The Legend of Zelda: Breath of the Wild is the game that keeps on giving. We've already unearthed plenty of surprises ourselves, and a short time ago realised that you can use the humble Cucco to lay waste to your enemies, but the good stuff keeps on coming.
Take this short clip, which shows exactly what happens when a Stone Talus accidentally hits a Guardian whilst trying to take out Link:
The carnage is incredible, largely thanks to the fact that these are two of the most powerful monsters in the entire game. It's yet another example of how emergent gameplay can really enrich the experience.
Let us know if you found any similarly cool stuff during your travels through Hyrule.
Thanks to SLIGEACH_EIRE for the tip!
Why did we bother building thousands of easily possessed death robots when we could have just told a few stone talos that Ganon had been saying mean things about their mom and let them take care of it
That last punch is sick
"Most powerful Enemies in the Game" ?! What about the Silver/White -Lynel though?
I'd like to see a fight between a Lynel and a Guardian
@Xaldin Problem is a lot of the Lynels are nowhere near Guardians
I absolutely love this game 😍
I was up for Rocky. So much to discover. I've played 90+ hours and still haven't put a dent in the game. I'm off doing my own thing. Haven't gone to the first village you're supposed to go to after the Great Plateau, only had 1 memory, completed less than half the Shrines and only completed the map last night(though I could have done that sooner had I wanted to).
@Smegmapoo69: Wait there's one worse than the red
@UnseatingKDawg Lel the red version is a whimp compared to the white ones.
Love how the guardian aim at the Talus as Link creeps away!
If I knew this was news worthy I would have recorded this myself and submit it.
This happen in the desert with me. Was out of guardian weapons. So I let them do their thing.
Lol that last punch tho! HULK (talos) Smash! And gone was the guardian lol.
Didnt know we could do this. Its also funny to trow a coocoo The enemie.
Anyone tried to ride the lynell?
@UnseatingKDawg the silver/white one is a savage. Needed about 9 fairies and 6 3 defense boost and 11 3 attack boosting foods and potions.
As I said on GoNintendo:
"I did not know you could make any enemies fight with other enemies in this game. If this is an actual intended thing then this game has just gone from amazing to God-like imo. The original Doom did this and it was sooo satisfying, and actually had proper gameplay implications too, but very few games have ever done it since, which I just find mind-boggling. If, however, this isn't really a proper thing in Breath of the Wild as intended by the designers and programmers, and it's just a happy coincidence in some rare cases, then I really think Nintendo should patch it in as an actual thing."
Also, in response to another guy's comment on that site, where he said "That.... That's unheard of. It blows my mind how in-depth this game is, and the sheer amount of things that you can do."
I just had to say:
"Well, no; it's not unheard of. It was actually in the original Doom—a game created nearly 25 years ago—and it was done fully intentionally and purposefully in that game too, working as a universal mechanic across the game, such that you could strategically make any enemies fight with any other enemies at any time via simply manipulating them into hitting each other while trying to attack you:
But, it's still extremely cool and impressive to see it here.
I do, however, hope it's a proper intentional thing that works across the game and all or at least most of the various enemy types; and if it's not, and this is just a happy coincidence, then I really do think Nintendo should fully and properly implement it in a future update. It's such a cool, and usually sorely lacking, feature to have in games with a bunch of different enemy types, which by most accounts really should decide to fight each other under the right conditions."
@The-Chosen-one yes, tried, failed and he killed me when it saw me.
Top 10 Anime Fights
"Welcome everybody to Monday Night Raw, LIVE from the sold out Coliseum Ruins in Hyrule. Our main event tonight is Guardian vs Stone Talus for the INTERcontinental championship and... wait... bah gawd that's... that's Cucco's music! What's she doing here?!?"
I know that in Windwaker enemies will sometimes hit each other accidentally, but this is way more fun.
Lol yeah me too, i wonder if its possible.
@liljmoore @The-Chosen-one Mounting a Lynell is not to ride them, but to get in a few attacks. Mount them (after avoiding one of their charges), then press the attack button.
@Raylax well, they didn't build them, they dug them up. I was kinda expecting to find a plot twist about how the prophecy was made up by Ganon and that the machines were originally his and it was his plot to take on Hyrule all along, but literally nothing ive seen supports it. I am only 20 hours into it (full time job plus infant plus toddler doesn't lend itself to game playing), but i don't think it'll end up being the case.
This was the best thing I saw today
Man, wouldn't it just be something if they stopped half way and both decided to team up against you instead.
Well... I know what I'll be trying to do tonight.
It looked like the guardian was the only one intentionally retaliating though... I wonder if I could get two guardians stuck in a retaliation loop.
That's hilarious! I want to try to force this to happen now.
@impurekind I feel it probably is intentional. They need to have code in there to register that they got hit and specifically by another enemy (rather than Link) and then additional code to tell them attack that other enemy.
It's easy to prove that damage detection between monsters exists (I've used one of those giant Cyclops as a shield from Guardian lasers before and it had half health left when I started fighting it since the Guardian got bored from not being able to see me from behind the Cyclops).
"Enemies" targeting each other also exists in the game as well. If you ever watch a boar or bull run into a camp of Bokolins they auto attack them (probably for food reasons )
However, the enemies fighting each other has to be intentional since there'd have to be a way for the game to tell them specifically that another monster attacked them and to target them in turn.
There are plenty of games that only do part 1 (which means they most likely just have any attack deal damage from anything). An example of a game where only part 1 is true is Monster Hunter. Large monsters NEVER target each other and generally only hurt each other accidently while trying to get to you. You can observe this behavior by simply wandering into an area with two large monsters and observe what they do before they detect you (wander around and ignore each other even if they're mortal enemies like Seregios and Rathalos).
Maybe Nintendo should think about licensing their BotW game engine to other developers (or simply teach them the AI coding tricks they used). Might help improve AI in their partners' games.
I'm still in the "Run like crazy from anything bigger than a moblin" phase of play
@Grandpa_Pixel I doubt that's coincidenta
@Smegmapoo69 Good luck drawing their attention to anything else without A. Lynel losing interest, or B. getting killed by said Lynel. Remember, those things can snipe you from a distance.
Let's say this match-up did happen through sheer luck, Lynel wouldn't survive very long, simply because unlike Stone Talus, Lynel's whole body is vulnerable.
I had coerced 1 guardian to obliterate another but thats about it.
Nintendolife please do a poll about Ubisoft games we want to see in Switch and send the results to Ubisoft.
Wow, this is very cool. Thanks to Sligeach for finding it and Nintendo Life for sharing it.
OK, I'm legitimately terrified/thrilled to hear this. Does the Master Sword at least put a dent into it?
I was about to reference MH as well. It always bugs me how two giant monsters who should clearly see each other as a bigger threat (or at the very least, major competition for food in the area, including the human(s) right in front of them) willingly ignore each other in their pursuit to kill you at all costs. Granted, Capcom probably ignores the idea of more monster-on-monster fights because it would make the game far too easy if you could just kick back and relax while a random monster that entered the zone comes in and does your work for you, but I'd like to see a bit more realistic interaction/acknowledgement when it happens.
Like Rathalos and Rathian should be much more coordinated when on the same map, instead of randomly spamming attacks and chucking fireballs in each others face. Things like Qurupeco shouldn't want anything to do with Deviljho, a thing that's supposed to be so powerful, hungry and ruthless that it will consume ANYTHING (including its own tail) that it would snatch up and gulp down 'Peco in one bite. Again, not saying that monsters should totally forget about you and focus on each other or haul ass as soon as a larger threat appears, but I'd like to see more realistic interaction/acknowledgement between them.
@Grandpa_Pixel Because guardians know better than to mess around near the almighty Lynnels.
Once you know the pattern of red Lynell then all other colours are quite easy including one or two extra attacks. But the hard part is that if you get hit once, you pretty much dead unless you have a lot of hearts and armours.
Link is in the back shouting "Fight! Fight! Fight!"
I declare this game EPIC. Maybe I'll get a hold of a Switch sooner than later....
LET THEM FIGHT!
Haha that's so awesome!
@ballistic90 (possible spoiler?*)
Well it can't have been a plot by Ganon because the Guardians and Divine Beasts were originally created and used to successfully defeat Ganon 10,000 years before Breath of the Wild.
Then after all that time he returns and they try to beat him again using the same methods (this being 100 years before the start of the game where Link wakes up), only this time he knows about the Guardians and Divine Beasts so is he's prepared and able to take over all of them.
That Guardian was getting wrecked by the Talus!
Of course it never stood a chance given that Guardians can be damaged from any direction and Talis have a single weak spot that can be difficult to hit.
@The-Chosen-one I found that you can ride it after hitting it in the head with an arrow, but you can only attack him from there, not tame it.
Better content, worse recording: https://www.youtube.com/watch?v=gwqiCiF7nqw
haha! That's incredible.
@Raylax Mother Earth?
Anyway, I can't tell if the Talus was dealing damage or not. The guardian couldn't reach its weak point.
@UnseatingKDawg no. But the bow it drops is worth it
I'm sure it'd go like this
Talus the most powerful in the game? You can seriously (and easily) beat one before you have the paraglider.
I wonder if, kind of like the chicken swarm going after the last thing to damage it, the enemies like Talus also decide their target based on who damaged it last rather than just "always target Link" and if so, I only wish this had been a thing in some way to solve a puzzle in the game. Kind of reminds me of Eternal Darkness which had a way to make two monsters fight with a spell the game gave you. I know that Moblins can pick up Bokoblins, and bokoblins are often seen attacking the wildlife in this game, so it really sounds like they wanted the AI in the game to feel WILD.
I was sniping a Moblin from atop some ruins with my bow. He looked around trying to find a stone to throw. In the end he picked up a Bokoblin and threw it at me instead!
Jolly good show! I love it when in-game enemies are able to fight each other.
That's just too cool! Seriously one of the best games ever!
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