"...back in 2014 the Wii U was considered underpowered for a home console."
I've never bought into the idea that more powerful tech equates to better, or even graphically superior, games. It's all about the art. It's remarkable how much mileage Nintendo and its artists can get out of simple, but well-designed graphics. But when I played World of Warcraft, I was continually amazed at how appealing WoW's graphics remained more than a decade later even though other games with much more technically advanced game engines had been released.
I've seen a lot of realistic, high-gloss PS4 and XB1 games that I still believe are visually inferior to Switch titles such as Zelda and Mario. Sure, if you have the best of both worlds (art AND tech) you can produce superior results, but it's rare that companies have the talent or the interest in investing in that level of polish.
Even though it's (yet) another re-release of a Wii-U title on the Switch, I've never played Treasure Tracker so I might just go for it this time.
Looks heavily influenced by Tim Burton's style of filmmaking. Could be good, but the sheer amount of Steam/Mobile ports the Switch is receiving versus dedicated third party titles is frustrating. I'd sure love to see original games designed specifically for the Switch hardware, like Zelda, that take full advantage of the platform.
@kobashi100
That's my assertion and you're free to dispute it. The fact remains that the version on Switch runs extremely poorly when games with outstanding visuals and smooth gameplay don't. Either the company in charge of porting the game was incompetent, 2K forced an unrealistic release schedule on them or gave them insufficient resources, or a combination thereof. Others have noted that the game also ran poorly on more powerful hardware, indicating poor source code.
If, by implication, you want to argue that the Switch is simply underpowered then so be it. But other developers have released stellar ports on the same hardware, so if you don't mind yes I'll stick with the "lazy/incompetent developers" narrative for now.
Considering how well properly-adapted game engines work on the Switch, the first WWE port only demonstrates 2K's laziness and incompetence. They put in a minimal effort to cash in on the popularity of the system and it showed. A new port with a similarly half-*ssed effort wouldn't do any better. Unless they're willing to put in the work to create a lighter engine that works on mobile CPUs like the one in the Switch, they SHOULD remain off the platform.
@olrodlegacy But perma-rentals is EXACTLY what software publishers want us to do. They can make us continually pay for the same content that we can never own.
@Paraka What other games? Why does it seem that all we expect from Nintendo anymore are hits from their existing IP lines? I'd love to see Nintendo release an entirely new game play concept. Hell, even if we had gotten an old IP I'd have been thrilled if they'd done a new Wave Race, F-Zero, 1080, Pilotwings, or Excitebike. But we got a handful of (to me) really, REALLY uninteresting games. It's like Nintendo simply can't produce enough content, which is unfortunate because they still can't get 3rd parties to put AAA content on the platform with any consistency.
Interesting how little there is to actually talk about. If you're not into SSB (like I'm not) or Pokemon (nope), there really isn't anything from Nintendo worth talking about until 2019. You'd have thought that after they consolidated their development teams they'd have done a better job of keeping games in the pipeline so that they could release two or three major titles a year. Nope.
I haven't played Pokemon in years, so my opinion means virtually nothing, but I was sure hoping the graphics would have some sort of unique style to them. I mean this is one of Nintendo/Game Freak's top-tier IP's and the graphics at this point look little better than many mobile games. (I compare this to games like Mario and Zelda on Switch, which both have extremely high-end graphics--for Switch games--and which each have a distinctive style.)
I hope Nintendo puts more effort into the mainstream Pokemon game they plan on putting out next year. This just looks poor.
@Hamguar
Sorry, man, but players will not abandon Sony over this. Absolutely no way. They'll complain for awhile, but people require a great deal of discomfort before they'll budge. Sony knows it and doesn't give two fleeps about how players feel. They're trying to keep Nintendo out of their domain--especially since they're fierce rivals in Japan--and they won't make any move that benefits Nintendo. Period.
And I guarantee it will not hurt their sales one iota. Not even a smidge. The only people at Sony that will suffer is the team that handles their Twitter and Facebook accounts.
It's the model all developers want. You'll never truly own games anymore, rather you'll access them through a continuous monthly subscription. That allows Company X to essentially collect revenue on their games forever. This isn't being driven by consumers, but I do see it as inevitable in developed countries with sufficient infrastructure.
Np. I had to Google it. Also, SEGA is milking it, of course. They COULD release a collection, but Nintendo gamers are used to paying for retro titles individually versus a collection on disc as on the XB1 or PS4. I think you can partially blame that on Nintendo for its Virtual Console, which I feel has created an almost Pavlovian link between retro nostalgia and unbundled games. (Hamster has done the same for its NEO GEO series.)
It is what it is. We live in a time where buying and playing the games on original hardware is enormously expensive, there are few really good emulators (and they're illegal to boot), and the Switch itself is such a great product to consume them on.
I'm not carping, but noting that I'm not surprised that they're meting them out on Switch but bundling similar collections on other platforms.
I believe that Nintendo and Microsoft will work out some kind of profit-sharing (or simple up-front payment) to allow key Rare titles on the N64 Classic. It's not a threat to Microsoft and would in fact earn it some goodwill. I'm sure that many at Microsoft also grew up playing Rare games on Nintendo hardware, so there's a nostalgia factor there as well.
Simply put, it's a business decision. Microsoft has one price and Nintendo has theirs. If they can coordinate, and they can get the licensing rights for a version of Goldeneye from the Broccolis, I can't see any reason why Rare titles couldn't appear in a N64 Classic.
Argh. From the heading I thought that this was a genuine classic, unreleased game that was finally seeing the light of day. Instead, it's a pseudo retro game with questionable graphics and light gameplay. The problem for me, having grown up on DOS games, is that it doesn't really look the part. It looks more like a DMG game, which it isn't. It's a buck cheaper on Switch than it is on Steam, though, so there's that.
Sorry, but for $5 (or more accurately $7.99) I can buy a game from Hamster that is a true "retro" title with much longer gameplay and polish. Now, if Hamster (or dare I say GOG) wants to start releasing really old DOS or Amiga games on the Switch I won't complain...
I like the art style, but it's going to be very difficult to thrive in the shadow of an actual Pokemon game on Switch. They may have a niche, though, if Nintendo doesn't provide extremely robust online game play for the Switch version. (OTOH, if it does have that it's going to be the killer app that ensures that Nintendo's Online hub will be a massive success from day one.)
The name isn't very catchy, though. TemTem sounds like baby talk.
I just can't see spending $60 for a re-release. I'm not much into platformers anymore, but I do like the DKC series. I just can't defend Nintendo charging top dollar for a double-dip with few enhancements. Maybe in a couple years when they let the price drop to $30.
Looks brilliant? Looks clunky, awfully drawn and animated and with poor hit detection to boot (at this stage of development.) This guy's previous projects at Rare were after that company's heyday and this title looks just as ugly as Kameo and PDZ.
I have zero confidence that this will be anything but an easily forgotten and critically panned hot mess when it arrives.
@H_Hunter What porn? Night Trap didn't have any nudity or even graphic violence whatsoever. Howard Lincoln used ridiculous hyperbole when he vilified it during the Senate hearings, but in reality anyone who's seen a PG movie has seen worse.
I'm pretty sure the reason they deleted the tweet wasn't that it announced their involvement out of turn, rather that the responses were almost uniformly--and harshly--negative. It's a marketer's nightmare. In retrospect, considering the poor quality of most of their systems, what did they expect?
They have an uphill climb to respectability. It would have been better that they remained quiet until, and if, the MD Mini was favorably (or favourably to you folks at N-Life) received.
@Atariboy
You seem better informed than many of us, including myself, about the state of emulation. Hopefully, AtGames recognizes that they have a serious credibility problem and are doing exactly what you say they are. Both SEGA's and their own reputation depends on it, since this is the first time SEGA has really put their full weight behind this type of product.
As an aside, it's too bad they didn't put a full-sized cartridge port on it so that they could do something Nintendo's mini consoles cannot, namely play actual cartridges. Perhaps the hints they've put out indicate that it's a possibility, though. (They could even revive the old "SEGA does what Nintendon't" slogan if it could.)
@mikegamer I like how that AtGames twitter feed is 99% filled with "No!" GIFs. Just about universal hate for their godawful emulation and hardware. SEGA should have partnered with someone else. ANYONE else.
I know it's naive, but it would be heartening if there were even a chance that Nintendo could collaborate on a Sega Megadrive/Genesis Mini using using Nintendo's careful, accurate approach to emulation. Sega continues to undermine the value of their IP by letting AtGames continue to produce subpar hardware and poorly-emulated games.
Nintendo could assist and receive a portion of the returns and Sega could have a really hot retro console that would finally have the quality gamers want.
I hate it when they replace pixel art with high-res vectors like this, like they did for the Street Fighter remake for Switch. The game loses most of it's charm. No thanks.
I don't understand rating classic games by today's standards. It may be a "5" to a reviewer, but what about to a person who wants a faithful arcade port of a title they once enjoyed? Perhaps a single score is unfair and almost unnecessary for titles like this? You can't expect a modern audience, for example, to enjoy Pac Man's simplistic graphics and gameplay in an age with leaderboards, online competition, and HD graphics so why hold this one to that standard?
@GrailUK An arcade perfect Slap Fight would be a day one purchase for me. I can't tell you how many quarters I poured into that machine in college. It was a race between SMB, Slap Fight, and Goonies.
I'd DEFINITELY love faster loading on the Switch. As for higher performance, I don't see anything thus far that suffers as long as the software is carefully designed with the hardware limitations in mind. Even though I've long since completed BotW on Master Mode (minus all of the Korok Seeds), I keep going back to it for fun. The only disappointment is the long-ish load times. That alone would be worth an upgrade to me.
The pictures are nice but I'm struggling with cohesion. The images representing the "internals" don't really seem to represent anything analogous to actual hardware. Had they found a way to represent circuits or micro switches or even a CPU as if imagined in Mario or Zelda I'd have applauded their creativity. As it stands, though, it looks like they drew a few Nintendo mini worlds, sandwiched them in console shells, and pointed a few factoid bubbles at random places.
My guess is that it'll be a series of toys--like Lego or similar--that interact with a new Switch game. Not Amiibo, necessarily, but something that uses both NFC communication and Bluetooth connectivity that causes actions to take place in a game and reactions in the toy itself.
Has Microsoft produced a single AAA game from their Rare library? One? The Coalition has one successful franchise--that they've driven into the ground--to their credit. Like Bungie, I wouldn't hold my breath that other efforts will shine.
Comments 432
Re: Review: All-Star Fruit Racing (Switch)
Boy does that look bland and as others have said the faces on the racers exist in that uncanny/inhuman realm. Yech.
Re: Review: Captain Toad: Treasure Tracker (Switch)
"...back in 2014 the Wii U was considered underpowered for a home console."
I've never bought into the idea that more powerful tech equates to better, or even graphically superior, games. It's all about the art. It's remarkable how much mileage Nintendo and its artists can get out of simple, but well-designed graphics. But when I played World of Warcraft, I was continually amazed at how appealing WoW's graphics remained more than a decade later even though other games with much more technically advanced game engines had been released.
I've seen a lot of realistic, high-gloss PS4 and XB1 games that I still believe are visually inferior to Switch titles such as Zelda and Mario. Sure, if you have the best of both worlds (art AND tech) you can produce superior results, but it's rare that companies have the talent or the interest in investing in that level of polish.
Even though it's (yet) another re-release of a Wii-U title on the Switch, I've never played Treasure Tracker so I might just go for it this time.
Re: Pre-Orders For Banjo-Kazooie Statue By First 4 Figures Can Be Validated On 10th July
$400+ for something that sits nicely between my velvet Elvis and my ceramic sculpture of Calvin peeing on baby Jesus? Where do I sign up?!!
Holy hell the things people spend money on.
Re: Take An Emotionally-Charged Adventure Through Hell When Pinstripe Arrives On Switch In “About A Month”
Looks heavily influenced by Tim Burton's style of filmmaking. Could be good, but the sheer amount of Steam/Mobile ports the Switch is receiving versus dedicated third party titles is frustrating. I'd sure love to see original games designed specifically for the Switch hardware, like Zelda, that take full advantage of the platform.
Re: Don't Get Too Excited, But We Might Be Getting Another Teddy Together Game
Ugh, another game that pandas to the fanboys. I bet the changes are polar-izing. (Hey, don't pooh-pooh me, I'm serious!)
Re: WWE 2K19 Might Be Skipping Nintendo Switch
@kobashi100
That's my assertion and you're free to dispute it. The fact remains that the version on Switch runs extremely poorly when games with outstanding visuals and smooth gameplay don't. Either the company in charge of porting the game was incompetent, 2K forced an unrealistic release schedule on them or gave them insufficient resources, or a combination thereof. Others have noted that the game also ran poorly on more powerful hardware, indicating poor source code.
If, by implication, you want to argue that the Switch is simply underpowered then so be it. But other developers have released stellar ports on the same hardware, so if you don't mind yes I'll stick with the "lazy/incompetent developers" narrative for now.
Re: WWE 2K19 Might Be Skipping Nintendo Switch
Considering how well properly-adapted game engines work on the Switch, the first WWE port only demonstrates 2K's laziness and incompetence. They put in a minimal effort to cash in on the popularity of the system and it showed. A new port with a similarly half-*ssed effort wouldn't do any better. Unless they're willing to put in the work to create a lighter engine that works on mobile CPUs like the one in the Switch, they SHOULD remain off the platform.
Re: Hands On: Turning Back Time With The SNK 40th Anniversary Collection
Argh. After looking at videos for TNK III I was HOPING that SNK also made one of my favorite arcade games, "Assault." Sadly, that was NAMCO. Dangit!
Re: "The Virtual Console successor is Nintendo Switch Online" Says Reggie
@olrodlegacy
But perma-rentals is EXACTLY what software publishers want us to do. They can make us continually pay for the same content that we can never own.
Re: Talking Point: What Were The Biggest Highs And Lows From E3 2018?
I didn't feel excited by anything by any of the Big Three, but I'd name the lack of Metroid Prime 4...anything...as a very low point.
Re: The Next Johnny Turbo Game Is Wizard Fire, And You Can Pre-Order It Now
@Neopolss
Watched a YouTube video and that was the impression I got. It looks terribly repetitive. Fair graphics though.
Re: Feature: The Big Nintendo Summary From E3 2018 - Day One
@Paraka
What other games? Why does it seem that all we expect from Nintendo anymore are hits from their existing IP lines? I'd love to see Nintendo release an entirely new game play concept. Hell, even if we had gotten an old IP I'd have been thrilled if they'd done a new Wave Race, F-Zero, 1080, Pilotwings, or Excitebike. But we got a handful of (to me) really, REALLY uninteresting games. It's like Nintendo simply can't produce enough content, which is unfortunate because they still can't get 3rd parties to put AAA content on the platform with any consistency.
Re: Feature: The Big Nintendo Summary From E3 2018 - Day One
Interesting how little there is to actually talk about. If you're not into SSB (like I'm not) or Pokemon (nope), there really isn't anything from Nintendo worth talking about until 2019. You'd have thought that after they consolidated their development teams they'd have done a better job of keeping games in the pipeline so that they could release two or three major titles a year. Nope.
Re: Hands On: Revisiting Kanto With Pokémon: Let’s Go! Pikachu And Let’s Go! Eevee On Switch
I haven't played Pokemon in years, so my opinion means virtually nothing, but I was sure hoping the graphics would have some sort of unique style to them. I mean this is one of Nintendo/Game Freak's top-tier IP's and the graphics at this point look little better than many mobile games. (I compare this to games like Mario and Zelda on Switch, which both have extremely high-end graphics--for Switch games--and which each have a distinctive style.)
I hope Nintendo puts more effort into the mainstream Pokemon game they plan on putting out next year. This just looks poor.
Re: Guide: How To Play Fortnite On Switch If You've Played Before On PS4
@Hamguar
Sorry, man, but players will not abandon Sony over this. Absolutely no way. They'll complain for awhile, but people require a great deal of discomfort before they'll budge. Sony knows it and doesn't give two fleeps about how players feel. They're trying to keep Nintendo out of their domain--especially since they're fierce rivals in Japan--and they won't make any move that benefits Nintendo. Period.
And I guarantee it will not hurt their sales one iota. Not even a smidge. The only people at Sony that will suffer is the team that handles their Twitter and Facebook accounts.
Re: Nintendo Confirms Metroid Prime 4 Will Skip E3 2018
Literally the only game I really cared about this year. Sigh. Back to Zelda for another 12 months.
Re: Ubisoft CEO Believes The Next Generation Of Consoles Will Be The Last
It's the model all developers want. You'll never truly own games anymore, rather you'll access them through a continuous monthly subscription. That allows Company X to essentially collect revenue on their games forever. This isn't being driven by consumers, but I do see it as inevitable in developed countries with sufficient infrastructure.
Re: Gallery: Feast Your Eyes On These Gorgeous Sega AGES Screenshots
@Moroboshi876
Np. I had to Google it. Also, SEGA is milking it, of course. They COULD release a collection, but Nintendo gamers are used to paying for retro titles individually versus a collection on disc as on the XB1 or PS4. I think you can partially blame that on Nintendo for its Virtual Console, which I feel has created an almost Pavlovian link between retro nostalgia and unbundled games. (Hamster has done the same for its NEO GEO series.)
It is what it is. We live in a time where buying and playing the games on original hardware is enormously expensive, there are few really good emulators (and they're illegal to boot), and the Switch itself is such a great product to consume them on.
I'm not carping, but noting that I'm not surprised that they're meting them out on Switch but bundling similar collections on other platforms.
Re: Gallery: Feast Your Eyes On These Gorgeous Sega AGES Screenshots
@Moroboshi876
Kotaku is one that reported it. I'm sure many others have as well.
https://kotaku.com/a-ton-of-classic-sega-games-are-coming-to-the-switch-1825293548
(It's the very first sentence.)
Re: Gallery: Feast Your Eyes On These Gorgeous Sega AGES Screenshots
PleasepleasepleasepleasePLEASE add Herzog Zwei to the AGES line in the future! (Did I mention "Please"?)
Re: Guide: Nintendo E3 2018 Press Conference Schedule, Rumours, Hopes, And Dreams
PleasepleasepleasepleaseMETROIDPRIME4TEASERpleasepleaseplease!
Re: Nintendo Applies For New N64 Trademark - Is Another Classic Edition On The Way?
I believe that Nintendo and Microsoft will work out some kind of profit-sharing (or simple up-front payment) to allow key Rare titles on the N64 Classic. It's not a threat to Microsoft and would in fact earn it some goodwill. I'm sure that many at Microsoft also grew up playing Rare games on Nintendo hardware, so there's a nostalgia factor there as well.
Simply put, it's a business decision. Microsoft has one price and Nintendo has theirs. If they can coordinate, and they can get the licensing rights for a version of Goldeneye from the Broccolis, I can't see any reason why Rare titles couldn't appear in a N64 Classic.
Re: Review: The Adventures of Elena Temple (Switch eShop)
Argh. From the heading I thought that this was a genuine classic, unreleased game that was finally seeing the light of day. Instead, it's a pseudo retro game with questionable graphics and light gameplay. The problem for me, having grown up on DOS games, is that it doesn't really look the part. It looks more like a DMG game, which it isn't. It's a buck cheaper on Switch than it is on Steam, though, so there's that.
Sorry, but for $5 (or more accurately $7.99) I can buy a game from Hamster that is a true "retro" title with much longer gameplay and polish. Now, if Hamster (or dare I say GOG) wants to start releasing really old DOS or Amiga games on the Switch I won't complain...
Re: The Studio That Brought You Immortal Redneck Is Working On A Pokémon-Style MMO
I like the art style, but it's going to be very difficult to thrive in the shadow of an actual Pokemon game on Switch. They may have a niche, though, if Nintendo doesn't provide extremely robust online game play for the Switch version. (OTOH, if it does have that it's going to be the killer app that ensures that Nintendo's Online hub will be a massive success from day one.)
The name isn't very catchy, though. TemTem sounds like baby talk.
Re: Review: Donkey Kong Country: Tropical Freeze (Switch)
I just can't see spending $60 for a re-release. I'm not much into platformers anymore, but I do like the DKC series. I just can't defend Nintendo charging top dollar for a double-dip with few enhancements. Maybe in a couple years when they let the price drop to $30.
Re: Feature: Hands-On With Raging Justice, The Streets Of Rage Successor Your Switch Deserves
@Milton_Burle
Looks brilliant? Looks clunky, awfully drawn and animated and with poor hit detection to boot (at this stage of development.) This guy's previous projects at Rare were after that company's heyday and this title looks just as ugly as Kameo and PDZ.
I have zero confidence that this will be anything but an easily forgotten and critically panned hot mess when it arrives.
Re: Night Trap, The Infamous Mega CD Classic, Is Switch Bound
@H_Hunter
What porn? Night Trap didn't have any nudity or even graphic violence whatsoever. Howard Lincoln used ridiculous hyperbole when he vilified it during the Senate hearings, but in reality anyone who's seen a PG movie has seen worse.
Re: AtGames Confirms It's Making The Mega Drive Mini, Then Deletes Tweet
I'm pretty sure the reason they deleted the tweet wasn't that it announced their involvement out of turn, rather that the responses were almost uniformly--and harshly--negative. It's a marketer's nightmare. In retrospect, considering the poor quality of most of their systems, what did they expect?
They have an uphill climb to respectability. It would have been better that they remained quiet until, and if, the MD Mini was favorably (or favourably to you folks at N-Life) received.
Re: Sega Announces AGES For Nintendo Switch, Mega Drive Mini Console
@Atariboy
You seem better informed than many of us, including myself, about the state of emulation. Hopefully, AtGames recognizes that they have a serious credibility problem and are doing exactly what you say they are. Both SEGA's and their own reputation depends on it, since this is the first time SEGA has really put their full weight behind this type of product.
As an aside, it's too bad they didn't put a full-sized cartridge port on it so that they could do something Nintendo's mini consoles cannot, namely play actual cartridges. Perhaps the hints they've put out indicate that it's a possibility, though. (They could even revive the old "SEGA does what Nintendon't" slogan if it could.)
Re: Sega Announces AGES For Nintendo Switch, Mega Drive Mini Console
@mikegamer
I like how that AtGames twitter feed is 99% filled with "No!" GIFs. Just about universal hate for their godawful emulation and hardware. SEGA should have partnered with someone else. ANYONE else.
Re: No, Sega Is Not Returning To The Home Console Arena
I know it's naive, but it would be heartening if there were even a chance that Nintendo could collaborate on a Sega Megadrive/Genesis Mini using using Nintendo's careful, accurate approach to emulation. Sega continues to undermine the value of their IP by letting AtGames continue to produce subpar hardware and poorly-emulated games.
Nintendo could assist and receive a portion of the returns and Sega could have a really hot retro console that would finally have the quality gamers want.
I can dream can't I?
Re: Arcade Classic Toki Will Return With A Brand New Remake On Nintendo Switch
I hate it when they replace pixel art with high-res vectors like this, like they did for the Street Fighter remake for Switch. The game loses most of it's charm. No thanks.
Re: Review: Arcade Archives Star Force (Switch eShop)
I don't understand rating classic games by today's standards. It may be a "5" to a reviewer, but what about to a person who wants a faithful arcade port of a title they once enjoyed? Perhaps a single score is unfair and almost unnecessary for titles like this? You can't expect a modern audience, for example, to enjoy Pac Man's simplistic graphics and gameplay in an age with leaderboards, online competition, and HD graphics so why hold this one to that standard?
It looks quite right for what it is.
Re: HAMSTER Accidentally Leaks Two Upcoming ACA Switch Releases
@GrailUK
An arcade perfect Slap Fight would be a day one purchase for me. I can't tell you how many quarters I poured into that machine in college. It was a race between SMB, Slap Fight, and Goonies.
Re: HAMSTER Acquires Rights To Complete Video System Catalogue
Good. Now get IREM's catalog.
Re: Review: Coffin Dodgers (Switch eShop)
Looks like one of a million "indie" games and...
(Googles "Coffin Dodgers"...)
...yep, it is. God aren't there enough of these mediocre Kart titles out there? The textures alone scream, "two guys in a basement with Unity."
Re: Video: Digital Foundry Considers "Nintendo Switch Pro" With NVIDIA Tegra 2 Processor
I'd DEFINITELY love faster loading on the Switch. As for higher performance, I don't see anything thus far that suffers as long as the software is carefully designed with the hardware limitations in mind. Even though I've long since completed BotW on Master Mode (minus all of the Korok Seeds), I keep going back to it for fun. The only disappointment is the long-ish load times. That alone would be worth an upgrade to me.
Re: Donkey Kong Country: Tropical Freeze Will Get A Retail Release (But It'll Cost You $60)
I wasn't terribly interested, but even if I was there's no way I'd pay full price for a re-release. None. Greedy move, Nintendo.
Re: Random: Someone Has Made A Fully Working Pinball Machine For Switch Out Of Cardboard
@SanderEvers
Nintendo should ABSOLUTELY create something like this, and a LABO arcade stick. I'd buy one of each.
Re: Sounds Like Blizzard Really Is Porting Diablo 3 To Switch (Even Though It Said It Wasn't)
Blizzard likes money. The Switch is minting money. Ergo, Blizzard likes The Switch.
Re: Review: Shiftlings - Enhanced Edition (Switch eShop)
So they took the gag from Rocketman and made it into a game? I've seen worse premises.
Re: ATOMIK: RunGunJumpGun
$7.99 Switch, $2.99 Google Play. Endless runner that won't use a fraction of the Switch's capabilities. Yeah, no.
Re: Video: A Speedrunner Has Completed Super Mario World In Under A Minute
@JHDK
I can see that happening. From the looks of his bedroom, he's probably used to flying Solo.
Re: Review: Oh...Sir! The Insult Simulator (Switch eShop)
Interesting how much of it is directly lifted from Monty Python. By interesting, I of course mean insulting.
Re: Art: These Fantasy Nintendo Hardware Breakdowns Are Just Magical
The pictures are nice but I'm struggling with cohesion. The images representing the "internals" don't really seem to represent anything analogous to actual hardware. Had they found a way to represent circuits or micro switches or even a CPU as if imagined in Mario or Zelda I'd have applauded their creativity. As it stands, though, it looks like they drew a few Nintendo mini worlds, sandwiched them in console shells, and pointed a few factoid bubbles at random places.
Re: Nintendo Applies For New Animal Crossing Trademark in Japan, Switch Game On The Way?
@tjhiphop
I really wouldn't bet against a new Wave Race...
Re: Capcom Explains (Again) Why Monster Hunter World Isn't Coming To Switch
All Nintendo needs to counter this is a full-on Pokemon announcement . Their day one sales in Japan alone would embarrass Capcom.
Re: Nintendo Is Announcing "A New Way To Play" Later Today
My guess is that it'll be a series of toys--like Lego or similar--that interact with a new Switch game. Not Amiibo, necessarily, but something that uses both NFC communication and Bluetooth connectivity that causes actions to take place in a game and reactions in the toy itself.
Re: Rumour: A New Perfect Dark Game Is In Development, But Rare Isn't Involved
Has Microsoft produced a single AAA game from their Rare library? One? The Coalition has one successful franchise--that they've driven into the ground--to their credit. Like Bungie, I wouldn't hold my breath that other efforts will shine.
Re: Rumour: SEGA And Retro-Bit Might Actually Be Working On A Secret Retro Console
Can't Sega find a partner that can make DECENT hardware?