While Link is capable of doing a bit of swimming in The Legend of Zelda: Breath of the Wild, there is not much more to it than that when it comes to the lakes of Hyrule. That is until Twitter user Swiffy22 came across this very strange glitch in the game:
When knocked back by an enemy into the water under certain conditions, Link can then walk underwater just as if he was on solid ground.
It's certainly one of the stranger glitches which we have come across. Have you experienced this one for yourself?
Link, WATER you doing?
Just goes to show what a hero Link is! Water seems to be insta-death to the vast majority of game characters... Link literally takes it in his stride.
Something I would have thought would have been picked up in QA, still a pretty fun glitch to play around with.
This might explain why I often see the ninja enemies attacking me from the water after I knock them into it. Kinda irritating really, and I did think it looked unintentional.
And since everyone else is making water puns, I did think that the swimming mechanics lacked Depth.
We still don't have the game, kid says we have to wait until we get a Switch for Christmas, but he's been watching a ton of glitch and weird Link death videos - walking into a slowly rolling bolder and dieing seemed off - and the best I've seen is dismounting from a horse into a wall and then still being able to shoot enemies with arrows thru the wall and they can't get to you.
I fully expect to play 100 hours of Zelda without coming across any of this weirdness b/c it always seems so convoluted to pull off.
@rjejr It's likely there could be a patch to fix this sometime before Christmas, so you may never suffer any of this specific weirdness. Seems like there is a specific trigger to this glitch... all the easier for it to be tracked down and patched.
Swell, now include that in the DLC — I'm still waitibg for my water temple!
In before Nintendo take down for religious theme of walking on water!
@rjejr I've played 82.6 hours so far, unlocked 82 shrines, and have yet to see any bug like this. The closest I've seen is a lizalfos slightly clipping through a wall in hyrule castle.
No idea why we can't do this normally...since the past 3D Zeldas allowed it. lol
It's a great shame Link has no dive ability in this game, I was hoping there would be something later on that unlocked it but soon realised that wasn't happening. There could be some really cool underwater areas and physics in this game. I guess they'll save all those ideas for the next one.
@nab1 wait, 82.6 hours is a bit specific considering there's no game clock. How are you calculating that?
@Joeynator3000 I guess they left it out because they already had their hands full doing an open world?
None of the previous 3D Zelda games really did diving all that well and most of the more interesting underwater mechanics involved the iron boots (and not actually swimming, exception may be Majora's Mask). Underwater areas also felt mostly empty in previous games except in dungeons.
A whole rework of underwater mechanics would have needed to be done.
Maybe we'll see it in a future Zelda game?
Not as bad as the lack of fishing mechanics though where you just grab a fish in stead of...... oooooh, IC what U did thar
@Baker1000 wii u has playtime stats
Link, is that really you ?
A Jesus ?
Looks like it's to do with being on the edge of a waterfall... the falling mechanic seems to recognise it as being part of the waterfall itself, allowing Link to pass through it... I doubt it would be difficult for them to patch once it's brought to their attention, but it is interesting that it hadn't been caught during testing.
@Baker1000 I'm playing on Wii U, and the Dialy Log app (or whatever it's called) gives you both every day stats as well as overall.
@Baker1000 go to ur profile in switch. It will show how much hrs or last played games
Are we certain this guy just didn't find a super SECRET pair of Iron Boots in the game?
I noticed that some Guardian Stalkers will fall through the ground if you use the upgraded stasis rune on them (at least in Castle Town Ruins).
This was in the Switch version, not sure if it can be replicated in the Wii U version.
@ChessboardMan Yeah, Link should be able to dive down and swim around under the water too. It's one part of the sandbox that doesn't make sense as it is currently imo. Also, I'd put more boats into the game so Link could actually sail around properly, WindWaker style, and basically Loftwings too, so Link could fly around the world on the back of them like in Skyward Sword. Then it would be the ultimate Zelda game that pretty much combined all the core gameplay hooks from all the previous Zelda titles in one. Just imagine it. . . .
There is not really swimming in the game, at least underwater, so this is a cool way to explore where no Link has gone before.
I never understood why they removed diving in the first place.
I mean, it's not like it was my favourite activity in Skyward Sword, but it was nice-to-have.
This is what I always want in open-world exploration focused games. They always get land exploration in there, but very few let me explore the deeps. There's a whole world of... untapped potential.
Who says this is unintended? For all we know, this is really just secret footage for what happens when Link finds a special Zora tunic.
@Baker1000 there's a game clock, I have 72.8 hrs.
@Ernest_The_Crab what if the 'new map function' is underwater swimming? There could be a whole lot of cool stuff beneath that ocean....
Kinda odd that a game that allows so much freedom doesn't let Link dive underwater. Not really a criticism; just an observation.
It works also in lava too. Happened to me yesterday when I was fighting a rock monster near the Goron village. After knocking me off him I fell into the lava and was walking around in it shooting arrows at him until he was defeated.
I'm sure these kinda of issues and the framerate will be getting a patch very soon.
@BraveSonic That Joke was brave, Sonic
@nab1 ah I forgot it could be on Wii U.
@ATZW1980 That only gives a rough estimate in blocks of 5 hours with "or more" after it. I'm currently at 40 hours or more.
@jack49455 game clock where? There isn't one in the game, there isn't one in the Switch system, only Wii U.
I had similar but was underground. Talus struck me into the rock below and I couldn't do anything but turn in circles. Glitch exists.
@RadioHedgeFund They could do that. They'd have to rework a number of things to make it interesting though.
Portions of the landscape would have to be remade to allow for underwater tunnels. They may also need to add diving enemies/AI plus whatever treasures they want lying around for the player to find. Possibly need to add more food/material items that only show up underwater. The actual map may need to be changed up too depending on how they change the world.
I don't see them doing it though, not with the amount of time they have. It doesn't seem that great from a gameplay perspective either since they most likely wouldn't add more shrines (since that would require a rework of switch activation, at the moment it seems like it's restricted to Link standing up and the terminal being almost flat against the ground).
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