Comments 2,381

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

GameOtaku

@Maxz
That may be true but many times the intent is changed completely independently of what the company wants as has been documented several times on the inter webs in the last several months whete translators have come forward and basically said “yeah I didn’t like the original intent so I improved it you’re welcome”. If they can translate text faster and be closer to the original intent then using ai as a tool should mitigate this to practically none. I look at untranslated text and i totally could just make up what’s going on but I’d probably be no where near the original intent. I used the translate app on my phone and it gives me a rough idea of what it is saying then I can actually translate it based upon context to be close to the intent.

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

GameOtaku

@GarlicGuzzler @Maxz
https://m.youtube.com/watch?v=cqiMLj-dFrY

It’s long but he translates what the Japanese is saying vs what the English localization is. It’s completely different night and day. Let’s not forget either how Nintendo completely changed the intent of the Gravure themed dungeon in TMS to be about hip hop street fashion instead. It just seems like localizers are using it more to push how they want to tell the story vs the original creators intent. They should strive to keep it as close as possible without injecting anything new to the narrative. For the longest time I’ve watched anime with the dub on and the Japanese sub and boy I will tell you there is a major disconnect between what the English line is and the original.

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

GameOtaku

@Maxz
It shouldn’t give them so much creative license to change intent. A pun name being changed to be more relevant vs VAs and localizers completely changing the root context of something else (like this example from foxbusiness.com It was eventually revealed that Leonoudakis was responsible for the questionable subtitles. Online critics noted that Leonoudakis had also been a vocal defender of Seven Seas Entertainment's decisions to change the "I Think I Turned My Childhood Friend Into a Girl" character Hiura Mihate from a feminine male to a transgender female.)

Re: Bayonetta Star Jennifer Hale On The SAG-AFTRA Strikes: "AI Is Coming For Us All"

GameOtaku

@GarlicGuzzler
It is related. Many times in anime and games during localization they completely change the original context and intent of the original to better suit an idealology that aligns with the localizers instead. If they are worried about AI taking over it’s only because these fringe cases continue without abandon. Consumers don’t appreciate this sort of censorship.

Re: Poll: What Review Score Would You Give Emio - The Smiling Man: Famicom Detective Club?

GameOtaku

I gave it a 7. I completed it last night and I really couldn’t enjoy the gameplay. Too much exhausting every instance of listen, look or think without any sort of logic other than going through every option. I especially find it frustrating when you have to enter names in and you can’t access your notepad to check spelling or to confirm something! Heck I even got a game over since I screenshot information and went to check the album to double check and then I was given a game over of sorts befire allowing me to try again as a joke! So dumb!

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@babyThorman
Same with game’s development. It also harms the employees. I can’t imagine putting in so much time, effort and passion into a project just to be cancelled and possibly laid off just to recoup some cash. Not every game is going to become a hit success but it should at least have some modicum of success vs canceling it and all the talent wasted on it.

@RygelXVIII
Shouldn’t story have come first and gameplay second?

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@RygelXVIII
Yeah but at that point you’ve probably already got traction going from fans and have probably released teasers and early footage. From a consumers point of view this doesn’t endear us to the publisher when they just up and cancel projects for seemingly no valid reason. There shouldve been checks and balances in place way ahead of this. If things were looking as though they weren’t going to pan out earlier then halting a project then would’ve been fine. But having a project this far along with so much time and effort from an employee perspective (especially them as I’ve had to work so much overtime on jobs at my own work that never see the light of day) it’s a major slap in the face not to mention the consumer who would’ve bought it now has a sour taste in their mouth that may never fully recover. (Looking at you Konami and Capcom)

Re: Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled

GameOtaku

@Fiskern @RygelXVIII
Yeah but we’ve heard this same song and dance from publishers in the past where developers were nearly finished only to have the rug pulled out from underneath. The best example I can think of is when Capcom cancelled Megaman Legends 3 stating that it was on the grounds that there wasn’t enough support from the community which was a bold faced lie.