Comments 2,364

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

GameOtaku

@GarlicGuzzler
It is related. Many times in anime and games during localization they completely change the original context and intent of the original to better suit an idealology that aligns with the localizers instead. If they are worried about AI taking over it’s only because these fringe cases continue without abandon. Consumers don’t appreciate this sort of censorship.

Re: Poll: What Review Score Would You Give Emio - The Smiling Man: Famicom Detective Club?

GameOtaku

I gave it a 7. I completed it last night and I really couldn’t enjoy the gameplay. Too much exhausting every instance of listen, look or think without any sort of logic other than going through every option. I especially find it frustrating when you have to enter names in and you can’t access your notepad to check spelling or to confirm something! Heck I even got a game over since I screenshot information and went to check the album to double check and then I was given a game over of sorts befire allowing me to try again as a joke! So dumb!

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@babyThorman
Same with game’s development. It also harms the employees. I can’t imagine putting in so much time, effort and passion into a project just to be cancelled and possibly laid off just to recoup some cash. Not every game is going to become a hit success but it should at least have some modicum of success vs canceling it and all the talent wasted on it.

@RygelXVIII
Shouldn’t story have come first and gameplay second?

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@RygelXVIII
Yeah but at that point you’ve probably already got traction going from fans and have probably released teasers and early footage. From a consumers point of view this doesn’t endear us to the publisher when they just up and cancel projects for seemingly no valid reason. There shouldve been checks and balances in place way ahead of this. If things were looking as though they weren’t going to pan out earlier then halting a project then would’ve been fine. But having a project this far along with so much time and effort from an employee perspective (especially them as I’ve had to work so much overtime on jobs at my own work that never see the light of day) it’s a major slap in the face not to mention the consumer who would’ve bought it now has a sour taste in their mouth that may never fully recover. (Looking at you Konami and Capcom)

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@Fiskern @RygelXVIII
Yeah but we’ve heard this same song and dance from publishers in the past where developers were nearly finished only to have the rug pulled out from underneath. The best example I can think of is when Capcom cancelled Megaman Legends 3 stating that it was on the grounds that there wasn’t enough support from the community which was a bold faced lie.

Re: Nintendo Expands Switch Online's NES Library With Seven More Games

GameOtaku

@Nintendo_Thumb
Lesser known fact. Popular games are popular for a reason and sell well for those same reasons. Of course not everyone has the same ideas about what is “good”, “bad” or niche. I like Dr Jekyll and Mr Hyde on NES but I know for a fact I’m in the minority of those who think similarly. Selling the games individually outside of the service isn’t going to hurt then. In fact it could be as simple as adding them as optional DLC on their respective store pages like every other game with dlc packs.

Re: Nintendo Expands Switch Online's NES Library With Seven More Games

GameOtaku

@Bass_X0
Granted it’s a great deal if you are taking advantage of everything on offer. For those that don’t however it’s a bad deal. Options. Options are never a bad thing. Individual custom made libraries that are aren’t tied to the service has some merit. You can buy only what you want and if Nintendo truly wishes to build in the account system promise allow our purchases to transfer to the next generation and so on.

Re: Nintendo Expands Switch Online's NES Library With Seven More Games

GameOtaku

@InTree
Besides I’m sure most wanted a totally different service like all the games on all the consoles so far all at once and just picking and choosing what you wanted to play. Not the drip feed for the umpteenth time.

Id rather purchase and own the individual games forever regardless of gen going forward. Just like I didn’t have to repurchase my nes and snes games when I got a Retron. It should be a simple matter of transferring VC to switch and so on.

Re: Nintendo Expands Switch Online's NES Library With Seven More Games

GameOtaku

@InTree
I’m not most. Kinda hard to see value in an online service when I don’t play online. Thing is I wouldn’t rebuy. I’d sit on it and plainly tell them I purchased them once so why do I need to again. I’d buy the newer titles that I couldn’t access before and wanted to play easily. In fact they should’ve took a pace from apple and Sonys playbook about transferring content.

Re: Switch Online + Expansion Pack Survey Asks Users To Share Their Experience

GameOtaku

@Bigmanfan
They could allow us to transfer them ourselves. Back it up on a pc or the like then transfer it to the new system. Of course if it’s a proper account system then we shouldn’t really have any issues. As far as I can see there’s no difference in buying a piece of physical media and using it in all applicable devices for one price and its digital counterpart. Same logic really should apply to both.

Re: Switch Online + Expansion Pack Survey Asks Users To Share Their Experience

GameOtaku

@Mgalens
Exactly. Plus why should I even have to sub to an online service when I spend the vast majority of my gaming offline? I wouldn’t even use the price of the admission! Online multiplayer? No. Cloud Saves? No. DLC (which can be owned separately not exclusively to the service? No. The only part I’m interested in is a self curated library of games that I’ll never lose access to and have year after year whenever or whenever I want to play.

Re: Switch Online + Expansion Pack Survey Asks Users To Share Their Experience

GameOtaku

@Bigmanfan
You do need the internet. You have to check in every 7 days. I’d have access one week and then the next it would be gone until I went to public WiFi again. Every Saturday it was the same thing. I’d be on public WiFi for most of the day and open and close the libraries constantly but it never wanted to perform one UNTIL I was home that night with no internet connection and I wasn’t about to make a special trip just to access them again.

You should certainly be able to transfer certain purchases like Virtual Console titles and the like. It’s no different from buying a retron and playing nes and snes games you already purchased. And the service for all the libraries is $50 a year!

Re: Switch Online + Expansion Pack Survey Asks Users To Share Their Experience

GameOtaku

Netflix has movies it can add all the time and they are streaming. NSO retro libraries are by their nature finite as they only have maybe a few hundred or so games on each platform and that’s it. Unlike Netflix the consumer doesn’t get to pick and choose you either get all of them or none of them.

My main point of contention is there is no option to purchase them outright and play offline. I had the best time with the VC on 3ds. Being able to go to a WiFi hotspot a few times a month and buying games and playing them basically anywhere I wanted and didn’t have to be tethered to an online service. I had a similar experience with the psp and vita. Had Nintendo had crossbuy from 3ds to switch like Sony had on all its platforms we would be miles ahead and we wouldn’t be in this situation. You should own your digital content. To me it’s no different from buying a retron and using the games I already have and just playing them on it. I didn’t have to buy my games again so why do the majority of you accept it as that is the way it has to be?