Now if only the Switch would be available again (at a non-scalper price, I mean!) in the US. Right now, it doesn't seem like I'll be able to get one until next month...
Ugh. It's EVEN WORSE THAN THE LAST CHANGE. I know there are those that don't agree, but I absolutely hate it now. Will be using timeline view exclusively; wish it was default. And the sheer amount of red...yuck
Edit: I realize this comes off as harsh, and I admit it's partly a knee-jerk reaction, but site layouts are super important to viewing and processing information, and I happen to feel very strongly about this one. While I think I could've worded it better though, I'm definitely not taking back what I said. I HATE the new layout.
ERG so cute. I'd get it...if I had any money. Which I don't. And if I did it would be going towards a Switch instead.Too bad the cheap(ish) coverplates probably would look pretty terrible on a red N3DSXL, which is what I've got.
So much hate in the comments, jeez. This is why I usually avoid them!
As for the topic...I would really love to see a new Stadium game after all these years. I recently got back to the original two, and had forgotten just how genuinely FUN the games could be, even with their flaws. I love Colisseum and XD and would love another of those games, but battle animations and models aside, they just aren't much like Stadium. And Battle Revolution was...well...I enjoyed it more than most people seemed to, but it definitely was a let down for anyone expecting a new-gen version of Stadium 1 and 2.
I really want to play Bravely Default, but it's just too expensive for me. There was a time when it dropped to around $25 used, but then Bravely Second came out and...the price for the original just exploded...it hasn't come back down since...
Besides the fact that retro games are slightly harder to confirm that used copies still work properly...trading in to gamestop is a terrible idea in general. I mean, have you SEEN the prices they give? They'll charge you $40 bucks for a used game, sometimes that isn't even NEW and previously had a lower price (cough*Bravely Default*cough) but you'll be lucky to get more than $10 back for that same game in the same condition.
@samuelvictor My main point was that there were some games that displayed more color on it, but it's interesting to learn that it was the games coded for the SGB and not the other way around. (I'm not good with many dates, so that bit of sensibility didn't kick in.)
How was the SGB2 compared to the SGB? Until about a year ago, I never knew a second one even existed.
Getting those Sonic themes. Also, wasn't 'one of the home themes' always one of the voting options in the past when there were themes made available? Why isn't that an option here?
@samuelvictor That is mostly true, though there were a few games made for the gameboy that had some extra color if played on the GBC that could be played on the Super Game boy, and actually had those 'special color' instead of the default 4-color mode (though you could use that too in the palette editor thing).
It was Pokemon, mostly - Pokemon Yellow, Gold, and Silver all had this. Crystal was not compatible, being 'fully' a gameboy color game.
Source: I've played 'em. I actually still have the super gameboy and a SNES, as well as a copy of Silver (though it was yellow and gold that I actually played on the thing).
I never owned an actual gameboy - I wouldn't own a handheld until the GBA SP - but had several GB games, so the Super Gameboy got a lot of use for me.
That sucks, but I sincerely hope saving to the cloud is NEVER mandatory. When are people going to learn that there are actually a LARGE number of people without reliable home internet?
Yeah, can't say I totally trust Aether either, though they seem to be one of those that at least some of the people working for them have actually good (re: not crazy) intentions.
I'm actually not too thrilled about the time differences though. Like, day and night encounters I'm sorta neutral about, but the 12 hour thing...that's a tiny damper on me playing Moon (which I will probably be) because I play more at night and in the afternoon and actually like nighttime. :
Wouldn't be so bad if the titles were, you know, dirt cheap; assets are hard to make and get unique stuff for, and I totally get using premade stuff so you can focus on your game. As the article states, the practice is legal - and it's legal for a good reason.
The problem is that the 'focusing on your game' bit seems to have been basically skipped here, and they're terribly overpriced most of the time. These games kind of end up as those ones where you scroll through a list of titles going "No...no...looks dull...no...no...hey this might be a fun little-NOPE charging way too much for a little game...no...looks like a game I could play free as a flash...no..."
Hrm. Looks like it's going to be an 'up front' battle style...that's nice and looks great for some things, but I rather prefer a 'side-view' style myself - I like my characters to actually be active rather than invisible.
Looks at list of reviewersreads the phrase 'esteemed videogame critics' hahahahHAHAHAHA maybe one or two but not as a whole.
But yeah, while it seems an interesting game, it doesn't quite cut it when your average game cost forty bucks. There are just better things to do and more interesting games to spend time and money on. If it cost practically nothing, sure it'd be worth it then, but that's not at all likely.
Yuck, that long list. No doubt a bunch of overpriced DLC here, I hate that.
Might eventually get the game, but definitely not for quite a while. At least there are some interesting demons; too many have just been copy/paste/update sprite slightly over the years.
...Yeah no. That's just a standard 'irratated grunt' that's easily misheard.
Actually, this whole article is horribly biased against Shadow. Jeez, they get carried away with language on one game, and you never hear the end of it...
Speaking of the GO craze, I saw a local commercial referencing/parodying it. It was for a car place, featuring their animated mascot 'Little Dan'. (I think I saw the name right, anyway)
Not sure what the name of the dealer was though.
EDIT: Saw the commercial again, it's for a local KIA dealership.
The first half caught me up, but the later parts of the review sound pretty serious. Can anyone compare this games 'issues' to, say, Grinisia? That's pretty much the only other one of these eshop rpg ports I've played.
This review sound horribly biased...singing the praises, only barely mentioning that has flaws, only really talking about the lack of stereoscopic 3D...yeah, no. The demo is more helpful, despite not getting to see far or learn much.
Originally I was super excited about the game; then I learned how tedious small battles could be and, after playing the demo, discovered that the game is MURDER on the eyes. It's sad, because it still seems pretty good overall - I'm definitely not saying the game is bad here. The problem is that those little 'quality of life' issues really add up. I have so much hate that flickering loading mark that appears everywhere all the time, even for short transitions.
I know this won't be a popular opinion, but I definitely prefer Eggman. This news isn't really 'new' either; this information that his name was ALWAYS Eggman and not Robotnik has been around for a long time. He'll always be Eggman to me, though I will mention/reference the name 'Robotnik' at times. Mostly referring to Professor Gerald though.
I don't think Robotnik is a bad name, per se, I just don't think it works for the series nearly as well. And puns, of course.
Quick Edit: I will make an exception for the old animated SatAM series (and Underground, though it isn't too popular). THAT version off the character will always be Robotnik to me, too.
glances at comments OH JEEZ no wonder all the pages are gobbling up so much data lately. The main page seems to do so more and more on it's own as well...but I think I need to find a way to disable comments. Ugh.
@CB85 Ah yes, Link's Awakening. Fun little game; I believe it was the first Zelda title that I actually made it to the first real boss. Never really beat it, though; I watched a friend play and that was enough. It was definitely fun to just wander around and do things in, though. Like digging holes everywhere.
@Project_Dolphin It's only a ridiculous glut because so many are trying to cash in - and doing so very, very poorly. My point, though, is that Skyward Sword didn't have to be a total open world in order to have slightly less 'forced' linearity. Previous Zelda games typically had a little more freedom, and I believe they could have done the story just as well while still giving players a little more room.
I'm very, very disappointed how many comments I've seen slamming Wind Waker. Sure, it has some flaws, but EVERY game does - yes, even your precious Ocarina of Time is far from perfect. It's a very good, interesting game, with a compelling story. While I can't say it's my favorite design, I rather like the visuals, but even if that's not your cup of tea the game itself makes up for it as long as you don't quit like a fool in the first few minutes. My two biggest complaints are the tedious sailing and the fact that you have to deal with a big 'sneaking/avoiding' segment so very early in the game, but it gets so much better.
As for other games, while I have fond thoughts for A Link to the Past and A Link Between Worlds was very enjoyable, my two favorites are definitely Majora's Mask and Twilight Princess. Don't get me wrong, I do love Ocarina of Time, more than the 2D games, but I don't worship the title as some do.
As for the back-and-forth debate over Skyward Sword...there's a lot to love about the game. Great, solid story, quite pretty graphics, fairly solid gameplay (despite my initial apprehension, I never had any real trouble with the motion controls personally, nor did my best friend, and we've both completed the game) and interesting areas and puzzles. Unfortunately, the things that hold the game back REALLY present a blow. Those motion controls don't work great for everyone (While I never had problems with the sword, I'll admit to disliking control of certain other items), Fi is hardly the most engaging partner we've ever had - interesting, has her merits, but rather boring nonetheless - in the series, that awful stamina bar (I love the idea of being able to sprint and can accept a limiter for that, but in SS the bar is painfully overused, both in types of actions that use it and in need to use it in puzzles, and the penalty for running out - which will happen quickly - is much harsher than simply losing access to those actions for a while). By far the biggest thing that holds SS back, even more than the stamina bar, is how painfully linear the game is. I actually consider being a little linear a good thing - I hate to be wandering around lost and wondering what to do just because I didn't go back to a town and talk to one inconspicuous NPC - but SS doesn't give you much freedom as you travel the game at all - not just in side quests and exploring, but in the dungeons themselves. (that part is not a big deal when compared to other Zelda games, though) That distinct lack of even imagined freedom really hurts the game. The 'flying around on a Loftwing and diving' bits aren't remotely as enjoyable as they should be, either.
Edit: Oh yeah, and as for the original game...I respect that it's a classic, it created the foundation that allowed the other games to follow, 'old' does not equal 'bad', games were different then, it still has unique qualities, so on and so forth...but it still just doesn't stand up to later games. Being a classic does not instantly mean we should ignore all flaws and place it higher than everything else. (I have the same view on Pokemon - love the classics, but they are not so much better than everything that follows, in fact having loads of flaws, and I find it a bit difficult to respect the more fanatical 'genwunners') The original isn't bad by any means, but while I can understand some people genuinely selecting it on game mechanics and such merits, overall it just doesn't stack up.
I usually check this site each day, but never joined. Today, I joined for one simple reason - to say how much I despise the new layout. I'm not the kind of person who hates things just because they're new. But this? The site is no longer a simple, pleasant thing to check up on the latest news - it is a horrible mess to look at with this 'modern' style layout. Even switching to list version isn't really much better. Then there's the bar across the top that keeps appearing all the time - sure, it's not there while reading an article, but that's it - it takes up a lot of space, and is very annoying. The Mario background is actually rather nice, as is the addition of the shop (though that's a tad questionable) and the nice ratings/library per user. The layout, though? Total rubbish. I'm very disappointed.
Edit: Oh yes, and many pages seem to take a tad longer to fully load now. The menu bar is still terrible.
Comments 249
Re: Project Sonic 2017's Official Title Is Sonic Forces
The wisps are back AGAIN?! WHY?! Ugh. I didn't hate the wisps in colors, but they shouldn't have been used again.
Re: Nintendo Switch Back In Stock In The UK
Now if only the Switch would be available again (at a non-scalper price, I mean!) in the US. Right now, it doesn't seem like I'll be able to get one until next month...
Re: Site News: Nintendo Life is Red, Nintendo Life was Blue
Ugh. It's EVEN WORSE THAN THE LAST CHANGE. I know there are those that don't agree, but I absolutely hate it now. Will be using timeline view exclusively; wish it was default. And the sheer amount of red...yuck
Edit: I realize this comes off as harsh, and I admit it's partly a knee-jerk reaction, but site layouts are super important to viewing and processing information, and I happen to feel very strongly about this one. While I think I could've worded it better though, I'm definitely not taking back what I said. I HATE the new layout.
Re: Capcom Admits Monster Hunter Stories Performed Below Expectations
I really want to play stories though. I hope it still makes it over here despite this problem...
Re: Monster Hunter XX (Double Cross) Will Have Sailor Moon Crossover DLC
Monster Hunter is a series decidedly not for me, but I still think this is pretty neat, if random.
Definitely want to try out Stories, though. Hope it makes it to the west.
Re: Pikachu Yellow Edition New Nintendo 3DS XL Confirmed for North America
ERG so cute. I'd get it...if I had any money. Which I don't. And if I did it would be going towards a Switch instead.Too bad the cheap(ish) coverplates probably would look pretty terrible on a red N3DSXL, which is what I've got.
Re: Junichi Masuda on the Future of Pokémon for the Switch
So much hate in the comments, jeez. This is why I usually avoid them!
As for the topic...I would really love to see a new Stadium game after all these years. I recently got back to the original two, and had forgotten just how genuinely FUN the games could be, even with their flaws. I love Colisseum and XD and would love another of those games, but battle animations and models aside, they just aren't much like Stadium. And Battle Revolution was...well...I enjoyed it more than most people seemed to, but it definitely was a let down for anyone expecting a new-gen version of Stadium 1 and 2.
Re: Feature: 10 Essential 3DS RPGs
I really want to play Bravely Default, but it's just too expensive for me. There was a time when it dropped to around $25 used, but then Bravely Second came out and...the price for the original just exploded...it hasn't come back down since...
Re: GameStop Starts Selling and Accepting Trade-Ins on Retro Gaming in the US
Besides the fact that retro games are slightly harder to confirm that used copies still work properly...trading in to gamestop is a terrible idea in general. I mean, have you SEEN the prices they give? They'll charge you $40 bucks for a used game, sometimes that isn't even NEW and previously had a lower price (cough*Bravely Default*cough) but you'll be lucky to get more than $10 back for that same game in the same condition.
Re: Get Some Nostalgia Feels From These Super Game Boy Borders
@samuelvictor My main point was that there were some games that displayed more color on it, but it's interesting to learn that it was the games coded for the SGB and not the other way around. (I'm not good with many dates, so that bit of sensibility didn't kick in.)
How was the SGB2 compared to the SGB? Until about a year ago, I never knew a second one even existed.
Re: Nintendo Download: 13th October (North America)
Getting those Sonic themes. Also, wasn't 'one of the home themes' always one of the voting options in the past when there were themes made available? Why isn't that an option here?
Re: Get Some Nostalgia Feels From These Super Game Boy Borders
@samuelvictor That is mostly true, though there were a few games made for the gameboy that had some extra color if played on the GBC that could be played on the Super Game boy, and actually had those 'special color' instead of the default 4-color mode (though you could use that too in the palette editor thing).
It was Pokemon, mostly - Pokemon Yellow, Gold, and Silver all had this. Crystal was not compatible, being 'fully' a gameboy color game.
Source: I've played 'em. I actually still have the super gameboy and a SNES, as well as a copy of Silver (though it was yellow and gold that I actually played on the thing).
I never owned an actual gameboy - I wouldn't own a handheld until the GBA SP - but had several GB games, so the Super Gameboy got a lot of use for me.
Re: Random: Game Boy Compatibility Warning Screens Are The Best
checks in Oh jeez what's with that horrible warhammer ad. It throws the whole site out of what little alignment it had.
Re: Random: Mario Is Younger Than His Mighty Moustache Suggests
@Tyranexx Well, if you like Game Theory's Mario Timeline, that's not really a problem.
Re: 'Turnabout Time Traveler' DLC for Phoenix Wright: Ace Attorney - Spirit of Justice Out Today
Poor, stupid Larry. Glad to see him again though.
Re: Lovely Twilight Princess Figma Zelda and Link Available to Pre-Order Now
I don't think I would call them particularly 'affordable' at the cost of your average big-name game apiece, just 'less than those other $200+ ones'.
Re: Editorial: Losing It All - When a Wii U's External Hard Drive Dies
That sucks, but I sincerely hope saving to the cloud is NEVER mandatory. When are people going to learn that there are actually a LARGE number of people without reliable home internet?
Re: Industry Veteran Interplay Puts Its Entire Library Of Properties Up For Sale
Rock n' Roll Racing, man. I love that game so much.
Re: Gallery: A Closer Look At The Aether Foundation, Ultra Beasts and More in Pokémon Sun and Moon
Yeah, can't say I totally trust Aether either, though they seem to be one of those that at least some of the people working for them have actually good (re: not crazy) intentions.
I'm actually not too thrilled about the time differences though. Like, day and night encounters I'm sorta neutral about, but the 12 hour thing...that's a tiny damper on me playing Moon (which I will probably be) because I play more at night and in the afternoon and actually like nighttime. :
Re: Preview: Taking the Temperature of Sonic Boom: Fire & Ice
Treasure hunt effect from Shattered Crystal is still in effect? Welp, guess my buddy won't like this one too much either then.
Re: Pokémon GO's Success Has Convinced Sony To Perform About-Face On Mobile Gaming
Ugh. UGH. So much mobile...
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
Wouldn't be so bad if the titles were, you know, dirt cheap; assets are hard to make and get unique stuff for, and I totally get using premade stuff so you can focus on your game. As the article states, the practice is legal - and it's legal for a good reason.
The problem is that the 'focusing on your game' bit seems to have been basically skipped here, and they're terribly overpriced most of the time. These games kind of end up as those ones where you scroll through a list of titles going "No...no...looks dull...no...no...hey this might be a fun little-NOPE charging way too much for a little game...no...looks like a game I could play free as a flash...no..."
Re: More Discounts Added to My Nintendo Rewards in North America
Ugh. These are garbage. I miss the club Nintendo rewards.
Edit: To clarify, I mean that the 'rewards' all being little specific discounts are garbage, not necessarily the games themselves.
Re: Reggie Fils-Aime Reveals 'New Galaxy Style' New Nintendo 3DS XL, Out in North America This Week
@Tyranexx Yeah, not having much in the way of faceplates is a sad pain.
Re: The Nintendo 3DS Is Getting A New RPG Maker Game
Hrm. Looks like it's going to be an 'up front' battle style...that's nice and looks great for some things, but I rather prefer a 'side-view' style myself - I like my characters to actually be active rather than invisible.
Re: Video: This Fast Racing Neo DLC Footage Will Melt Your Eyeballs
Been wanting to play it, but I can't get it due to cash and garbage home internet. One of those tracks looks a lot like the old Big Blue pipe.
Re: Round Up: Metroid Prime: Federation Force Predictably Divides Opinion
Looks at list of reviewers reads the phrase 'esteemed videogame critics' hahahahHAHAHAHA maybe one or two but not as a whole.
But yeah, while it seems an interesting game, it doesn't quite cut it when your average game cost forty bucks. There are just better things to do and more interesting games to spend time and money on. If it cost practically nothing, sure it'd be worth it then, but that's not at all likely.
Re: Atlus Reveals New DLC Details for Shin Megami Tensei IV: Apocalypse
Yuck, that long list. No doubt a bunch of overpriced DLC here, I hate that.
Might eventually get the game, but definitely not for quite a while. At least there are some interesting demons; too many have just been copy/paste/update sprite slightly over the years.
Re: Weirdness: Shadow the Hedgehog is Rather Foul-Mouthed in Mario & Sonic at the Rio Olympics
...Yeah no. That's just a standard 'irratated grunt' that's easily misheard.
Actually, this whole article is horribly biased against Shadow. Jeez, they get carried away with language on one game, and you never hear the end of it...
Re: Random: Pokémon GO Road Signs Are a Reality
Speaking of the GO craze, I saw a local commercial referencing/parodying it. It was for a car place, featuring their animated mascot 'Little Dan'. (I think I saw the name right, anyway)
Not sure what the name of the dealer was though.
EDIT: Saw the commercial again, it's for a local KIA dealership.
Re: Nintendo Download: 28th July (North America)
Those Shin Megami Tensei games are always getting discounted.
Re: Level-5 Shows More of The Snack World and Unveils Cross-Media Strategy
Hm...nah, I think I'll pass on this one. I didn't really like Yokai Watch either, myself.
Re: Darkrai Is Coming To Pokkén Tournament
Squee~
I LOVE Darkrai, I really hope this comes through soon.
...although I don't have Pokken tournament, I can't afford any significant games...
Re: CoroCoro Magazine Reveals Two New Pokémon for Sun and Moon
I don't like the bear design too much, though the actual details about it are interesting.
I already love the ghost, though.
Re: Nintendo's Theme Park in Japan is Expected Open Before the 2020 Olympics
Clever. Get all those tourists and visitors for the olympics.
Re: Review: Infinite Dunamis (3DS eShop)
The first half caught me up, but the later parts of the review sound pretty serious. Can anyone compare this games 'issues' to, say, Grinisia? That's pretty much the only other one of these eshop rpg ports I've played.
Re: Review: 7th Dragon III Code: VFD (3DS)
This review sound horribly biased...singing the praises, only barely mentioning that has flaws, only really talking about the lack of stereoscopic 3D...yeah, no. The demo is more helpful, despite not getting to see far or learn much.
Originally I was super excited about the game; then I learned how tedious small battles could be and, after playing the demo, discovered that the game is MURDER on the eyes. It's sad, because it still seems pretty good overall - I'm definitely not saying the game is bad here. The problem is that those little 'quality of life' issues really add up. I have so much hate that flickering loading mark that appears everywhere all the time, even for short transitions.
Re: Head of Sonic Team Explains Why Dr. Robotnik Started Going by "Eggman"
I know this won't be a popular opinion, but I definitely prefer Eggman. This news isn't really 'new' either; this information that his name was ALWAYS Eggman and not Robotnik has been around for a long time. He'll always be Eggman to me, though I will mention/reference the name 'Robotnik' at times. Mostly referring to Professor Gerald though.
I don't think Robotnik is a bad name, per se, I just don't think it works for the series nearly as well. And puns, of course.
Quick Edit: I will make an exception for the old animated SatAM series (and Underground, though it isn't too popular). THAT version off the character will always be Robotnik to me, too.
Re: Eiji Aonuma Would Like to Make Another Multiplayer Zelda Game
Not if it's like Triforce Heroes. I liked the costumes, I liked Four Swords, but as a whole Triforce Heroes was absolutely awful.
Re: E3 2016: Nintendo Unveils Seven New Super Mario Series amiibo, Including Waluigi
Waluigi and Boo, definitely. Eventually. Except I have no money and want a bunch of other amiibo too.
Re: Chrono Trigger Director Would Love To Create A New "High End" Version Of The Game
glances at comments OH JEEZ no wonder all the pages are gobbling up so much data lately. The main page seems to do so more and more on it's own as well...but I think I need to find a way to disable comments. Ugh.
Re: My Nintendo's Rewards Have Been Updated for May
Psh. Lousy 'rewards', as usual. What a big disappointment...
Re: Community: Pick Your Favourite Nintendo 3DS Games - Fifth Anniversary Edition
Bleah. I hope this doesn't become ANOTHER terrible trend here. The way most other things with this site are going, though...
Re: Feature: Nintendo Life's Favourite Legend of Zelda Games - 30th Anniversary Edition
@CB85 Ah yes, Link's Awakening. Fun little game; I believe it was the first Zelda title that I actually made it to the first real boss. Never really beat it, though; I watched a friend play and that was enough. It was definitely fun to just wander around and do things in, though. Like digging holes everywhere.
Re: Feature: Nintendo Life's Favourite Legend of Zelda Games - 30th Anniversary Edition
@Project_Dolphin It's only a ridiculous glut because so many are trying to cash in - and doing so very, very poorly. My point, though, is that Skyward Sword didn't have to be a total open world in order to have slightly less 'forced' linearity. Previous Zelda games typically had a little more freedom, and I believe they could have done the story just as well while still giving players a little more room.
Re: Feature: Nintendo Life's Favourite Legend of Zelda Games - 30th Anniversary Edition
I'm very, very disappointed how many comments I've seen slamming Wind Waker. Sure, it has some flaws, but EVERY game does - yes, even your precious Ocarina of Time is far from perfect. It's a very good, interesting game, with a compelling story. While I can't say it's my favorite design, I rather like the visuals, but even if that's not your cup of tea the game itself makes up for it as long as you don't quit like a fool in the first few minutes. My two biggest complaints are the tedious sailing and the fact that you have to deal with a big 'sneaking/avoiding' segment so very early in the game, but it gets so much better.
As for other games, while I have fond thoughts for A Link to the Past and A Link Between Worlds was very enjoyable, my two favorites are definitely Majora's Mask and Twilight Princess. Don't get me wrong, I do love Ocarina of Time, more than the 2D games, but I don't worship the title as some do.
As for the back-and-forth debate over Skyward Sword...there's a lot to love about the game. Great, solid story, quite pretty graphics, fairly solid gameplay (despite my initial apprehension, I never had any real trouble with the motion controls personally, nor did my best friend, and we've both completed the game) and interesting areas and puzzles. Unfortunately, the things that hold the game back REALLY present a blow. Those motion controls don't work great for everyone (While I never had problems with the sword, I'll admit to disliking control of certain other items), Fi is hardly the most engaging partner we've ever had - interesting, has her merits, but rather boring nonetheless - in the series, that awful stamina bar (I love the idea of being able to sprint and can accept a limiter for that, but in SS the bar is painfully overused, both in types of actions that use it and in need to use it in puzzles, and the penalty for running out - which will happen quickly - is much harsher than simply losing access to those actions for a while). By far the biggest thing that holds SS back, even more than the stamina bar, is how painfully linear the game is. I actually consider being a little linear a good thing - I hate to be wandering around lost and wondering what to do just because I didn't go back to a town and talk to one inconspicuous NPC - but SS doesn't give you much freedom as you travel the game at all - not just in side quests and exploring, but in the dungeons themselves. (that part is not a big deal when compared to other Zelda games, though) That distinct lack of even imagined freedom really hurts the game. The 'flying around on a Loftwing and diving' bits aren't remotely as enjoyable as they should be, either.
Edit: Oh yeah, and as for the original game...I respect that it's a classic, it created the foundation that allowed the other games to follow, 'old' does not equal 'bad', games were different then, it still has unique qualities, so on and so forth...but it still just doesn't stand up to later games. Being a classic does not instantly mean we should ignore all flaws and place it higher than everything else. (I have the same view on Pokemon - love the classics, but they are not so much better than everything that follows, in fact having loads of flaws, and I find it a bit difficult to respect the more fanatical 'genwunners') The original isn't bad by any means, but while I can understand some people genuinely selecting it on game mechanics and such merits, overall it just doesn't stack up.
Re: Poll: Vote for Your Favourite Legend of Zelda Games - 30th Anniversary Edition
GO AWAY STUPID MENU BAR jeez you can't even see the whole poll at once - at least not for long - because of the thing.
Edit: Aaaand this time it stays out of the way. And then I scroll a tiny bit and it's back. So much hate...
Re: Pokkén Tournament Is Joining The Pokémon Championship Series This Year
I really would love to go. Not happening, though - that's a paltry list of stores, and none of them are even in the same state as me.
Re: Site News: Welcome To The Brand New Nintendo Life!
I usually check this site each day, but never joined. Today, I joined for one simple reason - to say how much I despise the new layout. I'm not the kind of person who hates things just because they're new. But this? The site is no longer a simple, pleasant thing to check up on the latest news - it is a horrible mess to look at with this 'modern' style layout. Even switching to list version isn't really much better. Then there's the bar across the top that keeps appearing all the time - sure, it's not there while reading an article, but that's it - it takes up a lot of space, and is very annoying. The Mario background is actually rather nice, as is the addition of the shop (though that's a tad questionable) and the nice ratings/library per user. The layout, though? Total rubbish. I'm very disappointed.
Edit: Oh yes, and many pages seem to take a tad longer to fully load now. The menu bar is still terrible.