
Co-op in The Legend of Zelda is one of those things that sounds good on paper, but really doesn't seem to always take the best shape in reality. The latest multiplayer Zelda game, The Legend of Zelda: Tri Force Heroes, wasn't necessarily a bad game, but it didn't quite live up to the high standards set by other game in the series. When it works, it really works, but the problem seems to stem from the variable that can't be controlled by the developers: other players.
The Legend of Zelda: Breath of the Wild will be solely a single player experience, though it seems that multiplayer Zelda titles aren't off the table for future entries. Eiji Aonuma recently spoke with IGN on the topic, saying that he would still be interested in producing another multiplayer Zelda game based on what he's learned from producing Breath of the Wild. Here's what he had to say:
I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Triforce Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That's definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.
What do you think? Would you like to see a multiplayer Zelda game in the vein of Breath of the Wild? What do you think of multiplayer Zelda games? Share your thoughts in the comments below.
[source ign.com]
Comments 47
Honestly, I think it would've been awesome if you could have a P2 play as Wolf Link in Breath of the Wild. When I first saw that you could spawn him in as a helper, I thought that was the case. :/
I wouldn't mind seeing a massive-multiplayer online Zelda game, with a world larger than BotW's. I don't personally think local multiplayer works very well for Zelda titles.
Triforce Heroes: 9 Swords Adventures DX
Tri Force Heroes Adventures for NX?
Four Sword Adventures Strikes Back The Sequel.
Tri Force Heroes: Thrift Shop Edition. You'll have to fight with the two other Links for clothing items to make the tackiest outfit. Coming soon to an NX near you!
"Is that your grandma's robe?"
I would LOVE another online multiplayer Zelda game. I loved Triforce Heroes despite what everyone else seems to think about it.
Bleh...
They should take some notes from Four Sword Adventures, that one was actually decent.
How about more DLC for the game already out. DLC that doesn't take an evening to storm through. Hehe
Ugh, no.
Yeah, I don't get the Tri-Force Heroes hate either; sure, it has a formulaic set-up, but it felt fun and goofy when I was playing with people online. There was quite a bit of puzzle solving too.
As long as it has local multiplayer I'll be happy.
add a local 2 player to a console system and I'll be interested. Just don't make me have to find an odd number of players who need to own a 40$ game and a system on top of that. e.e
Should have had 2 player co-op from the get go and also didn't Tri-Force Heroes bomb, so why should he make another game if no-one brought the first game.
If there is a sequel to Tri-Force heroes, having a big open world like just about every other Zelda game would make it much better.
@MitchVogel Unfortunately that doesn't really work well unless player 2 has his own screen. And we all know how well the Wii U handles rendering two viewpoints.
online open-world co-op: YES.
anything like TFH: NO.
@tjhiphop One can dream! If the Wii U could do it, that'd be pretty cool.
Think his comments need to be taken more like this
A Zelda game that features multiplayer (think co-op BotW) and not a Multiplayer Zelda (like Four Swords and Tri-force Heroes).
When they attempted multiplayer before they purposely tied there hands together by focusing on the multiplayer and not the... Zeldaness
@invictus4000 I'm not the biggest Zelda fan but I do enjoy the occasional game in the series. That being said, I totally skipped this one (for a number of reasons). Unless the previous entry's issues are addressed and certain features are implemented better than they were in the original, color me uninterested.
I really liked Four Swords Adventure, but couldn't get into the original Four Swords (once I finally got a chance to play it on 3DS) or Triforce Heroes. Personally, I'd rather they port FSA to a newer system rather than make a new multiplayer Zelda.
They could put it on 3DS and make the bottom screen act as the GBA screen, or put it on Wii U and use the Gamepad and (with some trickery, probably a downloadable app ala Smash Bros) let people use the 3DS as a controller. NX may even offer a better solution (who knows)
The original was too held back by the GCN/GBA cable requirements, and it'd be so easy to get around them now. It's literally the only (Nintendo-produced) Zelda game that cannot be played on either the Wii U or 3DS. Everything else is covered by remakes, backwards compatibility, or Virtual Console (even the Game & Watch game, through G&W Gallery 4)
(Well, okay, ignoring the Satellaview games)
Online Zelda would be fun, but I'd like a fresh take. If the game is only surrounded by solving puzzles and exploration... mm iono. I'd love a fresher take. That said, the idea sounds utterly enticing.
@AyeHaley this
Re-release Four Swords Adventures. That had the virtue of being completely enjoyable as a single-player experience. Tri-force Heroes works in single-player, but is obviously slowed down. Four Swords Adventures allowed you to control all four Links as one at the same time, which was better from a single-player point of view.
@MitchVogel I think that a multiplayer feature locked behind an amiibo would be extremely grimey. It works for, say, Shovel Knight because it's meant to be a little extra 'DLC' way after the release of the game, but for that to happen in the new Zelda on release day... The amiibo feature is definitely better off being a fun single player bonus for those who felt like buying it, as is the case with most.
Also, I'm all for a new multiplayer Zelda on the side, especially if they learn from Triforce Heroes' various missteps in the process of making it. I was pretty entertained by the game, since I mostly played all of it with friends communicating via Skype, or even on local - plenty of laughs ensued.
I miss the DS toon Link games. Meanwhile, 3DS has had only one original real single player Zelda, LBW, and as great that one is, it's also very similar to LTTP.
Although if they were to make their own hero game "Overwatch style" for the NX with Zelda characters, that might be fun.
Zelda Scrolls Online
I liked Triforce Heroes, and the game could have been great if it wasn't for a couple of big issues.
If a sequel has a single player mode with smart AI that can be ordered to follow you or attack, and multiplayer that wasn't region locked (I have too many US friends here ), then I'd openly welcome it.
I got sick of multiplayer Zelda for quite some time now. So, no.
@N4LIFE nope. TFH never bomb. Already sold 1 million......long ago. More so then other games.
As for the another multiplayer Zelda. I would love to see them. Do it like TriForce since my family and friends enjoy that game. However just fix the is of only being 3 players cause some people dont have friends or only have 2 3ds. If they can nail that. It will be interesting.
It's too bad the Wii U support is almost over cause a new Four Swords Adventure sequel would had been great with the Wii U Game Pad especially four of them since the original on the GameCube does required four handheld systems (a.k.a. four GBAs which almost equivalent to four Wii U Game Pads). Nintendo sucks by never attempting this for Wii U especially when it already works for GameCube.
How about focusing on getting BOTW out first, Aonuma-san?
Yes, a 3D local co-op Legend of Zelda would be a dream, especially taking asymmetrical gameplay into account. A big, wide-open world is perfectly suited for this.
Would've been kinda dope if a second player could control Wolf Link in Breath of the Wild.
Also adding extra challenges and [online] team deathmatches / free-for-all would be a great extra, with all these amazing different environments and settings available in the Zelda world that could be used as maps or courses.
allow for two players to play!!!
Maybe on a home console it might work better with local and online co-op.
As long as he also puts single-player in it, I am happy. Unlike most people I liked Triforce heroes and I liked the single-player. I wonder how much it sold though. And even if it sold prety good, there's not much excitement around it (most people hated it, sadly).
A sequel or remake to/of FSA for NX would be the first HD home console multiplayer Zelda, and it wouldn't have to be a mess of cables. I say yes, Aonuma-san! (But don't make it like Tri Force Heroes please!)
To be honest, me and my friend WANT to play a multiplayer Zelda. The biggest issue we had with Tri Force Heroes for us, is the fact you can either play alone or with THREE players. You can't play with only two (ie. one dummy that can be controlled by either player like in singleplayer), unless you get a 3rd random person in.
So, if another multiplayer Zelda game does happen, all I want is for it to be playable with 2 people.
Please no.
I'd like it, I think multiplayer could make the BotW formula more interesting.
Please no.
Ugh. Not against it, but I love my single player experience. Not interested in multiplayer
@bezerker99 Please yes.
Not if it's like Triforce Heroes. I liked the costumes, I liked Four Swords, but as a whole Triforce Heroes was absolutely awful.
When it comes to Zelda games the single player experience should come first. Multiplayer should allow for cooperative multiplayer with dungeons that can adapt it's puzzles, rooms and enemies depending on how many players are together instead of forcing a specific number as in previous games. It's a video game so every dungeon doesn't have to have a set layout, and the replayability of tackling dungeons with different numbers of players to tackle new puzzles and challenges would be an excellent feature.
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