Boss Game Studios off-loaded sequel duties to their dumb-fun hit Top Gear Rally in order to commence work on what would be an altogether more serious, authentic project – 1999's World Driver Championship. It would be the last significant output from the assured Redmond-based team, but remains amongst only a handful of truly convincing Nintendo 64 racing games able to compete with the PlayStation's best. For those wondering, Saffire Corporation's Top Gear Rally 2 did go on to resemble something of its predecessor, but with all of the life curiously sucked out of it.
It's fair to say that inspiration was found in (or possibly pillaged from) the seminal Gran Turismo, and put straight into the World Driver Championship mix. From an insistence for meticulous braking and cornering to its excellent replay feature, the mimicry continues, amusingly, to the choice of presentational font styles. Indeed, Polyphony Digital's racing simulation is explicitly "thank-you'd" in the games' end credits - just in case anyone had gotten hold of any funny ideas by this point.
Boss Game Studios admirably does plenty to persuade the player of its high-end credentials here. There's a comprehensive single-player mode (set aside at least twenty hours if you want to see everything it has to offer), the usual time trial and split-screen 2-player options, and an assortment of brilliantly-detailed touring cars with nuances in drifting, speed and acceleration. Visually accomplished, it stands as one of the best-looking games on the system; textures are rich both in clarity and variety on a level rarely seen outside of a Rare or Nintendo-developed title. In fact, it's testament to this that although the game offers a letter-boxed 'high-resolution' mode (without the need for an Expansion Pak, too), it's not nearly as satisfying as the default, full-screen offering, and outside of being used in the aforementioned replays and core menu system, remains somewhat of an unnecessary gesture.
And yet, the illusion isn't always convincing, sometimes maddeningly far from it. Collisions resemble those from Ridge Racer, whereby shunts descend into an unpredictable game of pinball: often (but not always) at your expense. Impacts with track-side details are even worse - most result in you either spinning out of control or inexplicably becoming magnetised on walls at angles you definitely won't find in any physics textbook. There also appears to be no AI programming whatsoever; CPU cars appear oblivious to the impractical variables of your fleshy existence, and will drive accordingly. In a game which punishes mistakes with increasing regularity, these jokes quickly run thin - unless you're the type who enjoys concocting imaginative fusions of swear words.
It can be said that a successful racing game of this nature is intrinsically linked to how satisfying it feels to tackle (and successfully exit) a corner. In World Driver Championship your back-end constantly feels as though it's sliding outwards, lending a floaty sensation which is both strange and not entirely based in reality. But by the same measure you'll learn to drift around long, arching bends with a momentary tap of the brake and gentle steering adjustments and, when it comes off, it's wonderful. It also passes with top marks the "plays-better-in-first-person-view" test to which any serious racing game must adhere.
But, sometimes, there is that disillusion again. For all its graphical and control fidelity, music appears to have been an afterthought. During every course (based on real-life locations including Las Vegas, Sydney and Tokyo) you're subjected to a simply dreadful, generic, instrumental rock soundtrack. It's disappointing to find in an otherwise immersive experience. In the wrong hands Nintendo 64 games were too often guilty of some lazy MIDI sequencing, but what was needed here was a licensed song or two, or at the very least some variety. Notably, the music volume can be adjusted to zero at any time from within the basic pause menu, so perhaps someone at Boss had a set of functioning ears after all.
Good driving, intimate knowledge of the track's racing line and ensuring a pole-position qualifying lap - a job well-done in World Driver Championship will always be rewarded. It's studious, and the impatient will likely find it a little too dry - if they're not already spinning donuts in the sand traps. As you gain access to more stable and powerful cars (employed by a neat Ridge Racer Type 4-style career mode) your authority and enjoyment during races improves, but practice, practice, practice remains a necessity for success.
Conclusion
World Driver Championship stands proud as a game which offers a deep, challenging racing experience often overlooked in favour of several pretenders on the console, and can comfortably tongue-tie any detractor of the Nintendo 64's graphical capabilities. Some critical flaws prevent it being elevated to a classic - a dodgy paint job when inspected close-up, perhaps - but the illusion has the potential to be thrilling when it wants to be.
Comments 26
Sunk a lot of hours into this one back in the day. Probably my favorite non-Nintendo game on the 64.
wow the game looks really good. too bad realistic driving games are SOOOO rare on nintendo consoles :/
Really good racing game this,not quite on top gear rally level,but still own a boxed copy 😁
Hey now, Stunt Racer 64 was a cool game they release after this one.
I can't remember this one at all!
One of my favorite games too. Must have spent months to beat it, and it is indeed not too realistic and a lot of cars are difficult as hell to drive, but the reward you get from beating tracks and championships makes all the difference because somehow it feels like a bigger achievement than with a car that would actually drive realistically. Sounds a bit contradictory, but people that have owned/own this game and played it a lot will understand.
And yes, it was definitely one of the better looking games on the N64.
Here's some videos for those of you who are curious (or nostalgic... ):
And this is what it looks like in HD in an emulator:
I remember how the few N64 players I knew were all over this game, proclaiming it the best cars game on the console (while magazines were'nt short either about it).
Me? I liked Top Gear more (SNES, but even the 64 were good enough) but I was never a fan of simulation. (I loved Ridge Racer 64, so much time lost on it)
The way your cars react to getting hit or hitting another car ruined this game for me. I own it but it was just too hard. At the time. Not sure what I would think of it now.
The graphics were stunning though but cars were a bit too boxy.
Nope. Never heard of this one. 1999 was it, must have been too busy thinking about 2000 and PS2... or a girl.
Top gear rally was way funner imo. This was cool though. Never owned either just rented the crap out of em.
Picked this up a while back and enjoyed it. I <3 the old N64 racers, despite the fog issue in a lot of them. Wipeout 64 was really good! 90% of my n64 collection are racers. The Cruis'N series was great too.. The one on the Wii was cool too (wish it had more controller options though)
@TheRealThanos Well put. I need to go back and play this one again.
I still have this, and I always thought nobody cared about it because it was always there at Blockbuster for rental.
Never heard of it
I would've never thought of this game again in my life if not for this review. I am a Gran Turismo junky and this just didn't hold up. Sure for its time it looked good but I was more into realistic driving sims. Still it will go down as one of the last real racing Sims on a Nintendo system and that's truly sad. Looking at you Project Cars!!
My most rememberable racer on the system was hands down Bettle Adventure Racing! Sure it wasn't a SIM or trying to be but it sure was fun. Stunt Race FX had to be second followed closely by Top Gear. That last one is actually more rememberable to me then this game here.
Twas a good game, despite its difficulty and quirks. It felt great to finally unlock the Excalibur. So much difference compared to the previous cars unlocked, let alone against the first ones...
I wanted to love this game but it was just too flawed. The AI is awful, shunting you off the driving line (which they never, ever deviate from). I resorted to plenty of ramming since that was what happened to me so much. It was fun to sometimes get an enemy car to crash because then it would spend the rest of the race not being able to reverse.
Never played this one but please can we have Beetle Adventure Racing. Haven't played it but it looks really cool.
I loved this one and Top Hear Rally 1 and 2. To me, these 3 nailed 64-bit racing like no other...
EDIT:
Oh! And Beetle Adventure Racing. I had as much fun exploring in that game as I did Metroid or Mario.
I guess while we're on topic, Rush 2049 and plain old Rush were awesome too. Let's collect those Mountain Dew cans!!!
Did I miss something or did they include WDC in the VC?
Anyway, I remember it like it was yesterday. I was subscribed to a Nintendo Magazine (N-Zone) and they spoke so highly of this game, it was probably the most anticipated car racing game on N64. I remember how I was eager for it to release and was astonished by the beautiful graphics. But in the end, I only rented it from the video store, it was nice, but I didn't get too much into it. I was more into F-Zero X, XG2 and Wipeout 64.
Still, I would've given it more than 6/10, probably 8.
Ridge racer 64 is the best, also the excellent track design in RR64 helps the dated graphics still look good when compared with other racers on n64 that allowed views of cars way down the track. ( it's awful, compare RR64 and Rush 2). RR64 is a delight to play on my 46" LCD.
There should be something at the start of these articles blatantly explaining that the game has NOT come to the Virtual Console. Everytime you guys on this website do a random review of an old game, the comments always have a bunch of "WHICH VC DID THIS APPEAR ON?!?!" with no mention of it one way or another in the article most of the time, getting some in an uproar for no reason.
Nice review.
Good game but there a fair few better ones out there.
I still have this CIB in mint condition, along with about another 115 or so.
All CIB, ranging from good to brand new.
I collect N64 games, still buying them on a weekly basis.
Hard to get these days, especially here in Australia.
My favourite Nintendo console, obviously.
Ahhh the memories flood through me right now... I might pop it in tonight when I get home!
I enjoyed the hell outta this game and unfortunately like many other N64 titles, we will never see it on virtual console!! Sigh!
I still play this from time to time,it's tough but rewarding,like most stuff from boss it's well made n smooth ,Top Gear Rally is still the best"realistic" racing on the console imo. Sega Rally championship on Saturn is still the greatest on any console though!
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