Comments 106

Re: Nintendo's Legal Tussle With Colopl Rumbles Into A Fourth Hearing

Ambermoon

@Bondi_Surfer
Can't be that good of a system when Nintendo doesn't use it themselves.
Or is only their implementation of this "system of connecting and recognizing friends across devices" just an inferior implementation on Switch?
And how does it differ from the systems MS use within XBL Live or Sony use with their PSN for years now?
As you say, it's very broad and generic.

Re: Review: The Elder Scrolls V: Skyrim (Switch)

Ambermoon

@MikeDiver
Thx for your comment. It helps indeed. As written I've never played Skyrim before but read several articles about it when it came out back in the day. So basically I know what awaits me. And taken the many positive comments on this game it really delivers.
On the technical side of things one does not need to go too deep into detail but some things could be mentioned, e.g. how good the controls with the pad/motion control works (it seems motion control isn't that good taking if I understand you correctly) or does the game's immersion from long loading times/often loading.
You are right, a review should also (and maybe above all) tell what experience awaits me in a game.

Re: Review: The Elder Scrolls V: Skyrim (Switch)

Ambermoon

Was there anything to learn in this review?
It was praise for this game (which it may well deserve) but somehow it was not really giving much away how it plays and how well the program runs (bug wise).
Does the character editor for the character creation in the beginning work well und how does it work? Many choices, little choices? How do the controls in the game work? What kind of quests do await me? Quests of many different kinds? Or just "kill x of these", "collect y of those", "run from a to b"?
What about the MOD-possibilities the other console versions offer? Is this feature implemented in the Switch version, too (maybe I just overlooked it)?
The text reads like the author thinks everybody knows and has already played "Skyrim" at least once before. Neither have I played it ever before nor do i know anything about what sets the Switch version apart from the other ones (besides playing on the go) or where it equals/comes close to those.
Not, that I don't to play the game (to be honest it's on my wishlist for Christmas) but this review doesn't help in gaining some more information about it. There have been much better reviews for other games in the past.

Re: Don't Buy Monopoly On Switch, Unless You Like Waiting

Ambermoon

Just to mention it.
People who own "Fast Racing" on Switch had/have a similar problem in that they couldn't get past the vehicles screen as the game seemed to hang (happened to me, too). Solution: the same as here - power the system down and reboot it. So it's not necessarily UBIsoft to be blamed.
It seems to me that the Switch's memory management needs an overhaul.

Re: Nintendo Download: 28th January (Europe)

Ambermoon

Regarding "Sense by play.me" look here:

https://www.nintendolife.com/news/2015/07/nintendo_download_16th_july_europe

Not for the first time available. It was taken down very soon after without any reason named. Do you have any more information on this?
Btw. this title exists on Google Play Store and Blackberry's Appworld without being available there for Germany. So I guess this Wii U version won't be available in Germany, either. Not that it matters as I'm not interested in this title itself. But to get to know the circumstances would be interesting.

Re: Slain! Wii U Release Date Has Been Delayed to Summer

Ambermoon

I saw the trailer, I saw the player's character being killed quite some time.
But is it because the game is that hard? Or just because they assembled thr trailer in a way making the game look hard?
Did one of the developers themselves played their game and succeeded? Or did even the dev team struggle on the way to finish the game?
Questions over questions.

Re: Rumour: Online Survey Mentions NX's 4K Video Streaming, 900p Gameplay And Hybrid Hardware

Ambermoon

"But to be honest, 900p sounds realistic. I mean, the Xbox One can hardly do over 900p. I think most games are still in the 720p-900p ballpark. I would even be fine with 720p, but of course 1080p would be awesome."

900p sounds realistic...
We are in 2016 with 1080p TV resolution since quite some years, CPU/GPU systems capable rendering games in 1080p60 and people think it is enough because the competitors XBox One and PS4 can't handle more often enough.
Game developers already moan because they have to scale back their games because the power those two consoles offer is not what was expected in the beginning.
And there are really people out there who think it is enough to not offer more than MS and Sony offer since two years?
The NX would be outdated right from the beginning, even if it could handle 4k video streaming. Nice for video enthusiasts, nothing of importance for gamers.

Re: Video: Five Things We Want From The Nintendo NX

Ambermoon

To those who want a system as powerful as the Xbox One or the PS 4:

Keep in mind that these systems are already more than two years on the market, that their specs are even older.
A system on par with the consoles would already be outdated right now, many mo tbs before its release. This would only create the same situation the Wii U suffers from: being too weak for actual projects and even more too weak for projects whose development has just started or is just announced to be started.
There has to be significiantly more power tied to the NX so that developers do not start working on NX software only to realise that the console is to weak even for todays standards.
The NX has to be more oriented in the direction of PCs that are suited for gaming on graphical high settings (which means at least 1080p60). So the GPU must be considerably stronger than those in the MS/Sony systems. CPU and (video) memory must match the needs to create immersive worlds that can be found in PC games without the necessity to cut back the games' features (not only regarding the visuals).
Look at the XBox One and the PS 4:
How many games/game engines have to be cut back to run smooth (at least most of the time) on those machines. This should not happen with the NX or else interested developers would leave ship once again, sooner than later.
There is no need for a third console that is just on par with their two years old co petition.
Btw, @Kirk
VR may be (the) a future for gaming but for now it's need of power resources that even a high end PC is runni g at its limits. No chance to see a really good VR system including the needed computing hardware for the same price as a console alone.

Re: Nintendo Download: 7th January (Europe)

Ambermoon

@Bass_X0

Not all games for the GameCube make real use of the analogue input of the L/R triggers, they just see triggered or not. Besides there's the GC controller adapter, would be a reason to release a new batch of those and would make it more useful besides its use in SSB Wii U. It's predestined for such games, imo.

I think "a boring week" is relative. For those who already own NSMB on disc this game is not a reason to call this an exciting release week. And not all see GBA games released for the VC as a reason to cheer.

Do you know "Drill Dozer"? Is it worth a try?

Re: Nintendo Download: 7th January (Europe)

Ambermoon

It's nice to see one or the other Wii title on the Wii U VC but as the Wii U is capable of running Wii titles from discs I'd rather prefer titles from the GameCube era released for the VC.
Imo, there are enough that would justify the effort.
Or some Dreamcast pearls (come on, SEGA).

Re: Nintendo Download: 29th October (Europe)

Ambermoon

According to a Nintendo Newsletter I got last week, the Project Zero test version should have been out last week already. But, well, it wasn't.
At least, it comes out at the same time as the full version is released and not afterwards.

What about "The binding of Isaac"? Will this appear in the German eShop,too? IIRC, there were some USK problems regarding this game earlier on.

@DarkJamD
If they really should go the way of stronger hardware this time with the NX chances are that there won't be backwards compability just because of costs as reason. Afaik, Nintendo have implemented it as hardware on the Wii/Wii U, haven't they?

Re: Review: Fat City (Wii U eShop)

Ambermoon

@CaviarMeths
We live in a world filled with mobile games for 99 cents (or less or even free).
That makes people think anything priced higher is (too) expensive.
Sad thing, especially for the developers.

Re: Next Metroid Prime Home Console Title "Would Likely Now be on NX"

Ambermoon

If the NX will be indeed the next Nintendo home console (who knows) and they'll announce it at next year's E3 they really should build it on hardware that is
a) more accepted by third party developers and
b) that is much more powerful as the XBO and the PS4 are right now.

Especially the latter is of importance as the MS and the Sony consoles are already reaching their limits.
And Nintendo really cannot afford a third time to fall behind current console hardware with a then new home console. No matter how brilliant some of their software titles are.

Re: Star Fox Zero Started Life Way Back On The Original Wii, Says Shigeru Miyamoto

Ambermoon

So, looking at the Bayonetta 2 game and its graphics and then at Star Fox Zero (only the short video, admittedly), I wonder in which way Platinum Games are involved in the development of Star Fox Zero...

And, if the game is mainly developed with dogfights in mind, then there should be online modes (coop, versus) included in it nowadays.

But we'll have to wait and see what the result will be at the end of this year, I suppose.

Re: Sonic Boom Gets a Whopping 1GB+ Update in Europe, and Fans Figure Out What it Did

Ambermoon

@jakysnakydx
Why should this be click bate? Just because I place my thoughts in the comments section?
There are some bad programming bugs, right. But right now I only know of one released game using the CryEngine on the Wii U, Sonic Boom. The CryEngine is known to need power to run as intended by Crytek. Without the possibility to compare this port of the CryEngine with another one I cannot judge if the technical problems of Sonic Boom do only exist because of a bad engine port.

And if I wonder why the game is in the condition it is (not talking about gameplay here) publicly here in the comments section, why not? This is what the comments section is for. Others publish their thoughts here in the comments, too. As you do, too. Regarding bugs, regarding gameplay. Or just write a negative comment because it is a Sonic game and they don't like Sonic. Do they click bate?

Re: 3DS Brawler One Piece: Super Grand Battle! X Is Getting amiibo Support

Ambermoon

Question:
Can people get these dresses without having an Amiibo just by playing the game and (e.g.) fullfilling a special mission?
If not wouldn't this has to be called payed content (whether as DLC or content already contained in the game) as you could not unlock it otherwise without paying for an Amiibo (if only costumes)?

Re: Wii U System Update 5.2.0 Brings Folders, New UI Design and More

Ambermoon

Nice addition, these folders.

I have to admit that I thought Nintendo would have had introduced themes with this update like they'll do on the 3DS next month.
But well, maybe next time.

What I expected was that they would get rid off the Nintendo TVii icon for those who do not have access to Nintendo TVii. Right now it's only an annoying button with just one annoying function: telling that there is no Nintendo TVii available for me.
And that this icon bar would be customizable, let me move shortcuts for apps there I'd like to have quick access to.
And that the icons with notification functionality would get the look of the ones on the 3DS: with the ball which is much more asking for attention than these animated icons on the Wii U.
And that, after pressing the button to shut down the system, the Wii U would first look for updates for installed software and then shut down. Not shutting down into standby mode and make the USB HDD spin down, restarting into semi standby and making the USB HDD spin up, looking for updates, then shutting down again and make the USB HDD spin down again. It's just annoying.
Ah, and recognizing that a connected USB HDD that has fallen into sleep mode is not disconnected from the Wii U but just sleeping.

Re: This New Fatal Frame Trailer Highlights the GamePad's Functionality

Ambermoon

@WaLzgi
Sounds like NoA is a really small company, then.
Don't you think there are more people over there at NoA to do localization stuff?
As most here I also hope that NoA/NoE (for us Europeans) do release it in North America/Europe and don't let it become another Nintendo exclusive not only to other consoles but to other Nintendo console owners outside of Japan, too.

Re: Guide: New Nintendo 3DS - Everything We Know So Far

Ambermoon

Another thing I may have missed.
Does the screen quality get an improvement so you can use the 3DS as a portable beneath the blue sky? Right now you cannot really use the 3DS for gaming outside because you can see almost nothing on it when it's light outside. Less screen reflection would help at least a bit on that.

And while I'm at it.
No improved battery life?
I really have mixed feelings about this device. I like the idea of an improved 3D experience and a stronger CPU but I'm not sure whether this will be enough to make me buy a new one. The interchangeable faceplates only for the normal sized New3DS for example is a real pity. And that other hardware parts that do not affect the games software (charger, screen quality, battery life) do not get an update is a pity, too.
On the other hand the stronger CPU and the added RAM will improve the game quality, especially if games are developed in a way to make real use of this more powerful hardware.

So I'll have to wait an see what the future brings, especially how software development for the current 3DS generation will be affected by this new situation. But the new versions show that Nintendo is actively evolving its handhelds - and that is a good thing.

Re: Review: Mario Golf: World Tour (3DS)

Ambermoon

This is a game that deserves a counterpart on the Wii U just like they do it with SSBB. It would be great to play in the console, imho.
Why does Nintendo not take its own words serious and support the connectivity between 3DS and Wii U? Do they not belief in it themselves?

Re: Don't Expect To See A Mainline Pokémon Game On Wii U Or Your Smartphone

Ambermoon

@Platypus101

Compatible save games, that way you could upload the save game of the 3DS version to the console and vice versa. So you can play while you're somewhere out there and you can continue playing, sitting comfortably on your couch, on the big screen. Or use the save game of the 3DS to train your Pokémon in a Pokémon Stadium like game - with online connectivity, of course. Or local multiplayer, one on the console, another one, or two, or three on a 3DS.
Nothing more than a dream?

P.S.: As I just read there's a game on the PS3/Vita which exactly offers this: compatible save games and - at least in the just patched Japanese version - with coop play on PS3 and Vita.