@impurekind I feel it probably is intentional. They need to have code in there to register that they got hit and specifically by another enemy (rather than Link) and then additional code to tell them attack that other enemy.
It's easy to prove that damage detection between monsters exists (I've used one of those giant Cyclops as a shield from Guardian lasers before and it had half health left when I started fighting it since the Guardian got bored from not being able to see me from behind the Cyclops).
"Enemies" targeting each other also exists in the game as well. If you ever watch a boar or bull run into a camp of Bokolins they auto attack them (probably for food reasons )
However, the enemies fighting each other has to be intentional since there'd have to be a way for the game to tell them specifically that another monster attacked them and to target them in turn.
There are plenty of games that only do part 1 (which means they most likely just have any attack deal damage from anything). An example of a game where only part 1 is true is Monster Hunter. Large monsters NEVER target each other and generally only hurt each other accidently while trying to get to you. You can observe this behavior by simply wandering into an area with two large monsters and observe what they do before they detect you (wander around and ignore each other even if they're mortal enemies like Seregios and Rathalos).
Maybe Nintendo should think about licensing their BotW game engine to other developers (or simply teach them the AI coding tricks they used). Might help improve AI in their partners' games.
From my understanding, you can also bypass the weapon/armour requirement if you just drop your stuff before starting the island trial, since your equipment doesn't disappear. It would most likely make this a cake walk though.
Also, another method of getting to the island is simply abusing the ice power and building pillars all the way from either the west mainland or the northern shrine.
@RadioHedgeFund They could do that. They'd have to rework a number of things to make it interesting though.
Portions of the landscape would have to be remade to allow for underwater tunnels. They may also need to add diving enemies/AI plus whatever treasures they want lying around for the player to find. Possibly need to add more food/material items that only show up underwater. The actual map may need to be changed up too depending on how they change the world.
I don't see them doing it though, not with the amount of time they have. It doesn't seem that great from a gameplay perspective either since they most likely wouldn't add more shrines (since that would require a rework of switch activation, at the moment it seems like it's restricted to Link standing up and the terminal being almost flat against the ground).
@RedMageLanakyn Instead of plummeting to your death when being knocked off a cliff, you'll gently float back to the ground. The armour will make you as light as a feather (at the cost of sending you flying every time you get hit).
@Damo It's actually a game collection for the Switch with Seiken Densetsu 1, 2, and 3 on it. There's also multiplayer support for 2 and 3. Physical and digital versions are available.
@Joeynator3000 I guess they left it out because they already had their hands full doing an open world?
None of the previous 3D Zelda games really did diving all that well and most of the more interesting underwater mechanics involved the iron boots (and not actually swimming, exception may be Majora's Mask). Underwater areas also felt mostly empty in previous games except in dungeons.
A whole rework of underwater mechanics would have needed to be done.
@Roam85 Or even a new Pokémon game for that matter. The ad doesn't specify when the release of said game will be. Could be they're starting work on a new one and it won't come out for another year or two.
It's nice to see that a few of the locales have changed since 100 years ago.
Oddly enough though, there are a couple, that haven't changed at all considering they're exposed to the elements for 100 years (like the statue). Maybe it's made from the same materials as the towers and shrines
@Rumncoke25 It really depends. With 1v1 there's no real issues.
With multi monster fights, where you fight more than one monster at once, you often need a ton of planning (and a bit of luck especially in tiny single area arenas). Those are generally where you will see a huge difference in clear speed and consistency when playing multiplayer as there is more than one target (well that's providing your team mates are somewhat reliable).
@ThanosReXXX A wise finance prof once told me, with great pow- naw I'm just poking fun just get a dart board and some monkeys if you want to predict the market haha.
@DanteSolablood Would something similar to SLI work in this case? I'm just asking since they could potentially lower their own costs if they can just add a similar card to the one in the console into a newer dock. Or would that take more than a firmware update (some Nvidia cards like the 1060 don't have SLI support built in)?
@Luna_110 It might be due to the game being on a proprietary engine that was built from the ground up. Hearthstone was built on Unity, which should in theory be a lot easier to port than Overwatch.
I don't think specs are an issue either since some pretty old PCs can run Overwatch.
@yuwarite Wouldn't the original hardware need to be designed in such a way to disable the Switch GPU and use the GPU in a new dock though? The current dock really only allows for output capability through HDMI and charging the console.
If it wasn't originally designed to run like that, I don't see that really working. Also, with all of the Nintendo Switch teardowns we've seen so far, someone would have mentioned if something like that was possible.
@SLIGEACH_EIRE Yeah I'd like to see the card prices as well.
Quite frankly, if this is REALLY the case, then we should see a corresponding price drop mid console life as it gets cheaper to make the cards?
@KomrathDE That's because the retailers can drop price without any penalties or illwill. It is much harder for a publisher to do so, especially if they still make a good chunk of their money from physical copies. You think these guys can handle going against someone like Walmart for example? It would be unwise to make that kind of enemy.
@CptFalcon From my understanding, the Switch physical version of Puyo Puyo Tetris is a collection's edition whereas the PS4 version is a standard version.
It comes with 2 additional keychains, at that point it really depends on how people value getting the additional bonuses.
I'll probably get it digitally anyways since it seems to be something that I would want to keep on me especially for multiplayer.
@Thaswizz It has been confirmed. The Nindie's show case not too long ago actually showed it. We do need an actual date confirmation though.
@Simbabbad Well usually Nintendo refers to their portables as portables and home consoles as home consoles. I would like to see the numbers but it sounds like they mean all Nintendo hardware.
I could see the save aspect being rather annoying, BUT I feel this is temporary.
For example, isn't save data for Miitomo and Fire Emblem Heroes already tied to the Nintendo Account? I have a feeling this is something that will be rolled out with the rest of the online services at once.
That being said given that hardware issues are generally more common near launch, this could be extremely problematic. They need to roll out all their online stuff soon, especially if these fixes are all rolled up in there.
@Maxz For me it works out to be about $5 in savings before applicable taxes/additional credit charges. Then again the Canadian dollar hasn't been particularly good in recent times. Well, the States also seem to have a relatively low savings as well going by your original numbers.
I guess pricing wise this only really benefits European countries? I'd probably only do the digital imports if its something that I feel wouldn't be released over here (or be horribly delayed).
@PGS_71 The difference would have to be noticeable though. Most credit cards charge an additional conversion fee when you buy stuff from a region with a different currency.
You'd also need to find a region that supports a language that you would understand as well.
From my experience not many people actually import games on the Xbone or the PS4 compared to just purchasing in their own regions.
@Moi Most likely since the account is treated as a separate account from your main account. You probably have to swap accounts when you want to play something from another eShop.
Shouldn't be an issue for physical imports though.
@8itmap_k1d In fact, someone asked them on Twitter if they had done that and they simply told them to "read the article" which is funny cause the article doesn't state if they did.
@owdohg You might want to correct that ever so slightly. A gamer tag in the Battle.net sense IS a friend code (battle.net also accepts email addresses which by default must be unique as the email service providers make a check when you create one. They can also be a completely random jumble of numbers and characters as working in insurance has shown me). It's a series of numbers that identifies the user.
The problem here isn't so much the existence of friend codes as it is the IMPLEMENTATION of them.
@Ogbert Also, if you're talking about gamertags, I can tell you if I searched for users on Steam with the name "Iamgod" I would get over 1000 hits. It is the unfortunate problem that arises when you allow people to have choice.
@ThomasBW84 @JaxonH 's #68 comment should really be mentioned in the body of the article, if that's really the case. Might want to put it in bold and bigger font.
There's a big difference between having both people adding each others friend codes vs one adding a friend code, which results in a sent invite that someone can accept.
@Crono1973 Well the thing is it's longer than the new 3DS battery life. At max lighting (with no 3D), it lasts about an hour when I play MHGen, which is quite frankly a less demanding game given that's not open world and the maps are fairly small as well (most enemies aren't synced either with other players, except large monsters). That and the game is still SD based rather than HD.
The Switch will give me about 2 to 3 times more gaming time in portable mode on a game that's CONSIDERABLY more demanding. If anything that's an improvement.
Not many people here have made apples to apples comparisons except the rare few like @memoryman3 with the PC comparisons.
@UmniKnight Just a small change you should make; Nintendo isn't responsible for any of the mainline Pokémon games (barring the original Silver and Gold where Iwata stepped in to code two regions into the games to help out GameFreak).
GameFreak is pretty notorious for not being particularly good at coding efficiently and unfortunately they are the main developers of the series and own a sizable chunk of the IP as well. It's doubtful that Nintendo would want to step on the toes of GameFreak (they are a contracted developer rather than owned developer) whom are responsible for developing Nintendo's most successful IP.
@KingOfTheFools Nintendo normally doesn't handle the Pokémon brand. The Pokémon Company was set up to do so (though it is still strange that the Pokémon Company hasn't done anything about it then).
@AlexSora89 Hm...some time must have passed between the graphics swaps. Cause that chain chomp looks peaceful in the first couple and then gets hungry in the NSMB graphics =O.
@DanteSolablood It's nice to have options but to tell you the truth I never use the touchscreen when playing Pokémon. How else would I hear all of the sound effects when messing with the menus =P?
I can see a Hearthstone port, if it happens, doing this though.
@booker_steve It's GameFreak that prefers to have Pokémon on portables. Most of the console games were actually made by Nintendo 1st party studios.
Well at least it has better battery life than my new 3DS XL.
MHGEN lasts for like an hour for me when playing online with 3D off and max brightness. And it's not a particularly old portable.
To me this only seems like an improvement, especially considering the massive power jump required to go from SD to HD.
The energy used is most likely immense given how long it also takes to charge the device relative to it actual battery life, when playing a game. I can only imagine how much the final cost would have gone up by or how it would have messed with the overall design of the console if they tried to use anything with a higher capacity. Or perhaps we'd get exploding battery issues lol
@Octane Yet they have a category for VR which really isn't an actual gameplay "genre." Their categories seem to be all over the place.
Hm...the Uncharted nomination I can agree with providing they didn't screw up near the end writing-wise (like the previous 3 games). Anyone know if that's the case with 4?
To tell you the truth it's a popularity contest. Pretty much every title that won an award is a AAA game or a huge brand. Unless they have a separate section for indie games it's very hard to take these awards seriously.
@Hotfusion That makes the most sense in general for developers. Even more so for Nintendo when the period they sell the most is around Christmas time.
We've already seen how people were reacting (and their actions) with the March launch coming up soon. It's doubtful they would have been able to hold off launching until the holidays.
Huh, so the console has something fun to mess around with at boot up like the Gamecube? They weren't kidding when they said they were bringing stuff back from previous consoles =D
Can't really watch the video but does the main character lose their armour when hit? Just wondering how close the gameplay actually is to Ghouls 'n Ghosts
Comments 1,358
Re: Poll: Is the Splatoon 2 Global Testfire Boosting Your Nintendo Switch Hype?
@Sourcecode Well to be fair, I've spent over 1000 hours in TF2 which also goes for a cartoony style shooter game. It also had more options.
Or ask a bunch of Smash Bros. fans how long they've played their respective games for (arguably more options there too).
So @SLIGEACH_EIRE does make a fair point there.
Re: Random: The Classic Legend of Zelda Theme Popped Up in The World Baseball Classic
I personally like the direction they went with music in this one. The point was to make an immersive open world that feels somewhat realistic.
I feel if they went for those huge orchestra tracks it would have overwhelmed some of the more subtle sounds in the game.
Re: Random: What Happens When A Guardian And Stone Talus Upset Each Other In Zelda: Breath Of The Wild?
@impurekind I feel it probably is intentional. They need to have code in there to register that they got hit and specifically by another enemy (rather than Link) and then additional code to tell them attack that other enemy.
It's easy to prove that damage detection between monsters exists (I've used one of those giant Cyclops as a shield from Guardian lasers before and it had half health left when I started fighting it since the Guardian got bored from not being able to see me from behind the Cyclops).
"Enemies" targeting each other also exists in the game as well. If you ever watch a boar or bull run into a camp of Bokolins they auto attack them (probably for food reasons )
However, the enemies fighting each other has to be intentional since there'd have to be a way for the game to tell them specifically that another monster attacked them and to target them in turn.
There are plenty of games that only do part 1 (which means they most likely just have any attack deal damage from anything). An example of a game where only part 1 is true is Monster Hunter. Large monsters NEVER target each other and generally only hurt each other accidently while trying to get to you. You can observe this behavior by simply wandering into an area with two large monsters and observe what they do before they detect you (wander around and ignore each other even if they're mortal enemies like Seregios and Rathalos).
Maybe Nintendo should think about licensing their BotW game engine to other developers (or simply teach them the AI coding tricks they used). Might help improve AI in their partners' games.
Re: Guide: How To Beat Zelda: Breath Of The Wild's Hardest Shrine Quest, Eventide Island
From my understanding, you can also bypass the weapon/armour requirement if you just drop your stuff before starting the island trial, since your equipment doesn't disappear. It would most likely make this a cake walk though.
Also, another method of getting to the island is simply abusing the ice power and building pillars all the way from either the west mainland or the northern shrine.
Re: Weirdness: Bizarre Zelda: Breath Of The Wild Glitch Lets Link Walk Underwater
@RadioHedgeFund They could do that. They'd have to rework a number of things to make it interesting though.
Portions of the landscape would have to be remade to allow for underwater tunnels. They may also need to add diving enemies/AI plus whatever treasures they want lying around for the player to find. Possibly need to add more food/material items that only show up underwater. The actual map may need to be changed up too depending on how they change the world.
I don't see them doing it though, not with the amount of time they have. It doesn't seem that great from a gameplay perspective either since they most likely wouldn't add more shrines (since that would require a rework of switch activation, at the moment it seems like it's restricted to Link standing up and the terminal being almost flat against the ground).
Re: Guide: The Legend Of Zelda: Breath Of The Wild's Captured Memory Locations
@RedMageLanakyn Instead of plummeting to your death when being knocked off a cliff, you'll gently float back to the ground. The armour will make you as light as a feather (at the cost of sending you flying every time you get hit).
Re: Secret Of Mana Sequel Seiken Densetsu 3 Shown Running On Nintendo Switch
@Damo It's actually a game collection for the Switch with Seiken Densetsu 1, 2, and 3 on it. There's also multiplayer support for 2 and 3. Physical and digital versions are available.
http://gematsu.com/2017/03/seiken-densetsu-collection-announced-switch
Also, official site: http://www.jp.square-enix.com/seiken_collection/index.html
Re: Weirdness: Bizarre Zelda: Breath Of The Wild Glitch Lets Link Walk Underwater
@Joeynator3000 I guess they left it out because they already had their hands full doing an open world?
None of the previous 3D Zelda games really did diving all that well and most of the more interesting underwater mechanics involved the iron boots (and not actually swimming, exception may be Majora's Mask). Underwater areas also felt mostly empty in previous games except in dungeons.
A whole rework of underwater mechanics would have needed to be done.
Maybe we'll see it in a future Zelda game?
Re: Game Freak is Recruiting For New Console Game
@Roam85 Or even a new Pokémon game for that matter. The ad doesn't specify when the release of said game will be. Could be they're starting work on a new one and it won't come out for another year or two.
Re: Guide: The Legend Of Zelda: Breath Of The Wild's Captured Memory Locations
It's nice to see that a few of the locales have changed since 100 years ago.
Oddly enough though, there are a couple, that haven't changed at all considering they're exposed to the elements for 100 years (like the statue). Maybe it's made from the same materials as the towers and shrines
Re: Capcom is Running a Sale on All Monster Hunter Games on the North American eShop
@Rumncoke25 It really depends. With 1v1 there's no real issues.
With multi monster fights, where you fight more than one monster at once, you often need a ton of planning (and a bit of luck especially in tiny single area arenas). Those are generally where you will see a huge difference in clear speed and consistency when playing multiplayer as there is more than one target (well that's providing your team mates are somewhat reliable).
Re: Nintendo's Share Value Jumps Following Report of Switch Manufacturing Being Doubled
@ThanosReXXX A wise finance prof once told me, with great pow- naw I'm just poking fun just get a dart board and some monkeys if you want to predict the market haha.
Re: Zelda: Breath Of The Wild Uses Dynamic Resolution Scaling To Maintain Performance
@DanteSolablood Would something similar to SLI work in this case? I'm just asking since they could potentially lower their own costs if they can just add a similar card to the one in the console into a newer dock. Or would that take more than a firmware update (some Nvidia cards like the 1060 don't have SLI support built in)?
Re: Overwatch Director "Loving" Nintendo Switch But Admits Porting Game Would Be A Challenge
@Luna_110 It might be due to the game being on a proprietary engine that was built from the ground up. Hearthstone was built on Unity, which should in theory be a lot easier to port than Overwatch.
I don't think specs are an issue either since some pretty old PCs can run Overwatch.
Re: Zelda: Breath Of The Wild Uses Dynamic Resolution Scaling To Maintain Performance
@yuwarite Wouldn't the original hardware need to be designed in such a way to disable the Switch GPU and use the GPU in a new dock though? The current dock really only allows for output capability through HDMI and charging the console.
If it wasn't originally designed to run like that, I don't see that really working. Also, with all of the Nintendo Switch teardowns we've seen so far, someone would have mentioned if something like that was possible.
Re: Guide: What Each Zelda amiibo Does In The Legend of Zelda: Breath Of The Wild
@speedracer216 I believe it's limited to once a day.
EDIT: Nevermind looks like 4 other people have brought this up already.
Re: Here's Why Nintendo Switch Games Cost More Than Those For Other Consoles
@SLIGEACH_EIRE Yeah I'd like to see the card prices as well.
Quite frankly, if this is REALLY the case, then we should see a corresponding price drop mid console life as it gets cheaper to make the cards?
@KomrathDE That's because the retailers can drop price without any penalties or illwill. It is much harder for a publisher to do so, especially if they still make a good chunk of their money from physical copies. You think these guys can handle going against someone like Walmart for example? It would be unwise to make that kind of enemy.
Re: Review: Blaster Master Zero (Switch eShop)
@invictus4000 From what I heard, the rumble strength varies depending on the weapon you fire.
Re: Nintendo Switch Owners Will Have To Wait Longer And Pay More For RiME
@CptFalcon From my understanding, the Switch physical version of Puyo Puyo Tetris is a collection's edition whereas the PS4 version is a standard version.
It comes with 2 additional keychains, at that point it really depends on how people value getting the additional bonuses.
I'll probably get it digitally anyways since it seems to be something that I would want to keep on me especially for multiplayer.
@Thaswizz It has been confirmed. The Nindie's show case not too long ago actually showed it. We do need an actual date confirmation though.
Re: Nintendo Switch and Zelda: Breath of the Wild Lead Media Create Sales in Japan
@ReshiramZekrom Twilight Princess sold around 14K units in the same time period (on Wii) in Japan.
That means that BotW has sold well over 10 times it's sales at launch in Japan.
Re: USB Keyboards Work with the Nintendo Switch
@Jessica286 Harken back to their love hotel days and set up a dating service app ?
More likely, certain online games such as Splatoon 2/Monster Hunter might use it.
Re: Nintendo Switch Was the Company's Biggest Selling European Hardware Launch, Ever
@Simbabbad Well usually Nintendo refers to their portables as portables and home consoles as home consoles. I would like to see the numbers but it sounds like they mean all Nintendo hardware.
Re: Nintendo Switch Reportedly Sells 313,700 Units in Japan Across Launch Weekend
@Moon @Romeo-75
Weekend for the Switch. The other consoles it's for a whole week so that's good news.
Re: Feature: Ten Useful and Fun Little Details to Know About Nintendo Switch
@brutalpanda You can't do that though. It'll actually tell you that it's already been redeemed.
Re: Nintendo Confirms Switch Save Data Is Tied To The Console And Cannot Be Transferred
@Switch81tch Yes. That's exactly how it works.
I could see the save aspect being rather annoying, BUT I feel this is temporary.
For example, isn't save data for Miitomo and Fire Emblem Heroes already tied to the Nintendo Account? I have a feeling this is something that will be rolled out with the rest of the online services at once.
That being said given that hardware issues are generally more common near launch, this could be extremely problematic. They need to roll out all their online stuff soon, especially if these fixes are all rolled up in there.
Re: Nintendo of America's Store Opens Orders on Individual Nintendo Switch Docks
@Pokefanmum82 Do you have a switch box at home? It might allow you to manage your devices more effectively.
Something like this: http://ecx.images-amazon.com/images/I/41BHu27tCKL.SY300.jpg
Re: Guide: How To Access the Nintendo Switch eShop For Multiple Regions
@Maxz For me it works out to be about $5 in savings before applicable taxes/additional credit charges. Then again the Canadian dollar hasn't been particularly good in recent times. Well, the States also seem to have a relatively low savings as well going by your original numbers.
I guess pricing wise this only really benefits European countries? I'd probably only do the digital imports if its something that I feel wouldn't be released over here (or be horribly delayed).
Re: Guide: How To Access the Nintendo Switch eShop For Multiple Regions
@PGS_71 The difference would have to be noticeable though. Most credit cards charge an additional conversion fee when you buy stuff from a region with a different currency.
You'd also need to find a region that supports a language that you would understand as well.
From my experience not many people actually import games on the Xbone or the PS4 compared to just purchasing in their own regions.
Re: Guide: How To Access the Nintendo Switch eShop For Multiple Regions
@Moi Most likely since the account is treated as a separate account from your main account. You probably have to swap accounts when you want to play something from another eShop.
Shouldn't be an issue for physical imports though.
Re: Digital Foundry and Eurogamer Break Down the Left Joy-Con Disconnect Issue
@8itmap_k1d In fact, someone asked them on Twitter if they had done that and they simply told them to "read the article" which is funny cause the article doesn't state if they did.
EDIT: Looks like they updated the article now.
Re: You Can Access Other Regional eShops From Your Nintendo Switch
@aaronsullivan See if anyone has translated pages for Japanese registration yet.
Otherwise, run as fast as you can across the ocean. The power of love (or fear) will enable you to run on water.
Re: Friend Codes Are Back on Nintendo Switch, But There Are Other Options
@owdohg You might want to correct that ever so slightly. A gamer tag in the Battle.net sense IS a friend code (battle.net also accepts email addresses which by default must be unique as the email service providers make a check when you create one. They can also be a completely random jumble of numbers and characters as working in insurance has shown me). It's a series of numbers that identifies the user.
The problem here isn't so much the existence of friend codes as it is the IMPLEMENTATION of them.
@Ogbert Also, if you're talking about gamertags, I can tell you if I searched for users on Steam with the name "Iamgod" I would get over 1000 hits. It is the unfortunate problem that arises when you allow people to have choice.
Re: Friend Codes Are Back on Nintendo Switch, But There Are Other Options
@ThomasBW84 @JaxonH 's #68 comment should really be mentioned in the body of the article, if that's really the case. Might want to put it in bold and bigger font.
There's a big difference between having both people adding each others friend codes vs one adding a friend code, which results in a sent invite that someone can accept.
Re: Feature: Snipperclips - Working With Nintendo To Create A Switch Co-Op Classic
@Moon Huh? These guys are the same developers as Haunt the House, Monster Bark and Help the Hero!
Didn't realize I played some of their games already.
Re: Hardware Review: Nintendo Switch Pro Controller
@Nintendoforlife It has native PC support? That's surprising for that to be available out of the box for a Nintendo controller.
Re: Nintendo Switch Battery Test Reveals Some Surprising Results
@Crono1973 Well the thing is it's longer than the new 3DS battery life. At max lighting (with no 3D), it lasts about an hour when I play MHGen, which is quite frankly a less demanding game given that's not open world and the maps are fairly small as well (most enemies aren't synced either with other players, except large monsters). That and the game is still SD based rather than HD.
The Switch will give me about 2 to 3 times more gaming time in portable mode on a game that's CONSIDERABLY more demanding. If anything that's an improvement.
Not many people here have made apples to apples comparisons except the rare few like @memoryman3 with the PC comparisons.
Re: Nintendo Switch Now Reportedly Adds 25% Extra GPU Power for Developers in 'Mobile' Mode
@UmniKnight Just a small change you should make; Nintendo isn't responsible for any of the mainline Pokémon games (barring the original Silver and Gold where Iwata stepped in to code two regions into the games to help out GameFreak).
GameFreak is pretty notorious for not being particularly good at coding efficiently and unfortunately they are the main developers of the series and own a sizable chunk of the IP as well. It's doubtful that Nintendo would want to step on the toes of GameFreak (they are a contracted developer rather than owned developer) whom are responsible for developing Nintendo's most successful IP.
Re: Nintendo Throws a Blue Shell at Real Life Mario Kart
@KingOfTheFools Nintendo normally doesn't handle the Pokémon brand. The Pokémon Company was set up to do so (though it is still strange that the Pokémon Company hasn't done anything about it then).
Re: You Can Toggle Between HD And 8-bit Versions Of Wonder Boy: Dragon's Trap At Will
@AlexSora89 Hm...some time must have passed between the graphics swaps. Cause that chain chomp looks peaceful in the first couple and then gets hungry in the NSMB graphics =O.
Re: VOEZ Is The First Nintendo Switch Game You Can Only Play In Portable Mode
@DanteSolablood It's nice to have options but to tell you the truth I never use the touchscreen when playing Pokémon. How else would I hear all of the sound effects when messing with the menus =P?
I can see a Hearthstone port, if it happens, doing this though.
@booker_steve It's GameFreak that prefers to have Pokémon on portables. Most of the console games were actually made by Nintendo 1st party studios.
Re: Nintendo Switch Battery Test Reveals Some Surprising Results
Well at least it has better battery life than my new 3DS XL.
MHGEN lasts for like an hour for me when playing online with 3D off and max brightness. And it's not a particularly old portable.
To me this only seems like an improvement, especially considering the massive power jump required to go from SD to HD.
The energy used is most likely immense given how long it also takes to charge the device relative to it actual battery life, when playing a game. I can only imagine how much the final cost would have gone up by or how it would have messed with the overall design of the console if they tried to use anything with a higher capacity. Or perhaps we'd get exploding battery issues lol
Re: Pokémon Scoops Two Wins at the D.I.C.E. Awards
@Octane Yeah I meant the cheese from the first 3 games. Haven't played the 4th
No Man Sky really would take Total Disaster award, probably by a landslide too considering how broken it was.
Re: Pokémon Scoops Two Wins at the D.I.C.E. Awards
@Octane Yet they have a category for VR which really isn't an actual gameplay "genre." Their categories seem to be all over the place.
Hm...the Uncharted nomination I can agree with providing they didn't screw up near the end writing-wise (like the previous 3 games). Anyone know if that's the case with 4?
To tell you the truth it's a popularity contest. Pretty much every title that won an award is a AAA game or a huge brand. Unless they have a separate section for indie games it's very hard to take these awards seriously.
Re: Nindies Video Showcase Coming Later This Month, Expect Lots Of Nintendo Switch Games
@Hotfusion That makes the most sense in general for developers. Even more so for Nintendo when the period they sell the most is around Christmas time.
We've already seen how people were reacting (and their actions) with the March launch coming up soon. It's doubtful they would have been able to hold off launching until the holidays.
Re: Matching Nintendo Switch Joy-Cons Sure Look Pretty
Red looks okay, but I'd much rather they make yellow ones like the yellow PDP joycon protectors: https://www.amazon.ca/PDP-Nintendo-Switch-Joy-Con-Pack-Yellow/dp/B01N6QVYMJ/ref=sr_1_18?ie=UTF8&qid=1487887151&sr=8-18&keywords=joycon
Now that's a nice colour.
Re: Lego City Undercover Makes The Jump To The Nintendo Switch On 4th April
@rjejr It is pretty crazy. And this doesn't look like a case of bias towards one console either. Even the PS4 and Xbox One versions cost this much.
Maybe Time Warner is trying to milk as much profit as possible from the popularity of the LEGO movies?
Re: Preview: Nintendo Switch Hands-On: UI, Size, Mii Maker, Micro SD Cards And More
Huh, so the console has something fun to mess around with at boot up like the Gamecube? They weren't kidding when they said they were bringing stuff back from previous consoles =D
Re: Battle Princess Madelyn To Bring Classic Ghouls 'n Ghosts Action To Switch
Can't really watch the video but does the main character lose their armour when hit? Just wondering how close the gameplay actually is to Ghouls 'n Ghosts
Re: Guide: Nintendo Switch Launch Games: The Complete List
@Billsama From my understanding they've managed to ramp up production recently so it shouldn't be too long of a wait.
Re: Gallery: Here's How Nintendo Switch Game Cards Compare To Practically Everything Else
@Akropolon I'm not surprised. They wanted to compare the packaging right? Both versions have different packaging to compare I guess.