It's always interesting when a game developer reminisces and talks a bit about his or her roots. This industry moves so fast that it can sometimes be easy to lose sight of the fact that it's powered by the hard work of real people. Though breaking into game development may seem like a daunting and intimidating prospect, it's good to keep in mind that even executives such as Eiji Aonuma started out small.
In a recent interview with Game Informer, Eiji Aonuma opened up a little about his past and explained how he got to where he is now. Initially he got his start as a character artist, designing and creating characters for a broad variety of games. It was after playing through The Legend of Zelda: A Link to the Past that Aonuma was inspired to begin making his own games.
After joining Nintendo, I originally worked as an artist, doing the design of characters like Mario in pixel art. I went on to character design for lots of different games. I eventually reached the point where I wanted to make my own game. This was around the time A Link to the Past had come out. Playing that game really made me realize there were lots of different sorts of feelings you could convey in a game; it opened up some new horizons.
Aonuma began directing a couple of non-Zelda games after this, notably a Japan-only release called Marvelous: Mohitotsu no Takarajima, that had distinct elements and ideas from Zelda games. Shigeru Miyamoto eventually took notice of him, offering him a spot on the The Legend of Zelda: Ocarina of Time team; the rest is history.
I directed a few different titles before I worked on my first Zelda game, but what's interesting is that a lot of those games had a very Zelda-like feel to them. Perhaps it was because I had been so influenced by my recent playthrough of A Link to the Past, but it was something Mr. Miyamoto noticed in the work I had been doing. He said, “You know – if you want to make a Zelda game maybe you should come over to that team and make a Zelda game." That is when I joined the Zelda team that produced Ocarina of Time.
So there you have it, all it takes is hard work and a little bit of timing and good luck. As Aonuma-san's story can attest, he who can be trusted with very little can also be trusted with much.
What do you think of all this? Have you ever considered a career in game development? Share your thoughts in the comments below.
[source zeldainformer.com]
Comments 26
Man crush I have
Well he's not too shabby is he?
Personally I don't like the direction he took the Fourth Goddess and with Demise and the whole "reincarnation" thing in order to tie it to OoT. To me it this undermined the power of the Triforce. Other than that, I think he has done a great job with the series. Oh! And don't get me started with Toon Link! LoL
I can't wait to see what he's got planned for Zelda Wii U!
The Zelda series has met a terrible fate, hasn't it? The quality has deteriorated pretty badly in recent years.
"but what's interesting is that a lot of those games had a very Zelda-like feel to them." What is annoying is none of them were released in the West.
@Mahe Oh yeah, ALBW would like to "talk" to you.
@Mahe ALBW only won GameSpot's 2013 game of the year and has a 91 metacritic and 8.9 user score.
@yuwarite But it's cool to hate modern Zelda games!
I'd like to play some of those games he developed before going to the Zelda team. This man is a genius and I'd like to see how he started and what made Miyamoto aware of him. Sadly they'll probably never come to NA
@Aslanmagic Tsk, tsk. He is mine. swoons
Seriously, though... Aonuma's joining is the best thing that could have happened to the Zelda franchise. As much as I adore Miyamoto and many of his games, my favorites here are easily the ones Aonuma created.
@Mahe
ALBW is objectively brilliant so...
@Mahe
I could understand if you said that the Zelda series had some hicups because it certainly had one with Wind Waker/Phantom Hourglas/Spirit Tracks but more recent Zeldagames like Skyward Sword and A Link Between Worlds were fantastic games without a doubt.
I really hope, that he dosn't make the same mistakes he did in WW this time with ZeldaU, but as far as we have seen the game it looks like he is doing way better than in the gamecube are!
@Josaku Heh, if it were up to me, I'd have him repeat whatever mistakes there were in Wind Waker all over again. That game is incredible, and a favorite of mine in the series. Opinions, huh?
I do agree that A Link Between Worlds is fantastic, though, so I wouldn't say the quality of the series has been decreasing at all.
@ricklongo
Yes opinions, but I hope that we can get onto common ground in terms of WW being empty and the sailing mechanic being increadibly timewasting and boring ... which are the biggest issues I have with windwaker ^^"
smaller ones were the somewhat bizzar look the game had ... not the artstyle, but the proportions of people ...
or the story having the best starting point any zeldagame had up to date with your sister being kidnapped but getting stale quickly after becasue of how the story is conveyed ... and lastly tetra ... I kinda hated her, I really don't know why though ^^"
Don't get me wrong, WW is still a fine game and ultimatly was the reason why I bought the WiiU in 2013 (WWHD bundle). The HD version had gigantic improvements in terms of traveling, but it still too sooo long~ ...
All in all I really have to say, that WW is a good game not like PH/ST on DS (they were terrible ...) but comparing it with other Zelda games I dosn't have that many points that work in it's favor ^^"
I really hope, that Zelda U's world will be full of life as they said, so you have something to do everywhere you go and with such a gigantic map and the capabillitys of the WiiU they finally have evrything they need to make teh Zeldagame Wind Waker should have been (the Idea was great with a large living world), but therefore they need to fill the world with as many different things as they can and then add even more on top. ^^"
Sorry for the wall of text ^^"
I feel like aonuma is one of the few key developers at nintendo that actually makes an effort to listen to fan feedback. Hopefully zelda u will be his masterpiece!
I do agree that the Zelda franchise has been getting very boring and bad. LBW, a game I absolutely love, seems to me more of an outlier.
I do hope I am wrong and that it's changing point. But I'm cautious about Zelda U.
BS. I am tired of Nintendo rewriting history over and over again.
He was hired because he made wooden dolls in college and miyamoto hired for it.
He HATED Zelda for chrits sake! He couldn't even deafeat the goddamn octorocks!
And Marvelous BOMBED in japan. HORRIBLY.
And he got promoted to Zelda? why?
Only because Miyamoto believed the fairy tale that he is a God and every decision he makes (like hiring a doll maker to make zelda just because) is sacred and undisputed.
@minotaurgamer Source?
@LinkSword lol, he's done a great job
@Mahe They seem to have been boring & repetitive more and more.
The Zelda series is a victim of its own success. Every new entry is compared and scrutinised to previous titles. If you look at each game on it's own merit then they are still some of the best games around.
Nice KOG t-shirt, Eiji.
I'm kind of surprised to not see the Cucco Aonuma video
@minotaurgamer I'd also like a source, please.
@minotaurgamer Source please rage head?
I have considered a career in game development before, but soon realized I'd rather be playing them over making them. Love reading anything about Mr. Aonuma though!
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