn gimmick box and that will help keep me away.
I hate amiibos. like seriously, what the HECK nintendo!!! I was willing to buy a crap ton of them but noooooo. you want to artificially inflate the rarity of amiibo you go on ahead but I'm done trying to hunt them down.
All I wanted was the four main zelda figures
Zelda, Link, Sheik and Ganondorf
and all the strong, independent women that don't need no man!
Samus
Zero-Suit Samus
Lucina
Squid Girl
and any future amiibo I like (c'mon Impa!!!)
but now I just don't care. I can't find Lucina or Squid Girl anywhere and I have, like zero (pun) chance of getting Zero Suit Samus, unless I want to sell an organ or turn tricks on a street corner (some slight hyperbole there).
That's like 78 dollars you'll never get from me, and that number will only increase as you keep making more of them.
Thomas is usually the positive one. Even he is starting to admit what a mess the Amiibo situation is. Generally speaking, Nintendo hasn't been well managed or controlled for years. Iwata is out of touch and Reggie has no original thoughts from what I can see. He's just a hammer for his Japanese masters. I'm not surprised Amiibo was screwed up and still not fixed. I just happen to think they look awesome and I enjoy looking at them as collectors items. It would be nice to have what we want but giving customers what they want isn't Nintendo's strong suit lately. Hopefully they continue to re-release older Amiibo even as they press forward with new lines. I hope eventually, everyone can get the Amiibo they want.
Amiibo will be a touchy issue with fans for a long time, it seems.
Me personally, I love the idea of collecting little statues of Nintendo characters who have never had any physical merchandise before. But my gosh, why can't Nintendo seriously try and fix these stock issues? Its gotten ridiculously out of hand at this point!
I was finally able to find a reasonably-priced Captain Falcon on ebay recently, and he was supposedly released in the US last November?
You need to get it together Nintendo...
Really don't like the way Amiibo is being forced into games. I play games to play games, not to collect figures.
Come to Australia, we have never had a supply problem on Amiibos. Our major retailers like Target, Big W & Kmart always have plenty of stock on all of them
@ericwithcheese2 Increasingly means it's getting even more frustrating...not that it just became that way.
@Time-Bomb I have no idea who you mean. The classic icons are the most common. Mario, Luigi, Link, Zelda, and even Pac-Man and Sonic are common(at least from what I hear). I think Samus, and Falcon(I don't know who else you'd be talking about) are a bit rare, but if all you really want are "a few" you should be able to get them.
@Kaze_Memaryu I support you in this. I would have bought the Charizard I saw at gamestop two days ago because I hear it's rare, but I'm too lazy to set up a paypal.
I never liked amiibos from the beginning because I think it's another cheap gimmick for nintendo to make money. What nintendo should have been doing all along is make good games, and maximize their console to it's potential. I missed the days of Snes and Sega going at it in the 90's before Sony joined the party.
@Kaze_Memaryu
Man, it makes me so jealous to hear that! I wish one of my friends was in your situation so I could pay them to go to the store and pick up the amiibo for me. I feel like I live in the middle of nowhere. We don't even have a Toys R Us, Target or Best Buy anywhere around, but apparently there are still plenty of Amiibo hoards/scalpers/collectors here because they sell out the minute the stores open.
In 2½ years Activision sold 175 million Skylanders toys (that is almost 6 million a month).
in 6 months Nintendo managed to sell 10,5 million amiibos (that is less than 2 million a month).
http://www.gamasutra.com/view/news/217116/Skylanders_2_billion_175_million_toys_and_bigger_than_Call_of_Duty.php
https://www.nintendolife.com/news/2015/05/nintendo_has_shipped_105_million_amiibo_worldwide
What kills me the most about this whole situation, is that kids have little to no chance of getting the figures they want! My poor Mom ends up buying the Japanese versions of the figures for twice what she should have, and since every store has a limit to how many you can buy, I can't even get multiples for my siblings sake!
That's what frustrates me the most by far.
I'm new, but isn't it fun to have to hunt for rare characters or ones only sold at certain stores? It makes me want them more, the fact that some are hard to get.
I'm new, but isn't it fun to have to hunt for rare characters or ones only sold at certain stores? It makes me want them more, the fact that some are hard to get.
@Area57 Well, there's a fine line between "Thrill of the hunt" and "Too much effort/too expensive" ("Store exclusive" implies that at least one store has stock), and Nintendo ran across that line at full speed on day one...
I have paid double for one figure from Japan and that's it. The stock shortages mean my partner's kids miss out which sucks; I've been lucky to get pre-orders in at the online Nintendo store for figures I want.
As to the appeal? They're just nice figures; in-game functionality is kind of a bonus for me.
@Area57
That'd be all well and good if these were just figurines. The problem is they also happen to have content locked behind them, and its availibility is also tied to that of the Amiibo.
Nintendo is supposed to also have Amiibo cards for those who just want the content, but so far only the Animal Crossing ones were anounced. I have a sneaking suspicion they're holding off on them in order to maximize sales of the figurines by leveraging said unlockable content.
Nintendo aren't even focusing on their original plans for amiibo. Smash Bros is still the only title in 7 months to use amiibo correctly. All they're doing now is "tap it onto the gamepad and you power up" or something like that. A quote from Bill in the E3 2014 amiibo trailer: "Even if both you and your friend have a Link amiibo, they won't be the same". That's a concept Nintendo are failing to approach. If both me and my friend by the Super Mario Maker amiibo, they will be EXACTLY the same. To be honest, it's just like putting £20 worth of DLC into a game for something not worth anything near that amount.
There are two problems with Amiibo.
1. They are sold way too cheap. If their prices would be tripled, there would be less problems regarding stock. Because people already complain these days about traders that get them for cheap and then sell them for 3x more on Amazon.
2. People are simpletons. As of now, you can all get Ganondorf amiibo in about 50+ different Japanese websites (with english translation). You then opt for EMS expedited shipping, ok, costs you an additional 10 bucks, but with the weak Japanese Yen, you can get Ganondorf for 10 bucks. So a total of 20 bucks for Ganondorf that they have an unlimited supply of stock of over there, is worth it if you can wait 10 days for insured shipping.
Again, simpletons are unable in these days to open google, browse some amiibo retailers in Japan, selecting to display the page in English and making the orders from there. Let alone people have no idea about currency. All just yap about when it arrives in their location and then all do the same thing, they panic order like crazy and get upset when there is none left, where as in Japan the amiibos that go for 100 usd on amazon you can get for 20 bucks with insured shipping included.
I'm a collector but I will not bother with amiibo because
1) I will not find them all
2) There are too many
3) They don't do anything interesting
@Varathius So wait, your solution to supply-issues is to kill demand by hiking up the prices? o_O
I'm sure it will then be easier to keep them in stock, but selling Amiibo is the whole point...
The amount of effort needed to find them and in some cases afford them makes it pointless for anything less than a punt at an investment. They needed to be mass produced plastic because of what they are instead of the heirlooms that people wanting them to be.
@Kid_A
It's on a Nintendo website. By your measurement we should never talk about anything ever because there are 'legitimate problems' in the world. In fact just cancel all entertainment. Too trivial, there are 'legitimate problems' elsewhere
Nintendo have done well to annoy many people at once with Amiibo.
1) Genuine serious collectors who are finding it difficult to source certain Amiibo and getting very little response from Nintendo
2) People who don't want to pay extra money for DLC for games they own (I'm in no rush to get Splatoon since they've locked single-player content behind a toy purchase). If MS or Sony did this they'd be criticised no end by Nintendo fans.
3) People who may have collected but now know there's no point because getting some of the first batch is virtually impossible. Thats lost sales.
4) Casual buyers who may have been interested in the odd one or two like Toad for Treasure Tracker or the Splatoon toys but not if they're difficult to find and will be wary of future Nintendo purchases because (see 2))
P.S. Not being able to use them without taking then out of the box is silly too.
The 'shooting ourselves in the foot' department working with maximum efficiency again
A toy company running out of toys! What next, Pizza Hut running out of pizzas?
@Quorthon, stop bringing up Eternal Darkness! That is increasingly making me want it more and more and knowing the slim chance it'll ever happen. Haha
I've faced relatively little issues in order to get all the smash series amiibos so far, but they still alienated me to the point I want to give them all away and buy a PS4 instead.
For me in particular, I just loved the designs. I was looking forward to the more obscure characters, because really, when is the next time Nintendo will make a ROB figure again?
And even though, ROB will supposedly come out, none of us working folks will ever see him in the wild.
That is a problem.
I was looking forward to these figures and now, I just don't look forward to them anymore. Fire Emblem Fates will have a problem on its hands, since the FE characters are the hardest to find. I'm pretty sure they just don't exist.
For wave 4, I was actually off from work and decided to go to a GameStop on launch day. It was quite clear at that moment of just how unbelievable this has gotten:
That's it... On launch day! There should have been at least 8 of everything.
I just can't believe how far this has gotten out of hand. Each wave seems to make it progressively worse. The worst was the Mario Party line. All we got from it was Toad (whos amiibo usage is simply useless), yet he is the only one you can't find from the series. They waste valuable shelf space for the figures no one wants. Not even that, but all those characters (except Toad) exist already! Like there wasn't enough Mario to begin with?!
This was a very good article @ThomasBW84. I've always found that you're pretty optimistic, which I certainly admire, but it's very telling that you simply have nothing good to say about amiibo at this point. Is there any way you can send those statistics to Nintendo? I feel like it would actually open their eyes (at least a little), that even their most dedicated fans think amiibo is a joke. Actually, just send them the whole article.
I want Nintendo to focus on making games than Amiibo. As for merchandise, they are the best ones Nintendo have ever done, and there's no way I'd ever want to buy the whole set of any set of merchandise, and not sure why so many people have felt the need to.
@MoonKnight7 If I sent an email to customer support telling them to show someone at Nintendo this article and to look at people's comments on it to see how pissed we are, what do you think the chances of them actually reading it are?
Agree 100% with everything said in this article.
Huh, that doesn't happen very often.
@Area47 Thrill of the hunt becomes not-thrilling when you can't actually hunt for the amiibo. If there was actually a reasonable chance that you could walk into a Walmart/Gamestop/target/WHATEVER and find a Little Mac, Marth, Ness, Shulk, Dedede, etc on the shelf, then yeah, it would be fun. Sure, it happens to some people. Maybe 1% of the Amiibo hunters, but for the vast majority, it's just not something we can ever expect to happen unless something drastically changes.
Nintendo needs to stop production of their new amiibo when they are finished being made and triple the amount of Super Smash Bros. amiibo.
@Senario They're able to sell plastic toys that cost $6 to make for $60 online, and have people lined up down the street when the store's open.
I've never seen a single ad about amiibos, but every news site remotely related to Japan/Gaming/Toys runs 24/7 coverage on amiibos.
I think Nintendo understands EVERYTHING about Western audiences and advertising
@MadAdam81 It's not like the programmers and designers are sitting around assembling the toys by hand...
@Quorthon To be fair, the 3DS's gimmick was brushed to the side by Nintendo. They stopped trying to sell the 3D effect pretty quickly. Only when the New 3DS came out did they try to sell the 3D effect again. The 3DS's gimmick that they tried to sell was, well, exclusive games. That, technically, could be considered a gimmick by the dictionary definition. It's the one that everybody uses.
@Kid_A
You do realise that this is a Nintendo-centric site, right? Just checking. The 'news' here is geared to the subject. Not too much is written by 6-year olds.
Many adult gamers use gaming as an escape from some of the horrible-Ness (pun intended) of the real world. Not everyone at NL is rich and white. Some are, some aren't. I refused to get into Amiibos but it's none of my business if others do. I don't judge what others allow to upset them.
Being angry at one thing doesn't mean we aren't allowed to get angry about other things. Ranting on a game site most likely does not define the majority of us. The article addresses issues that Nintendo is screwing up. I doubt most of the Amiibos are being bought for children: collectors are a big group.
It's often difficult to keep things in perspective now days. Chastising others for not addressing important, life-changing current events and or the world's problems on a gaming site is a bit unproductive, imho.
It's just so ridiculous. I find this whole situation just darn wrong.
I'm still buying them all, it's called waking up at 4 am to go to the shop and wait till it opens.
Just watch, G&W will be a Walgreen's exclusive, and Duck Hunt will be at all your participating PetSmarts.
Is... is Mario Maker Amiibo giving us the finger in the pic? How poetic.
@NintendoFan64
"If I sent an email to customer support telling them to show someone at Nintendo this article and to look at people's comments on it to see how pissed we are, what do you think the chances of them actually reading it are?"
From you? Not likely, nor was I asking you to do it, but if you want to, be my guest.
@MoonKnight7 Oh, I know you weren't asking me. I just didn't think @ThomasBW84 would do that. It just gave me an idea...an idea that most likely wouldn't even work...still, I would like for Nintendo to just get a better picture of how fed up we all are with this. I get, it takes time for factories to make more, but half a year!? How much more time do you need!?
It's not entirely Nintendos fault. They would have have crunched the Numbers on how many to make based on the sales of the Wii U & 3DS hardware + The number of games that would use them and how well they would. For example would their be a point in making 1 amiibo per copy of the game they print. The issue is Nintendo didn't anticipate that people who don't own Wii U or 3DS consoles are buying these figures as well. I think Nintendo should be forgiven for assuming that people with Wii U/3DS consoles would be their consumer base, these are Wii U/3DS accessories after all.
@mantez
Nintendo has been in business a long, long time. If they cannot make reasonable judgements regarding product popularity, manufacturing processes, customer desires....then it may be time for some changes on the administration front.
Btw: anyone with good enough memory to remember AR cards and how they were going to change gaming? So now Amiibo cards will be the thing. Right.
Time to toss some more darts at the dartboard, ninty.
Honestly, I WOULD like the game and watch and dunk hunt amiibos but if I have to wait for 3 hours at gamestop and hope they are available I'll pass...
@Area57 I agree, it'd be boring if they were easy to find, what makes amiibos fun for me is trying to track down the rare ones!
@russellohh That gave me a funny image...
However Nintendo have limited resources - they have to fully fund something before they can greenlight it. Do they fund more Amiibo stock (when there are plenty sitting on shelves) or do they fund something else instead?
I honestly don't get what all the fuzz is about. All you guys complaining about 'stock issues' should try a new perspective, because otherwise you sound narrowminded.
Nintendo always kept the numbers of his special products (everything besides games and consoles) low so that the items would become rare. Try to find a virtual boy, the Power Glove or the NES pistol and you know what I'm talking about.
Have you ever thought about the possibility that Nintendo doesn't want to sell that many Amiibos? Not everyone is a greedy die-hard capitalist. Of course Nintendo wants to make money, otherwise they would cease to exist. But it should be obvious by now that their main goal never was to make as much money as possible. Otherwise tey would've taken the same road as Sony and MS a long time ago.
Instead they're looking for quality (or in case of the Amiibos: value) and to provide genuine fun.
Keeping Amiibo stock low makes the rare ones a real rarity, while the mainstream ones like Mario and Zelda will always be available. I mean you surely cannot really think that Amiibos of characters that aren't widely known (basically everyone besides Mario, Luigi, Peach, Bowser, Yoshi and Link) should be available in large quantities?
Keeping the stock low also creates a high need/demand for Amiibos and of course, a lot of buzz. Just think about it, 80% of Amiibo-related articles on NL wouldn't exist if you weren't frustrated because of low stock.
It comes down to a very basic nature of humans: we always want, what we can't have. If there was an endless quantity of Amiibos, no one would talk about them and probably 50% of the people wouldn't mind buying them at all.
To me, all this whining about non-existing stock issues - if Nintendo wanted, they certainly would've produced more, and of course Reggie has to say something else publicly - sounds ridiculous because you're all missing the points. Amiibos were supposed to be rare from the start.
I find it quite interesting that @ThomasBW84 was against Amiibos at first and now is a desperate collector, too. I was sceptic from the beginning because of NFC and that hasn't really changed. I got one Mario Amiibo that came with Smash and I probably won't buy another one. Sure, Ryu would be interesting and the Wooly amiibos look cute, but to me they are simply useless. Why should I spend money on figures that can't do anything, just to stare at them?
@TsukiDeity Thank you so much for posting that video. I was on the fence about AC:HHD, but now that I know that you don't have to have the cards I'm definitely interested in getting this. Though I wonder why this wasn't made clear in the E3 coverage. . .hopefully I just misunderstood.
I have some Amiibo, and I like the ones I have I don't have a compelling urge to have them all, just some of my favorite characters. I happen through a Gamestop every now and then and see if there's anything that appeals to me. Seems lately there's usually something I don't already have. Last time I was in there I saw Mega Man (which I got), Pac Man, Sonic, Silver Mario, Toad, all three Splatoons, and some of the other, more usual suspects. I did get the last Mega Man off the shelf, but it was fun just stopping by the store and seeing a cool figure of one of my favorite all-time characters that would look great on my shelf and also do some cool stuff with a game or two.
I do agree that Amiibo still needs a killer app. I actually think the AC Amiibo game for Wii U is the right idea (a free download where the Amiibo are necessary to add characters, etc. to the game), even though I know it's kind of hated for not being the AC game everyone wanted for Wii U. Amiibo tap was another interesting idea, but to me the idea of the characters just unlocking a random set of demos seems needlessly removed from the actual character the Amiibo represents. It's just a random demo for games that I mostly own anyway. It's a step down the right path, but it needs more thought behind it.
I've been importing a bit more lately myself for amiibo. 'Bout the only way I can really get the ones I want any more. Already ordered Palutena and Dark Pit from Japan - I honestly don't see them hitting my region of America at all, period.
@shani tinfoil hat man for sure and the nes zapper wasent and still isint rare at all, the others are only rare because less were produced as no one was buying because they were rubbish, completely different story with amiibo where they cant meet demand and to suggest nintendo's shareholders wouldent want the revenue microsoft has is ridiculous tbh.
I was never crazy about the aiimbo's from the begining, but I could understand wanting one if it was worth while, but Nintendo has gotten so money hungry about Amiibo it's off putting. Plus the lack to supply and distribution in giving people what they want makes it worse. I think they are putting far too many out, and not enough of the ones they do have. I was more okay it their was a few games built around the aiimbos, or if the aiimblos were built for a few select games. However, every game has an aiimblo and that just makes me feel like Nintendo is greedy and just finding a way to jam an aiimbo with every game. I think they need to cool before they start loosing some fans to this stuff. If feels like there is more concentration on aiimbios then there is on putting out Wii U games, which is over frustrating and makes this feel like this might be might last Nintendo, unless Nintendo can get back to focusing on making great games. Granted Splatoon is great, and there has been some awesome titles for Wii U, but not enough to warrant fans on the fence to purchase it when the other consoles have so much more. Granted aiimbos looks cool, but they don't hold a lot of game value.
I wonder how long it takes for production to change after a decision is made? It's probably weeks or months. And then there's distribution time. I think Nintendo are just being cautious when scaling things up.
This editorial is about two months too late. You start the paragraph by saying admitting that in reducing inventory, Nintendo has increased its profit. How does Nintendo know which figures are going to prove to be the most popular? It has to wait for figures from the retailers and by the time it has those figures it's too late to restock in time for their launch so you have to wait a few more months. These butt hurt "editorials" are just from impatient people who want it all now now now. That Nintendo is not addressing the stock issues is also absurd. I'm part of a facebook group that hunts amiibo restocks and in the past few weeks there have been loads of posts on restocks of various different amiibo to different retailers - old amiibo and newer ones.
Also, Nintendo has to expand the product line or risk it becoming stale. You capitalise on popularity. The release schedules are also defined by the games they accompany. "Oh, not let's hold the release of this game back a few months while we restock Marth". I don't think so. By releasing many different amiibo in different ranges that work in a variety of different games you make the potential audience for those games or even the amiibo much bigger.
@ROBLOGNICK You could argue that Yoshi's Woolly World release date in NA (4 months later than Europe) is because of Yarn Yoshi amiibo stock.
I never used the Amiibo and that's probably because they don't do much in expanding the gameplay.
Yeah I get that in some games, it does do that but to be honest, if the stock itself is problematic, then what's the point of me trying it?
They could have just used cards which are easy to manufacture so I don't know why its taking them so long to do so.
Spot on. Best Amiibo manifesto I've yet read.
For all the reasons stated above, and more (i.e. - Amiibo/Skylanders crossover, U.S. retailer exclusives), I finally woke-up from my Amiibo-hunting nightmare said: "NO MORE" to Nintendo's intentionally-manufactured insanity, and took back my life (very little exaggeration here).
I'm currently selling-off my entire/complete collection and it feels just fine.
I think most are done with the shenanigans. Prices for rares have been steadily dropping on e-bay. I don't think it has to do with an increased supply,
@thehoppypoppy
I found these two new short videos. I thought these would happen and it's true! I never predicted the curtains though. Love the doors though.
https://www.youtube.com/watch?v=kkjWKqEGij0
I'm happy to see that the houses you build won't be limited to your own house designs (from tiny house to full expansion +Modern/Castle) from AC New Leaf. ^__^ One new form was shown, so I'm sure there are more to come!
https://www.youtube.com/watch?v=0ZVCiXhVAWY
@TsukiDeity Those videos were awesome! Thanks for sharing. I love that there are yards now. The light fixtures are an added plus.
@TsukiDeity
Hey, thanks. There's a lot more options that I imagined. Hopefully most of this will make it into the next full AC game.
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