Comments 502

Re: Editorial: Triple-A Third Party Games Will Need Creativity as Well as Marketing for NX Success

Dave24

@Marce2240 to whoever wants to buy it. TR 2013 sold 8,5 mln copies, so...

@TheLastLugia LEL again. If you really think it's about exploiting budget with AAA, you're out of your mind and lost that little shroud of credibility you have on the matter and don't even know how companies as big as SE work. Or real life for that matter.
I don't even know what point you try to make with your blabbering - that indies are not rehashes (KS proves you couldn't be more wrong), that they don't exploit the budget (like Double Fine did), or people don't want rehashes (real life proves you couldn't be more wrong) ?
You're not even forced to buy season passes and your painfully generic Batman mention proves the point - when it's so sh#tty, then why even consider it? LEL.

DLC is easier to prolong the game and make money with less effort and money thrown in, be it Witcher or bugthesda.

Re: Editorial: Triple-A Third Party Games Will Need Creativity as Well as Marketing for NX Success

Dave24

Creativity doesn't sell and Red Steel 2 is great example of it.

Nintendo since N64 is pretty much a death sentence for thrid parties most of the time.

@TheLastLugie LEL at your Tomb Raider reboot comment. Educate yourself before even saying something. That game costed over 100mln $ (hundred million burgerland dallaz) to make. It can't be MORE OBVIOUS than THAT WHY they needed to sell 5 mln copies to think about the future of franchise.

Re: Review: Fire Emblem Fates (3DS)

Dave24

@abbyhitter at least you know date for Bravely Second (unless you're lazy idiot like some guy [no pointing fingers] who was butthurt for the sake of being butthurt and making stuff as he goes along about no release plans ), while Europe as always is kept in the dark.
Instead of date for this, we got some POS cards...

Re: Super Mario Bros. Z Creator Launches New Patreon Page After Nintendo Takedown

Dave24

"WHY they dare to strike MUH dalla scam making machine? It's almost like I can't push muh ideas because lazy and steal their IP and make money off it! What's wrong with that? I want to make it muh full time job. Give monies NAU!!1111"

Him making 5 grand shows in what sad state humanity really is. And him believing patreon will last forever and staying uneployed for the amount of time it lasting being good idea shows how stupid he is. Especially with f-k N and using their property.
He should be happy he didn't get lawsuit up his butt.

Re: Soapbox: Bayonetta Deserves to be in Super Smash Bros.

Dave24

Oh, bideo. Goodie.

If you really think about it, that ballot or whatever it was called had nothing to do with picking her into smash bros. And I didn't see anyone on interwebz thinking about it this way.

In retrospect, we actually got hint about Bayonetta nearly year in advance.
I mean, remember Kuroda and Hashimoto said they hope for something Bayonetta related in 2015 and to keep an eye out for her?

Re: Feature: Learning More About the Nindies Love You Wii U eShop Promotion

Dave24

@faint You're the right way, though - episodic content or giving half the game for 60 bucks and 40 for season pass is the way to go.

That's the route industry should go for. If only they listened to you.

Also, how can "everyone muh undervalue" when it's the price you can get it for? So when something is sold 50% off your the first to say it's wrong and you pay the full price instead of 50% lower?

Re: Site News: Welcome To The Brand New Nintendo Life!

Dave24

This design reminds me of "one of those" sites that are in ads with "top 10 things we totally didn't get from wikipedia" or "10 games you totally didn't play". Zergnet was it?

Funcionality of this is just as a big mess as it looks.

I know you want to go for big monies, but the first thing you must learn is that the site must be functional and easy to read.
For PC mobie format site is not good and it's not easy on the eyes.

Re: Site News: Welcome To The Brand New Nintendo Life!

Dave24

@RupeeClock this pile of crap can't even load desktop version properly. Supposedly, this link www.nintendolife.com/desktop should make the website to be normal - it doesn't work. Unless /mobile and /desktop are supposed to look the same in Firefox.

Anyway, I love the explaination of "hope mobile will grow on people".... It worked wonders for Microsoft. Why would you not learn from their mistake that forcing mobile for PC is, putting it bluntly, stupid?

Re: Rumour: Star Fox Zero Facing Development Niggles, Another Delay Could Happen

Dave24

@Peach64 It's not easy to release something all of the sudden, and sperge and butthurt of internet nobodies doesn't make it any faster.
If Nintendo would drop it, don't you think they would, I don't know, want some investment back?
It is entirely possible that NA for the first time experienced how unexperienced and morronic Nintendo can be, which in EU we are already used to it.

What is brave in Nintendo decision to delay Star Fox nobody other than author of that phrase knows. If that's brave than MS and Sony deserve a medal and statue in hall of fame for delaying loads of exclusives.

Re: Editorial: Considering the Recipe For Successful Nintendo Remasters and Re-Releases

Dave24

@Xenocity
God of War 3 Remaster offers:

  • stable framerate
  • better framerate
  • better AA
  • less tearing
  • better, more responsive controls

There were some lazy things about it, but it was 30 bucks. Hell, 10 more and you could get Metro Redux, and those are excellent.

TP HD is around 10 years old? So after 10 years it's obvious there is a lot more room for improvement, and yet it deeps below 30 frames, so how is it more stable? White knighting much?

Re: Editorial: Considering the Recipe For Successful Nintendo Remasters and Re-Releases

Dave24

Strange arrivals of hd remasters there were indeed, and yet the one shining example you can think of is critically acclaimed Darksiders 2? It got even properly announced and some people were hyped for it. It was awful port job, but still it's not even close to strange.

You want something out of the left field? How about Deadpool, a game that was mixed and nobody asked for? Or how about Prototype which not only was a pile of crap job, nobody was even remotely interested in it and people forgot it exists, but got announced by complete accident with leak week before release?

TP HD is kinda like GoW3, actually, with only thing worth mentioning being getting rid off those awful motion controls. But charging 60 bucks for it is insane, even with GoW3 they asked 30 bucks.

So yes people, shrug your shoulders for 30 bucks GoW3 and praise 60$ TP HD.

Re: Video: Digital Foundry Tackles the Native Resolution and Framerate in The Legend of Zelda: Twilight Princess HD

Dave24

Well, if they did upscaling THEN people would be entitled to throw all the hate towards them, because it would be one of the laziest ports.

However there is no surprise in framerate and goys expecting or moaning about it not being 60 frames are ignorant.
This game couldn't work in 60 frames without MAJOR overhaul.
Physics (would be screwing up all over the place), animations, combat etc. would have to be reworked and with the amount of work needed to do that it would end up as a remake.

Re: Review: Dark Half (SNES)

Dave24

@SetupDisk I don't know why it's a problem - you can end the game the "bad" way. The choice is up to you.

That "switch" character mechanic is actually cool. It's not BS like in some games when you are forced to play as 2 characters making it busy work.

Actually, being simplistic here, you could say it is kinda like Dr Jekyll and Mr Hyde, although it has more RPG aspects to it.

Re: Review: Dark Half (SNES)

Dave24

@Shiryu then all I have to say is keep up the good work. Someone must preserve/save the games from being completely forgotten.

Sadly, this game was too late to the party - if it got released in '94, it could totally nail it and be in hall of fame with FF and other Chrono Triggers.
It's sometimes scary what huge impact time has for release of the game.

Could nail it, because the sad thruth is, it could me completely misunderstood like Earthbound back in the day.

Re: Review: Dark Half (SNES)

Dave24

Ultima got away with slaughtering children, people skinned and nailed to a wall with pitchfork and 100% summoning of the Satan among other things. And it was few years prior.

What doomed this game were pretty mediocre sales in Japan and it didn't help that it got released like month before N64 hit Japan.

It was like releasing anything month or two prior to GTA5 - everybody lost.

Many games faded into obscurity because of that, but some emerged in semi-popularity thanks to emu.

Re: Dragon Ball: Project Fusion is Another RPG Heading for the 3DS in Japan

Dave24

@AlexSora89 well, it could be good, if they chose for example Arkham series fight mechanic and give DBZ spin to it. That could work and the boss battles, unlike Arkham games, could be amazing and worth talking about.

I would be surprised if it didn't come over, considering they released that painfuly avarage Xenoverse game.

Re: Feature: Why We're Still Playing... Bayonetta 1 & 2

Dave24

This and Rising are considered button mashers only by the kids playing on easy.
On hard, these games get relentless, especially Bayonetta 1. Road to 100% is extended ballbusting session with a lot of blood, sweat and cursing.

Bought it day one for PS3, 100% it and came back to it from time to time crying, that there would be no more of that. And then U came and I cried tears of joy... Bayonetta 2 was the sole reason I got this console. Both games are great value and it is sad that nowadays there is not that much market for games with this much gameplay. I love these types of games and always look up what they are cooking. I hope the 3rd game will happen.

What is ridiciolous and stupid in Bayonetta situation is SEGA, actually. The first game sold pretty good for new IP - nearly 1,5 mln copies in 2 months and they did get profit out of it, because it wasn't high budget title. After all, Kamiya reused some things from DMC4. And yet they considered it a fail.

Re: Review: Kung Fu Panda: Showdown of Legendary Legends (Wii U)

Dave24

What is funny is that it will hit theaters in UK in March and that's the release for most of Europe, and yet they are already advertising it, either be it's coming, this game or even kinder surprise.
Not as bad as Star Wars, though, were even damn oranges were not safe from ads.
"but suffers from an overall lack of gameplay content"
Well, that's not bad, that starts to be the norm, or is rather hip and hot right now.

Re: Oculus Founder Palmer Luckey Believes Virtual Boy "Hurt" the VR Industry, But It's Not All Bad

Dave24

@Kirk I was working in Norway and France for 5 years in the field of being instructor on military quality simiulators, which works on your middle ear as hard as oculus rift. And being gamer doesn't make your endurance better for that. I have done load of survies and tought thousands of people on that, from young gaming kind to basically guys who live on water - most of them couldn't take it for more than 30 minutes without being all sweaty or just vomiting and even manual said that it is recomennded to use it for 10-20 minutes with hour long breaks. Because of head tracking and how people react to it, I believe it will try to simulate movement, just like those simulators, although not as advanced (it needed 7 clustered pcs to run so there won't be framerate loss, because it could end up bad), so the effect will probably be the same.
When you sit in front of TV or monitor, you don't have the movement simulated and you don't use middle ear as much, because you see your surroundings and you have "waypoint" for your middle ear outside of monitor, while the only waypoing you have on oculus or any other VR is the picture that is generated on the screen way too close to your eyes. Middle ear can get screwy with that. And it won't be healthy and easy on the eyes.
Analysists say it will sell 70 mln units, and by going with that I say it will bomb. Although it will bomb anyway, probably.

Re: Oculus Founder Palmer Luckey Believes Virtual Boy "Hurt" the VR Industry, But It's Not All Bad

Dave24

@Kirk if you really think it will sell 70 mln units in 2017, you're out of your mind. That's their expectations of how many vr units will be out there.

And if you really think it is healthy to use for more than an hour and that this can be "fixed", then dream on. It will be useless for 80% of the population, because they won't be able to use it for more than 30 minutes tops. And shelling out 600 bucks for something you can't use that often is not a sign of best seller. There won't be 70 mln people going for it.