In August 2015 we shared details on PixlCross, an ambitious Wii U eShop title that'll combine 150 Picross puzzles with level creation and sharing options. The good news for puzzle fans in North America is that it'll arrive on 31st March for $5.99.
Utilising GamePad controls for solving and creating Picross puzzles, developer PixlBit studios is talking up UI and Miiverse improvements ahead of release. You'll be able to share creations on Miiverse (and elsewhere) with puzzle IDs, and also browse and download others from in the game. Beyond that there'll be plenty of offline solo play puzzles.
It certainly seems promising in concept - we've also been informed that although the European release is a little behind, the current target is a mid-May arrival.
Are you planning to give this a try soon?
Getting this day one once it hits European eShop. I have some puzzles ready to be shared.
Of course. Love Picross.
I was wondering what happened to this game. Glad it's coming.
I wish it was 3DS but have nonetheless filed it under 'essential'
35x35 puzzles? Holy Behemoth!
Glad to hear everyone's excited for PixlCross! We can't wait for you all to play it. It's been a long time coming and though Lotcheck was... painful, we're glad that it afforded us a bunch of opportunities to make big improvements to the experience pre-release.
Based on your comment it sounds like you are the developer. Sounds like a great game coming out. And quite eager to get started on it. I too would also prefer it on the 3DS. Maybe you can consider another picross on that system next?
@LordGeovanni Glad to hear you're excited for it! We are the developers of the game and we will absolutely take the 3DS suggestion under consideration.
One of the mistakes we made was not developing the game on Unity. In hindsight, it would've made it considerably easier to bring the game to other platforms and probably would've simplified development.
Now that we have a game releasing, we can purchase a 3DS devkit and potentially make a play for a future 3DS title. Though at this point, like most Nintendo fans, we're patiently awaiting news from Nintendo on their future platform(s) before committing to anything in particular.
What about a European (German) release date?
@PixlBitStudios I've been waiting for a Picross game on the Wii U so am really looking forward to this. The nice big gamepad screen makes it a great fit.
Looks fantastic! Just about done with pokemon picross, and need a new fix! This looks great... but wish it were on 3ds...
@Ambermoon We're targeting mid-May at this point. We're securing translators at the moment and once we've got the scripts we'll be submitting to NOE Lotcheck. Being that we're building on the NOA approved ROM, it should be a smooth pass through there.
I'm surprised you didn't want to target other platforms first. What made you pick the 3DS exclusively, may I ask?
Not on 3DS? Well whatever, love Picross.
I can't wait to get creative making puzzles! Looking forward to release!
Of course, all of the online stuff turned out to be a much different story and some of the limitations of that platform revealed itself over time. Hindsight being 20/20, we probably would've opted for Unity and built something cross-platform compatible.
Wishful thinking would ask for cross-play support with a 3DS version (if I remember correct, the older 3DS hardware lacks HTML5 support, so its own version would have to be built from the ground up), but this looks cool.
Really? sigh I have no self control with these games, I've bought every picross title released on 3DS and end up doing nothing but play it until I beat it and I can't afford the time that week, too many projects. Ugh, fine, just take my money...
This will be good.
Looks extremely good, but I'd be stupid to get this when I haven't even scratched the surface of Picross e5 and DS
@PixlBitStudios cool. Thanks for the reply. I must have got my wires crossed when I mentioned 3DS, whoops. Thanks for the reply.
PLEASE include button controls, I hate playing Picross with a stylus
@AENIGMA We felt that way about stylus controls in all of the other Picross/nonogram games we've played as well. So part of our goal with PixlCross was to make really awesome stylus controls that surpass button controls. We think we've accomplished that goal, but we'll let players decide that when they give it a shot. If there's enough demand we'll certainly consider adding in button controls as an option.
Tap here to load 24 comments
Leave A Comment
Hold on there, you need to login to post a comment...