Really great to hear that Pokopia promises a solid amount of content, unlike Mario Fever. Can't wait for my preorder on March 5th!
@YoshiTails The playtest seemed more about testing MMO systems, like server stress tests and player instancing. I wouldn't read too much into the specific game elements, because they felt a little half-baked in my opinion.
@Aquinas Your subjective condemnations are drowned out by the proven fact that reinvention is at the heart of staying relevant over time. Pokemon introducing new regions, new characters, and yes, new Pokemon to catch, allows the franchise to continually stay fresh over the years.
And TPC did exactly as you suggested. From Gen 8 onward, they made the pivot to permanently reduce the number of Pokemon compatible in any one game, which gives both new and old Pokemon a fresh chance to shine.
I just want a bustling, fully-realized Hyrule Castle Town depicted with current-gen graphics. Tiny, empty villages has been a signature of older generations, and a true next-gen experience for me will be getting lost in a stunning city bursting with life and things to do.
@OmnitronVariant Fully agree with your points, which factors into why demo's have become doubled edged swords. And unfortunately you are on point about performance issues plaguing AAA games these days.
@Gohanjin Let's also remember that this is just a demo, which often can be a rushed and slightly outdated build of the game. Perhaps the actual game will perform better, or perhaps it takes 6-12 months after launch to be optimized properly. We'll just have to wait until launch to see what the actual game turns out to be.
With that said, yes I do realize that the Pragmata demo performs much better as a demo build. You could chalk that up to Pragmata's engine naturally performing better with smaller environments compared to Stories 3's large explorable worlds. But who knows really. It seems that between Dragon's Dogma 2, MHWilds, and now Stories 3, Capcom's engines are struggling with big game worlds.
Honestly crazy to me to hear people jump through mental hoops to prefer code in a box over game key cards. Code in boxes needs to be outlawed for deceitfulness first and foremost, and pure wastefulness secondly.
I would have been interested in this, as a supplement for Granblue Fantasy Relink. But since we're getting that, I'll have to push this back on my wishlist.
Great to see so much free content added to a successful game just because they can! Really need to get it this year. I feel like March-April will be the ideal time for me.
@Sambuc Agreed about FF15, and I would add that now feels like a great time to remaster FF13. I never owned a PS3 and I have a lot of nostalgia for the Fabula Nova Crystallis era of Square Enix. Including FF 13 Agito, renamed into Type 0? Would love to see that get the same Crisis Core remaster treatment.
Lived all these years only hearing about FF7 from afar and I have to say, I'm still playing through Remake, but with the re-orchestration of the soundtrack, I can see why it's an amazing entry. The music is superb. Somehow the music gives me that nostalgic, old-school, Squaresoft, Kingdom Hearts-esque feeling.
@hel105 That reminds me of MHWilds' performance woes owing partly to the game's background DLC checks. What is up with modern games having such odd coding errors?
Would love the OG Hyrule Warriors to receive a physical Switch 2 Edition. It's hard to find a physical copy these days! Three Houses is another game that sorely needs a S2E with better resolution and performance.
YES FINALLY!! I'm so happy! I've begged for a Nintendo port for this game for literally years! I'm excited about the online coop too. Hope they announce a collector's edition!
@OctolingKing13 I'm playing through it, and even though it isn't labyrinthian like the best of Metroid, the gameplay, sounds and feeling of the game is still authentic Metroid Prime. I personally don't find the NPC's too intrusive, but there is a tutorial where the NPC talks a lot just to introduce the hub area.
This looks like the perfect game to enjoy over GameChat! If we could coordinate over the forums, I'd love to meet people who want to play this with me over GameChat 👉👈
Traveling to different hub towns through time travel sounds great! The newly revealed locales look really interesting and imaginative. And the character design is beautiful! Really excited for this one!
Kingdom Hearts!! AND I want the collection to include playable ports of the Nintendo spinoffs: 358/2 Days, DDD, and Coded, as well as the GBA version of Chain of Memories. 358/2 Days especially needs to be replayable WITH online multiplayer! The co op mode was screaming for online matchmaking. I don't care if Square Enix acts like that's too much and splits up the spinoffs into their own collection. I'll buy it day one!
@Friendly Great comprehensive list. I agree that I want FFXIII before FFXVI. In fact, I want SE to focus on ports of 13, 14 and even 15 before they announce a Switch 2 port of 16. Let that game rest for a while, just long enough to make everyone miss it.
I hate to be that person, but Xenoblade is holding Monolithsoft back. They should be creating new IP's, pushing boundaries, and exploring brand new concepts and ideas. After multiple official entries and remasters, the franchise is struggling to grow, and is stunting Nintendo's finest studio.
My body is ready! Lots of third party announcements on my wishlist.
Square Enix!! LOTS of games I'm hoping for : Kingdom Hearts of course, and the new Mana, but also ports of FFXIII, FFXIV, and FFXV! I want those ports before they port FFXVI. I would love to see a new FF spinoff announced, made from the ground up for Switch 2! Would love a new Crystal Chronicles that adds lots of elements from FF Explorers.
Capcom! I'm already looking forward to Stories 3, and of course I would love to see a Wilds port, but I'm also hoping for a new Monster Hunter made from the ground up for Switch 2 from the Rise developer! Also I want to see a Mega Man Battle Network reboot, or Legends reboot. At least it would be fun to see more footage of the new Mega Man already announced (even though the OG Mega Man was never my cup of tea).
Sakuna of Rice and Ruin sequel would be fun to see! It's already been announced, so I want to see what it looks like.
Where art thou, Microsoft?! I'd love a big blowout of Microsoft game announcements, like the Halo Collection, Oblivion, Fable, etc.
The time feels right for a nice Mass Effect port as well. Would also love an Assassin's Creed 1 remake, because that's still my favorite AC, and I want the franchise to go back to its roots.
Hopefully they announce a Three Houses Switch 2 Edition to coincide with Fortune's Weave's release date. A nice boost in performance would breathe new life into it and help many more people experience it for the first time, including myself.
The resolution bump is not at all worth $20. The fact that a fundamental patch is gated behind such a disproportionately large paywall makes me want to leave Mario Wonder behind on the Switch 1 for good.
I wouldn't mind if games like this toned down the polygons and made the art style a bit more stylized in order to up the frame rate to at least 40fps, thanks to Switch 2's VRR.
That's the benefit of having a game fully developed for a specific system; developers can make fundamentally different choices in order to maximize the performance of that specific system. Nintendo gamers are accustomed to gameplay > graphics, as well as performance > graphics.
"at this time. . . . meaning 3 years from now when the next Metroid game gets close to releasing"
What feels the worst about NSO's drip feed at this point is the awareness that games are held back until they can be leveraged as marketing fodder for their latest products, parks or movies.
@UltimateOtaku91 And for me, not just third-party exclusives, but also handheld exclusive games. So many fun handheld games were created over the years due to working around extreme limitations. Now that they're porting everything normally, devs will just create the safest, mainstream action adventure games without much deviation. Even Harvestella taught Square Enix that lesson, when all it needed was to be a Final Fantasy spinoff instead of trying to be a brand new IP.
PLEASE FOR THE LOVE OF GOODNESS a Granblue Fantasy Relink Switch 2 port. I've been waiting for that game for how long? 5+ years??
Monster Hunter Wilds ideally, but I think their marketing will focus on Generations 3 for the time being. Which is fine, but I never attached to the RPG spinoff franchise, oddly enough since I love JRPG's otherwise. I think I just prefer Monster Hunter to stick with real-time combat. I'd rather take Monster Hunter + Fantasy Life with a stylistic, old-assets life sim spinoff over a turn-based RPG. All the intro cutscenes from MH1-4 made the franchise look perfect for a life sim spinoff.
@ShadLink Listen, this whole time it sounds like you've been arguing in favor of why others should have to experience the OS the way you want to: barebones. If all you're saying is that you just want to continue having the option to keep it simple, then all the power to you. I just want the option to make my menus noisy and cluttered, the way I like it. I'm not advocating Nintendo take away simple menu's from you. But the way your messages are received, it sounds like you want others to have to continue not getting the thing they want because you want to keep the thing you want. And the Switch 2 is powerful enough where we can both get what we want. There's no reason to be so adamant about keeping others from getting what they want.
Ah yes, a sore reminder of how nice Nintendo game cases used to look before the Switch 2. Plus the inside of the case is clear, so you can enjoy the interior box art perfectly fine.
@ShadLink Like I said, you miss the point entirely. A menu on a games console is not just a place you spend one second; it's a visual space that you return to, over and over. For a core gamer, it can be a visual space that you return to almost every day, for years! Every time you boot up your Switch, the home menu greets you not too dissimilarly to the visual space that greets you every time you enter your home. That's fine for you if you prefer to interact with a computer's operating system as little as possible. I'm not judging you. But your dismissal of the value other people find in tailoring that visual space to feel cozy or cool, or to reflect their fandom for a certain Nintendo franchise or game, is pretty close-minded.
@ShadLink Actually, your point can be taken even further. A phone can be just a phone. And a house can be just where you sleep and spend the night. Why would you need to personalize a tool to call people? Indeed, a telephone used to be solely a tool; a means to an end. Just like Nintendo's past consoles.
Layers of innovation were added over time; for houses, economies grew so that home owners could expect to afford to buy things to decorate their homes. Phones innovated beyond simply functioning as a tool into becoming a universal space for software operation. And as every industry knows, once you create a space, it enhances revenue to give people the ability to personalize it.
As you described, you are the type of person who does not see the point in expressing yourself through the platforms you use. But your perspective does not reflect everyone else's, and there are many people who appreciate the ability to personalize the things they own and use. And as they say, once Pandora's box is opened, you cannot go back. Now that we have experienced the fun of adding wallpapers to the home menu, we want to continue experiencing it moving forward. It's not a big ask to be honest. And your vehemence against it is perplexing.
@ShadLink I don't stare at the Home Menu; I enjoy personalizing it the same way I personalize my phone, and the same way I personalize my home. I don't leave my phone with a plain black or white background. I enjoy switching the wallpaper to match the seasons or my mood.
To act like it's pointless to design an engaging user experience or allow us to personalize it is reductionist, because you can draw the line anywhere you like. Why waste time choosing between Nintendo account icons? Just jump right into the game and don't even bother giving your account a name! Or why waste dev time creating a cool menu layout within the game? It's just distracting you from playing the game itself! Just create a simplistic, barebones menu so that you can do what you need to do and get right back into the game! Persona 5, Smash Bros., and etc all, are good examples why creating an engaging UI enhances the user experience and adds value to the product, without inhibiting functionality. You just completely miss the point if the only logic you can stand on is reductionism.
Strangely, the style of the HP bar feels out of place. It just looks plain, as well as overly wide. I assumed they would design it in a font that better fit the rest of Splatoon.
Unfortunately Inti Creates basically eclipsed all of Inafune's goals with Comcept, creating better games and more interesting worlds. Hopefully he can bounce back even if he doesn't create any more studios.
@OmnitronVariant Thankfully at least for the Switch 2, the beeps and boops are a lot closer to the 3DS... IF the 3DS never got wallpaper themes.
Can you imagine how fun it would be to collect wallpaper themes of each game on NSO in the same way that you collect NSO icons? A gamer can dream.
@ShadLink Switch 2 has 3 whole GB of RAM dedicated to the OS. Switch 2 has PLENTY of juice capable of handling a richer user experience on the Home Menu. With that much RAM, Nintendo could add Nintendo Music directly onto the Quick Menu and overlay music over anything else happening, like playing music while you play games or browse the eShop.
To be frank, outrage is just a puff of hot air, quickly evaporated, unless a financial hit follows suit. Money talks. And Nintendo apparently sees a financial benefit to performing forced censorship for the time being.
Would love an exciting general Direct revealing the big AAA first-party title for this winter, as well as a tease for games in early 2027.
However, if they continue rolling out individual Directs for other games like Splatoon Raiders, Yoshi's Storybook, and Fire Emblem, then I worry it will just be a third-party partner Direct.
Comments 372
Re: A Farm Sim Crammed Into A 'Polly Pocket'? Tiny Garden Blooms Onto Switch This Month
I had a Pokemon Polly Pocket when I was a kid; loved that thing to death.
Re: Preview: Dizzying Detail, Fluctuating Frames - A Good Look At 'Monster Hunter Stories 3: Twisted Reflection'
Can we have the option to choose a steady 15fps to have visual fidelity?
Re: Pokémon Pokopia Promises A Chunky Main Story With "More Things To Experience" After Credits
Really great to hear that Pokopia promises a solid amount of content, unlike Mario Fever. Can't wait for my preorder on March 5th!
@YoshiTails The playtest seemed more about testing MMO systems, like server stress tests and player instancing. I wouldn't read too much into the specific game elements, because they felt a little half-baked in my opinion.
Re: Pokémon Pokopia's Roots Go Back Further Than You Think
@AlanShore That's sad to hear you say. Unending GF hate is a depressing internet trend.
Re: Round Up: The Reviews Are In For Mario Tennis Fever
@SBandy1 I'm going to be sitting out on a whole lot of AA first-party titles if Nintendo insists on pricing every Switch 2 game at $70.
Re: Review: Mario Tennis Fever (Switch 2) - Slim For Singles, But An Addictive Core Gives It Online Legs
Another game designed for GameChat it seems.
Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@Aquinas Your subjective condemnations are drowned out by the proven fact that reinvention is at the heart of staying relevant over time. Pokemon introducing new regions, new characters, and yes, new Pokemon to catch, allows the franchise to continually stay fresh over the years.
And TPC did exactly as you suggested. From Gen 8 onward, they made the pivot to permanently reduce the number of Pokemon compatible in any one game, which gives both new and old Pokemon a fresh chance to shine.
Re: Capcom's New IP Is Off To A Promising Start As Demo Hits One Million "Combined Downloads"
@Lizuka So no Donkey Kong Bananza then? 🙃
Re: Video: Pragmata Demo Side-By-Side Graphics Comparison (Switch 2, Xbox Series S, PS5)
RE Engine is great, but Pragmata seems to benefit from not rendering a huge open world, unlike Dragon's Dogma 2, MHWilds and now Stories 3.
I think more developers should try licensing Crimson Desert's engine for big worlds, because it looks amazing.
Re: Talking Point: Age Of Imprisonment Could Inspire Next Zelda Game, Say Devs, But What Does That Mean?
I just want a bustling, fully-realized Hyrule Castle Town depicted with current-gen graphics. Tiny, empty villages has been a signature of older generations, and a true next-gen experience for me will be getting lost in a stunning city bursting with life and things to do.
Re: PSA: Monster Hunter Stories 3 Switch 2 Trial Demo Now Available, Save Data Carries Over
@OmnitronVariant Fully agree with your points, which factors into why demo's have become doubled edged swords. And unfortunately you are on point about performance issues plaguing AAA games these days.
Re: PSA: Monster Hunter Stories 3 Switch 2 Trial Demo Now Available, Save Data Carries Over
@Gohanjin Let's also remember that this is just a demo, which often can be a rushed and slightly outdated build of the game. Perhaps the actual game will perform better, or perhaps it takes 6-12 months after launch to be optimized properly. We'll just have to wait until launch to see what the actual game turns out to be.
With that said, yes I do realize that the Pragmata demo performs much better as a demo build. You could chalk that up to Pragmata's engine naturally performing better with smaller environments compared to Stories 3's large explorable worlds. But who knows really. It seems that between Dragon's Dogma 2, MHWilds, and now Stories 3, Capcom's engines are struggling with big game worlds.
Re: Capcom Teases Brand New amiibo For Monster Hunter Stories 3, Here's A Look
Ohhh the lightning boy getting his own amiibo sounds enticing. If the pose is really good then I might have to splurge.
Re: Oblivion, Skyrim And Fallout Switch 2 Physicals Will All Be Code-In-A-Box, Bethesda Confirms
Honestly crazy to me to hear people jump through mental hoops to prefer code in a box over game key cards. Code in boxes needs to be outlawed for deceitfulness first and foremost, and pure wastefulness secondly.
Re: Tales Of Arise Comes To Switch 2 In May, Includes Beyond The Dawn DLC
I would have been interested in this, as a supplement for Granblue Fantasy Relink. But since we're getting that, I'll have to push this back on my wishlist.
Re: Fantasy Life i's Latest Update Is Now Available On Switch 1 & 2, Here Are The Full Patch Notes
Great to see so much free content added to a successful game just because they can! Really need to get it this year. I feel like March-April will be the ideal time for me.
Re: Pragmata Looks Awesome In New Switch 2 Trailer, Free Demo Arrives Today
Downloading demo, can't wait to play it! Really happy to see Capcom take a risk with a brand new IP and explore interesting gameplay concepts.
Re: Final Fantasy VII Rebirth Gets A Release Date For Switch 2
@Sambuc Agreed about FF15, and I would add that now feels like a great time to remaster FF13. I never owned a PS3 and I have a lot of nostalgia for the Fabula Nova Crystallis era of Square Enix. Including FF 13 Agito, renamed into Type 0? Would love to see that get the same Crisis Core remaster treatment.
Re: Final Fantasy VII Rebirth Gets A Release Date For Switch 2
Lived all these years only hearing about FF7 from afar and I have to say, I'm still playing through Remake, but with the re-orchestration of the soundtrack, I can see why it's an amazing entry. The music is superb. Somehow the music gives me that nostalgic, old-school, Squaresoft, Kingdom Hearts-esque feeling.
Re: Oblivion Remastered Is Adventuring Onto Switch 2 This Year
@hel105 That reminds me of MHWilds' performance woes owing partly to the game's background DLC checks. What is up with modern games having such odd coding errors?
Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates
Would love the OG Hyrule Warriors to receive a physical Switch 2 Edition. It's hard to find a physical copy these days! Three Houses is another game that sorely needs a S2E with better resolution and performance.
Re: Granblue Fantasy: Relink - Endless Ragnarok Soars Onto Switch 2 In July
YES FINALLY!! I'm so happy! I've begged for a Nintendo port for this game for literally years! I'm excited about the online coop too. Hope they announce a collector's edition!
Re: Metroid Prime 4's "Combined Sales" Have Surpassed One Million, Nintendo Confirms
@OctolingKing13 I'm playing through it, and even though it isn't labyrinthian like the best of Metroid, the gameplay, sounds and feeling of the game is still authentic Metroid Prime. I personally don't find the NPC's too intrusive, but there is a tutorial where the NPC talks a lot just to introduce the hub area.
Re: Two Big Cross Platform Switch 2 Games Might Have Leaked Ahead Of Today's Direct
Sorry guys, but for the games I want to collect on my shelf, I'll take GKC's over digital-only or a code-in-a-box.
Re: Switch 2 Exclusive 'Orbitals' Mixes Anime Visuals And Co-Op Puzzle Platforming This Summer
This looks like the perfect game to enjoy over GameChat! If we could coordinate over the forums, I'd love to meet people who want to play this with me over GameChat 👉👈
Re: Square Enix's Gorgeous HD-2D Zelda-Like 'The Adventures Of Elliot' Launches This June
Traveling to different hub towns through time travel sounds great! The newly revealed locales look really interesting and imaginative. And the character design is beautiful! Really excited for this one!
Re: Talking Point: Nintendo Direct February Partner Predictions - What Do You Want To See?
Kingdom Hearts!! AND I want the collection to include playable ports of the Nintendo spinoffs: 358/2 Days, DDD, and Coded, as well as the GBA version of Chain of Memories. 358/2 Days especially needs to be replayable WITH online multiplayer! The co op mode was screaming for online matchmaking. I don't care if Square Enix acts like that's too much and splits up the spinoffs into their own collection. I'll buy it day one!
@Friendly Great comprehensive list. I agree that I want FFXIII before FFXVI. In fact, I want SE to focus on ports of 13, 14 and even 15 before they announce a Switch 2 port of 16. Let that game rest for a while, just long enough to make everyone miss it.
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
@KingMike Wait, why do Memory Cassettes sound similar to game key cards?
Re: Rumour: Xenoblade Chronicles Voice Actor Might Have Leaked Evidence Of A New Release
I hate to be that person, but Xenoblade is holding Monolithsoft back. They should be creating new IP's, pushing boundaries, and exploring brand new concepts and ideas. After multiple official entries and remasters, the franchise is struggling to grow, and is stunting Nintendo's finest studio.
Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 5th February 2026
My body is ready! Lots of third party announcements on my wishlist.
The time feels right for a nice Mass Effect port as well. Would also love an Assassin's Creed 1 remake, because that's still my favorite AC, and I want the franchise to go back to its roots.
Re: Mega Man: Dual Override Robot Master Design Contest - Top 20 Designs Revealed, Voting Now Open
So many great submissions! Can Capcom pick the top 10 for a boss rush mode?
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games
Hopefully they announce a Three Houses Switch 2 Edition to coincide with Fortune's Weave's release date. A nice boost in performance would breathe new life into it and help many more people experience it for the first time, including myself.
Re: Preview: So Far, Super Mario Bros. Wonder On Switch 2 Isn't Making A Great Case For Itself
The resolution bump is not at all worth $20. The fact that a fundamental patch is gated behind such a disproportionately large paywall makes me want to leave Mario Wonder behind on the Switch 1 for good.
Re: Preview: Pragmata Might Wind Up Being The Biggest Surprise Of 2026
I wouldn't mind if games like this toned down the polygons and made the art style a bit more stylized in order to up the frame rate to at least 40fps, thanks to Switch 2's VRR.
That's the benefit of having a game fully developed for a specific system; developers can make fundamentally different choices in order to maximize the performance of that specific system. Nintendo gamers are accustomed to gameplay > graphics, as well as performance > graphics.
Re: Rumour: Switch Online GameCube Releases Might Have Been Leaked
And the painful drip feed continues.
"at this time. . . . meaning 3 years from now when the next Metroid game gets close to releasing"
What feels the worst about NSO's drip feed at this point is the awareness that games are held back until they can be leveraged as marketing fodder for their latest products, parks or movies.
Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week
@UltimateOtaku91 And for me, not just third-party exclusives, but also handheld exclusive games. So many fun handheld games were created over the years due to working around extreme limitations. Now that they're porting everything normally, devs will just create the safest, mainstream action adventure games without much deviation. Even Harvestella taught Square Enix that lesson, when all it needed was to be a Final Fantasy spinoff instead of trying to be a brand new IP.
Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week
Hmm, just as I suspected. Oh well. Hopefully we get:
Re: Random: This Fan Is Ripping Nintendo's Finest Tunes From Vinyl, Including The 3DS Menu Theme
@ShadLink Listen, this whole time it sounds like you've been arguing in favor of why others should have to experience the OS the way you want to: barebones. If all you're saying is that you just want to continue having the option to keep it simple, then all the power to you. I just want the option to make my menus noisy and cluttered, the way I like it. I'm not advocating Nintendo take away simple menu's from you. But the way your messages are received, it sounds like you want others to have to continue not getting the thing they want because you want to keep the thing you want. And the Switch 2 is powerful enough where we can both get what we want. There's no reason to be so adamant about keeping others from getting what they want.
Re: Tomodachi Life: Living The Dream's Price And Box Art Have Been Revealed
Ah yes, a sore reminder of how nice Nintendo game cases used to look before the Switch 2. Plus the inside of the case is clear, so you can enjoy the interior box art perfectly fine.
Re: Random: This Fan Is Ripping Nintendo's Finest Tunes Onto Vinyl, Including The 3DS Menu Theme
@ShadLink Like I said, you miss the point entirely. A menu on a games console is not just a place you spend one second; it's a visual space that you return to, over and over. For a core gamer, it can be a visual space that you return to almost every day, for years! Every time you boot up your Switch, the home menu greets you not too dissimilarly to the visual space that greets you every time you enter your home. That's fine for you if you prefer to interact with a computer's operating system as little as possible. I'm not judging you. But your dismissal of the value other people find in tailoring that visual space to feel cozy or cool, or to reflect their fandom for a certain Nintendo franchise or game, is pretty close-minded.
Re: Random: This Fan Is Ripping Nintendo's Finest Tunes Onto Vinyl, Including The 3DS Menu Theme
@ShadLink Actually, your point can be taken even further. A phone can be just a phone. And a house can be just where you sleep and spend the night. Why would you need to personalize a tool to call people? Indeed, a telephone used to be solely a tool; a means to an end. Just like Nintendo's past consoles.
Layers of innovation were added over time; for houses, economies grew so that home owners could expect to afford to buy things to decorate their homes. Phones innovated beyond simply functioning as a tool into becoming a universal space for software operation. And as every industry knows, once you create a space, it enhances revenue to give people the ability to personalize it.
As you described, you are the type of person who does not see the point in expressing yourself through the platforms you use. But your perspective does not reflect everyone else's, and there are many people who appreciate the ability to personalize the things they own and use. And as they say, once Pandora's box is opened, you cannot go back. Now that we have experienced the fun of adding wallpapers to the home menu, we want to continue experiencing it moving forward. It's not a big ask to be honest. And your vehemence against it is perplexing.
Re: Nintendo Restricting Some Image Sharing Features For Tomodachi Life: Living The Dream
Oh please, Nintendo just understands all too well how much power they're giving all the miscreants out there.
Re: Random: This Fan Is Ripping Nintendo's Finest Tunes Onto Vinyl, Including The 3DS Menu Theme
@ShadLink I don't stare at the Home Menu; I enjoy personalizing it the same way I personalize my phone, and the same way I personalize my home. I don't leave my phone with a plain black or white background. I enjoy switching the wallpaper to match the seasons or my mood.
To act like it's pointless to design an engaging user experience or allow us to personalize it is reductionist, because you can draw the line anywhere you like. Why waste time choosing between Nintendo account icons? Just jump right into the game and don't even bother giving your account a name! Or why waste dev time creating a cool menu layout within the game? It's just distracting you from playing the game itself! Just create a simplistic, barebones menu so that you can do what you need to do and get right back into the game! Persona 5, Smash Bros., and etc all, are good examples why creating an engaging UI enhances the user experience and adds value to the product, without inhibiting functionality. You just completely miss the point if the only logic you can stand on is reductionism.
Re: Surprise! Splatoon 3's First Update Of 2026 Has Added Health Bars
Strangely, the style of the HP bar feels out of place. It just looks plain, as well as overly wide. I assumed they would design it in a font that better fit the rest of Splatoon.
Re: Keiji Inafune's Mighty No. 9 Studio Comcept Is Finished
Unfortunately Inti Creates basically eclipsed all of Inafune's goals with Comcept, creating better games and more interesting worlds. Hopefully he can bounce back even if he doesn't create any more studios.
Re: Random: This Fan Is Ripping Nintendo's Finest Tunes Onto Vinyl, Including The 3DS Menu Theme
@OmnitronVariant Thankfully at least for the Switch 2, the beeps and boops are a lot closer to the 3DS... IF the 3DS never got wallpaper themes.
Can you imagine how fun it would be to collect wallpaper themes of each game on NSO in the same way that you collect NSO icons? A gamer can dream.
@ShadLink Switch 2 has 3 whole GB of RAM dedicated to the OS. Switch 2 has PLENTY of juice capable of handling a richer user experience on the Home Menu. With that much RAM, Nintendo could add Nintendo Music directly onto the Quick Menu and overlay music over anything else happening, like playing music while you play games or browse the eShop.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
To be frank, outrage is just a puff of hot air, quickly evaporated, unless a financial hit follows suit. Money talks. And Nintendo apparently sees a financial benefit to performing forced censorship for the time being.
Re: Anniversary: 'The Last Story' Helped The Wii Go Out On A Real-Time High 15 Years Ago
Yes, I too want a remaster of this game. Please Mistwalker, hear our cries oh developer!
Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week
Would love an exciting general Direct revealing the big AAA first-party title for this winter, as well as a tease for games in early 2027.
However, if they continue rolling out individual Directs for other games like Splatoon Raiders, Yoshi's Storybook, and Fire Emblem, then I worry it will just be a third-party partner Direct.
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
So this basically confirms Nintendo could have made hall effect joysticks on their Joy Con 2 despite working with the new magnetic system?