Suffice to say, fans were suitably surprised when Nintendo lifted the lid on Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!; instead of the follow-up generation to Pokémon Ultra Sun and Ultra Moon that many expected, Nintendo teased a reimagining of one of the first games, with some Pokémon GO mechanics thrown in for good measure. It was concerning, considering that this is the first time that the main Pokémon series has been available on a home console, but after our recent demo session, it feels safe to say that Game Freak knows what it’s doing.
Our demo saw us exploring the Viridian Forest, the first environment that you encounter upon setting foot outside Pallet Town. Indeed, the years have certainly been kind to the locale; sunlight filters between the leaves and casts convincing shadows on the grassy floor, and the forest feels more alive than ever with myriad Pokémon flitting about between trees and darting around playfully in the grass. This is the Viridian Forest as you imagined it when playing through Pokémon Red and Blue all those years ago, but this time your imagination isn't having to fill in the gaps. Though the new art style and graphical look may not be the kind to blow anyone away, the colourful aesthetic is both enticing and cute, just like it’s always been. But it’s clear, too, that Game Freak doesn’t want to simply repaint Pokémon Yellow and call it a day.
Much noise has been made about how wild Pokémon battles will be handled, but we find that it’s a change for the better. Rather than being assaulted by an army of Rattata every time you take three steps in tall grass, you can now see the Pokémon on the overworld map and walk away from them if you so wish. Catching the Pokémon is handled exactly as you remember it from Niantic’s Pokémon GO; you can soften up the ‘mon with some berries, and then it’s a matter of watching that famous contracting circle before tossing the ball at the right moment.
Now, catching is done entirely via motion controls — docked or undocked — but that doesn’t mean that you don’t have to do it in style. The Poké Ball Plus — a fancy Joy-Con reimagined as a real Poké Ball — goes a long way towards building immersion in this process, and is simply a joy to use. Tossing the ball at the screen (hopefully without letting go of it), triggers a gyro sensor that makes your trainer toss the ball at the Pokémon.
In that tense moment when it shakes, an LED light on the front flashes yellow before turning to a satisfying green and proudly playing a soundbite of the Pokémon’s cry, as if it were really trapped inside the ball. This is just as cool as it sounds, and the build quality of the ball feels surprisingly premium. It’s weighty, the buttons click nicely, and the sound of a Pokémon’s cry doesn’t sound too tinny. Indeed, it certainly makes catching Pokémon more enjoyable and immersive and makes it rather easy to forget that you don’t actually fight the Pokémon at any point.
Many have decried this removal of battle mechanics, but it really is more of a streamlining of the catching process than it is a step backwards. Your team still gains the same experience that it would if the Pokémon were knocked out, but this time, you don’t have to sift through menus a handful of times and spam some attacks to make it happen. Wild Pokémon battles were never about the battle itself anyway; they were always about catching the prey or gaining experience for your party, both of which are amply covered by this new system.
Of course, it wouldn’t be a proper Pokémon game if there weren’t some form of battling action, and that aspect is handled through the trainer battles. Just like in the old games, walking across a trainer’s line of sight will trigger a fight, and the ensuing conflicts are exactly as you remember them from past games (four moves each, turn-based, rock-paper-scissors, etc.). Although this battle format feels so dated by this point that you can practically hear it creak, the simplicity still has a certain enduring charm, and none of it has been lost here. If anything, it’s better than ever.
The Pokémon models are obviously of the highest quality they’ve ever been, and little features like being able to see the texture and detail of Pikachu’s fur show that the developers took their time to do things right; this isn’t a simple upscale of the models that were used in Pokémon Sun and Moon. The new art style used here feels simultaneously nostalgic and new; there’s no enormous overhaul of how Pokémon, characters, or environments look, but they have a sort of stylized appearance to them that no previous game has managed to capture.
Pokémon: Let’s Go! Pikachu and Let’s Go! Eevee feel far more like the original games than one would think, something which may be a positive or negative depending on where your opinions rest on the franchise. Though technically spin-offs, we didn’t see much here that set them apart from their predecessors — other than the reworking of how Pokémon are encountered and caught — and there were some parts (like the overall design of the Virdian Forest) that feel straight out of 1996, in the “Wow, this place is a lot smaller than I remember” kind of way.
This does admittedly raise some concerns, as Nintendo plans on selling these in the fall for sixty bucks (or more, with the Poké Ball). Considering that you can buy Pokémon Yellow for a tenner on the 3DS eShop, we’d hope there’s more to this reimagining than pretty graphics, streamlined catching, and a real Poké Ball; it’s hard to see how a reskinned Game Boy game is worth the price of a modern console game. Still, we’d be willing to bet there’s more to the experience than Nintendo was willing to show, so fingers crossed that more, new content is revealed in the coming months. Connectivity with Pokémon GO is a big deal, for instance.
Pokémon: Let’s Go! Pikachu and Let’s Go! Eevee may not have been the Gen 8 that fans were expecting, but make no mistake, these feel every bit as worthy of the core Pokémon franchise. Though it may be worrying that the games are adhering a little too tightly to the game they’re based on, new changes like the streamlining of Pokémon encounters show that there’s still some fresh ideas to be imbued in this classic. Kanto has never looked this good, and this is a revisit that we’re sure will be worth taking.
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"it’s hard to see how a reskinned Game Boy game is worth the price of a modern console game" wait what?
That's not a reskin, that's a full fledged remake. It's been built from the ground with a modern game engine, and that costs. There's the wages of people working on it, then the marketing and distribution costs, and many other things. It's not like slapping a 20 years old game for €10 on the eshop and calling it a day. On top of that the full price of a modern console game is €70 while these ones cost €60.
Now, does "proudly playing a soundbite of the Pokémon’s cry" mean that you hear that sound from the old Gameboy games? Or can they actually say their name? I thought I heard Pikachu saying his name but can only the starter Pokémon do this?
Best bit of a very lacklustre direct.
'it’s hard to see how a reskinned Game Boy game is worth the price of a modern console game.'
I'm so confused by this take - the entire game has been rebuilt in a 3D engine, with all the modern features and in HD. Have you tried playing Pokemon Yellow recently? It's nostalgic but it has aged terribly, with the inventory system being nearly unusable.
I don't know, it's just so weird to call a full 3D, HD remake of a Gameboy game a reskin. I guess Samus Returns shouldn't have been a full priced 3DS game either?
Agree with the others here, the article is diminishing the overall game by calling it a reskin. If indeed the entire Kanto region has been remade in 3D, that's much more than a reskin. The article also failed to mention the co-op multiplayer. I'm going to love playing this game with my kids.
On another note, this game feels like a main game but is considered not a main game. This makes me think that we'll see a number of drastic changes in the next Pokémon game. Maybe it will be open world and non-linear. An open world game where you could see other online players at the same time would be amazing (basically an MMO, yes).
It's disappointing that the grind will be by sending poke balls all day long. I was hopping that you could battle other trainers more than one time instead. It is very possible the feature that will prevent me from buying it.
This article should be deleted and needs to be rewritten.
this game deserves so much more.
Using the new controller sounds like a great way of accidentally smashing the screen if it slips from your grasp? I am actually worried about this!
EDIT: By the way, I'm thinking of all of those Wiimote incidents... strap or not!
"It certainly makes catching Pokémon more enjoyable and immersive"
Waggle doesn't add more immersion. Is Breath of the Wild an unimmersive experience because it ditched the motion controls of Skyward Sword? No, it's not, because that's not how in-game immersion is created. Does doing a silly throwing mime (which, by putting the focus on your own physical actions outside the game world is, if anything, immersion-breaking) make this a more immersive game than say, Xenoblade Chronicles 2? There's more to being immersed in a game than tediously miming out the actions. Just because Nintendo uses it as a buzzword in a press release doesn't mean you actually have to believe it.
The more I see of this game, the more I like it.
@Tisteg80 It's their (updates) GB cries. It's always been like this, except Pikachu (sadly) started saying his name starting from X/Y.
"This does admittedly raise some concerns, as Nintendo plans on selling these in the fall for sixty bucks (or more, with the Poké Ball). Considering that you can buy Pokémon Yellow for a tenner on the 3DS eShop, we’d hope there’s more to this reimagining than pretty graphics, streamlined catching, and a real Poké Ball; it’s hard to see how a reskinned Game Boy game is worth the price of a modern console game."
This.
And since most other people disagree I think they are looking at it backwards. Sure, it's not simply a port of a 20 year old game, so it shouldn't cost only $10 like those games do on 3DS. But from the other perspective, it's still the same Pokemon and the same story and the same region. So if this game costs $60 to make then how much should next years gen 8 game cost? $90? $100? They'll be creating and naming new Pokemon, in a new region, with a new story line.
So it's not so much - well the old was $10 but this can't be $10 b/c it's remade - it's that gen 8 next year will be $60, so this should be less than $60 b/c it's not a new game, most of the content already exists. If this is $60 next years ALL NEW gen 8 game should be $120 by that logic.
Also, if this was on 3DS it would be $40, not $60. There are no $60
Pokemon games on 3DS. Has there EVER been a $60 mainline Pokemon game? All I can think of is Pokken Tournament. So apparently they've never cost $60 to make a new game before, B&W, X&Y, S&M, always $40, but this remake should be $60? That doesn't make sense. They could have made this $40, they'll make plenty on that $50 Poke-ball.
Can't say I blame them for making it $60 though, why not, it will sell. But that doesn't mean it took $60 worth of work like Super Mario Odyssey or Zelda BotW or the all new game Pokemon gen 8. Probably took more work than 1 2 Switch though, so there's that.
I was interested until forced motion controls and full price. I'll be patient and wait for the actual switch pokemon game to see if they screw that one up as well.
Getting rid of random encounters and having it more like creatures roaming around the overworld like in other RPGs is something I've wanted/ been thinking about since gen 5. Probably need to see more of it first, or actually play them but I hope this carries over to gen 8!
On one hand I'm tempted to install Go and get a healthy collection of pokemon so I get a bunch of them right away. On the other it would feel like cheating and I don't even know if I want any of the Let's Go games yet.
The reason why the game feels like a "reskin" is because while it superficially resembles a modern game, but when scrutinising its design and scope, it is trapped in 1996. And we're not even talking about a home console game from 1996 either.
The fact that they basically remade the original maps 1:1 in 3D is an idiotic move. Instead of giving us a new and reimagined Kanto for the modern age, they retained the blandness of the Game Boy games, and limited the towns to a couple of buildings, a landmark and a handful of inhabitants. The world looks dead, and while Gen VII had its share of problems from a design perspective, it at tried to adapt to modern conventions and design sensibilities.
The reason why the Game Boy originals were so limited was due to the hardware limitations of the time. It is absolutely inexplicably bonkers to me that they would limit a 2018 AAA home console release to these the design restrictions of a 1MB ROM from 1996.
While I am still looking forward to these games (being the "But it's got a new hat!" superfan that I am), The Pokémon Company are handling this release in a monumentally stupid way, and unless there is an abundance of content that is yet to be announced, I can see this receiving many mixed reviews from critics.
Why is nobody talking about the fact that inbetween the original games and this one, there was Leaf Green and Red Fire? Because a lot from those games were used too.
I think people are being too negative about this. I am looking forward to it. It might not be the meaty full new RPG we want, but it will serve as a place holder certainly. And if you aren't interested in it, then just pass. We are getting that meaty full new entry next year.
My remaining questions are, do Pokemon still have modern abilities and natures? Or are they dumbed back down to old school mechanics? I hope the latter, and I hope that when Bank (hopefully when, not if) comes to Switch, that it will support this game too.
The fact that it's based on one of the oldest games makes me want to try it seeing as I haven't liked the series since Yellow version anyway.
I haven't played Pokemon in years, so my opinion means virtually nothing, but I was sure hoping the graphics would have some sort of unique style to them. I mean this is one of Nintendo/Game Freak's top-tier IP's and the graphics at this point look little better than many mobile games. (I compare this to games like Mario and Zelda on Switch, which both have extremely high-end graphics--for Switch games--and which each have a distinctive style.)
I hope Nintendo puts more effort into the mainstream Pokemon game they plan on putting out next year. This just looks poor.
I haven’t played a Pokémon game is a loooooong Time. Now that I have a nipper, this could be for me!
I do wish the ball had a bit more utility to it, like a pedometer somid have an excuse to carry it about all day
@Natzore So when the new games come out next year, with a new world that needs to be designed, new Pokemon, new moves, new characters, new mechanics on top of that. Would you be okay paying €100 for that?
I hate that you have to catch a million Pokémon to gain experience. I don’t want to catch wild Pokémon. I want to knock them out for experience. I hate that I’m going to end up with hundreds of extras and I’m going to have to release them all one by one.
I havent seen people complaining about the random battles being taken away, only that we can’t battle wild Pokemon and now only have the option to catch them.
What happens now when we have 100 Sparrow? We just suppose to release them. Sounds obnoxious.
The treehouse deep dive prompted me to preorder. So looking forward to this!
Looking at the comments I'm honestly glad I never played Pokémon before and don't have 20 years of baggage and expectations. I got one am excited for these games and am sure they will be tons of fun, loved what we've been shown thus far!
This game looks like it will be a lot of fun. I’ve been a fan of Pokémon since the originals and look forward to playing this game. It’s also a bonus that I’ll b able to play with my little guy too. Thanks to me he loves the franchise almost, maybe more than I do.
I do have one minutely nagging question though; it appears that if u go the way of the pikachu, you’re forced to play as a male and vice versa for eevee? Is that just for the demo or is that how the game will be set up. Being more interested in the eevee version, and not necessarily wanting to play as a girl, I’d like to know. Same thing for the second player, are they stuck as the opposite gender, or can they choose? It’s a minor question, but one I’d like an answer to.
"Wild Pokémon battles were never about the battle itself anyway; they were always about catching the prey or gaining experience for your party, both of which are amply covered by this new system."
Uh...no. Wild pokemon battles are about the battling for many people. Some people like the battling system. What sucks about this is that there are now a limited number of battles in the game. Once you run out of trainers, all you have left is... Pokemon Go? Redoing the Elite 4 over and over? The post game content feels thinner than ever here. Can I battle friends? If so, do I have to train new pokemon to do so by endlessly grinding Pokemon Go's catching mechanic?
Also, it's tedious to catch a million of one thing and then have to release them all just to gain the experience for leveling up.
It's hard to justify the price tag for what they're offering so far. Anyone seen anything about the co-op? Initially it looked bland but that's the only feature that might prompt me to get it if it's better than it looked at first.
@Octane Nope, I'd still pay in the range of €60-€70 for it. I know where you're trying to head to but it doesn't work with me, if you're outraged by these games like many other people who just can't wait another year for their core game it's fine.
@Natzore Who says I'm outraged?
@Black_Dragon_Joe I'm not sure, the demo didn't give us any options to choose. I'd say you should keep an eye on the livestreams and see if that pops up.
@MJL It would be presumptuous to assume that the whole game will be like this, but I think it's a concern that needs to be voiced. The Viridian Forest that I played through felt like a tile for tile reskin of the original. It might look new, but it feels like Yellow is being passed off as a 2018 game.
I think that if a company is going to charge full price for a rerelease, they need more than just better graphics and general cleanup to justify it. What I look for in a remaster or remake like this is new mechanics and gameplay concepts to build upon the original. The infusion of the GO mechanics fulfills this partially, but my concern is that they're going to play this one safe and bank off the nostalgia factor. Look at all the comments so far defending the game as if it's unthinkable that Nintendo would greenlight a full priced, safe and lazy sequel.
I'm still willing to give it the benefit of the doubt, but we need to be holding the company to a higher standard if we want to see them innovate in their franchises. If not, I hope fans will be content to lap up Gen 1 pandering for the next ten years.
I don't remember Pokemon following you outside of Pikachu being in the original yellow.
I don't remember being able to ride any Pokemon large enough to carry you in the original yellow.
I don't remember co-op where a friend is able to drop right in in the original yellow.
The deep dive showed interactions I don't remember in the original yellow.
I don't remember a full 3D HD world in the original yellow.
Is it fair to just call it an overpriced reskin? The only gripe I have is the lack of wild Pokemon battles since now you have to catch several repeats of Pokemon you already have. I think that's a dumb mechanic.
You ENJOYED the lack of wild battles?! Such blasphemy
This frustrates me: “Much noise has been made about how wild Pokémon battles will be handled, but we find that it’s a change for the better. Rather than being assaulted by an army of Rattata every time you take three steps in tall grass, you can now see the Pokémon on the overworld map and walk away from them if you so wish.”
I have seen very few, VERY FEW complain about random battles being replaced by Pokémon on the field. This is not the issue but I keep seeing sites acting like this is the main complaint about wild Pokémon encounters. People are upset because you can only catch wild Pokémon & you CANT battle vs them. That’s what people are complaining about. Not sure why sites & people keep acting like they are the same issue or that random encounters going away is an issue with most. Again, it’s NOT being able to BATTLE wild Pokémon.
It seems this game only has the original 151 Pokémon in it. If there's no way, even in the postgame, to get the later ones as well, like you could in FireRed & LeafGreen, a 60 euro price tag is a bit too steep for me.
@MJL The difference is that Samus Returns increased the size and scope of the game in addition to the 3D graphics making the game feel completely reimagined and significantly improved. This game just feels like they took the original game and slapped a 3D coat of paint on it, the graphics are modern but the gameplay and map design don’t feel appropriate for a modern console experience. There needs to be more in the way of content, not just graphics.
@SwitchVogel I couldn’t agree more. Pokémon’s in the big leagues now, they should really start acting like it and really step up the content to justify paying $20 more for their games now. The excuse of “people don’t want substance” that they’ve been constantly peddling throughout the 3DS era games doesn’t really fly anymore, that’s exactly what console gamers want.
I am worried too many fans will still get suckered by these kinds of games though. I mean, this is the same fandom that gave Game Freak $40 last year for a virtual copy/paste of the game that released the year before. It seems like some fans just have bare minimum expectations for this series which is a shame, we could be getting infinitely more bang for our buck out of them.
Honestly, if 8th gen fails to deliver I’m done with this series, I’ve put up with far too much nonsense from Game Freak and it seems like they just want to pander to the lowest common denominator.
I’ve thought of a fair compromise with the catch mechanics that I wouldn’t mind going forward.
So some people don’t like the removal of wild Pokémon battles and I (among others) actually like not having an endless grind of zubat while trying to get through a cave. Now hear me out: what if, for future games, they kept wild battles in but let you see the Pokémon on the overworld like this so you can choose when to engage and when to just go around them? Does that upset anyone? I mean I think it’d be an ideal middle.
Jeez people are still confused about certain things. I think maybe they should had explained more in the direct. You level up from both catching Pokemon and battle. Since Pokemon X and Y you always gained XP from catching Pokemon. Second you can release Pokemon to earn candies. These candies don't work like the ones in GO and they are used like the Vitamins and I guess scales to power up certain stats.
@Heavyarms55 Natures are in the game. In Pikachu's stats you can see his attack and defense stats in a red and blue color.
I think I've seen/heard/read enough about these at this point to consider giving one of the two a try. I like some of the changes I've seen, particularly the overworld design; I'm still not sure how I feel about the revised capture mechanics, but I suppose it's something I can adapt to.
@ShadJV I think that's what people wanted.
@KaiserGX Of course you get XP from battling trainers, that's not the issue. The issue is that, unless something has changed, you can't battle trainers more than once. There will not be nearly enough trainers in the game to level up your pokemon by battle alone, and grinding for level with the catching mechanic seems tediously boring.
@Black_Dragon_Joe You make a good point. I assumed this was just a marketing ploy, but it would be an unfortunate choice if it turns out not to be.
@NoxAeturnus I never had to grind in any Pokemon game and I don't think it would be a problem here either if this game is any easier.
@KaiserGX Not having to and wanting to are two different things. Your original point was that there's a misunderstanding about how XP works. That's not the case. Some people want wild battles because battles are more fun than an empty catching mechanic, regardless of whether or not the statistical reward is the same. Yes, that catching mechanic is empty. It encourages the player to think of pokemon as disposable rather than playing to the decades long ongoing theme of emotional connection to your mon. It's like the difference between raising a plant as a gardener and going flower picking. I like to be a pokemon trainer, not a pokemon disposal service.
@NoxAeturnus I just said people are a bit confused on the leveling and I explained it, that's it. You came up to me and starting talking about something else that I wasn't even talking about.
I just want to know if I can pick a dude avatar in let’s go eevee. I kno that’s a stupid question but that’s all I need to know at this point. If someone knows I’d appreciate it!
As long as the battles go back to normal in Gen 8, I am all for the Let's Go games.
Wow, Stadium came out around 20 years ago and it looks like the monsters are even further away from each other when hitting (if you can call this hitting)
"it certainly makes catching Pokémon more enjoyable and immersive and makes it rather easy to forget that you don’t actually fight the Pokémon at any point."
This must be. For the first few throws. Only for a very young child (who needs to be able to read though) will the novelty wear off after a few hours.
Also, the Three Birds or Mewtwo meetings weren't only about incessantly throwing balls at them, if at all. (other examples can be found among regular species, like hunting for an abra near Misty's town)
Add to this viewing monsters on screen and probably a lack of aggressive behaviour among EVERY species. And with the absence of map exploration (thanks to the removal of hidden map abilities and maze/dungeons) since years ago, what will remains? The cooperation (great idea), the remade arena battles (ok...), and throwing balls ? Plus the sometimes funny but usually annoying players fights. The next novel idea should be to make a version revolving entirely on throwing balls and the other a Stadium tournament only game and sell them separately.
@Krisi Yellow pikachus said their name in Yellow & a Stadium . But that thing of shouts being names started as an anime thing.
@Silly_G Moon's world seemed empty to me (and I only went through Red, Silver, Ruby, Black&Alpha). With the scale used in the game and responsible for their stretching, the towns looked like long ghost towns and were as frustrating as the original big center city of Red (Psychic Arena one).
@Rei Yeah, that's true, but it was kind of cute, a sign that you had a Pikachu from a game based on the anime. It became weird and annoying in my opinion when all Pikachu got that special treatment.
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